Game Settings

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Revision as of 16:21, 28 April 2023 by Ryguy10712 (talk | contribs) (Added video and audio settings with their respective descriptions)
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Template:Capsule-game

General

Startup Behavior: This will, when the game starts up, allow the option to start at the main menu, either of the shooting ranges, or the killhouse.

bHaptic Suit: Enables bHaptic Suit events. (Goes as fast as your real time speed)

ForceTube Haptics: Enables ForceTube haptic events. (Adds more "realistic" functions, like pressing buttons in shooting range as soon hands come into contact) Assists with mag hitting making it easier.

Left Eye Rendering: This makes that the game will render the video for the left eye instead of the right. This can be nifty for wanting to record or stream gameplay.

Player

Free Spectating: Flies in a smooth motion while spectating.

Arm Kill Feed: Switches if the Kill Feed is on the scoreboard or the non-dominant arm.

Hide Ammo Count: Hides ammo counter in TTTv2, Hide, ect.

Virtual stock: Simulates physical gun stock.

Vignette Effects: Enables on-screen effects. (Blood when getting damaged, sweat when taking adrenaline)


Input

Dominant Hand: Selects which hand to spawn guns into.

Input Vector: Selects to move from head, dominant or non-dominant hand.

Inventory Lock: Locks inventory if looking down.

Auto Sprint: Automatically sprint when moving.

Swap Locomotion Hand: Switches hand used for movement into dominant hand.

Artificial Turn: Enables Snap Turn.

Smooth Turn: Switches Snap Turn to Smooth turn. Must have Artificial Turn enabled to function.

Audio

Ambisonics: An enhanced way of playing spatial audio at the price of higher CPU usage.

Audio Quality: Overall quality of gun sounds, firing, and anything else you may hear.

Realtime Reverb: Enhanced reverb based on geometry around you.

Audio Thread: May increase audio performance if enabled. Not recommended for CPUs with fewer than six cores.

Video

Anti-Aliasing: A process that smooths out jagged edges of small and/or far away objects to improve overall image clarity. The higher this is set to the more it will tax on performance.

Texture Quality: The resolution of item, player, and map textures. It is not recommended to use a setting that exceeds the amount of VRAM on your GPU.

Effects Quality: Overall quality of explosions, muzzle flash, and other effects. The higher this setting is set to, the more likely you are to receive frame drops where there is a lot of action.

Post Processing (Beta Only): The only known post processing effect right now is the double vision effect caused by flashbangs.

Resolution Scale: Overall render resolution of the scene. Turning this down will result in a significant boost in performance at the expense of image quality and clarity.