Making Skins: Difference between revisions

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== Creating Skins - Beginner ==
= Notice Before Continuing = 
 
There is currently an official skin store for the game at this time.         
 
While making custom skins is not officially supported, it is currently possible in the current mod kit. Do '''NOT''' edit your client. Please use content mods and avoid breaking native skins. 
 
== Creating Skins - Beginner Guide ==
When creating skins for your Pavlov Map you will need a few things.
When creating skins for your Pavlov Map you will need a few things.


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* Your weapon model with bake maps from [https://discord.gg/TFkKrVhE3A Pavlov Artists]
* Your weapon model with bake maps from [https://discord.gg/TFkKrVhE3A Pavlov Artists]




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If you are looking to get custom weapons then you can find how to here: [[Custom Guns]]
If you are looking to get custom weapons then you can find how to here: [[Custom Guns]]
Once your skin is ready, you may use the new [https://mod.io/g/pavlov/r/how-to-do-custom-weapon-skins Skin System] made by SmallDvrkOne or make your own.


== Problems with Gun Skin Making ==
== Problems with Gun Skin Making ==
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* Skin showing up as grey checkerboard
* Skin showing up as grey checkerboard
* Skin not working at all or in different place
* Skin not working at all or in different places of the gun.
 
* Lighting or skin flickering problems


===== Skin showing up as a grey checkerboard: =====
===== Skin showing up as a grey checkerboard: =====
Mostly caused from you not using the custom materials in Pavlov Artist's modkit or your material isn't set up correctly, make sure you follow the tutorial and install the custom materials modkit in the project files.
Make sure 'Used with skeletal mesh' is checked on the material editor.  
 
You will also need to correctly install M_PavlovGunMaster and create a material instance so you can mix your ORM, Occlusion and Base Colour etc.


===== Skin not working at all or in different place: =====
===== Skin not working at all or in different place: =====
Two things: Your skin requires the switch slots to be ticked or you haven't touched your skin box zone which is the outline box surrounding your skinbox blueprint in the editor.
Incorrectly setup or you are using a gun with two materials like the AK12, AK47 and so on.
 
Mostly rifles and not handguns or throwables use switch slots according to Chalk (Pavlov Artists founder)
 
If you do not touch your skinbox zone then it will not apply the skin. If you want a constant skin then make sure the skin box zone covers the spawns or the whole map with scaling.
 
===== Lighting or skin flickering problems =====
You haven't set up your sphere reflection or built the light, but if you have then you haven't setup the skinbox correctly.


== Creating Character Skins ==
== Creating Character Skins ==
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But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way.
But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way.


A big problem with trying to edit the default skins or vehicles is the gore and damage will break the skin the first time they are shot so u would need to find a way to disable that. 


if you are looking to change the models of them, you can here: [[Changing the character model]]
If you are looking to change the models of them, you can here: [[Changing the character model]]
 
== Personal Skins ==
In order to make a personal skin you will need to have it built into a map because as of now there is no skin support so they must be built into the map  however if u wanted to go that route  someone already made some logic that can help you with that,  [https://drive.google.com/file/d/1FtDn79igDXZfMCXRvF3mIVPHiv1wU2I9/view?usp=share_link THW Reaper's skinbox] (CustomPlayers Skinbox) it uses player ids (names/steamids) to assign personal skins, as of now it works.
 
If it breaks in the future contact TWH Reaper or SmallDvrkOne.

Latest revision as of 08:33, 7 September 2025

Notice Before Continuing

There is currently an official skin store for the game at this time.

While making custom skins is not officially supported, it is currently possible in the current mod kit. Do NOT edit your client. Please use content mods and avoid breaking native skins.

Creating Skins - Beginner Guide

When creating skins for your Pavlov Map you will need a few things.

You will need:


Now you have those things you can find a tutorial for Adobe Substance 3D, or you can find one for your alternative (We strongly do not encourage you pirate or fraud for a version of Adobe Substance as it puts you at risk)

If you are looking to get custom weapons then you can find how to here: Custom Guns


Once your skin is ready, you may use the new Skin System made by SmallDvrkOne or make your own.

Problems with Gun Skin Making

Common problems with Gun Skin Making are:

  • Skin showing up as grey checkerboard
  • Skin not working at all or in different places of the gun.
Skin showing up as a grey checkerboard:

Make sure 'Used with skeletal mesh' is checked on the material editor.

Skin not working at all or in different place:

Incorrectly setup or you are using a gun with two materials like the AK12, AK47 and so on.

Creating Character Skins

Pretty much your doing the same as you do with guns using the character models found in the resource channel of Pavlov Artists. I would stick to to the normal character textures.

But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way.

A big problem with trying to edit the default skins or vehicles is the gore and damage will break the skin the first time they are shot so u would need to find a way to disable that.

If you are looking to change the models of them, you can here: Changing the character model