Game Settings: Difference between revisions

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{{Template:Capsule-game}}
== General ==
== General ==
'''<big>Startup Behavior :</big>'''
{| class="wikitable"
|+
|Main Menu
|-
|Spawn in Killhouse
|-
|Spawn in Shooting Range
|-
|Spawn in WW<small>2</small> Shooting Range
|}


'''Startup Behavior:''' This will, when the game starts up, allow the option to start at the main menu, either of the shooting ranges, or the killhouse.


'''bHaptic Suit:''' Enables bHaptic Suit events. (Goes as fast as your real time speed)
<big>'''Movement Vignette :''' 0% - 100%</big>


'''ForceTube Haptics:''' Enables ForceTube haptic events. (Adds more "realistic" functions, like pressing buttons in shooting range as soon hands come into contact) Assists with mag hitting making it easier.
<code>Adjusts the strength of the movement vignette effect.</code>


'''Left Eye Rendering:''' This makes that the game will render the video for the left eye instead of the right. This can be nifty for wanting to record or stream gameplay.
 
'''<big>bHaptics Suit :</big>'''
 
<code>Select to generate bHaptic Suit events.</code>
 
 
'''<big>ForceTube Haptics :</big>'''
 
<code>Select to generate ForceTube haptic events.</code>
 
 
'''<big>Left Eye Rendering :</big>'''
 
<code>Select to render the game preview from the Left Eye.</code>
 
 
'''<big>Gore Level :</big>'''
{| class="wikitable"
|+
|No Blood
|-
|Normal
|-
|Gruesome
|}
<code>All gore including dismemberments.</code>
 
 
'''<big>Improved Flash Effect :</big>'''
 
<code>Enables improved flashbang effects.</code>
 
 
'''<big>End User License Agreement (EULA) : [https://www.vankrupt.com/eula.html READ EULA]</big>'''
 
<code>Read our End User License Agreement.</code>


== Player ==
== Player ==
'''<big>Arm KillFeed :</big>'''
<code>Attaches the killfeed to your arm.</code>


'''Free Spectating:''' Flies in a smooth motion while spectating.
'''<big>Hide Ammo Count :</big>'''  


'''Arm Kill Feed:''' Switches if the Kill Feed is on the scoreboard or the non-dominant arm.
<code>Hides limited ammo counter present in specific game modes.</code>


'''Hide Ammo Count:''' Hides ammo counter in TTTv2, Hide, ect.


'''Virtual stock:''' Simulates physical gun stock.
'''<big>Virtual Stock :</big>'''


'''Vignette Effects:''' Enables on-screen effects. (Blood when getting damaged, sweat when taking adrenaline)
<code>Simulates a physical gun stock, helping to stabilize your weapon.</code>


'''<big>Hand Smoothing :</big>'''
<code>Adds a small amount of smoothing to hand movements to help stabilize your weapon.</code>
'''<big>Overlay Effects :</big>'''
<code>Enables on-screen overlay effects.</code>
'''<big>Nametag Type :</big>'''
{| class="wikitable"
|+
|Default
|-
|Default Transparent
|-
|Compact
|-
|None
|}
'''<big>Haptic Intensity :</big>''' <big>0% - 100%</big>
<code>Adjusts the intensity of controller haptics</code>


== Input ==
== Input ==
<big>'''Dominant Hand :'''</big>
{| class="wikitable"
|+
|Right
|-
|Left
|}
<big>'''Input Vector :'''</big>
{| class="wikitable"
|+
|Head
|-
|Dominant Hand
|-
|Offhand
|}
<big>'''Inventory Lock :'''</big>
<code>Locks your inventory rotation if you look down.</code>
<big>'''Auto Sprint :'''</big>
<code>Delay triggered sprint.</code>
<big>'''Swap Locomotion Hand :'''</big>
<code>Swaps locomotion to dominant hand.</code>
<big>'''Toggle Grip Mode :'''</big>
<code>Enables grabbing via a toggle grip.</code>


'''Dominant Hand:''' Selects which hand to spawn guns into.
'''<big>Enable Artificial Turn :</big>'''


'''Input Vector:''' Selects to move from head, dominant or non-dominant hand.
<code>Enables Artificial Turning.</code>


'''Inventory Lock:''' Locks inventory if looking down.


'''Auto Sprint:''' Automatically sprint when moving.
<big>'''Smooth Artificial Turn : 45 - 360'''</big>


'''Swap Locomotion Hand:''' Switches hand used for movement into dominant hand.
<code>Optional smooth artificial turn mode.</code>


'''Artificial Turn:''' Enables Snap Turn.
== Video ==
<big>'''Scaling : 50% - 150%'''</big>


'''Smooth Turn:''' Switches Snap Turn to Smooth turn. Must have ''Artificial Turn'' enabled to function.
<code>Select the render image scale.</code>
 
'''<code>Setting this above 100% can negatively impact performance.</code>'''
 
 
<big>'''Antialias :'''</big>
 
<code>Reduces aliasing by multisampling.</code>
 
<code><big>'''LOW'''</big> '''<small>></small> <big>MEDIUM</big> <small>></small> <big>HIGH</big> <small>></small> <big>ULTRA</big>'''</code>
 
 
<big>'''Textures :'''</big>
 
<code>High requires 6gb of video ram.</code>
 
<code><big>'''LOW <small>></small> MEDIUM <small>></small> HIGH <small>></small> ULTRA'''</big></code>
 
 
<big>'''Effects :'''</big>
 
<code>Quality of visual effects.</code>
 
<code><big>'''LOW <small>></small> MEDIUM <small>></small> HIGH <small>></small> ULTRA'''</big></code>
 
 
<big>'''Quality (Shack) :'''</big>
 
<code>Overall quality of game</code>
 
<code><big>'''Performance <small>></small> Balanced <small>></small> Quality'''</big></code>


== Audio ==
== Audio ==
'''Ambisonics:''' An enhanced way of playing spatial audio at the price of higher CPU usage.
'''<big>Audio Quality :</big>'''  
 
<code>Amount of concurrent sounds and details.</code>
 
<code><big>'''LOW <small>></small> MEDIUM <small>></small> HIGH <small>></small> ULTRA'''</big></code>
 
 
'''<big>Microphone :</big>'''
 
<code>Dropdown menu shows all of the recorded microphones ever plugged into your computer.</code>


'''Audio Quality:''' Overall quality of gun sounds, firing, and anything else you may hear.
<code>Optional : '''Mute'''</code>


'''Realtime Reverb:''' Enhanced reverb based on geometry around you.


'''Audio Thread:''' May increase audio performance if enabled. Not recommended for CPUs with fewer than six cores.
'''<big>Use Audio Thread :</big>'''  


== Video ==
<code>Boosts performance with multithreading.</code>
'''Anti-Aliasing:''' A process that smooths out jagged edges of small and/or far away objects to improve overall image clarity. The higher this is set to the more it will tax on performance.
 
 
'''<big>Realtime Reverb :</big>'''  
 
<code>Raycast based reverb generation.</code>
 
 
'''<big>Ambisonics :</big>'''
 
<code>Requires six-core CPU or greater.</code>


'''Texture Quality:''' The resolution of item, player, and map textures. It is not recommended to use a setting that exceeds the amount of VRAM on your GPU.


'''Effects Quality:''' Overall quality of explosions, muzzle flash, and other effects. The higher this setting is set to, the more likely you are to receive frame drops where there is a lot of action.
'''<big>Channel Volumes :</big>'''  


'''Post Processing (Beta Only):''' The only known post processing effect right now is the double vision effect caused by flashbangs.
'''<code>Master : 0% - 100%</code>'''


'''Resolution Scale:''' Overall render resolution of the scene. Turning this down will result in a significant boost in performance at the expense of image quality and clarity.
'''<code>Voice Chat : 0% - 100%</code>'''


'''<code>Music : 0% - 100%</code>'''


== Troubleshooting ==
== Troubleshooting ==
'''NOTE : <big>MAY BE OUTDATED</big>'''
In the event you need to change a setting and cant launch the game there is a text file with them  
In the event you need to change a setting and cant launch the game there is a text file with them  



Latest revision as of 21:33, 23 December 2025

General

Startup Behavior :

Main Menu
Spawn in Killhouse
Spawn in Shooting Range
Spawn in WW2 Shooting Range


Movement Vignette : 0% - 100%

Adjusts the strength of the movement vignette effect.


bHaptics Suit :

Select to generate bHaptic Suit events.


ForceTube Haptics :

Select to generate ForceTube haptic events.


Left Eye Rendering :

Select to render the game preview from the Left Eye.


Gore Level :

No Blood
Normal
Gruesome

All gore including dismemberments.


Improved Flash Effect :

Enables improved flashbang effects.


End User License Agreement (EULA) : READ EULA

Read our End User License Agreement.

Player

Arm KillFeed :

Attaches the killfeed to your arm.


Hide Ammo Count :

Hides limited ammo counter present in specific game modes.


Virtual Stock :

Simulates a physical gun stock, helping to stabilize your weapon.


Hand Smoothing :

Adds a small amount of smoothing to hand movements to help stabilize your weapon.


Overlay Effects :

Enables on-screen overlay effects.


Nametag Type :

Default
Default Transparent
Compact
None


Haptic Intensity : 0% - 100%

Adjusts the intensity of controller haptics

Input

Dominant Hand :

Right
Left


Input Vector :

Head
Dominant Hand
Offhand


Inventory Lock :

Locks your inventory rotation if you look down.


Auto Sprint :

Delay triggered sprint.


Swap Locomotion Hand :

Swaps locomotion to dominant hand.


Toggle Grip Mode :

Enables grabbing via a toggle grip.


Enable Artificial Turn :

Enables Artificial Turning.


Smooth Artificial Turn : 45 - 360

Optional smooth artificial turn mode.

Video

Scaling : 50% - 150%

Select the render image scale.

Setting this above 100% can negatively impact performance.


Antialias :

Reduces aliasing by multisampling.

LOW > MEDIUM > HIGH > ULTRA


Textures :

High requires 6gb of video ram.

LOW > MEDIUM > HIGH > ULTRA


Effects :

Quality of visual effects.

LOW > MEDIUM > HIGH > ULTRA


Quality (Shack) :

Overall quality of game

Performance > Balanced > Quality

Audio

Audio Quality :

Amount of concurrent sounds and details.

LOW > MEDIUM > HIGH > ULTRA


Microphone :

Dropdown menu shows all of the recorded microphones ever plugged into your computer.

Optional : Mute


Use Audio Thread :

Boosts performance with multithreading.


Realtime Reverb :

Raycast based reverb generation.


Ambisonics :

Requires six-core CPU or greater.


Channel Volumes :

Master : 0% - 100%

Voice Chat : 0% - 100%

Music : 0% - 100%

Troubleshooting

NOTE : MAY BE OUTDATED

In the event you need to change a setting and cant launch the game there is a text file with them

like if you changed a setting and its crashing on launch or your audio source is buried in a long list and u cant select it .


to do it you press the windows key and R at the same time then in the small box that opens u enter

%LocalAppData%\Pavlov\Saved\Config\WindowsNoEditor

then press enter and it will open a folder inside that folder u will see GameUserSettings.ini

go ahead and open that with a text editor and inside that u will have a text version of the ingame settings edit what u needed / wanted to then save and close the file

here is what one looks like

[/Script/Pavlov.PavlovGameUserSettings]

bSmoothTurn=True

PlayerCrouchHeight=0.000000

bAutoUngrip=False

bLegacyGrip=False

bSnapTurnEnabled=True

bMountFriendly=False

PrimaryRegion=America

bHideFullServers=False

bHideEmptyServers=True

bHidePinLockedServers=True

ServerSearchType=ShowCommunityServer

ServerSortType=PingAscending

FavoriteServers=(ServerName="JTWP.org Castlewars Official",ServerIdentifier="66.59.211.184:10000")

FavoriteServers=(ServerName="JTWP.org PrisonBreak Official",ServerIdentifier="66.59.211.184:11000")

FavoriteServers=(ServerName="JTWP.org MAP Escape From Pavlov",ServerIdentifier="66.59.211.184:12000")

FavoriteServers=(ServerName="JTWP.org PUSH USA EAST",ServerIdentifier="66.59.211.184:13000")

FavoriteServers=(ServerName="JTWP.org Joseph\'s TDM [game.jtwp.org For Leaderboard]",ServerIdentifier="15.204.9.216:7777")

FavoriteServers=(ServerName="JTWP.org Castlewars GAME.JTWP.ORG for stats  USA EAST",ServerIdentifier="23.139.82.34:10000")

FavoriteServers=(ServerName="JTWP.org Pirates of Pavlov GAME.JTWP.ORG for stats USA EAST",ServerIdentifier="23.139.82.34:18000")

FavoriteServers=(ServerName="JTWP.org Pistol Playground GAME.JTWP.ORG for stats USA EAST",ServerIdentifier="23.139.82.34:11000")

FavoriteServers=(ServerName="JTWP.org PrisonBreak Official GAME.JTWP.ORG for stats  USA EAST",ServerIdentifier="23.139.82.34:17000")

FavoriteServers=(ServerName="JTWP.org Escape From Pavlov (Passive Income 400$ a hour)",ServerIdentifier="23.139.82.34:12000")

RegionFilters=Europe

RegionFilters=AsiaPacific

bForceNoPostProcess=True

bAutoSwapHands=False

bLeftEyeRendering=False

GripModeVive=Click

GripModeOculus=Hold

MainHandAction=None

OffHandAction=None

bAutoSprint=True

bLiteFootStepHaptics=True

bLockInventory=True

bHeadLocomotion=False

bFreeSpectating=True

bInvertTouchpad=False

bArmKillfeed=True

VoiceDevice=Default Device

bRealTimeReverb=True

bUseAudioThread=False

bNoAmbisonics=False

bSwapMenuScoreboard=False

GripMode=Auto

SmoothLocomotionMode=Offhand

GoreLevel=Gruesome

GrabForceThreashold=0.250000

bUseGrabForce=True

StartUpMap=

bForceTubeHaptics=False

bHapticsSuit=False

bUseAdvancedVehicleInput=True

bHideAmmoCounter=False

bMicMuted=True

bOnScreenEffects=True

PavlovVersion=1

bUseVSync=False

bUseDynamicResolution=False

ResolutionSizeX=1280

ResolutionSizeY=720

LastUserConfirmedResolutionSizeX=1280

LastUserConfirmedResolutionSizeY=720

WindowPosX=-1

WindowPosY=-1

FullscreenMode=1

LastConfirmedFullscreenMode=1

PreferredFullscreenMode=1

Version=5

AudioQualityLevel=0

LastConfirmedAudioQualityLevel=0

FrameRateLimit=0.000000

DesiredScreenWidth=1280

DesiredScreenHeight=720

LastUserConfirmedDesiredScreenWidth=1280

LastUserConfirmedDesiredScreenHeight=720

LastRecommendedScreenWidth=-1.000000

LastRecommendedScreenHeight=-1.000000

LastCPUBenchmarkResult=-1.000000

LastGPUBenchmarkResult=-1.000000

LastGPUBenchmarkMultiplier=1.000000

bUseHDRDisplayOutput=False

HDRDisplayOutputNits=1000

GMFiltersV2=PUSH

[/Script/Engine.GameUserSettings]

bUseDesiredScreenHeight=False

[ShaderPipelineCache.CacheFile]

LastOpened=Pavlov