Making Skins: Difference between revisions
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= Page needs over hauling. = | |||
There is currently an official skin store for Pavlov Shack on the quest platform at this time. PSVR2 and PC will receive this content at a later date. | |||
While making custom skins is not officially supported, it is currently possible in the current mod kit. Do '''NOT''' edit your client. Please use content mods and avoid breaking native skins. Further documentation on how to make skins is required for this page. The below information will contain some outdated information. | |||
== Creating Skins - Beginner == | == Creating Skins - Beginner == | ||
When creating skins for your Pavlov Map you will need a few things. | When creating skins for your Pavlov Map you will need a few things. | ||
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Now you have those things you can find a tutorial for [https://youtu.be/NP7XnnIvkOs Adobe Substance 3D], or you can find one for your alternative '''(We strongly do not encourage you pirate or fraud for a version of Adobe Substance as it puts you at risk)''' | Now you have those things you can find a tutorial for [https://youtu.be/NP7XnnIvkOs Adobe Substance 3D], or you can find one for your alternative '''(We strongly do not encourage you pirate or fraud for a version of Adobe Substance as it puts you at risk)''' | ||
If you are looking to get custom weapons then you can find how to here: [[Custom Guns]] | |||
== Problems with Gun Skin Making == | == Problems with Gun Skin Making == | ||
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===== Skin showing up as a grey checkerboard: ===== | ===== Skin showing up as a grey checkerboard: ===== | ||
Make sure skeletal mesh is checked on the mat editor. If that doesn't work then it is mostly caused from you not | |||
using the custom materials in [https://ptb.discord.com/channels/1018963448383680553/1020750094443741317 Pavlov Artist's modkit] or your material isn't set up correctly, make sure you follow the tutorial and install the custom materials modkit in the project files. | |||
You will also need to correctly install M_PavlovGunMaster and create a material instance so you can mix your ORM, Occlusion and Base Colour etc. | |||
===== Skin not working at all or in different place: ===== | ===== Skin not working at all or in different place: ===== | ||
Two things: Your skin requires the switch slots to be ticked or you haven't touched your skin box zone which is the outline box surrounding your skinbox blueprint in the editor. | Two things: Your skin requires the switch slots to be ticked or you haven't touched your skin box zone which is the outline box surrounding your skinbox blueprint in the editor. | ||
Mostly rifles and not handguns or throwables use switch slots according to Chalk (Pavlov Artists founder) | |||
If you do not touch your skinbox zone then it will not apply the skin. If you want a constant skin then make sure the skin box zone covers the spawns or the whole map with scaling. | If you do not touch your skinbox zone then it will not apply the skin. If you want a constant skin then make sure the skin box zone covers the spawns or the whole map with scaling. | ||
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But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way. | But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way. | ||
a big problem with trying to edit the default skins or vehicles is the gore and damage will break the skin the first time they are shot so u would need to find a way to disable that | |||
if you are looking to change the models of them, you can here: [[Changing the character model]] | |||
== Personal Skins == | == Personal Skins == | ||
In order to make a personal skin you will need THW Reaper's skinbox | In order to make a personal skin you will need to have it built into a map because as of now there is no skin support so they must be built into the map however if u wanted to go that route someone already made some logic that can help you with that, [https://drive.google.com/file/d/1FtDn79igDXZfMCXRvF3mIVPHiv1wU2I9/view?usp=share_link THW Reaper's skinbox] (CustomPlayers Skinbox) it uses player ids (names/steamids) to assign personal skins, as of now it works. | ||
If it breaks in the future contact TWH Reaper | If it breaks in the future contact TWH Reaper or SmallDvrkOne. |
Latest revision as of 14:59, 12 September 2024
Page needs over hauling.
There is currently an official skin store for Pavlov Shack on the quest platform at this time. PSVR2 and PC will receive this content at a later date.
While making custom skins is not officially supported, it is currently possible in the current mod kit. Do NOT edit your client. Please use content mods and avoid breaking native skins. Further documentation on how to make skins is required for this page. The below information will contain some outdated information.
Creating Skins - Beginner
When creating skins for your Pavlov Map you will need a few things.
You will need:
- Adobe Substance Painter 3D
- (Alternatives) Quixel Mixer, Blender or Substance Painter Student License
- Your weapon model with bake maps from Pavlov Artists
Now you have those things you can find a tutorial for Adobe Substance 3D, or you can find one for your alternative (We strongly do not encourage you pirate or fraud for a version of Adobe Substance as it puts you at risk)
If you are looking to get custom weapons then you can find how to here: Custom Guns
Problems with Gun Skin Making
Common problems with Gun Skin Making are:
- Skin showing up as grey checkerboard
- Skin not working at all or in different place
- Lighting or skin flickering problems
Skin showing up as a grey checkerboard:
Make sure skeletal mesh is checked on the mat editor. If that doesn't work then it is mostly caused from you not
using the custom materials in Pavlov Artist's modkit or your material isn't set up correctly, make sure you follow the tutorial and install the custom materials modkit in the project files.
You will also need to correctly install M_PavlovGunMaster and create a material instance so you can mix your ORM, Occlusion and Base Colour etc.
Skin not working at all or in different place:
Two things: Your skin requires the switch slots to be ticked or you haven't touched your skin box zone which is the outline box surrounding your skinbox blueprint in the editor.
Mostly rifles and not handguns or throwables use switch slots according to Chalk (Pavlov Artists founder)
If you do not touch your skinbox zone then it will not apply the skin. If you want a constant skin then make sure the skin box zone covers the spawns or the whole map with scaling.
Lighting or skin flickering problems
You haven't set up your sphere reflection or built the light, but if you have then you haven't setup the skinbox correctly.
Creating Character Skins
Pretty much your doing the same as you do with guns using the character models found in the resource channel of Pavlov Artists. I would stick to to the normal character textures.
But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way.
a big problem with trying to edit the default skins or vehicles is the gore and damage will break the skin the first time they are shot so u would need to find a way to disable that
if you are looking to change the models of them, you can here: Changing the character model
Personal Skins
In order to make a personal skin you will need to have it built into a map because as of now there is no skin support so they must be built into the map however if u wanted to go that route someone already made some logic that can help you with that, THW Reaper's skinbox (CustomPlayers Skinbox) it uses player ids (names/steamids) to assign personal skins, as of now it works.
If it breaks in the future contact TWH Reaper or SmallDvrkOne.