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Values in [square brackets] are placeholders and must be replaced, or will be replaced by the server in a reply. | Values in [square brackets] are placeholders and must be replaced, or will be replaced by the server in a reply. | ||
[UniqueID] - Player ID (eg. | [UniqueID] - Player ID (eg. [https://steamid.io/ SteamID64] (PCVR), ??? (Shack)) | ||
[GameMode] - See [[Gamemodes]] | [GameMode] - See [[Gamemodes]] |
Revision as of 05:47, 20 June 2023
RCON (Remote Console) is the method Pavlov VR servers can be controlled from outside of VR.
RCON Tools
- http://pavlovrcon.com/
- TBD: add more
RCON Commands
Hypothesis: PSVR and Shack players can not crossplay-connect to dedicated servers. Requires confirmation.
Placeholder
Values in [square brackets] are placeholders and must be replaced, or will be replaced by the server in a reply.
[UniqueID] - Player ID (eg. SteamID64 (PCVR), ??? (Shack))
[GameMode] - See Gamemodes
[TeamID] - 0 for blue, 1 for red, if there are teams
[VehicleID] - See Vehicles
[MapName/ID] - See Default maps or find the Map ID on Mod.io (put example)
[SkinID] - See Skins
[RoleID] - See TTT Roles
[ItemID] - See Items
[True/False] - Either "True" to enable or "False" to disable
[Amount] - A number indicating an amount of something
Format
All command replies are formatted as JSON and inherit this base format:
{ "Command": "[The command you entered]", "Comment": "[An optional comment about the command]", "Successful": "[True/False]" }
Comment will not exist if the command does not output a comment.
Additional command output is added to the above format. The Example Reply column below only contains this additional command output.
Often, commands will contain a field with their own name and a boolean value. This is a very inconsistent value. For example in SetMaxPlayers
, if the amount is set to the same as the current slot count, Successful
will be true
but SetMaxPlayers
will be false
. However for SwitchTeam
for example, if a player is switched to the same team they are already in, SwitchTeam
is true anyway.
Command | Parameters | Description | Example Command | Example Reply |
---|---|---|---|---|
Help | none | Returns the full list of commands and their parameters |
Help |
"Help": [ "AddMapRotation MapID GameMode", ...truncated... "UpdateServerName ServerName" ], |
AddMapRotation | [MapName/ID]
[GameMode] |
Adds the specified map with the specified game mode to the bottom of the map rotation.
Writes the map to |
AddMapRotation sand snd |
|
AddMod | [UniqueID] | Adds the specified player to the moderator list, making them an admin.
Allows them to use the admin menu in the pause menu and be immune to being vote-kicked. Writes the player to |
AddMod 12345678901234567 |
"AddMod": true, "UniqueID": "12345678901234567", |
Ban | [UniqueID] | Kicks and permanently bans the specified player from the server. They will not be able to join the server anymore.
Writes the player to |
Ban 12345678901234567 |
"Ban": true, "UniqueID": "12345678901234567", |
Banlist | none | Lists the currently banned player UniqueIDs from blacklist.txt .
|
Banlist |
"BanList": [ "12345678901234567", "12345678901234568", ...truncated... "12345678901234569" ], |
Disconnect | none | Closes the RCON connection.
This should always be used when done. TODO: This is probably not true and there is no disadvantage to just disconnecting. Needs clarification from dev. |
Disconnect |
|
EnableCompMode | [True/False] | Enables or disables competitive mode.
Comment: Comp mode will be changed on map rotation, this updates the config value Writes to |
EnableCompMode true |
"CompModeState": true, "EnableCompMode": true, |
EnableVerboseLogging | [True/False] | Enables or disables verbose logging.
Writes to |
EnableVerboseLogging false |
"VerboseLoggingState": false, "EnableVerboseLogging": true, |
EnableWhitelist | [True/False] | Enables or disables whitelist usage.
When enabled, only players who are listed in Writes to |
"WhitelistState": true, "EnableWhitelist": true, | |
Gag | [UniqueID]
[True/False] |
Gags or ungags the specified player.
When gagged, players can not use voice chat. |
"Gag": true, "UniqueID": "12345678901234567", | |
GiveAll | [TeamID]
[ItemID] |
Gives an item to all players on a team. | TODO: Couldn't get to execute, always Succesful: false | |
GiveCash | [UniqueID]
[CashAmount] |
Gives the specified amount of cash to the specified player. |
GiveCash 12345678901234567 200 |
"GiveCash": true, "UniqueID": "12345678901234567", |
GiveItem | [UniqueID]
[ItemID] |
Equippes the specified item to the specified player to the corresponding item slot.
TODO: Test for dropping when slot is occupied. Primary weapons are put directly into players hands, old weapon is dropped if hands are full. Utilities are put on the chest. Are new items dropped when chest is full?What about secondary? |
GiveItem 12345678901234567 syringe |
"GiveItem": true, "UniqueID": "12345678901234567", |
GiveTeamCash | [TeamID]
[CashAmount] |
Adds the specified amount of cash to each member of the specified team. |
GiveTeamCash 0 200 |
"GiveTeamCash": true, "TeamID": "0", |
InspectAll | none | Returns a list of InspectPlayer blocks for all players on the server. |
InspectAll |
"InspectList": [ { "PlayerName": "Username", "UniqueId": "12345678901234567", "KDA": "3/1/2", "Score": "50", "Dead": false, "Cash": "3450", "TeamId": "1", "Ping": 39.857143402099609, "Gag": false }, ...truncated... ], |
InspectPlayer | [UniqueID] | Returns a detailed status for the specified player.
The player must be listed in RefreshList. |
InspectPlayer 12345678901234567 |
"PlayerInfo": { "PlayerInfo": { "PlayerName": "Username", "UniqueId": "12345678901234567", "KDA": "3/1/2", "Score": "50", "Dead": false, "Cash": "3450", "TeamId": "1", "Ping": 39.857143402099609, "Gag": false }, |
InspectTeam | [TeamID] | Returns a list of InspectPlayer blocks for all player on the specified team. |
InspectTeam 1 |
"InspectList": [ { "PlayerName": "Username", "UniqueId": "12345678901234567", "KDA": "3/1/2", "Score": "50", "Dead": false, "Cash": "3450", "TeamId": "1", "Ping": 39.857143402099609, "Gag": false }, ...truncated... ], |
ItemList | none | Lists all items in the game and the current map.
Custom items built into the map will be listed. |
ItemList |
"ItemList": [ "1911", "57", "acog", "adrenaline", ...truncated... "ww2knife", "ww2medkit", "ww2painkillers", "ww2syringe" ], |
Kick | [UniqueID] | Kicks the specified player from the server. |
Kick 12345678901234567 |
"UniqueID": "12345678901234567", "Kick": true, |
Kill | [UniqueID] | Kills the specified player. |
Kill 12345678901234567 |
"UniqueID": "12345678901234567", "Kill": true, |
MapList | none | Returns the current map rotation from Game.ini.
TODO: test if it really returns from game.ini or if it returns from memory. |
MapList |
"MapList": [ { "MapId": "UGC2863450", "GameMode": "SND" }, ...truncated... { "MapId": "sand", "GameMode": "snd" } ], |
ModeratorList | none | Returns a list of UniqueIDs of all moderators from mods.txt .
|
ModeratorList |
"ModeratorList": [ "12345678901234567", ...truncated... "12345678901234568" ], |
RefreshList | none | Returns a list of all connected player names and their corresponding UniqueIDs. |
RefreshList |
"PlayerList": [ { "Username": "Username", "UniqueId": "12345678901234567" }, ...truncated... { "Username": "Username2", "UniqueId": "12345678901234568" } ], |
RemoveMapRotation | [MapName/ID]
[GameMode] |
Removes the first occurrence of the specified map and game mode combination from the map rotation.
[MapName/ID] and [GameMode] are case sensitive to the entries in Writes the change to |
RemoveMapRotation sand snd |
|
RemoveMod | [UniqueID] | Removes the specified player from the moderator list.
Writes the change to |
RemoveMod 12345678901234567 |
"RemoveMod": true, "UniqueID": "12345678901234567", |
ResetSND | none | Reset the currently running SND match.
All players will have starting cash, no kills, deaths, assists or score. All players are killed. The score is reset to 0 all. |
ResetSND |
"ResetSND": true, |
PauseMatch | [Optional Amount] | Pauses the currently running match for the specified amount of seconds.
The game is frozen and displays a "Game is paused" countdown timer. The game is unpaused when amount is not specified or 0. Unpausing starts a countdown timer at 15 seconds before unpausing. Minimum: 0 Maximum: 3600 TODO: What does pausing do? Can you unpause using this command? (eg. PauseMatch 0 or just PauseMatch) |
PauseMatch 60 |
"PauseTime": 60, "PauseMatch": true, |
RotateMap | none | Immediately changes the current map to the next map in the map rotation.
If the current map was changed to using TODO: Test if this ends match or changes immediately. |
RotateMap |
"RotateMap": true, |
ServerInfo | none | Returns server information such as server name, player count, current map and mode, and more. |
ServerInfo |
"ServerInfo": { "MapLabel": "datacenter", "GameMode": "snd", "ServerName": "Server name", "Teams": true, "Team0Score": "4", "Team1Score": "1", "Round": "6", "RoundState": "Started", "PlayerCount": "8/10" }, |
SetBalanceTableURL | [GithubURL] | Sets the balance table to load from the specified URL.
The URL has the format The balance table contains the values for the prices in the buy wheel, how much money is gained from which actions and how much damage is dealt by each weapon including damage falloff and more. Writes to TODO: Test if full github urls (eg. https://...) work. |
SetBalanceTableURL vankruptgames/BalancingTable/Beta_5.1 |
"GithubURL": "https://raw.githubusercontent.com/vankruptgames/BalancingTable/Beta_5.1", "SetBalanceTableURL": true, |
SetCash | [UniqueID]
[CashAmount] |
Sets the cash of the specified player to the specified amount.
Minimum: 0 Maximum: 16000 |
SetCash 12345678901234567 1000 |
"SetCash": true, "UniqueID": "12345678901234567", |
SetLimitedAmmoType | [AmmoType] | Sets the ammo limitation type.
0 for unlimited, 1 for limited generic, 2 for limited specific, 3 for custom, 4 for limited special, 5 for boxless. See Limited Ammo Types for details. Writes to |
SetLimitedAmmoType 0 |
"SetLimitedAmmoType": true, "LimitedAmmoType": "0", |
SetMaxPlayers | [Amount] | Sets the amount of slots on the server to the specified amount.
Minimum: 1 Maximum: 50 (PCVR), 10 (Shack) Writes to |
SetMaxPlayers 10 |
"SetMaxPlayers": true, "MaxPlayers": 10, |
SetPin | [Optional PinNumber] | Sets the server pin to the specified pin number.
Supplying a pin number locks the server so that player have to enter a pin to join. Not supplying a pin number unlocks the server so that players do not have to enter a pin. PinNumber can be any whole number between 1 and 9999 and may not contain leading zeroes such as Setting the pin to Writes to |
SetPin 69 |
|
SetPlayerSkin | [UniqueID]
[SkinID] |
Sets the player skin of the specified player to the specified skin.
The skin is automatically removed if the player leaves the server or switches teams. TODO: Test if there are other conditions where the skin is removed. |
SetPlayerSkin 12345678901234567 kevin |
"SetPlayerSkin": true, "UniqueID": "12345678901234567", |
SetTimeLimit | [Amount] | Sets the time limit of the current match to the specified amount in seconds.
The match will end once the time limit has counted down to 0. |
TODO: Couldn't get to execute, always Succesful: false | |
ShowNametags | [True/False] | Enables or disables name tags above friendly players. |
ShowNametags true |
"NametagsEnabled": true, "ShowNametags": true, |
ShutdownServer | none | Immediately shuts down the server. |
ShutdownServer |
|
Slap | [UniqueID]
[Amount] |
Deals the specified amount of damage to the specified player. Can be lethal if the amount exceeds the current health of the player.
The damage is dealt directly to health and ignores armor. |
Slap 12345678901234567 |
"UniqueID": "12345678901234567", |
SwitchMap | [MapID]
[GameMode] |
Immediately switches to the specified map and game mode.
TDM is automatically selected if no game mode has been specified. |
SwitchMap datacenter snd |
"SwitchMap": true, |
SwitchTeam | [UniqueID]
[TeamID] |
Kills and moves the specified player into the specified team.
It will be as if the player has just joined (that team) or if they switched themselves, losing all money, kills, deaths, assists, score and gear. |
SwitchTeam 12345678901234567 1 |
"SwitchTeam": true, "UniqueID": "12345678901234567", |
Teleport | [Source UniqueID]
[Target UniqueID] |
Teleports the specified source player to the position of the specified target player.
Only works when both the source player and the target player are alive. |
Teleport 12345678901234567 12345678901234568 |
"MoveUniqueID": "12345678901234567", "ToUniqueID": "12345678901234568", "Teleport": true, |
TTTAlwaysEnableSkinMenu | [True/False] | Trouble in Terrorist Town: Enables or disables the skin menu mid-round. | ||
TTTEndRound | [TeamID] | Trouble in Terrorist Town: Ends the round. | ||
TTTFlushKarma | none | Trouble in Terrorist Town: Resets the karma of the specified player.
TODO: According to |
||
TTTGiveCredits | [UniqueID]
[Amount] |
Trouble in Terrorist Town: Adds the specified amount of credits to the specified player.
TODO: Are credits and cash two different things? |
||
TTTPauseTimer | [True/False] | Trouble in Terrorist Town: Pauses the timer. | ||
TTTSetKarma | [UniqueID]
[Amount] |
Trouble in Terrorist Town: Sets the karma of the specified player to the specified amount. | ||
TTTSetRole | [UniqueID]
[RoleID] |
Trouble in Terrorist Town: Currently broken.
TODO: Test if still broken or if this does something now. |
||
Unban | [UniqueID] | Unbans the specified player so that they can join again.
Writes the change to |
Unban 12345678901234567 |
"Unban": true, "UniqueID": "12345678901234567", |
UpdateServerName | [Name] | Changes the server name to the specified name.
Writes to |
UpdateServerName My server name |
"ServerName": "My server name", "UpdateServerName": true, |
AmmoType | Name | Description |
---|---|---|
0 | Unlimited | Players have unlimited ammo, carry no ammo boxes and do not display an ammo count on the wrist. |
1 | Limited Generic | Players carry ammo boxes with a limited amount of ammo.
One box for each weapon class (Pistol, Submachine gun, Rifles/MGs, Shotgun, Sniper). Mags and ammo boxes can be put on the chest of the player to consolidate the ammo. An ammo count is displayed on the wrist. |
2 | Limited Specific | Players carry ammo boxes with a limited amount of ammo.
One box for each weapon. Mags and ammo boxes can be put on the chest of the player to consolidate the ammo. An ammo count is displayed on the wrist. |
3 | Custom | Allows for full control over ammo by the map. |
4 | Limited Special | All weapons except "special" weapons are unlimited, more clarification is needed. |
5 | Boxless | Like limited generic but without boxes? Clarification is needed. |
TODO: This definitely belongs on a whole different page as ammo types are not specific to RCON.
GameMode | Name | Description |
---|---|---|
DM | Death match | |
KOTH | King of the hill | |
GUN | Gun game | |
OITC | One in the chamber | |
SND | Search and destroy | |
TANKTDM | WW2 Team Death Match
TODO: WTF? |
|
TDM | Team Death Match | |
TTT | Trouble in Terrorist Town | |
WW2GUN | WW2 gun game | |
ZWV | Zombie wave survival | |
HIDE | The Hidden | |
INFECTION | Hidden infection | |
PUSH | Push | |
PH | Prop hunt |
TODO: This definitely belongs on a whole different page as game modes are not specific to RCON.
TODO: Check and update list of game modes against latest update.
Connecting to RCON
Make sure whatever port you used is open in your firewall for TCP connections. Connections are simple TCP port/telnet style connections.
To test connecting to the rcon port and issuing simple commands use netcat or telnet:
nc {ip address} {port}
telnet {ip address} {port}
For the password use the md5 hash of the password in the file (this may change in the future). You can get this using
echo -n password | md5sum
If successful you should get an Authenticated=1 reply
Tools available to access Rcon interface
A good first place to start is the RCON web interface run by ArcticVR. You do this at http://pavlovrcon.com/.
If you want private control of your server, you will need to do a bit more work for it. At the simplest, using netcat (nc) or telnet as described above will give you basic access to all commands
If you want to batch commands (i.e. for moving players on to teams and triggering ResetSnd) the following script can be useful to call a pre-written batch files of commands. Call with your batch file as the first argument to the script. The file should have one command per line with first line being the hashed password as above.
#!/bin/bash function slowcat(){ while read; do sleep .05; echo "$REPLY"; done; } cat $1 | slowcat | nc {ip address} {port}
Example batchfile:
8b96753b29612d8c98d6b696140b5d9f ResetSnd Disconnect
There is a very brief example above but it was not very detailed so i wanted to add a more detailed explanation
be aware that connecting and disconnecting a lot can hurt server performance
first you need to make a shell script
nano /home/steam/test.sh
#!/bin/bash function slowcat(){ while read; do sleep .15; echo "$REPLY"; done; } cat $1 | slowcat | nc {SERVER IP} {SERVER RCON PORT}
now exit and save the test.sh
here will will make a batch file that will just hold the rcon password and cmds we want to issue
nano /home/steam/batch
{RCON PASSWORD CONVERTED TO MD5 HASH} {RCON CMD} {RCON CMD} Disconnect
here the first line has to be the rcon password converted to MD5 HASH https://www.md5hashgenerator.com/ then each line after that u can use any rcon commands the last line must be disconnect
now we need to give the sh permissions to run
sudo chmod +x /home/steam/test.sh
to run the bash script
./home/steam/test.sh /home/steam/batch
so to run the script we need to ./ the .sh then after a space we need to pass the batch
Rcon access from within VR
PavlovRconWebserver, pavlov-vr-rcon and pavlov_rcon_tcl have been designed to be accessible within VR using virtual desktop view.
pavlov_rcon_tcl: This is a tool designed to run on your desktop for access within VR
https://github.com/Oakraven79/pavlov_rcon_tcl
PavlovRconWebserver is an interface designed to be usable from everywhere all the time. (also in VR over desktop view)
Features: Manage multiple Linux servers with multiple pavlov servers. Start / Stop / Update Public player lists Do almost all rcon commands Change the map rotation Determine which users can do what via roles Manage whitelists and blacklists Integrate the player lists on all other websites
Requirements: Good Linux knowledge SSH access to a linux server
https://github.com/devinSpitz/PavlovRconWebserver
While functional, the PavlovRconWebserver is still in development.
If you do plan on using this tool, we recommend asking for help on the official Discord or http://discord.spitzen.solutions, or contacting the creator on the Github page (devinspitz) for the latest info on how to use it. Failing to do so will likely result in you breaking your servers.
pavlov-vr-rcon: This is tool designed to run on your desktop for access from within VR with SND team setup
https://github.com/Krzychu81/pavlov-vr-rcon
RCON access from Discord
For the ultimate in both control and complexity of setup, use the open-source pavlov-bot. This is a discord bot that will listen for commands in your discord and execute them. Supports all RCON commands with handy features such as discord role based authentication and authorisation, player, map and team aliases (No more SteamIDs or UGC####) and enhanced "all" and team based commands. Has support for flushing non-registered players from server. Advanced features to include alerting when servers are kicking off, team killing player kick/ban and large server (PUSH/RUSH/TankTDM) player balance (count) control.
For shack users it has been updated to support Oculus ids and map aliases, so is fully functional for both server versions. See Readme.md for shack specific tweaks.
https://github.com/makupi/pavlov-bot
Horde also offers a Discord Bot to grant RCON permissions to friends in Discord, and run commands from specific channels. Invite the Horde Bot to your Discord server with this link: https://discord.com/oauth2/authorize?client_id=780880728992383077&scope=bot&permissions=199744
Tips on developing apps to use RCON
What is important if you are issuing commands using a program at high frequency is that you open one connection and put all of the commands through that open connection with a small (.1 sec is fine) delay. What you don't want to do is open a new connection for each command or shove all of the commands through super fast. First causes performance issues and the second dropped commands.
Ban/Unban
If you want Ban/Unban to work file /home/steam/pavlovserver/Pavlov/Saved/Config/blacklist.txt needs to be writable by user running server. (If you followed the instructions on the wiki, username steam is running the server and creates the file).