Update Changelog: Difference between revisions
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update | Last Shack Update: December 22<sup>th</sup>, 2025 (May Update) | ||
Last Shack RC Update: December 8<sup>th</sup> , 2025 (Update 33) | |||
----Last PC Update: December 19<sup>th</sup>, 2025 (Update 33) | |||
----Last PSVR Update: December 19<sup>th</sup>, 2025 (Update 33) | |||
==Last PC Update == | |||
Patch Notes: | |||
Core | |||
-Added new maps: japan, killhouse_quarry | |||
-Added new co-op gamemode: kh | |||
-Added general player and individual weapon stats | |||
-Added camo unlock system for weapons | |||
-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90) | |||
-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist) | |||
-Added blocked off gap underneath van in A long in autumn | |||
-Added throwing knife kill icon | |||
-Increased max players for co-op lobbies to 5 | |||
-Adjusted visual fidelity of oilrig, plaza_central | |||
-Adjusted bomb out-of-bounds return logic | |||
-Adjusted zombie coop team kill kick logic | |||
-Adjusted plaza_central material instanced parent mask | |||
-Adjusted plaza_central bot pathing | |||
-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling | |||
-Adjusted oilrig railing plates to add gaps for player visibility, | |||
-Adjusted oilrig player visibility lighting | |||
-Adjusted hospital player collision | |||
-Adjusted bullet penetration on internal railings in various santorini buildings | |||
-Fixed lighting issue on bridge | |||
-Fixed autumn bullet penetration issue with doors in A long | |||
-Fixed climbable stepladder in harbor | |||
-Fixed climbable chair in santorini | |||
-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration | |||
-Fixed hide/infection breaking monster assignment | |||
-Fixed a santorini exploit | |||
-Fixed out of bounds exploit in plaza central | |||
-Fixed being unable to rejoin a pin locked crossplay lobby | |||
-Fixed culling issue in plaza_cental | |||
-Fixed collision and bullet penetration issue with A-frames on autumn | |||
-Fixed a walkable barrier in industry | |||
-Fixed a pixel walk in santorini mid | |||
-Fixed a pixel walk in oilrig jump down | |||
-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival | |||
-Fixed an area player can get stuck in bunker | |||
-Fixed exploits player can x-ray map in autumn, harbor, industry | |||
SND | |||
-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online | |||
-Adjusted smoke buy limit to 1 per player per round | |||
Carnival rework | |||
-B site reworked to be more open. Removed a lot of bad sight lines | |||
-Connected middle to B long | |||
-Added cover on the entry route to B from defender spawn | |||
-Moved spawn points forward to allow for faster gameplay | |||
-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders | |||
-Door to A main permanently open | |||
-Blocked off cat tunnel as an entry point to A | |||
-Opened up red door as an entry point to A | |||
-Closed off red container on A to limit hiding spots. | |||
-Brightened up A site | |||
-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle | |||
-Closed off secondary route on long B, simplifying the way attacking B works | |||
Modkit | |||
-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances | |||
Balance Table Changes | |||
Kill Bonus / Price | |||
-57 Kill Bonus 300 -> 400 | |||
-mp5 Price 1600->1400, Kill Bonus 400->600 | |||
-vanas Kill Bonus 200->300 | |||
-kross Kill Bonus 100 ->600 | |||
-ar9 Price 1400->1500 | |||
-p90 Kill Bonus 300->400 | |||
-vzz Kill Bonus 200->300 | |||
-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600 | |||
-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600 | |||
-autosniper Kill Bonus 100->300 | |||
-scur Kill Bonus 100->300 | |||
-sks Kill Bonus 100->300 | |||
-lmga Kill Bonus 100 ->300 | |||
-pkm Kill Bonus 100 -> 300 | |||
Damage | |||
-vanas Falloff multiplier .75 -> .85 | |||
-vanas Falloff distance 10-35M -> 25-50M | |||
-revolver Damage 50 -> 55, Armor Penetration 100 -> 95 | |||
-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m) | |||
-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m) | |||
-sawedoff Falloff multiplier .33 -> .34 | |||
-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m | |||
-shotgun falloff multiplier .67 -> .9 | |||
-ak12 Helmet Bleed 74->75 | |||
-kross falloff multiplier .8 -> .85 | |||
-vzz Falloff multiplier .8->.85 | |||
Other | |||
-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus) | |||
You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB] | |||
==Last Shack Update== | |||
Same as PC update | |||
You can find the rest about the update in the official Pavlov [https://discord.gg/pavlovvr discord server]. | |||
==Last PSVR Update== | |||
Same as PC update | |||
Latest revision as of 21:34, 23 December 2025
Last Shack Update: December 22th, 2025 (May Update)
Last Shack RC Update: December 8th , 2025 (Update 33)
Last PC Update: December 19th, 2025 (Update 33)
Last PSVR Update: December 19th, 2025 (Update 33)
Last PC Update
Patch Notes:
Core
-Added new maps: japan, killhouse_quarry
-Added new co-op gamemode: kh
-Added general player and individual weapon stats
-Added camo unlock system for weapons
-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)
-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)
-Added blocked off gap underneath van in A long in autumn
-Added throwing knife kill icon
-Increased max players for co-op lobbies to 5
-Adjusted visual fidelity of oilrig, plaza_central
-Adjusted bomb out-of-bounds return logic
-Adjusted zombie coop team kill kick logic
-Adjusted plaza_central material instanced parent mask
-Adjusted plaza_central bot pathing
-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling
-Adjusted oilrig railing plates to add gaps for player visibility,
-Adjusted oilrig player visibility lighting
-Adjusted hospital player collision
-Adjusted bullet penetration on internal railings in various santorini buildings
-Fixed lighting issue on bridge
-Fixed autumn bullet penetration issue with doors in A long
-Fixed climbable stepladder in harbor
-Fixed climbable chair in santorini
-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration
-Fixed hide/infection breaking monster assignment
-Fixed a santorini exploit
-Fixed out of bounds exploit in plaza central
-Fixed being unable to rejoin a pin locked crossplay lobby
-Fixed culling issue in plaza_cental
-Fixed collision and bullet penetration issue with A-frames on autumn
-Fixed a walkable barrier in industry
-Fixed a pixel walk in santorini mid
-Fixed a pixel walk in oilrig jump down
-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival
-Fixed an area player can get stuck in bunker
-Fixed exploits player can x-ray map in autumn, harbor, industry
SND
-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online
-Adjusted smoke buy limit to 1 per player per round
Carnival rework
-B site reworked to be more open. Removed a lot of bad sight lines
-Connected middle to B long
-Added cover on the entry route to B from defender spawn
-Moved spawn points forward to allow for faster gameplay
-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders
-Door to A main permanently open
-Blocked off cat tunnel as an entry point to A
-Opened up red door as an entry point to A
-Closed off red container on A to limit hiding spots.
-Brightened up A site
-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle
-Closed off secondary route on long B, simplifying the way attacking B works
Modkit
-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances
Balance Table Changes
Kill Bonus / Price
-57 Kill Bonus 300 -> 400
-mp5 Price 1600->1400, Kill Bonus 400->600
-vanas Kill Bonus 200->300
-kross Kill Bonus 100 ->600
-ar9 Price 1400->1500
-p90 Kill Bonus 300->400
-vzz Kill Bonus 200->300
-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600
-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600
-autosniper Kill Bonus 100->300
-scur Kill Bonus 100->300
-sks Kill Bonus 100->300
-lmga Kill Bonus 100 ->300
-pkm Kill Bonus 100 -> 300
Damage
-vanas Falloff multiplier .75 -> .85
-vanas Falloff distance 10-35M -> 25-50M
-revolver Damage 50 -> 55, Armor Penetration 100 -> 95
-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
-sawedoff Falloff multiplier .33 -> .34
-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m
-shotgun falloff multiplier .67 -> .9
-ak12 Helmet Bleed 74->75
-kross falloff multiplier .8 -> .85
-vzz Falloff multiplier .8->.85
Other
-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)
You can find the rest about the update here: SteamDB
Last Shack Update
Same as PC update
You can find the rest about the update in the official Pavlov discord server.
Last PSVR Update
Same as PC update