Making Skins: Difference between revisions

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Note: Making custom skins is not officially supported. There has been some drama in the past about users getting banned for messing with the game files. With an official skin shop planned at being released at some time in the future it is very possible that these methods will not be recommended in the future.
== Creating Skins - Beginner ==
== Creating Skins - Beginner ==
When creating skins for your Pavlov Map you will need a few things.
When creating skins for your Pavlov Map you will need a few things.
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Now you have those things you can find a tutorial for [https://youtu.be/NP7XnnIvkOs Adobe Substance 3D], or you can find one for your alternative '''(We strongly do not encourage you pirate or fraud for a version of Adobe Substance as it puts you at risk)'''
Now you have those things you can find a tutorial for [https://youtu.be/NP7XnnIvkOs Adobe Substance 3D], or you can find one for your alternative '''(We strongly do not encourage you pirate or fraud for a version of Adobe Substance as it puts you at risk)'''
If you are looking to get custom weapons then you can find how to here: [[Custom Guns]]


== Problems with Gun Skin Making ==
== Problems with Gun Skin Making ==
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===== Skin showing up as a grey checkerboard: =====
===== Skin showing up as a grey checkerboard: =====
Mostly caused from you not using the custom materials in Pavlov Artist's modkit or your material isn't set up correctly, make sure you follow the tutorial and install the custom materials modkit in the project files.
Make sure skeletal mesh is checked on the mat editor. If that doesn't work then it is mostly caused from you not  
 
using the custom materials in [https://ptb.discord.com/channels/1018963448383680553/1020750094443741317 Pavlov Artist's modkit] or your material isn't set up correctly, make sure you follow the tutorial and install the custom materials modkit in the project files.


You will also need to correctly install M_PavlovGunMaster and create a material instance so you can mix your ORM, Occlusion and Base Colour etc.
You will also need to correctly install M_PavlovGunMaster and create a material instance so you can mix your ORM, Occlusion and Base Colour etc.
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Two things: Your skin requires the switch slots to be ticked or you haven't touched your skin box zone which is the outline box surrounding your skinbox blueprint in the editor.  
Two things: Your skin requires the switch slots to be ticked or you haven't touched your skin box zone which is the outline box surrounding your skinbox blueprint in the editor.  


Most guns what are not pistols or throwable use switch slots so thats why your textures are in different places.
Mostly rifles and not handguns or throwables use switch slots according to Chalk (Pavlov Artists founder)


If you do not touch your skinbox zone then it will not apply the skin. If you want a constant skin then make sure the skin box zone covers the spawns or the whole map with scaling.
If you do not touch your skinbox zone then it will not apply the skin. If you want a constant skin then make sure the skin box zone covers the spawns or the whole map with scaling.
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But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way.
But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way.
a big problem with trying to edit the default skins or vehicles is the gore and damage will break the skin the first time they are shot so u would need to find a way to disable that 




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== Personal Skins ==
== Personal Skins ==
In order to make a personal skin you will need THW Reaper's skinbox from the modkit channel (CustomPlayers Skinbox) it uses playerids (names/steamids) to assign personal skins, as of now it works.  
In order to make a personal skin you will need to have it built into a map because as of now there is no skin support so they must be built into the map  however if u wanted to go that route  someone already made some logic that can help you with that,  [https://drive.google.com/file/d/1FtDn79igDXZfMCXRvF3mIVPHiv1wU2I9/view?usp=share_link THW Reaper's skinbox] (CustomPlayers Skinbox) it uses player ids (names/steamids) to assign personal skins, as of now it works.  


If it breaks in the future contact TWH Reaper in Pavlov Artists.
If it breaks in the future contact TWH Reaper or SmallDvrkOne.

Latest revision as of 14:31, 31 May 2023

Note: Making custom skins is not officially supported. There has been some drama in the past about users getting banned for messing with the game files. With an official skin shop planned at being released at some time in the future it is very possible that these methods will not be recommended in the future.

Creating Skins - Beginner

When creating skins for your Pavlov Map you will need a few things.

You will need:


Now you have those things you can find a tutorial for Adobe Substance 3D, or you can find one for your alternative (We strongly do not encourage you pirate or fraud for a version of Adobe Substance as it puts you at risk)

If you are looking to get custom weapons then you can find how to here: Custom Guns

Problems with Gun Skin Making

Common problems with Gun Skin Making are:

  • Skin showing up as grey checkerboard
  • Skin not working at all or in different place
  • Lighting or skin flickering problems
Skin showing up as a grey checkerboard:

Make sure skeletal mesh is checked on the mat editor. If that doesn't work then it is mostly caused from you not

using the custom materials in Pavlov Artist's modkit or your material isn't set up correctly, make sure you follow the tutorial and install the custom materials modkit in the project files.

You will also need to correctly install M_PavlovGunMaster and create a material instance so you can mix your ORM, Occlusion and Base Colour etc.

Skin not working at all or in different place:

Two things: Your skin requires the switch slots to be ticked or you haven't touched your skin box zone which is the outline box surrounding your skinbox blueprint in the editor.

Mostly rifles and not handguns or throwables use switch slots according to Chalk (Pavlov Artists founder)

If you do not touch your skinbox zone then it will not apply the skin. If you want a constant skin then make sure the skin box zone covers the spawns or the whole map with scaling.

Lighting or skin flickering problems

You haven't set up your sphere reflection or built the light, but if you have then you haven't setup the skinbox correctly.

Creating Character Skins

Pretty much your doing the same as you do with guns using the character models found in the resource channel of Pavlov Artists. I would stick to to the normal character textures.

But if you want for an example an all gold NATO skin then you can make one, just expect a few issues a long the way.

a big problem with trying to edit the default skins or vehicles is the gore and damage will break the skin the first time they are shot so u would need to find a way to disable that


if you are looking to change the models of them, you can here: Changing the character model

Personal Skins

In order to make a personal skin you will need to have it built into a map because as of now there is no skin support so they must be built into the map however if u wanted to go that route someone already made some logic that can help you with that, THW Reaper's skinbox (CustomPlayers Skinbox) it uses player ids (names/steamids) to assign personal skins, as of now it works.

If it breaks in the future contact TWH Reaper or SmallDvrkOne.