Update Changelog: Difference between revisions

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(Update 33 Shack)
(Updated changelogs)
 
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Last Shack Update: December 22<sup>th</sup>, 2025 (May Update)
Last Shack Update: August 14<sup>th</sup>, 2026 (August Update)


Last Shack RC Update: December 8<sup>th</sup> , 2025 (Update 33)  
Last Shack RC Update: December 8<sup>th</sup> , 2025 (Update 33)  
----Last PC Update: December 19<sup>th</sup>, 2025 (Update 33)
----Last PC Update: August 12<sup>th</sup>, 2026 (August Update)
----Last PSVR Update: December 19<sup>th</sup>, 2025 (Update 33)   
----Last PSVR Update: August 12<sup>th</sup>, 2026 (August Update)   


==Last PC Update ==
==Last PC Update ==
Patch Notes:
Patch notes


Core
* Refactored MOTD
* Added custom watches to cosmetic store
* Added custom gloves to cosmetic store
* Added custom knife to cosmetic store (Infernal)
* Added bot support to community servers (bEnableBots=true, RCON SetBotsEnabled True/False)
* Added mipmaps to UI
* Adjusted tracer material and refactored logic (Increased to 16 on screen)
* Adjusted networking logic to reduce CPU overhead
* Adjusted recoil to be decoupled from framerate


-Added new maps: japan, killhouse_quarry
<nowiki>*</nowiki>Adjusted player blocking function to hide profile picture


-Added new co-op gamemode: kh
* Adjusted watch to disappear profile picture of killed player slightly faster
 
* Optimized texture resolution on all charms
-Added general player and individual weapon stats
* Optimized the pawns rotation data
 
* Optimized the player bandwidth
-Added camo unlock system for weapons
* Fixed an issue where custom knives were not working in OITC
 
* Fixed an exploit in Santorini
-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)
* Fixed an exploit in Japan where damage would carry through wall
 
* Fixed exploit where a scope can be abused to see through walls
-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)
 
-Added blocked off gap underneath van in A long in autumn
 
-Added throwing knife kill icon
 
-Increased max players for co-op lobbies to 5
 
-Adjusted visual fidelity of oilrig, plaza_central
 
-Adjusted bomb out-of-bounds return logic
 
-Adjusted zombie coop team kill kick logic
 
-Adjusted plaza_central material instanced parent mask
 
-Adjusted plaza_central bot pathing
 
-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling
 
-Adjusted oilrig railing plates to add gaps for player visibility,
 
-Adjusted oilrig player visibility lighting
 
-Adjusted hospital player collision
 
-Adjusted bullet penetration on internal railings in various santorini buildings
 
-Fixed lighting issue on bridge
 
-Fixed autumn bullet penetration issue with doors in A long
 
-Fixed climbable stepladder in harbor
 
-Fixed climbable chair in santorini
 
-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration
 
-Fixed hide/infection breaking monster assignment
 
-Fixed a santorini exploit
 
-Fixed out of bounds exploit in plaza central
 
-Fixed being unable to rejoin a pin locked crossplay lobby
 
-Fixed culling issue in plaza_cental
 
-Fixed collision and bullet penetration issue with A-frames on autumn
 
-Fixed a walkable barrier in industry
 
-Fixed a pixel walk in santorini mid
 
-Fixed a pixel walk in oilrig jump down
 
-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival
 
-Fixed an area player can get stuck in bunker
 
-Fixed exploits player can x-ray map in autumn, harbor, industry
 
SND
 
-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online
 
-Adjusted smoke buy limit to 1 per player per round
 
Carnival rework
 
-B site reworked to be more open. Removed a lot of bad sight lines
 
-Connected middle to B long
 
-Added cover on the entry route to B from defender spawn
 
-Moved spawn points forward to allow for faster gameplay
 
-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders
 
-Door to A main permanently open
 
-Blocked off cat tunnel as an entry point to A
 
-Opened up red door as an entry point to A
 
-Closed off red container on A to limit hiding spots.
 
-Brightened up A site
 
-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle
 
-Closed off secondary route on long B, simplifying the way attacking B works
 
Modkit
 
-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances
 
Balance Table Changes
 
Kill Bonus / Price
 
-57 Kill Bonus 300 -> 400
 
-mp5 Price 1600->1400, Kill Bonus 400->600
 
-vanas Kill Bonus 200->300
 
-kross Kill Bonus 100 ->600
 
-ar9 Price 1400->1500
 
-p90 Kill Bonus 300->400
 
-vzz Kill Bonus 200->300
 
-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600
 
-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600
 
-autosniper Kill Bonus 100->300
 
-scur Kill Bonus 100->300
 
-sks Kill Bonus 100->300
 
-lmga Kill Bonus 100 ->300
 
-pkm Kill Bonus 100 -> 300
 
Damage
 
-vanas Falloff multiplier .75 -> .85
 
-vanas Falloff distance 10-35M -> 25-50M
 
-revolver Damage 50 -> 55, Armor Penetration 100 -> 95
 
-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
 
-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
 
-sawedoff Falloff multiplier .33 -> .34
 
-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m
 
-shotgun falloff multiplier .67 -> .9
 
-ak12 Helmet Bleed 74->75
 
-kross falloff multiplier .8 -> .85
 
-vzz Falloff multiplier .8->.85
 
Other
 
-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)


You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB]
You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB]

Latest revision as of 08:19, 18 August 2026

Last Shack Update: August 14th, 2026 (August Update)

Last Shack RC Update: December 8th , 2025 (Update 33)


Last PC Update: August 12th, 2026 (August Update)


Last PSVR Update: August 12th, 2026 (August Update)

Last PC Update

Patch notes

  • Refactored MOTD
  • Added custom watches to cosmetic store
  • Added custom gloves to cosmetic store
  • Added custom knife to cosmetic store (Infernal)
  • Added bot support to community servers (bEnableBots=true, RCON SetBotsEnabled True/False)
  • Added mipmaps to UI
  • Adjusted tracer material and refactored logic (Increased to 16 on screen)
  • Adjusted networking logic to reduce CPU overhead
  • Adjusted recoil to be decoupled from framerate

*Adjusted player blocking function to hide profile picture

  • Adjusted watch to disappear profile picture of killed player slightly faster
  • Optimized texture resolution on all charms
  • Optimized the pawns rotation data
  • Optimized the player bandwidth
  • Fixed an issue where custom knives were not working in OITC
  • Fixed an exploit in Santorini
  • Fixed an exploit in Japan where damage would carry through wall
  • Fixed exploit where a scope can be abused to see through walls

You can find the rest about the update here: SteamDB

Last Shack Update

Same as PC update


You can find the rest about the update in the official Pavlov discord server.

Last PSVR Update

Same as PC update