Update Changelog: Difference between revisions

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Last Shack Update: December 22<sup>th</sup>, 2025 (May Update)


Last Shack RC Update: December 8<sup>th</sup> , 2025 (Update 33)
----Last PC Update: December 19<sup>th</sup>, 2025 (Update 33)
----Last PSVR Update: December 19<sup>th</sup>, 2025 (Update 33) 
==Last PC Update ==
Patch Notes:
Core
-Added new maps: japan, killhouse_quarry
-Added new co-op gamemode: kh
-Added general player and individual weapon stats
-Added camo unlock system for weapons
-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)
-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)
-Added blocked off gap underneath van in A long in autumn
-Added throwing knife kill icon
-Increased max players for co-op lobbies to 5
-Adjusted visual fidelity of oilrig, plaza_central
-Adjusted bomb out-of-bounds return logic
-Adjusted zombie coop team kill kick logic
-Adjusted plaza_central material instanced parent mask
-Adjusted plaza_central bot pathing
-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling
-Adjusted oilrig railing plates to add gaps for player visibility,
-Adjusted oilrig player visibility lighting
-Adjusted hospital player collision
-Adjusted bullet penetration on internal railings in various santorini buildings
-Fixed lighting issue on bridge
-Fixed autumn bullet penetration issue with doors in A long
-Fixed climbable stepladder in harbor
-Fixed climbable chair in santorini
-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration
-Fixed hide/infection breaking monster assignment
-Fixed a santorini exploit
-Fixed out of bounds exploit in plaza central
-Fixed being unable to rejoin a pin locked crossplay lobby
-Fixed culling issue in plaza_cental
-Fixed collision and bullet penetration issue with A-frames on autumn
-Fixed a walkable barrier in industry
-Fixed a pixel walk in santorini mid
-Fixed a pixel walk in oilrig jump down
-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival
-Fixed an area player can get stuck in bunker
-Fixed exploits player can x-ray map in autumn, harbor, industry
SND
-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online
-Adjusted smoke buy limit to 1 per player per round
Carnival rework
-B site reworked to be more open. Removed a lot of bad sight lines
-Connected middle to B long
-Added cover on the entry route to B from defender spawn
-Moved spawn points forward to allow for faster gameplay
-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders
-Door to A main permanently open
-Blocked off cat tunnel as an entry point to A
-Opened up red door as an entry point to A
-Closed off red container on A to limit hiding spots.
-Brightened up A site
-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle
-Closed off secondary route on long B, simplifying the way attacking B works
Modkit
-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances
Balance Table Changes
Kill Bonus / Price
-57 Kill Bonus 300 -> 400
-mp5 Price 1600->1400, Kill Bonus 400->600
-vanas Kill Bonus 200->300
-kross Kill Bonus 100 ->600
-ar9 Price 1400->1500
-p90 Kill Bonus 300->400
-vzz Kill Bonus 200->300
-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600
-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600
-autosniper Kill Bonus 100->300
-scur Kill Bonus 100->300
-sks Kill Bonus 100->300
-lmga Kill Bonus 100 ->300
-pkm Kill Bonus 100 -> 300
Damage
-vanas Falloff multiplier .75 -> .85
-vanas Falloff distance 10-35M -> 25-50M
-revolver Damage 50 -> 55, Armor Penetration 100 -> 95
-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
-sawedoff Falloff multiplier .33 -> .34
-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m
-shotgun falloff multiplier .67 -> .9
-ak12 Helmet Bleed 74->75
-kross falloff multiplier .8 -> .85
-vzz Falloff multiplier .8->.85
Other
-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)
You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB]
==Last Shack Update==
Same as PC update
You can find the rest about the update in the official Pavlov [https://discord.gg/pavlovvr discord server].
==Last PSVR Update==
Same as PC update

Latest revision as of 21:34, 23 December 2025

Last Shack Update: December 22th, 2025 (May Update)

Last Shack RC Update: December 8th , 2025 (Update 33)


Last PC Update: December 19th, 2025 (Update 33)


Last PSVR Update: December 19th, 2025 (Update 33)

Last PC Update

Patch Notes:

Core

-Added new maps: japan, killhouse_quarry

-Added new co-op gamemode: kh

-Added general player and individual weapon stats

-Added camo unlock system for weapons

-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)

-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)

-Added blocked off gap underneath van in A long in autumn

-Added throwing knife kill icon

-Increased max players for co-op lobbies to 5

-Adjusted visual fidelity of oilrig, plaza_central

-Adjusted bomb out-of-bounds return logic

-Adjusted zombie coop team kill kick logic

-Adjusted plaza_central material instanced parent mask

-Adjusted plaza_central bot pathing

-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling

-Adjusted oilrig railing plates to add gaps for player visibility,

-Adjusted oilrig player visibility lighting

-Adjusted hospital player collision

-Adjusted bullet penetration on internal railings in various santorini buildings

-Fixed lighting issue on bridge

-Fixed autumn bullet penetration issue with doors in A long

-Fixed climbable stepladder in harbor

-Fixed climbable chair in santorini

-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration

-Fixed hide/infection breaking monster assignment

-Fixed a santorini exploit

-Fixed out of bounds exploit in plaza central

-Fixed being unable to rejoin a pin locked crossplay lobby

-Fixed culling issue in plaza_cental

-Fixed collision and bullet penetration issue with A-frames on autumn

-Fixed a walkable barrier in industry

-Fixed a pixel walk in santorini mid

-Fixed a pixel walk in oilrig jump down

-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival

-Fixed an area player can get stuck in bunker

-Fixed exploits player can x-ray map in autumn, harbor, industry

SND

-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online

-Adjusted smoke buy limit to 1 per player per round

Carnival rework

-B site reworked to be more open. Removed a lot of bad sight lines

-Connected middle to B long

-Added cover on the entry route to B from defender spawn

-Moved spawn points forward to allow for faster gameplay

-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders

-Door to A main permanently open

-Blocked off cat tunnel as an entry point to A

-Opened up red door as an entry point to A

-Closed off red container on A to limit hiding spots.

-Brightened up A site

-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle

-Closed off secondary route on long B, simplifying the way attacking B works

Modkit

-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances

Balance Table Changes

Kill Bonus / Price

-57 Kill Bonus 300 -> 400

-mp5 Price 1600->1400, Kill Bonus 400->600

-vanas Kill Bonus 200->300

-kross Kill Bonus 100 ->600

-ar9 Price 1400->1500

-p90 Kill Bonus 300->400

-vzz Kill Bonus 200->300

-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600

-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600

-autosniper Kill Bonus 100->300

-scur Kill Bonus 100->300

-sks Kill Bonus 100->300

-lmga Kill Bonus 100 ->300

-pkm Kill Bonus 100 -> 300

Damage

-vanas Falloff multiplier .75 -> .85

-vanas Falloff distance 10-35M -> 25-50M

-revolver Damage 50 -> 55, Armor Penetration 100 -> 95

-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)

-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)

-sawedoff Falloff multiplier .33 -> .34

-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m

-shotgun falloff multiplier .67 -> .9

-ak12 Helmet Bleed 74->75

-kross falloff multiplier .8 -> .85

-vzz Falloff multiplier .8->.85

Other

-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)

You can find the rest about the update here: SteamDB

Last Shack Update

Same as PC update


You can find the rest about the update in the official Pavlov discord server.

Last PSVR Update

Same as PC update