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| Last Shack Update: December 22<sup>th</sup>, 2025 (May Update) | | Last Shack Update: August 14<sup>th</sup>, 2026 (August Update) |
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| Last Shack RC Update: December 8<sup>th</sup> , 2025 (Update 33) | | Last Shack RC Update: December 8<sup>th</sup> , 2025 (Update 33) |
| ----Last PC Update: December 19<sup>th</sup>, 2025 (Update 33) | | ----Last PC Update: August 12<sup>th</sup>, 2026 (August Update) |
| ----Last PSVR Update: December 19<sup>th</sup>, 2025 (Update 33) | | ----Last PSVR Update: August 12<sup>th</sup>, 2026 (August Update) |
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| ==Last PC Update == | | ==Last PC Update == |
| Patch Notes: | | Patch notes |
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| Core
| | * Refactored MOTD |
| | * Added custom watches to cosmetic store |
| | * Added custom gloves to cosmetic store |
| | * Added custom knife to cosmetic store (Infernal) |
| | * Added bot support to community servers (bEnableBots=true, RCON SetBotsEnabled True/False) |
| | * Added mipmaps to UI |
| | * Adjusted tracer material and refactored logic (Increased to 16 on screen) |
| | * Adjusted networking logic to reduce CPU overhead |
| | * Adjusted recoil to be decoupled from framerate |
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| -Added new maps: japan, killhouse_quarry
| | <nowiki>*</nowiki>Adjusted player blocking function to hide profile picture |
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| -Added new co-op gamemode: kh
| | * Adjusted watch to disappear profile picture of killed player slightly faster |
| | | * Optimized texture resolution on all charms |
| -Added general player and individual weapon stats
| | * Optimized the pawns rotation data |
| | | * Optimized the player bandwidth |
| -Added camo unlock system for weapons
| | * Fixed an issue where custom knives were not working in OITC |
| | | * Fixed an exploit in Santorini |
| -Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)
| | * Fixed an exploit in Japan where damage would carry through wall |
| | | * Fixed exploit where a scope can be abused to see through walls |
| -Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)
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| -Added blocked off gap underneath van in A long in autumn
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| -Added throwing knife kill icon
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| -Increased max players for co-op lobbies to 5
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| -Adjusted visual fidelity of oilrig, plaza_central
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| -Adjusted bomb out-of-bounds return logic
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| -Adjusted zombie coop team kill kick logic
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| -Adjusted plaza_central material instanced parent mask
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| -Adjusted plaza_central bot pathing
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| -Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling
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| -Adjusted oilrig railing plates to add gaps for player visibility,
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| -Adjusted oilrig player visibility lighting
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| -Adjusted hospital player collision
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| -Adjusted bullet penetration on internal railings in various santorini buildings
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| -Fixed lighting issue on bridge
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| -Fixed autumn bullet penetration issue with doors in A long
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| -Fixed climbable stepladder in harbor
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| -Fixed climbable chair in santorini
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| -Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration
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| -Fixed hide/infection breaking monster assignment
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| -Fixed a santorini exploit
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| -Fixed out of bounds exploit in plaza central
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| -Fixed being unable to rejoin a pin locked crossplay lobby
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| -Fixed culling issue in plaza_cental
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| -Fixed collision and bullet penetration issue with A-frames on autumn
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| -Fixed a walkable barrier in industry
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| -Fixed a pixel walk in santorini mid
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| -Fixed a pixel walk in oilrig jump down
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| -Fixed various prop gaps in harbor, santorini, industry, foundation, carnival
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| -Fixed an area player can get stuck in bunker
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| -Fixed exploits player can x-ray map in autumn, harbor, industry
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| SND
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| -Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online
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| -Adjusted smoke buy limit to 1 per player per round
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| Carnival rework
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| -B site reworked to be more open. Removed a lot of bad sight lines
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| -Connected middle to B long
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| -Added cover on the entry route to B from defender spawn
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| -Moved spawn points forward to allow for faster gameplay
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| -Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders
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| -Door to A main permanently open
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| -Blocked off cat tunnel as an entry point to A
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| -Opened up red door as an entry point to A
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| -Closed off red container on A to limit hiding spots.
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| -Brightened up A site
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| -Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle
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| -Closed off secondary route on long B, simplifying the way attacking B works
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| Modkit
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| -Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances
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| Balance Table Changes
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| Kill Bonus / Price
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| -57 Kill Bonus 300 -> 400
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| -mp5 Price 1600->1400, Kill Bonus 400->600
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| -vanas Kill Bonus 200->300
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| -kross Kill Bonus 100 ->600
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| -ar9 Price 1400->1500
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| -p90 Kill Bonus 300->400
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| -vzz Kill Bonus 200->300
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| -autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600
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| -drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600
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| -autosniper Kill Bonus 100->300
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| -scur Kill Bonus 100->300
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| -sks Kill Bonus 100->300
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| -lmga Kill Bonus 100 ->300
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| -pkm Kill Bonus 100 -> 300
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| Damage
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| -vanas Falloff multiplier .75 -> .85
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| -vanas Falloff distance 10-35M -> 25-50M
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| -revolver Damage 50 -> 55, Armor Penetration 100 -> 95
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| -drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
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| -autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
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| -sawedoff Falloff multiplier .33 -> .34
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| -sawedoff Falloff distance 2.5-5m -> 3.5-7.5m
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| -shotgun falloff multiplier .67 -> .9
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| -ak12 Helmet Bleed 74->75
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| -kross falloff multiplier .8 -> .85
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| -vzz Falloff multiplier .8->.85
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| Other
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| -Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)
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| You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB] | | You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB] |
Last Shack Update: August 14th, 2026 (August Update)
Last Shack RC Update: December 8th , 2025 (Update 33)
Last PC Update: August 12th, 2026 (August Update)
Last PSVR Update: August 12th, 2026 (August Update)
Last PC Update
Patch notes
- Refactored MOTD
- Added custom watches to cosmetic store
- Added custom gloves to cosmetic store
- Added custom knife to cosmetic store (Infernal)
- Added bot support to community servers (bEnableBots=true, RCON SetBotsEnabled True/False)
- Added mipmaps to UI
- Adjusted tracer material and refactored logic (Increased to 16 on screen)
- Adjusted networking logic to reduce CPU overhead
- Adjusted recoil to be decoupled from framerate
*Adjusted player blocking function to hide profile picture
- Adjusted watch to disappear profile picture of killed player slightly faster
- Optimized texture resolution on all charms
- Optimized the pawns rotation data
- Optimized the player bandwidth
- Fixed an issue where custom knives were not working in OITC
- Fixed an exploit in Santorini
- Fixed an exploit in Japan where damage would carry through wall
- Fixed exploit where a scope can be abused to see through walls
You can find the rest about the update here: SteamDB
Last Shack Update
Same as PC update
You can find the rest about the update in the official Pavlov discord server.
Last PSVR Update
Same as PC update