Update Changelog
Last Shack Update: May 16th, 2025 (May Update)
Last Shack RC Update: August 30th, 2023 (RC3 Hotfix - RC3 NO LONGER IN USE)
Last PC Update: February 25th, 2025 (Update 32)
Last PC Beta Update: 23rd Febuary 2023
Last PSVR Update: February 25th, 2025 (Update 32)
Last PC Update
Patch Notes:
-Added new map: plazacentral
-Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm
-Added ability to select up to 10 content mods in lobbies
-Adjusted hand poses on some of the custom knives
-Adjusted lobby mod download UI to add more context to mods being downloaded
-Adjusted fire rate of the autoshotgun (increased)
-Adjusted the rails on the sks and scur to help with putting scopes back
-Adjusted charm on ppbizon
-Fixed audio position of smoke grenades when in they’re in a final resting place
-Fixed exploit related to vehicle exiting
-Fixed Pistol laser not using the correct lens
-Fixed issue with motorcycle tire alignment
-Fixed pre-clipping SnD bomb grief
-Fixed skinned knives not showing in OITC
-Fixed an exploit that would make a weapon invisible
-Fixed explosion fx missing on direct player hit with a rocket
-Fixed out-of-bounds exploit in carnival
-Fixed crate gap in Pinehill
-Fixed floating SnD bomb spots in autumn
-Fixed various LODs and minor lighting issues in various maps
-Fixed flashlight and laser collision issues on stalingradnight
-Fixed penetration issue with planters in datacenter
-Fixed landscape warping issues in stalingradnight
-Fixed Anticheat affecting newer CPUs
Balance Table
-Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15
-Reduced price of scur to 2600
-Increased kross damage to 20, lowered price to $1400
-Increased m9 armor damage to 40
-Increased revolver armor damage to 50
-Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8
The Hide
-Adjusted to increase music intensity on the last objective
Audio
-Fixed Tank side gunner audio cutting off
-Fixed issue with match ending music restarting on gunfire
SnD
-Adjusted armor buying logic to only charge the player the cost of the helmet when they already have full armor. ($350 instead of $1000)
-Fixed controller inversing left/right handed mesh under SND reset RCON command
-Fixed an issue with the knife not registering hits after the bomb gets planted
UI-Fixed issues with notification icon selection being unreliable
Competitive room
-Fixed strange lighting issue around tool box
PavTV
-Fixed PAVTV not showing values properly
-Fixed only saved flag not working as intended
-Fixed Bomb plant spot disappearing after the end of the round
-Fixed the cancel button not working as intended
-Fixed Live flag not updating correctly
-Fixed Pavlov TV not gracefully ending replays when the SnD match completes
-Fixed issue with timeline bar extending beyond display bounds
-Fixed overlapping text in the search box
-Fixed manually typing numbers for camera settings not working as intended
-Fixed issue with rotated SnD server showing old matches as live
Pavlov TV API
-Fixed /Killfeed breaking when viewer moves in the timeline
-Fixed /PlayersPos reporting incorrect bomb state
-Fixed /MatchEvents issue rounded with floor()
-Fixed /MatchStatus {MatchStatus}.TeamX[y].Helmet always false.
-Added avatar URL when player is referred, (shack: shackname, steam: steamid,
-Added replayid of currently playing to match status
You can find the rest about the update here: SteamDB
Last Shack Update
Patch Notes:
- Added new map: japan,
- Added new weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90),
- Adjusted bomb out-of-bounds return logic,
- Adjusted zombie coop team kill kick logic,
- Adjusted plaza central material instanced parent mask,
- Adjusted plaza central bot pathing,
- Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling,
- Adjusted oilrig railing plates to add gaps for player visibility,
- Adjusted oilrig player visibility lighting,
- Adjusted plaza glass size/frequency to be close to PC/PS5 version,
- Fixed lighting issue on bridge,
- Fixed autumn bullet penetration issue with doors in A long,
- Fixed climbable stepladder in harbor,
- Fixed climbable chair in santorini,
- Fixed oilrig inconsistencies in hand rails bullet penetration, now full bullet penetration,
- Fixed hide/infection breaking monster assignment,
- Fixed a santorini exploit,
- Fixed out of bounds exploit in plaza central,
SND
- Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online,
Pavlov TV
- Added ping to the scoreboard
You can find the rest about the update in the official Pavlov discord server.
Last PSVR Update
Same as PC update