Shack RC: Difference between revisions

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=== <u>Current Version 0.96.1</u> ===
=== <u>Current Version 0.96.1</u> ===


==== Features: ====


* Smokes - Non-dynamic and less impact on performance.
Vehicles


* Gore option in settings - Which allows the separation of players limbs with viewable ribs.
-Added vehicle (ID: motorcycle)
-Added painted variant for Willys (id: willys_svt)


* Quest Profile Icons - Viewable on leader board and nametag.
SND


* Gun Sounds Updated - Inside and Outside difference on gun sounds and new interact sounds too.
-Added SnD timer to watch
* Gun Animations/Recoil Update - Some weapons now have different animation and viewable recoil.
-Added factioning to SnD (different weapon sets per team)
* Scopes for rifles - FPS Capped/Low Resolution, you can also buy scopes for some weapons (even shotguns) in upgrades.
-Added bomb carrier indicator for the offensive team during player possession
* TTT V2 - Features a new role called Psychopath (can see everyone's location each minute)
-SND bomb will now highlight when hidden by dead bodies
* Team Restricted Weapons - In Search And Destroy teams are now limited to what weapons they have.
-Fixed random death on round start in a few rare instances
* More viewable bullet tracers - Bullet tracers move slower and more easy to see in longer distances.
* Blocked from entering outside the map - Using any weapon such as concussion to get out the map no longer works.
* New map called [http://pavlovwiki.com/index.php/Default_Maps#Bunker bunker] - Useable on most game modes, few bugs which will be corrected soon.
* Lighting System Changed - Gun reflection spheres changed on maps (most noticeable on containers)
* Maps can reach higher limitations - Optimized to handle more greater and big maps.
* Weapon changes - Tec 9 temporary burst (potentially removed in the future) and the scorpions and a few other guns now purchasable.
* Microphone Detection Fixed - You can now see how loud you are in audio settings.
* Performance issue - Can be fixed by sleeping your quest for a few seconds.
* Crashing/Black Screens - Most common on swapping from a custom big map to another.
* New items in WW2 - Including WW2 variants of smokes.


* Death Gadget Menu blocked - Due to a bug which allowed players to buy items for next round has resulted in being blocked from use while spectating.
TDM/DM
* Prone animation - Soon as the player's headset is on the ground it will enable the prone animation.
 
* Countdown UI and Win/Loss UI changed
-Added weapon filtering permutations to lobbies for TDM/DM
-equipment snapshot will give you a grenade if you dont have one and a knife
 
WWII TDM/Tank TDM
 
-Adjusted the tanktdm buy menu to include all WWII guns. Also, put them in order: US, Ger, Svt
-Adjusted player height to update occasionally
-Adjusted shooting yourself in the head will now pop your helmet on the first shot to prevent it from taking 3-4 bullets with some guns
-Reverted the Tec9 back to semi auto/recoil values
-Fixed radio being toggled while killed causing it to continue sending static
-Fixed exploit allowing hands to go through the floor
-Fixed exploit with players being able to vote kick non-team members
-Fixed many edgecase crashes
-Fixed shack servers get hidden if they are set to 8 players
-Removed Quest 1 support
Audio
 
-Added intro music
-Adjusted flash bang not to give hit feedback to the thrower
 
 
UI
 
-Lobby leader will always now be on top
-Added new voting UI for end match and player kick
-Added new killfeed UI, also now highlights your kills
-Added new watch design
-Added mod menu
-Added vote cooldown of 60 seconds to prevent spam votes
-Added new nametag options
-Added music slider to settings
-Adjusted lobby pin to only display in lobby on hover
-Adjusted post-death information to determine the length in meters
-Adjusted vote menu to notify players the other team is voting or if you need to open the menu to vote
 
Core
 
-Updated to Unreal Engine 5.1
-Added new onboarding UI
-Added mod.io support
-Added mod support to lobbies
-Added Industry
-Added new competitive waiting room
-Added new game mode Prop Hunt and Infection
-Added new admin menu for community server mods
-Added pkm weapon
-Added prop hunt game mode (Bunker, Station, Foundation)
-Added new smoke grenade effects
-Added option to remove blood
-Added ability to pass lobby leader to another player
-Added new spawning logic, tries to place you near teammates (if its a team based game) and away from enemies
-Added 1911 WWII variant
-Added tokarev modern variant
-Added prone poses (not available in SND)
-Added AFK kick
-Added KOTH, Infection, and Prophunt to lobby selection
-Adjusted bot count on quest (increase)
-Adjusted Muzzle flashes and tracers
-Adjusted ragdolls to death animations for optimization
-Adjusted weapon racks in shooting ranges and killhouse
-Adjusted mag eject on m1garand
TTT
 
-Added TTT classic (RCON: tttclassic)
-Added new roles: Zombie, Hypnotist, Soulmate.
-Added Community server TTT role customization
-Added disguiser arm UI
-Added MassRDMThreshold var for TTT Community servers
-Added new DNA scanner
-Added feed notification when a player is banned for low karma
-Revamped TTT UI
-Changed Jester role team to Innocent team
-Made all players slightly more resistant to damage (To 25%)
-Golden Gun team kill now revives killed player after 5 seconds
-Players have a 30% chance to spawn with a grenade
-Fixed teleporter teleporting when item is dropped during windup
-On spawn, a random skin is selected unless the player selects a skin from the skin menu
-All detective classes (,Detective, Tank, Sheriff) get the detective skin now
-Removed old TTT healthstation
 
 
 
Gun Game / WW2 Gun Game
 
-Added kill progression notification sound and global alert for the last weapon reached
The Hide
-Added new supply crates
-Halved Aberration value for Monster material (makes him harder to see)
-Fixed TKs and Suicides adding kills.
-Increased team lock to infinite to prevent team switching and kicking the monster
-Fixed vote kick exploit against the monster


=== <u>How to get Pavlov Shack RC Build</u> ===
=== <u>How to get Pavlov Shack RC Build</u> ===

Revision as of 14:54, 16 August 2023

Pavlov Shack's RC is the public test version of the upcoming updates to shack in the future. It includes new items like smokes, scopes, gore and more! The list of new items and changes can be found below, also including how to get the RC version of Shack.

In the past there had been a RC 2.0 which limited to two maps and wasn't good at all even for testing, so only a few hours later they removed it. So for now here is the current version and its features:

Current Version 0.96.1

Vehicles

-Added vehicle (ID: motorcycle) -Added painted variant for Willys (id: willys_svt)

SND

-Added SnD timer to watch -Added factioning to SnD (different weapon sets per team) -Added bomb carrier indicator for the offensive team during player possession -SND bomb will now highlight when hidden by dead bodies -Fixed random death on round start in a few rare instances

TDM/DM

-Added weapon filtering permutations to lobbies for TDM/DM -equipment snapshot will give you a grenade if you dont have one and a knife

WWII TDM/Tank TDM

-Adjusted the tanktdm buy menu to include all WWII guns. Also, put them in order: US, Ger, Svt -Adjusted player height to update occasionally -Adjusted shooting yourself in the head will now pop your helmet on the first shot to prevent it from taking 3-4 bullets with some guns -Reverted the Tec9 back to semi auto/recoil values -Fixed radio being toggled while killed causing it to continue sending static -Fixed exploit allowing hands to go through the floor -Fixed exploit with players being able to vote kick non-team members -Fixed many edgecase crashes -Fixed shack servers get hidden if they are set to 8 players -Removed Quest 1 support Audio

-Added intro music -Adjusted flash bang not to give hit feedback to the thrower


UI

-Lobby leader will always now be on top -Added new voting UI for end match and player kick -Added new killfeed UI, also now highlights your kills -Added new watch design -Added mod menu -Added vote cooldown of 60 seconds to prevent spam votes -Added new nametag options -Added music slider to settings -Adjusted lobby pin to only display in lobby on hover -Adjusted post-death information to determine the length in meters -Adjusted vote menu to notify players the other team is voting or if you need to open the menu to vote

Core

-Updated to Unreal Engine 5.1 -Added new onboarding UI -Added mod.io support -Added mod support to lobbies -Added Industry -Added new competitive waiting room -Added new game mode Prop Hunt and Infection -Added new admin menu for community server mods -Added pkm weapon -Added prop hunt game mode (Bunker, Station, Foundation) -Added new smoke grenade effects -Added option to remove blood -Added ability to pass lobby leader to another player -Added new spawning logic, tries to place you near teammates (if its a team based game) and away from enemies -Added 1911 WWII variant -Added tokarev modern variant -Added prone poses (not available in SND) -Added AFK kick -Added KOTH, Infection, and Prophunt to lobby selection -Adjusted bot count on quest (increase) -Adjusted Muzzle flashes and tracers -Adjusted ragdolls to death animations for optimization -Adjusted weapon racks in shooting ranges and killhouse -Adjusted mag eject on m1garand TTT

-Added TTT classic (RCON: tttclassic) -Added new roles: Zombie, Hypnotist, Soulmate. -Added Community server TTT role customization -Added disguiser arm UI -Added MassRDMThreshold var for TTT Community servers -Added new DNA scanner -Added feed notification when a player is banned for low karma -Revamped TTT UI -Changed Jester role team to Innocent team -Made all players slightly more resistant to damage (To 25%) -Golden Gun team kill now revives killed player after 5 seconds -Players have a 30% chance to spawn with a grenade -Fixed teleporter teleporting when item is dropped during windup -On spawn, a random skin is selected unless the player selects a skin from the skin menu -All detective classes (,Detective, Tank, Sheriff) get the detective skin now -Removed old TTT healthstation


Gun Game / WW2 Gun Game

-Added kill progression notification sound and global alert for the last weapon reached The Hide -Added new supply crates -Halved Aberration value for Monster material (makes him harder to see) -Fixed TKs and Suicides adding kills. -Increased team lock to infinite to prevent team switching and kicking the monster -Fixed vote kick exploit against the monster

How to get Pavlov Shack RC Build

Firstly, open the Oculus Mobile App and open App Library on your device.

Afterwards, click on Pavlov Shack: Beta and go down until you see Additional Details then Version 1.0.

Click on 1.0 and click on channel at the top right. Then switch it to RC: 0.96.1 and then update the game in your Quest.

Pic1.png


Image.png

To go back just follow the image below:

RC2live.png