Update Changelog: Difference between revisions

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(Very Outdated - Updated)
 
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Last Shack Update: September 7<sup>th</sup>, 2023 (Live Hotfix)
Last Shack Update: May 16<sup>th</sup>, 2025 (May Update)


Last Shack RC Update: August 30<sup>th</sup>, 2023 (RC3 Hotfix)
Last Shack RC Update: August 30<sup>th</sup>, 2023 (RC3 Hotfix - RC3 NO LONGER IN USE)  
----Last PC Update: 24th January 2022 (Update 28 Hotfix)
----Last PC Update: February 25th, 2025 (Update 32)


Last PC Beta Update: 23rd Febuary 2023
Last PC Beta Update: 23rd Febuary 2023
----Last PSVR Update: 24th February 2023 (Update Hotfix)
----Last PSVR Update: February 25th, 2025 (Update 32)


== Last PC Update ==
==Last PC Update ==
Important Notes:
Patch Notes:


* Updated to Unreal Engine Version 5.1.1 and changed to the OpenXR input standard.
-Added new map: plazacentral
* Changed the server selection UI to be more streamlined.
* Added 2 Russian playermodels and 3 Nato playermodels.
* New spawning logic.
* Reworked the IK system to allow for new hand poses and proning, also added a 3rd person flinch animation when you are shot.
* Added 2 new guns, the Skorpion and PKM.
* Added an in-game mod browser using Mod.io, discontinued steam workshop.
* Added a new beta branch for the previous update. Update 28 can be accessed through the legacy version and uses Steam Workshop still.
* Adjusted the audio processing system, this allows for some slightly better reverb and added occlusion through walls, guns also have different sfx.
* Changed the infection game mode, now selected through the Hide gamemode as a variant.
* Added Prop hunt, playable on some vanilla maps and some modded maps.
* Added an admin menu for Community Servers.
* TTT has new roles (Zombie, Psychopath (reworked Jester), Soulmate, Hypnotist). Adjusted Lone Wolf, added new role icons, and the option for Community servers to select which roles they want to appear.
* Added volumetrics to smoke.
* Adjusted weapon balancing.
* Added resupply crates to The Hide.


-Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm


-Added ability to select up to 10 content mods in lobbies


You can find the rest about the update here: [https://steamdb.info/patchnotes/11435766/ SteamDB (U29)],[https://steamdb.info/patchnotes/11462633/ SteamDB (U29.1)]
-Adjusted hand poses on some of the custom knives


== Last Shack Update ==
-Adjusted lobby mod download UI to add more context to mods being downloaded
Important Notes:


* Fixed custom push maps causing a crash.
-Adjusted fire rate of the autoshotgun (increased)
* Adjusted loot icon mipping to be less ugly.
* Adjusted the smoke grenade trail particle.


* Removing the HMD roll from particles.
-Adjusted the rails on the sks and scur to help with putting scopes back


'''Admin Menu'''
-Adjusted charm on ppbizon
----
 
-Fixed audio position of smoke grenades when in they’re in a final resting place
 
-Fixed exploit related to vehicle exiting
 
-Fixed Pistol laser not using the correct lens
 
-Fixed issue with motorcycle tire alignment
 
-Fixed pre-clipping SnD bomb grief
 
-Fixed skinned knives not showing in OITC
 
-Fixed an exploit that would make a weapon invisible
 
-Fixed explosion fx missing on direct player hit with a rocket
 
-Fixed out-of-bounds exploit in carnival
 
-Fixed crate gap in Pinehill
 
-Fixed floating SnD bomb spots in autumn
 
-Fixed various LODs and minor lighting issues in various maps
 
-Fixed flashlight and laser collision issues on stalingradnight
 
-Fixed penetration issue with planters in datacenter
 
-Fixed landscape warping issues in stalingradnight
 
-Fixed Anticheat affecting newer CPUs
 
'''Balance Table'''
 
-Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15
 
-Reduced price of scur to 2600
 
-Increased kross damage to 20, lowered price to $1400
 
-Increased m9 armor damage to 40
 
-Increased revolver armor damage to 50
 
-Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8
 
'''The Hide'''
 
-Adjusted to increase music intensity on the last objective
 
'''Audio'''
 
-Fixed Tank side gunner audio cutting off
 
-Fixed issue with match ending music restarting on gunfire
 
'''SnD'''
 
-Adjusted armor buying logic to only charge the player the cost of the helmet when they already have full armor. ($350 instead of $1000)
 
-Fixed controller inversing left/right handed mesh under SND reset RCON command
 
-Fixed an issue with the knife not registering hits after the bomb gets planted
 
'''UI'''-Fixed issues with notification icon selection being unreliable
 
'''Competitive room'''
 
-Fixed strange lighting issue around tool box
 
'''PavTV'''
 
-Fixed PAVTV not showing values properly
 
-Fixed only saved flag not working as intended
 
-Fixed Bomb plant spot disappearing after the end of the round
 
-Fixed the cancel button not working as intended
 
-Fixed Live flag not updating correctly
 
-Fixed Pavlov TV not gracefully ending replays when the SnD match completes
 
-Fixed issue with timeline bar extending beyond display bounds
 
-Fixed overlapping text in the search box
 
-Fixed manually typing numbers for camera settings not working as intended
 
-Fixed issue with rotated SnD server showing old matches as live
 
'''Pavlov TV API'''
 
-Fixed /Killfeed breaking when viewer moves in the timeline
 
-Fixed /PlayersPos reporting incorrect bomb state
 
-Fixed /MatchEvents issue rounded with floor()
 
-Fixed /MatchStatus {MatchStatus}.TeamX[y].Helmet always false.
 
-Added avatar URL when player is referred, (shack: shackname, steam: steamid,
 
-Added replayid of currently playing to match status
 
You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB]
 
==Last Shack Update==
Patch Notes:
 
*Added new map: japan,
*Added new weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90),
*Adjusted bomb out-of-bounds return logic,
*Adjusted zombie coop team kill kick logic,
*Adjusted plaza central material instanced parent mask,
*Adjusted plaza central bot pathing,
*Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling,
*Adjusted oilrig railing plates to add gaps for player visibility,
*Adjusted oilrig player visibility lighting,
*Adjusted plaza glass size/frequency to be close to PC/PS5 version,
*Fixed lighting issue on bridge,
*Fixed autumn bullet penetration issue with doors in A long,
*Fixed climbable stepladder in harbor,
*Fixed climbable chair in santorini,
*Fixed oilrig inconsistencies in hand rails bullet penetration, now full bullet penetration,
*Fixed hide/infection breaking monster assignment,
*Fixed a santorini exploit,
*Fixed out of bounds exploit in plaza central,
 
'''SND'''
 
*Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online,
 
'''Pavlov TV'''
 
*Added ping to the scoreboard


* GiveAll button now automatically selects a player if one isn't selected.
* Fixed admin menu switch map command.


You can find the rest about the update in the official Pavlov [https://discord.gg/pavlov-vr discord server].
You can find the rest about the update in the official Pavlov [https://discord.gg/pavlov-vr discord server].


== Last PSVR Update ==
==Last PSVR Update==
Important Notes:
Same as PC update
 
* Added Grip Toggle option in the setting
* Fixed controller issues including jittering
* Fixed trophies (Dead-ication, SND)
* Fixed radio
* Bots spawn in Hide/Infection fixed
* Fixed dismemberment stretching issues
* Fixed voice chat issues

Latest revision as of 12:02, 2 August 2025

Last Shack Update: May 16th, 2025 (May Update)

Last Shack RC Update: August 30th, 2023 (RC3 Hotfix - RC3 NO LONGER IN USE)


Last PC Update: February 25th, 2025 (Update 32)

Last PC Beta Update: 23rd Febuary 2023


Last PSVR Update: February 25th, 2025 (Update 32)

Last PC Update

Patch Notes:

-Added new map: plazacentral

-Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm

-Added ability to select up to 10 content mods in lobbies

-Adjusted hand poses on some of the custom knives

-Adjusted lobby mod download UI to add more context to mods being downloaded

-Adjusted fire rate of the autoshotgun (increased)

-Adjusted the rails on the sks and scur to help with putting scopes back

-Adjusted charm on ppbizon

-Fixed audio position of smoke grenades when in they’re in a final resting place

-Fixed exploit related to vehicle exiting

-Fixed Pistol laser not using the correct lens

-Fixed issue with motorcycle tire alignment

-Fixed pre-clipping SnD bomb grief

-Fixed skinned knives not showing in OITC

-Fixed an exploit that would make a weapon invisible

-Fixed explosion fx missing on direct player hit with a rocket

-Fixed out-of-bounds exploit in carnival

-Fixed crate gap in Pinehill

-Fixed floating SnD bomb spots in autumn

-Fixed various LODs and minor lighting issues in various maps

-Fixed flashlight and laser collision issues on stalingradnight

-Fixed penetration issue with planters in datacenter

-Fixed landscape warping issues in stalingradnight

-Fixed Anticheat affecting newer CPUs

Balance Table

-Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15

-Reduced price of scur to 2600

-Increased kross damage to 20, lowered price to $1400

-Increased m9 armor damage to 40

-Increased revolver armor damage to 50

-Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8

The Hide

-Adjusted to increase music intensity on the last objective

Audio

-Fixed Tank side gunner audio cutting off

-Fixed issue with match ending music restarting on gunfire

SnD

-Adjusted armor buying logic to only charge the player the cost of the helmet when they already have full armor. ($350 instead of $1000)

-Fixed controller inversing left/right handed mesh under SND reset RCON command

-Fixed an issue with the knife not registering hits after the bomb gets planted

UI-Fixed issues with notification icon selection being unreliable

Competitive room

-Fixed strange lighting issue around tool box

PavTV

-Fixed PAVTV not showing values properly

-Fixed only saved flag not working as intended

-Fixed Bomb plant spot disappearing after the end of the round

-Fixed the cancel button not working as intended

-Fixed Live flag not updating correctly

-Fixed Pavlov TV not gracefully ending replays when the SnD match completes

-Fixed issue with timeline bar extending beyond display bounds

-Fixed overlapping text in the search box

-Fixed manually typing numbers for camera settings not working as intended

-Fixed issue with rotated SnD server showing old matches as live

Pavlov TV API

-Fixed /Killfeed breaking when viewer moves in the timeline

-Fixed /PlayersPos reporting incorrect bomb state

-Fixed /MatchEvents issue rounded with floor()

-Fixed /MatchStatus {MatchStatus}.TeamX[y].Helmet always false.

-Added avatar URL when player is referred, (shack: shackname, steam: steamid,

-Added replayid of currently playing to match status

You can find the rest about the update here: SteamDB

Last Shack Update

Patch Notes:

  • Added new map: japan,
  • Added new weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90),
  • Adjusted bomb out-of-bounds return logic,
  • Adjusted zombie coop team kill kick logic,
  • Adjusted plaza central material instanced parent mask,
  • Adjusted plaza central bot pathing,
  • Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling,
  • Adjusted oilrig railing plates to add gaps for player visibility,
  • Adjusted oilrig player visibility lighting,
  • Adjusted plaza glass size/frequency to be close to PC/PS5 version,
  • Fixed lighting issue on bridge,
  • Fixed autumn bullet penetration issue with doors in A long,
  • Fixed climbable stepladder in harbor,
  • Fixed climbable chair in santorini,
  • Fixed oilrig inconsistencies in hand rails bullet penetration, now full bullet penetration,
  • Fixed hide/infection breaking monster assignment,
  • Fixed a santorini exploit,
  • Fixed out of bounds exploit in plaza central,

SND

  • Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online,

Pavlov TV

  • Added ping to the scoreboard


You can find the rest about the update in the official Pavlov discord server.

Last PSVR Update

Same as PC update