Update Changelog: Difference between revisions

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Last Shack Update: May 16<sup>th</sup>, 2025 (May Update)


Last Shack RC Update: August 30<sup>th</sup>, 2023 (RC3 Hotfix - RC3 NO LONGER IN USE)
----Last PC Update: February 25th, 2025 (Update 32)
Last PC Beta Update: 23rd Febuary 2023
----Last PSVR Update: February 25th, 2025 (Update 32) 
==Last PC Update ==
Patch Notes:
-Added new map: plazacentral
-Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm
-Added ability to select up to 10 content mods in lobbies
-Adjusted hand poses on some of the custom knives
-Adjusted lobby mod download UI to add more context to mods being downloaded
-Adjusted fire rate of the autoshotgun (increased)
-Adjusted the rails on the sks and scur to help with putting scopes back
-Adjusted charm on ppbizon
-Fixed audio position of smoke grenades when in they’re in a final resting place
-Fixed exploit related to vehicle exiting
-Fixed Pistol laser not using the correct lens
-Fixed issue with motorcycle tire alignment
-Fixed pre-clipping SnD bomb grief
-Fixed skinned knives not showing in OITC
-Fixed an exploit that would make a weapon invisible
-Fixed explosion fx missing on direct player hit with a rocket
-Fixed out-of-bounds exploit in carnival
-Fixed crate gap in Pinehill
-Fixed floating SnD bomb spots in autumn
-Fixed various LODs and minor lighting issues in various maps
-Fixed flashlight and laser collision issues on stalingradnight
-Fixed penetration issue with planters in datacenter
-Fixed landscape warping issues in stalingradnight
-Fixed Anticheat affecting newer CPUs
'''Balance Table'''
-Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15
-Reduced price of scur to 2600
-Increased kross damage to 20, lowered price to $1400
-Increased m9 armor damage to 40
-Increased revolver armor damage to 50
-Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8
'''The Hide'''
-Adjusted to increase music intensity on the last objective
'''Audio'''
-Fixed Tank side gunner audio cutting off
-Fixed issue with match ending music restarting on gunfire
'''SnD'''
-Adjusted armor buying logic to only charge the player the cost of the helmet when they already have full armor. ($350 instead of $1000)
-Fixed controller inversing left/right handed mesh under SND reset RCON command
-Fixed an issue with the knife not registering hits after the bomb gets planted
'''UI'''-Fixed issues with notification icon selection being unreliable
'''Competitive room'''
-Fixed strange lighting issue around tool box
'''PavTV'''
-Fixed PAVTV not showing values properly
-Fixed only saved flag not working as intended
-Fixed Bomb plant spot disappearing after the end of the round
-Fixed the cancel button not working as intended
-Fixed Live flag not updating correctly
-Fixed Pavlov TV not gracefully ending replays when the SnD match completes
-Fixed issue with timeline bar extending beyond display bounds
-Fixed overlapping text in the search box
-Fixed manually typing numbers for camera settings not working as intended
-Fixed issue with rotated SnD server showing old matches as live
'''Pavlov TV API'''
-Fixed /Killfeed breaking when viewer moves in the timeline
-Fixed /PlayersPos reporting incorrect bomb state
-Fixed /MatchEvents issue rounded with floor()
-Fixed /MatchStatus {MatchStatus}.TeamX[y].Helmet always false.
-Added avatar URL when player is referred, (shack: shackname, steam: steamid,
-Added replayid of currently playing to match status
You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB]
==Last Shack Update==
Patch Notes:
*Added new map: japan,
*Added new weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90),
*Adjusted bomb out-of-bounds return logic,
*Adjusted zombie coop team kill kick logic,
*Adjusted plaza central material instanced parent mask,
*Adjusted plaza central bot pathing,
*Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling,
*Adjusted oilrig railing plates to add gaps for player visibility,
*Adjusted oilrig player visibility lighting,
*Adjusted plaza glass size/frequency to be close to PC/PS5 version,
*Fixed lighting issue on bridge,
*Fixed autumn bullet penetration issue with doors in A long,
*Fixed climbable stepladder in harbor,
*Fixed climbable chair in santorini,
*Fixed oilrig inconsistencies in hand rails bullet penetration, now full bullet penetration,
*Fixed hide/infection breaking monster assignment,
*Fixed a santorini exploit,
*Fixed out of bounds exploit in plaza central,
'''SND'''
*Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online,
'''Pavlov TV'''
*Added ping to the scoreboard
You can find the rest about the update in the official Pavlov [https://discord.gg/pavlov-vr discord server].
==Last PSVR Update==
Same as PC update

Latest revision as of 12:02, 2 August 2025

Last Shack Update: May 16th, 2025 (May Update)

Last Shack RC Update: August 30th, 2023 (RC3 Hotfix - RC3 NO LONGER IN USE)


Last PC Update: February 25th, 2025 (Update 32)

Last PC Beta Update: 23rd Febuary 2023


Last PSVR Update: February 25th, 2025 (Update 32)

Last PC Update

Patch Notes:

-Added new map: plazacentral

-Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm

-Added ability to select up to 10 content mods in lobbies

-Adjusted hand poses on some of the custom knives

-Adjusted lobby mod download UI to add more context to mods being downloaded

-Adjusted fire rate of the autoshotgun (increased)

-Adjusted the rails on the sks and scur to help with putting scopes back

-Adjusted charm on ppbizon

-Fixed audio position of smoke grenades when in they’re in a final resting place

-Fixed exploit related to vehicle exiting

-Fixed Pistol laser not using the correct lens

-Fixed issue with motorcycle tire alignment

-Fixed pre-clipping SnD bomb grief

-Fixed skinned knives not showing in OITC

-Fixed an exploit that would make a weapon invisible

-Fixed explosion fx missing on direct player hit with a rocket

-Fixed out-of-bounds exploit in carnival

-Fixed crate gap in Pinehill

-Fixed floating SnD bomb spots in autumn

-Fixed various LODs and minor lighting issues in various maps

-Fixed flashlight and laser collision issues on stalingradnight

-Fixed penetration issue with planters in datacenter

-Fixed landscape warping issues in stalingradnight

-Fixed Anticheat affecting newer CPUs

Balance Table

-Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15

-Reduced price of scur to 2600

-Increased kross damage to 20, lowered price to $1400

-Increased m9 armor damage to 40

-Increased revolver armor damage to 50

-Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8

The Hide

-Adjusted to increase music intensity on the last objective

Audio

-Fixed Tank side gunner audio cutting off

-Fixed issue with match ending music restarting on gunfire

SnD

-Adjusted armor buying logic to only charge the player the cost of the helmet when they already have full armor. ($350 instead of $1000)

-Fixed controller inversing left/right handed mesh under SND reset RCON command

-Fixed an issue with the knife not registering hits after the bomb gets planted

UI-Fixed issues with notification icon selection being unreliable

Competitive room

-Fixed strange lighting issue around tool box

PavTV

-Fixed PAVTV not showing values properly

-Fixed only saved flag not working as intended

-Fixed Bomb plant spot disappearing after the end of the round

-Fixed the cancel button not working as intended

-Fixed Live flag not updating correctly

-Fixed Pavlov TV not gracefully ending replays when the SnD match completes

-Fixed issue with timeline bar extending beyond display bounds

-Fixed overlapping text in the search box

-Fixed manually typing numbers for camera settings not working as intended

-Fixed issue with rotated SnD server showing old matches as live

Pavlov TV API

-Fixed /Killfeed breaking when viewer moves in the timeline

-Fixed /PlayersPos reporting incorrect bomb state

-Fixed /MatchEvents issue rounded with floor()

-Fixed /MatchStatus {MatchStatus}.TeamX[y].Helmet always false.

-Added avatar URL when player is referred, (shack: shackname, steam: steamid,

-Added replayid of currently playing to match status

You can find the rest about the update here: SteamDB

Last Shack Update

Patch Notes:

  • Added new map: japan,
  • Added new weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90),
  • Adjusted bomb out-of-bounds return logic,
  • Adjusted zombie coop team kill kick logic,
  • Adjusted plaza central material instanced parent mask,
  • Adjusted plaza central bot pathing,
  • Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling,
  • Adjusted oilrig railing plates to add gaps for player visibility,
  • Adjusted oilrig player visibility lighting,
  • Adjusted plaza glass size/frequency to be close to PC/PS5 version,
  • Fixed lighting issue on bridge,
  • Fixed autumn bullet penetration issue with doors in A long,
  • Fixed climbable stepladder in harbor,
  • Fixed climbable chair in santorini,
  • Fixed oilrig inconsistencies in hand rails bullet penetration, now full bullet penetration,
  • Fixed hide/infection breaking monster assignment,
  • Fixed a santorini exploit,
  • Fixed out of bounds exploit in plaza central,

SND

  • Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online,

Pavlov TV

  • Added ping to the scoreboard


You can find the rest about the update in the official Pavlov discord server.

Last PSVR Update

Same as PC update