Making Skins

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Notice Before Continuing

There is currently an official skin store for the game at this time.

While making custom skins is not officially supported, it is currently possible in the current mod kit. Do NOT edit your client. Please use content mods and avoid breaking native skins.

Creating Skins - Beginner Guide

When creating skins for your Pavlov Map you will need a few things.

You will need:


Now you have those things you can find a tutorial for Adobe Substance 3D, or you can find one for your alternative (We strongly do not encourage you pirate or fraud for a version of Adobe Substance as it puts you at risk)

If you are looking to get custom weapons then you can find how to here: Custom Guns


Once your skin is ready, you may use the new Skin System made by SmallDvrkOne or make your own.

Problems with Gun Skin Making

Common problems with Gun Skin Making are:

  • Skin showing up as grey checkerboard
  • Skin not working at all or in different places of the gun.
Skin showing up as a grey checkerboard:

Make sure 'Used with skeletal mesh' is checked on the material editor.

Skin not working at all or in different place:

Incorrectly setup or you are using a gun with two materials like the AK12, AK47 and so on.

Creating Character Skins

Pretty much your doing the same as you do with guns using the character models found in the resource channel of Pavlov Artists. I would stick to to the normal character textures.

But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way.

A big problem with trying to edit the default skins or vehicles is the gore and damage will break the skin the first time they are shot so u would need to find a way to disable that.

If you are looking to change the models of them, you can here: Changing the character model