Default Maps: Difference between revisions
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== Bridge == | == Bridge == | ||
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== Container Yard == | == Container Yard == | ||
[[File:Container Yard.jpg|thumb|400x400px|Container Yard, looking at the house from T spawn. ]] | [[File:Container Yard.jpg|thumb|400x400px|Container Yard, looking at the house from T spawn. |none]] | ||
== Container Yard <small>(Night)</small>== | == Container Yard <small>(Night)</small>== | ||
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==Datacenter== | ==Datacenter== | ||
Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the '''server room''', the other in the second floor on the back of a '''pillar'''. It can be played in both [[Gamemodes|Search and Destroy]] and [[Gamemodes|Team Deathmatch]].[[File:Datacenter middle.jpg|thumb|400px|Datacenter's Middle area.|none]] | |||
Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the '''server room''', the other in the second floor on the back of a '''pillar'''. It can be played in both [[Gamemodes|Search and Destroy]] and [[Gamemodes|Team Deathmatch]]. | |||
==Datacenter <small>(Night)</small>== | ==Datacenter <small>(Night)</small>== | ||
Datacenter <small>(Night)</small> resembles Datacenter at night time. It is an zombies, infection, and hide exclusive map (PC & PSVR2 ONLY). | Datacenter <small>(Night)</small> resembles Datacenter at night time. It is an zombies, infection, and hide exclusive map (PC & PSVR2 ONLY). | ||
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==Industry== | ==Industry== | ||
Industry was added to Pavlov during Update 26 and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse.[[File:Pavlov Industry.jpg|thumb|Industry's Warehouse and Office|none]] | |||
Industry was added to Pavlov during Update 26 and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse. | |||
==Industry <small>(Night)</small>== | ==Industry <small>(Night)</small>== | ||
Industry <small>(Night)</small> resembles Industry at night time. It is a zombies, infection, and hide exclusive map. | Industry <small>(Night)</small> resembles Industry at night time. It is a zombies, infection, and hide exclusive map. | ||
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==Sand== | ==Sand== | ||
Sand was added in '''Update 12''', along with support for community maps. Sand has a visual style similar to [[http://counterstrike.wikia.com/wiki/Dust Dust from Counter Strike]], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite. The map was redesigned in '''Update 29''' to match with Vankrupt's map standards. The textures, models, and bombsites were all changed. | Sand was added in '''Update 12''', along with support for community maps. Sand has a visual style similar to [[http://counterstrike.wikia.com/wiki/Dust Dust from Counter Strike]], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite. The map was redesigned in '''Update 29''' to match with Vankrupt's map standards. The textures, models, and bombsites were all changed. | ||
[[File: | [[File:Sand_B_site.jpg|thumb|400px|Sand (Update 12 ver. ), overlooking B site from CT spawn. |none]] | ||
[[File: | [[File:Sand Upd29.jpg|thumb|400x400px|Sand (Update 29 ver.) overlooking B site from CT spawn.|none]] | ||
==Sand <small>(Night)</small>== | ==Sand <small>(Night)</small>== | ||
Sand <small>(Night)</small> resembles Sand at night time. It is a zombies, infection, and hide exclusive map. (ONLY ON PC & PSVR2). | Sand <small>(Night)</small> resembles Sand at night time. It is a zombies, infection, and hide exclusive map. (ONLY ON PC & PSVR2). | ||
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==Santorini== | ==Santorini== | ||
[[File:Santorini.jpg|thumb|400x400px|Santorini, hovering over B site from CT spawn.]] | [[File:Santorini.jpg|thumb|400x400px|Santorini, hovering over B site from CT spawn.|none]] | ||
==Santorini <small>(Night)</small>== | ==Santorini <small>(Night)</small>== | ||
Santorini <small>(Night)</small> resembles Santorini at night time. It is a zombies, infection, & hide exclusive map (PC & PSVR2 ONLY). | Santorini <small>(Night)</small> resembles Santorini at night time. It is a zombies, infection, & hide exclusive map (PC & PSVR2 ONLY). | ||
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==Siberia== | ==Siberia== | ||
[[File:Siberia.jpg|thumb|400x400px|Siberia, looking over the prison bombsite from T spawn.]] | [[File:Siberia.jpg|thumb|400x400px|Siberia, looking over the prison bombsite from T spawn.|none]] | ||
==Siberia <small>(Night)</small> == | ==Siberia <small>(Night)</small> == | ||
Siberia <small>(Night)</small> resembles Siberia at night time.The map is extended a little bit outside of the fence and walls of the original. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY). | Siberia <small>(Night)</small> resembles Siberia at night time.The map is extended a little bit outside of the fence and walls of the original. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY). | ||
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==Station== | ==Station== | ||
[[File:Station.jpg|thumb|400x400px|Station, looking at the train bombsite from T spawn.]] | [[File:Station.jpg|thumb|400x400px|Station, looking at the train bombsite from T spawn.|none]] | ||
==Station <small>(Night)</small>== | ==Station <small>(Night)</small>== | ||
Station <small>(Night)</small> resembles Station at night time. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY). | Station <small>(Night)</small> resembles Station at night time. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY). |
Revision as of 01:41, 10 July 2023
Bridge
Bunker
Bunker is a map that came to Pavlov during Update 28. It supports all modes in Pavlov and was mainly designed for SND. It has two bombsites, one in the generator/turbine room, and one in the radar room. It is a Soviet style bunker featuring living quarters, a large hangar, and an empty missile silo.
Container Yard
Container Yard (Night)
OG Containers (Shack Only)
Foundation (Shack Only)
Foundation is a community map created by IL PRIMO and resembles a construction site. It consists of two bombsites which are both located on the base of cranes.
Datacenter
Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the server room, the other in the second floor on the back of a pillar. It can be played in both Search and Destroy and Team Deathmatch.
Datacenter (Night)
Datacenter (Night) resembles Datacenter at night time. It is an zombies, infection, and hide exclusive map (PC & PSVR2 ONLY).
Industry
Industry was added to Pavlov during Update 26 and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse.
Industry (Night)
Industry (Night) resembles Industry at night time. It is a zombies, infection, and hide exclusive map.
Sand
Sand was added in Update 12, along with support for community maps. Sand has a visual style similar to [Dust from Counter Strike], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite. The map was redesigned in Update 29 to match with Vankrupt's map standards. The textures, models, and bombsites were all changed.
Sand (Night)
Sand (Night) resembles Sand at night time. It is a zombies, infection, and hide exclusive map. (ONLY ON PC & PSVR2).
Santorini
Santorini (Night)
Santorini (Night) resembles Santorini at night time. It is a zombies, infection, & hide exclusive map (PC & PSVR2 ONLY).
Siberia
Siberia (Night)
Siberia (Night) resembles Siberia at night time.The map is extended a little bit outside of the fence and walls of the original. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY).
Stalingrad
Stalingrad (Night)
Stalingrad (Night) resembles Stalingrad at night time. It is a zombies, infection, and hide exclusive map.
Station
Station (Night)
Station (Night) resembles Station at night time. It is a zombies, infection, and hide exclusive map (PC & PSVR2 ONLY).
Hospital
Hospital is a zombies mode exclusive map. It's a relatively small map with one floor.
Tutorial
Tutorial is the first map in the "TRAINING" tab in the main menu. Its purpose is to help newer players learn the basics of Pavlov.
It's map resembles an indoor airsoft field.
Map Description:
Learn the basic mechanics and controls.
Learn the basic mechanics before jumping onto the battlefield.
Here you will know about:
- Team Communication
- Basic movement
- Equipment and use of fire weapons and grenades
- Use of the bomb of Search & Destroy
Shooting Range (Modern)
Shooting Range (Modern) is the second map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim with modern weapons. Its map resembles an indoor shooting range. The doors to the left lead to Killhouse. The doors to the right lead to Shooting Range (WW2)
Map Description:
Test weapons shooting to static or mobile targets.
Here you can test and practice with all the modern weapons in the game.
You will also find moving targets and various exercises to improve your aim.
Shooting Range (WW2)
Shooting Range (WW2) is the third map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim with WW2 weapons.
Its map resembles an indoor shooting range. The doors to the left and right don't bring the player anywhere.
Map Description:
Test weapons shooting to static or mobile targets.
Here you can test and practice with WW2 weapons.
You will also find moving targets and various exercises to improve your aim.
Killhouse
Killhouse is the last map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim. Its map resembles an indoor airsoft field. There is a door to the left of the main entrance of the "Circuit" that leads to another door which brings you too Shooting Range (Modern).
Map Description:
Put your skills to the test in a circuit.
Choose a weapon and enter the circuit.
The objective is to shoot all the targets and complete the circuit in the shortest time possible.
- Shots to the body score 1 point.
- Shots to the head score 2 points.