Default Maps: Difference between revisions
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(Added photos for all maps (except for shack). Updated descriptions for a few maps.) |
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'''Both shack and PC''' | '''Both shack and PC''' | ||
Bridge | <code>Bridge</code> | ||
Bunker | <code>Bunker</code> | ||
Datacenter | <code>Datacenter</code> | ||
Industry | <code>Industry</code> | ||
Sand | <code>Sand</code> | ||
Santorini | <code>Santorini</code> | ||
Siberia | <code>Siberia</code> | ||
Station | <code>Station</code> | ||
Hospital | <code>Hospital</code> | ||
Range | <code>Range</code> | ||
WW2range | <code>WW2range</code> | ||
Tutorial | <code>Tutorial</code> | ||
<code>Killhouse</code> | |||
'''Shack Only''' | '''Shack Only''' | ||
Stalingrad_shack | <code>Stalingrad_shack</code> | ||
Foundation | <code>Foundation</code> | ||
Haguenau | <code>Haguenau</code> | ||
<code>OGcontainers</code> | |||
'''PC only''' | '''PC only''' | ||
containeryard | <code>containeryard</code> | ||
<code>Stalingrad_night</code> | |||
<code>Datacenter_night</code> | |||
<code>santorini_night</code> | |||
<code>sand_night</code> | |||
<code>Siberia_night</code> | |||
<code>station_night</code> | |||
<code>industry_night</code> | |||
<code>containeryard_night</code> | |||
==Bridge== | |||
[[File:Bridge Top-Down.jpg|thumb|Birdseye View of Bridge.]] | |||
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== Bunker == | == Bunker== | ||
[[File:Bunker Top-Down.jpg|thumb| Birdseye view of Bunker.]] | |||
Bunker is a map that came to Pavlov during Update 28. It supports all modes in Pavlov and was mainly designed for SND. It has two bombsites, one in the generator/turbine room, and one in the radar room. It is a Soviet style bunker featuring living quarters, a large hangar, and an empty missile silo. | Bunker is a map that came to Pavlov during Update 28. It supports all modes in Pavlov and was mainly designed for SND. It has two bombsites, one in the generator/turbine room, and one in the radar room. It is a Soviet style bunker featuring living quarters, a large hangar, and an empty missile silo. | ||
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== Container Yard == | ==Container Yard== | ||
[[File:Container Yard Top-Down.jpg|thumb|Birdseye view of Container Yard.]] | |||
[[File:Container Yard.jpg|thumb|400x400px|Container Yard, looking at the house from T spawn. |none]] | [[File:Container Yard.jpg|thumb|400x400px|Container Yard, looking at the house from T spawn. |none]] | ||
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==Datacenter== | ==Datacenter== | ||
[[File:Datacenter Top-Down.jpg|thumb|Birdseye view of Datacenter.]] | |||
Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the '''server room''', the other in the second floor on the back of a '''pillar'''. It can be played in both [[Gamemodes|Search and Destroy]] and [[Gamemodes|Team Deathmatch]].[[File:Datacenter middle.jpg|thumb|400px|Datacenter's Middle area.|none]] | Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the '''server room''', the other in the second floor on the back of a '''pillar'''. It can be played in both [[Gamemodes|Search and Destroy]] and [[Gamemodes|Team Deathmatch]].[[File:Datacenter middle.jpg|thumb|400px|Datacenter's Middle area.|none]] | ||
==Datacenter <small>(Night)</small>== | ==Datacenter <small>(Night)</small>== | ||
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==Foundation <small>(Shack Only)</small>== | |||
Foundation is a community map created by IL PRIMO and resembles a construction site. It consists of two bombsites which are both located on the base of cranes.[[File:Foundation.jpg|thumb|Foundation, overlooking A from CT spawn.|none]] | |||
==Haguenau <small>(Shack Only)</small>== | |||
[[File:Haguenau.jpg|thumb|Haguenau, looking at B.|none]] | |||
==Industry== | ==Industry== | ||
Industry was added to Pavlov during Update 26 and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse.[[File:Pavlov Industry.jpg|thumb|Industry's Warehouse and Office|none]] | [[File:Industry Top-Down.jpg|thumb|Birdseye view of Industry.]] | ||
Industry was added to Pavlov during Update 26 and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse. | |||
Industry was later released on the Meta Quest in RC3.[[File:Pavlov Industry.jpg|thumb|Industry's Warehouse and Office|none]] | |||
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==Industry <small>(Night)</small>== | |||
Industry <small>(Night)</small> resembles Industry at night time. It is a zombies, infection, and hide exclusive map. | |||
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==OG Containers <small>(Shack Only)</small>== | |||
[[File:OGContainers.jpg|thumb|OG Containers, floating nearby CT spawn.|none]] | |||
==Sand== | ==Sand== | ||
Sand was added in '''Update 12''', along with support for community maps. Sand has a visual style similar to [[http://counterstrike.wikia.com/wiki/Dust Dust from Counter Strike]], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite. | [[File:Sand Top-Down.jpg|thumb|Birdseye view of Sand.]] | ||
Sand was added in '''Update 12''', along with support for community maps. Sand has a visual style similar to [[http://counterstrike.wikia.com/wiki/Dust Dust from Counter Strike]], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite. | |||
[[File:Sand Upd29.jpg|thumb|400x400px|Sand (Update 29 ver.) overlooking B site from CT spawn.|none]] | [[File:Sand_B_site.jpg|thumb|400px|Sand ('''Update 12''' ver. ), overlooking B site from CT spawn. |none]]Sand was redesigned in '''Update 29''' to match with Vankrupt's map standards in 2023. All of the textures, models, and bombsites were all changed, although the map layout stayed relatively the same.[[File:Sand Upd29.jpg|thumb|400x400px|Sand ('''Update 29''' ver.) overlooking B site from CT spawn.|none]] | ||
==Sand <small>(Night)</small>== | ==Sand <small>(Night)</small>== | ||
Sand <small>(Night)</small> resembles Sand at night time. It is a zombies, infection, and hide exclusive map. (ONLY ON PC & PSVR2). | Sand <small>(Night)</small> resembles Sand at night time. It is a zombies, infection, and hide exclusive map. (ONLY ON PC & PSVR2). | ||
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==Santorini== | |||
[[File:Santorini Top-Down.jpg|thumb|Birdseye view of Santorini.]] | |||
[[File:Santorini.jpg|thumb|400x400px|Santorini, hovering over B site from CT spawn.|none]] | |||
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==Santorini <small>(Night)</small>== | ==Santorini <small>(Night)</small>== | ||
Santorini <small>(Night)</small> resembles Santorini at night time. It is a zombies, infection, & hide exclusive map (PC & PSVR2 ONLY). | Santorini <small>(Night)</small> resembles Santorini at night time. It is a zombies, infection, & hide exclusive map (PC & PSVR2 ONLY). | ||
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==Siberia== | ==Siberia== | ||
[[File:Siberia.jpg|thumb|400x400px|Siberia, looking over the prison bombsite from T spawn.|none]] | [[File:Prisonbreak Top-Down.jpg|thumb|Birdseye view of Siberia.]] | ||
==Siberia <small>(Night)</small> == | Siberia represents a prison in a snow biome. [[File:Siberia.jpg|thumb|400x400px|Siberia, looking over the prison bombsite from T spawn.|none]] | ||
Siberia <small>(Night)</small> resembles Siberia at night time.The map is extended | |||
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==Siberia <small>(Night)</small>== | |||
Siberia <small>(Night)</small> resembles Siberia at night time.The map is extended outside of the fence and walls of the original. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY). | |||
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==Stalingrad== | |||
[[File:Stalingrad Top-Down.jpg|thumb|Birdseye view of Stalingrad.]] | |||
Stalingrad was introduced in Update 24 and represents a WW2 battle. | |||
Stalingrad was later added to Meta Quest in RC3. | |||
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==Station== | ==Station == | ||
[[File:Subway Top-Down Upper.jpg|thumb|250x250px|Birdseye view of the top floor of Station.]] | |||
[[File:Subway Top-Down Middle.jpg|thumb|250x250px|Birdseye view of the middle floor of Station.]] | |||
[[File:Subway Top-Down Lower.jpg|thumb|250x250px|Birdseye view of the lower floor of Station.]] | |||
[[File:Station.jpg|thumb|400x400px|Station, looking at the train bombsite from T spawn.|none]] | [[File:Station.jpg|thumb|400x400px|Station, looking at the train bombsite from T spawn.|none]] | ||
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==Station <small>(Night)</small>== | ==Station <small>(Night)</small>== | ||
Station <small>(Night)</small> resembles Station at night time where most of the lights in the original are turned off. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY). | Station <small>(Night)</small> resembles Station at night time where most of the lights in the original are turned off. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY). | ||
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==Hospital== | ==Hospital== | ||
Hospital is a zombies mode exclusive map. It's a relatively small map with one floor. Its interior represents a run down hospital. | Hospital is a zombies mode exclusive map. It's a relatively small map with one floor. Its interior represents a run down hospital. | ||
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==Tutorial== | ==Tutorial== | ||
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Here you will know about: | Here you will know about: | ||
* Team Communication | *Team Communication | ||
* Basic movement | *Basic movement | ||
* Equipment and use of fire weapons and grenades | *Equipment and use of fire weapons and grenades | ||
* Use of the bomb of Search & Destroy | *Use of the bomb of Search & Destroy | ||
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The objective is to shoot all the targets and complete the circuit in the shortest time possible. | The objective is to shoot all the targets and complete the circuit in the shortest time possible. | ||
* Shots to the body score 1 point. | *Shots to the body score 1 point. | ||
* Shots to the head score 2 points. | *Shots to the head score 2 points. | ||
Revision as of 21:49, 16 August 2023
Map ID List
Here is the list of item IDs for the default maps. This is mainly useful for community servers and is the correct mapID for each map:
Both shack and PC
Bridge
Bunker
Datacenter
Industry
Sand
Santorini
Siberia
Station
Hospital
Range
WW2range
Tutorial
Killhouse
Shack Only
Stalingrad_shack
Foundation
Haguenau
OGcontainers
PC only
containeryard
Stalingrad_night
Datacenter_night
santorini_night
sand_night
Siberia_night
station_night
industry_night
containeryard_night
Bridge
Bunker
Bunker is a map that came to Pavlov during Update 28. It supports all modes in Pavlov and was mainly designed for SND. It has two bombsites, one in the generator/turbine room, and one in the radar room. It is a Soviet style bunker featuring living quarters, a large hangar, and an empty missile silo.
Container Yard
Datacenter
Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the server room, the other in the second floor on the back of a pillar. It can be played in both Search and Destroy and Team Deathmatch.
Datacenter (Night)
Datacenter (Night) resembles Datacenter at night time. It is an zombies, infection, and hide exclusive map (PC & PSVR2 ONLY).
Foundation (Shack Only)
Foundation is a community map created by IL PRIMO and resembles a construction site. It consists of two bombsites which are both located on the base of cranes.
Haguenau (Shack Only)
Industry
Industry was added to Pavlov during Update 26 and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse.
Industry was later released on the Meta Quest in RC3.
Industry (Night)
Industry (Night) resembles Industry at night time. It is a zombies, infection, and hide exclusive map.
OG Containers (Shack Only)
Sand
Sand was added in Update 12, along with support for community maps. Sand has a visual style similar to [Dust from Counter Strike], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite.
Sand was redesigned in Update 29 to match with Vankrupt's map standards in 2023. All of the textures, models, and bombsites were all changed, although the map layout stayed relatively the same.
Sand (Night)
Sand (Night) resembles Sand at night time. It is a zombies, infection, and hide exclusive map. (ONLY ON PC & PSVR2).
Santorini
Santorini (Night)
Santorini (Night) resembles Santorini at night time. It is a zombies, infection, & hide exclusive map (PC & PSVR2 ONLY).
Siberia
Siberia represents a prison in a snow biome.
Siberia (Night)
Siberia (Night) resembles Siberia at night time.The map is extended outside of the fence and walls of the original. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY).
Stalingrad
Stalingrad was introduced in Update 24 and represents a WW2 battle.
Stalingrad was later added to Meta Quest in RC3.
Stalingrad (Night)
Stalingrad (Night) resembles Stalingrad at night time. It is a zombies, infection, and hide exclusive map.
Station
Station (Night)
Station (Night) resembles Station at night time where most of the lights in the original are turned off. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY).
Hospital
Hospital is a zombies mode exclusive map. It's a relatively small map with one floor. Its interior represents a run down hospital.
Tutorial
Tutorial is the first map in the "TRAINING" tab in the main menu. Its purpose is to help newer players learn the basics of Pavlov.
It's map resembles an indoor airsoft field.
Map Description:
Learn the basic mechanics and controls.
Learn the basic mechanics before jumping onto the battlefield.
Here you will know about:
- Team Communication
- Basic movement
- Equipment and use of fire weapons and grenades
- Use of the bomb of Search & Destroy
Video of the Pavlov Tutorial:
Shooting Range (Modern)
Shooting Range (Modern) is the second map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim with modern weapons. Its map resembles an indoor shooting range. The doors to the left lead to Killhouse. The doors to the right lead to Shooting Range (WW2)
Map Description:
Test weapons shooting to static or mobile targets.
Here you can test and practice with all the modern weapons in the game.
You will also find moving targets and various exercises to improve your aim.
Shooting Range (WW2)
Shooting Range (WW2) is the third map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim with WW2 weapons.
Its map resembles an indoor shooting range. The doors to the left bring you to Shooting Range (Modern). The doors to the right bring you to Killhouse.
Map Description:
Test weapons shooting to static or mobile targets.
Here you can test and practice with WW2 weapons.
You will also find moving targets and various exercises to improve your aim.
Killhouse
Killhouse is the last map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim. Its map resembles an indoor airsoft field. There is a door to the left of the main entrance of the "Circuit" that leads to another door which brings you too Shooting Range (Modern).
Map Description:
Put your skills to the test in a circuit.
Choose a weapon and enter the circuit.
The objective is to shoot all the targets and complete the circuit in the shortest time possible.
- Shots to the body score 1 point.
- Shots to the head score 2 points.
Video of Killhouse: