Default Maps: Difference between revisions

From Pavlov VR Wiki
Jump to navigation Jump to search
m (addded missing maps to the list)
m (Fixed Typo in "Tutorial" heading (previously "turorial"). Updated text in Sand about redesign in Update 29. Updated text in Hospital (minor change). Updated text in Foundation (minor change). Added descriptions to all maps in the "TRAINING" tab found in the main menu. Added OG Containers (Shack Only) heading. Added descriptions in all night maps (minor change).)
Line 2: Line 2:


== Bridge ==
== Bridge ==
Map description and image.




Line 13: Line 8:


== Bunker ==
== Bunker ==
Bunker is a map that came to Pavlov during Update 28. It supports all modes in pavlov and was mainly designed for SND. It has two bomb sites, one in the generator/turbine room, and one in the radar room. It is a Soviet style bunker featuring living quarters, a large hangar, and an empty missile silo.
Bunker is a map that came to Pavlov during Update 28. It supports all modes in Pavlov and was mainly designed for SND. It has two bombsites, one in the generator/turbine room, and one in the radar room. It is a Soviet style bunker featuring living quarters, a large hangar, and an empty missile silo.


== Container Yard ==




Line 20: Line 16:




== Container Yard <small>(Night)</small>==


== Container Yard ==
Map description and image.








== OG Containers <small>(Shack Only)</small> ==


== ContainerYard Night ==




Line 34: Line 29:




==Datacenter==
[[File:Datacenter middle.jpg|thumb|400px|Datacenter's Middle area.]]
Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the '''server room''', the other in the second floor on the back of a '''pillar'''. It can be played in both [[Gamemodes|Search and Destroy]] and [[Gamemodes|Team Deathmatch]].




Line 40: Line 38:




== Datacenter ==
==Datacenter <small>(Night)</small>==
[[File:Datacenter middle.jpg|thumb|400px|Datacenter's Middle area]]
Datacenter <small>(Night)</small> resembles Datacenter at night time. It is an infection & hide exclusive map (PC & PSVR2 ONLY).
Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the '''server room''', the other in the second floor on the back of a '''pillar'''. It can be played in both [[Gamemodes|Search and Destroy]] and [[Gamemodes|Team Deathmatch]].
 




Line 49: Line 45:




==Foundation <small>(Shack Only)</small>==
Foundation is a community map created by IL PRIMO.


==Industry==
[[File:Pavlov Industry.jpg|thumb|Industry's Warehouse and Office]]
Industry was added to Pavlov during Update 26 and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse.




== Datacenter Night ==






== Foundation (Shack Only) ==
==Industry <small>(Night)</small>==
Map description and image.
Industry <small>(Night)</small> resembles Industry at night time. It is an infection & hide exclusive map.








==Sand==
Sand was added in '''Update 12''', along with support for community maps. Sand has a visual style similar to [[http://counterstrike.wikia.com/wiki/Dust Dust from Counter Strike]], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite. The map was redesigned in '''Update 29''' to match with Vankrupt's map standards. The textures, models, and bombsites were all changed.
[[File:Sand_B_site.jpg|thumb|400px|Sand (Update 12 ver. ), overlooking B site from CT spawn. ]]






== Industry ==
==Sand <small>(Night)</small>==
[[File:Pavlov Industry.jpg|thumb|Industry's Warehouse and Office]]
Sand <small>(Night)</small> resembles Sand at night time. It is an infection & hide exclusive map. (ONLY ON PC & PSVR2).
Industry was added to Pavlov during Update 26 and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse.
 
 






== Industry Night ==
==Santorini==


== Sand ==
[[File:Sand_B_site.jpg|thumb|400px|Sand, overlooking B site from CT spawn]]
Sand was added in '''Update 12''', along with support for community maps. Sand has a visual style similar to [[http://counterstrike.wikia.com/wiki/Dust Dust from Counter Strike]], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite.








==Santorini <small>(Night)</small>==
Santorini <small>(Night)</small> resembles Santorini at night time. It is an infection & hide exclusive map (PC & PSVR2 ONLY).








==Siberia==


== Sand Night ==








==Siberia <small>(Night)</small> ==
Siberia <small>(Night)</small> resembles Siberia at night time. It is an infection & hide exclusive map (PC & PSVR2 ONLY).






== Santorini ==
==Stalingrad==
Map description and image.




Line 102: Line 102:




==Stalingrad <small>(Night)</small>==
Stalingrad <small>(Night)</small> resembles Stalingrad at night time. It is an infection & hide exclusive map.








==Station==




== Santorini Night ==






==Station <small>(Night)</small>==
Station <small>(Night)</small> resembles Station at night time. It is an infection & hide exclusive map (PC & PSVR2 ONLY).




== Siberia ==
Map description and image.




==Hospital==
Hospital is a zombies mode exclusive map. It's a relatively small map with one floor.


==Tutorial==
Tutorial is the first map in the "TRAINING" tab in the main menu. Its purpose is to help newer players learn the basics of Pavlov.


It's map resembles an indoor airsoft field.




Map Description:


<small><code>Learn the basic mechanics and controls.</code></small>




== Siberia Night ==
Learn the basic mechanics before jumping onto the battlefield.


Here you will know about:


* Team Communication
* Basic movement
* Equipment and use of fire weapons and grenades
* Use of the bomb of Search & Destroy


==Shooting Range <small>(Modern)</small>==
Shooting Range (Modern) is the second map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim with modern weapons.
Its map resembles an indoor shooting range. The doors to the left lead to Killhouse. The doors to the right lead to Shooting Range (WW<sub>2</sub>)




Map Description:


<small><code>Test weapons shooting to static or mobile targets.</code></small>


== Stalingrad ==
Map description and image.


Here you can test and practice with all the modern weapons in the game.


You will also find moving targets and various exercises to improve your aim.


==Shooting Range <small>(WW2)</small>==
Shooting Range (WW<sub>2</sub>) is the third map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim with WW<sub>2</sub> weapons.


Its map resembles an indoor shooting range. The doors to the left and right don't bring the player anywhere.


== Stalingrad Night ==


Map Description:


<code><small>Test weapons shooting to static or mobile targets.</small></code>




Here you can test and practice with WW<sub>2</sub> weapons.


You will also find moving targets and various exercises to improve your aim.


== Station ==
==Killhouse==
Map description and image.
Killhouse is the last map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim.
Its map resembles an indoor airsoft field. There is a door to the left of the main entrance of the "Circuit" that leads to another door which brings you too Shooting Range <small>(Modern).</small>


== Station Night ==


== Shooting Range WW2 ==
Map Description:


<small><code>Put your skills to the test in a circuit.</code></small>


== Shooting Range modern ==


== Killhouse ==
Choose a weapon and enter the circuit.


== Hospital ==
The objective is to shoot all the targets and complete the circuit in the shortest time possible.


== Turorial ==
* Shots to the body score 1 point.
* Shots to the head score 2 points.

Revision as of 22:11, 9 July 2023

Template:Capsule-game

Bridge

Bunker

Bunker is a map that came to Pavlov during Update 28. It supports all modes in Pavlov and was mainly designed for SND. It has two bombsites, one in the generator/turbine room, and one in the radar room. It is a Soviet style bunker featuring living quarters, a large hangar, and an empty missile silo.

Container Yard

Container Yard (Night)

OG Containers (Shack Only)

Datacenter

Datacenter's Middle area.

Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the server room, the other in the second floor on the back of a pillar. It can be played in both Search and Destroy and Team Deathmatch.




Datacenter (Night)

Datacenter (Night) resembles Datacenter at night time. It is an infection & hide exclusive map (PC & PSVR2 ONLY).



Foundation (Shack Only)

Foundation is a community map created by IL PRIMO.

Industry

Industry's Warehouse and Office

Industry was added to Pavlov during Update 26 and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse.



Industry (Night)

Industry (Night) resembles Industry at night time. It is an infection & hide exclusive map.



Sand

Sand was added in Update 12, along with support for community maps. Sand has a visual style similar to [Dust from Counter Strike], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite. The map was redesigned in Update 29 to match with Vankrupt's map standards. The textures, models, and bombsites were all changed.

Sand (Update 12 ver. ), overlooking B site from CT spawn.


Sand (Night)

Sand (Night) resembles Sand at night time. It is an infection & hide exclusive map. (ONLY ON PC & PSVR2).


Santorini

Santorini (Night)

Santorini (Night) resembles Santorini at night time. It is an infection & hide exclusive map (PC & PSVR2 ONLY).



Siberia

Siberia (Night)

Siberia (Night) resembles Siberia at night time. It is an infection & hide exclusive map (PC & PSVR2 ONLY).


Stalingrad

Stalingrad (Night)

Stalingrad (Night) resembles Stalingrad at night time. It is an infection & hide exclusive map.



Station

Station (Night)

Station (Night) resembles Station at night time. It is an infection & hide exclusive map (PC & PSVR2 ONLY).



Hospital

Hospital is a zombies mode exclusive map. It's a relatively small map with one floor.

Tutorial

Tutorial is the first map in the "TRAINING" tab in the main menu. Its purpose is to help newer players learn the basics of Pavlov.

It's map resembles an indoor airsoft field.


Map Description:

Learn the basic mechanics and controls.


Learn the basic mechanics before jumping onto the battlefield.

Here you will know about:

  • Team Communication
  • Basic movement
  • Equipment and use of fire weapons and grenades
  • Use of the bomb of Search & Destroy

Shooting Range (Modern)

Shooting Range (Modern) is the second map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim with modern weapons. Its map resembles an indoor shooting range. The doors to the left lead to Killhouse. The doors to the right lead to Shooting Range (WW2)


Map Description:

Test weapons shooting to static or mobile targets.


Here you can test and practice with all the modern weapons in the game.

You will also find moving targets and various exercises to improve your aim.

Shooting Range (WW2)

Shooting Range (WW2) is the third map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim with WW2 weapons.

Its map resembles an indoor shooting range. The doors to the left and right don't bring the player anywhere.


Map Description:

Test weapons shooting to static or mobile targets.


Here you can test and practice with WW2 weapons.

You will also find moving targets and various exercises to improve your aim.

Killhouse

Killhouse is the last map in the "TRAINING" tab found in the main menu. Its main purpose is to help you practice your aim. Its map resembles an indoor airsoft field. There is a door to the left of the main entrance of the "Circuit" that leads to another door which brings you too Shooting Range (Modern).


Map Description:

Put your skills to the test in a circuit.


Choose a weapon and enter the circuit.

The objective is to shoot all the targets and complete the circuit in the shortest time possible.

  • Shots to the body score 1 point.
  • Shots to the head score 2 points.