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RCON (Remote Console) is the method Pavlov VR servers can be controlled from outside of VR.
RCON (Remote Console) is the method Pavlov VR servers can be controlled from outside of VR.
== RCON Tools ==
- <nowiki>http://pavlovrcon.com/</nowiki>
- TBD: add more


== RCON Commands ==
== RCON Commands ==


'''Hypothesis: PSVR and Shack players can not crossplay-connect to dedicated servers. Requires confirmation.'''
=== Placeholder ===
 
'''Placeholder'''
 
Values in [square brackets] are placeholders and must be replaced, or will be replaced by the server in a reply.
Values in [square brackets] are placeholders and must be replaced, or will be replaced by the server in a reply.


[UniqueID] - Player ID (eg. [https://steamid.io/ SteamID64] (PCVR), ??? (Shack))
[UniqueID] - Player ID (eg. [https://steamid.io/ SteamID64] (PCVR), Oculus Username (Shack))


[GameMode] - See [[Gamemodes]]
[GameMode] - See [[Gamemodes]]
Line 22: Line 14:
[VehicleID] - See [[Vehicles]]
[VehicleID] - See [[Vehicles]]


[MapName/ID] - See [[Default maps]] or find the Map ID on Mod.io (put example)
[MapName/ID] - See [[Default Maps|Default maps]] or find the Map ID on Mod.io (put example)


[SkinID] - See [[Skins]]
[SkinID] - See [[ItemIDs#Skins|Skins]]


[RoleID] - See [[TTT Roles]]
[RoleID] - See [[ItemIDs#TTT Roles (Case Sensitive)|TTT Roles]]


[ItemID] - See [[Items]]
[ItemID] - See [[ItemIDs|Items]]


[True/False] - Either "True" to enable or "False" to disable
[True/False] - Either "True" to enable or "False" to disable
Line 34: Line 26:
[Amount] - A number indicating an amount of something
[Amount] - A number indicating an amount of something


'''Format'''
=== Format ===
 
All command replies are formatted as JSON and inherit this base format:
All command replies are formatted as JSON and inherit this base format:
  {
  {
Line 47: Line 38:


Often, commands will contain a field with their own name and a boolean value. This is a very inconsistent value. For example in <code>SetMaxPlayers</code>, if the amount is set to the same as the current slot count, <code>Successful</code> will be <code>true</code> but <code>SetMaxPlayers</code> will be <code>false</code>. However for <code>SwitchTeam</code> for example, if a player is switched to the same team they are already in, <code>SwitchTeam</code> is true anyway.
Often, commands will contain a field with their own name and a boolean value. This is a very inconsistent value. For example in <code>SetMaxPlayers</code>, if the amount is set to the same as the current slot count, <code>Successful</code> will be <code>true</code> but <code>SetMaxPlayers</code> will be <code>false</code>. However for <code>SwitchTeam</code> for example, if a player is switched to the same team they are already in, <code>SwitchTeam</code> is true anyway.
=== Commands ===
{| class="wikitable"
{| class="wikitable"
|+RCON Commands
|+RCON Commands
Line 769: Line 762:
----
----


=== Connecting to RCON ===
== Connecting to RCON ==
RCON uses a simple UTF-8 TCP text stream allowing for a multitude of ways to connect.


Make sure whatever port you used is open in your firewall for TCP connections. Connections are simple TCP port/telnet style connections.  
=== Authentication ===
After connecting to RCON, the first message sent is by the server requesting the RCON password to be transmitted.


To test connecting to the rcon port and issuing simple commands use netcat or telnet: 
For this, the server sends a 10 byte message "<code>Password:</code> " (including the trailing space) to the client.
<pre>nc {ip address} {port}</pre>
<pre>telnet {ip address} {port}</pre>


For the password use the md5 hash of the password in the file (this may change in the future). You can get this using <pre>echo -n password | md5sum</pre>
The client is expected to reply with the password as lowercase hex representation of the MD5 checksum of the password.


If successful you should get an Authenticated=1 reply
No line feed or carriage return character must be transmitted as part of the password.


If the password is correct, the server will reply with <code>Authenticated=1\r\n</code> or if the password was incorrect, the reply will be <code>Authenticated=0\r\n</code>.


=== Tools available to access Rcon interface ===
==== Example ====
Authentication using the password "hello test".
> Password:
< 7a6d667ea5ed4467c017b2ed6ea07e78
> Authenticated=1\r\n


A good first place to start is the RCON web interface run by ArcticVR. You do this at http://pavlovrcon.com/.  
=== Sending commands and receiving replies ===
Any data sent to the server and terminated by a line feed character will be interpreted as a command and executed.  


If you want private control of your server, you will need to do a bit more work for it. At the simplest, using netcat (nc) or telnet as described above will give you basic access to all commands
This is followed by the corresponding command response in JSON format with new lines being indicated by a line feed character


If you want to batch commands (i.e. for moving players on to teams and triggering ResetSnd) the following script can be useful to call a pre-written batch files of commands. Call with your batch file as the first argument to the script. The file should have one command per line with first line being the hashed password as above.
The response is terminated with a carriage return and line break.  
<pre>
#!/bin/bash
function slowcat(){ while read; do sleep .05; echo "$REPLY"; done; }
cat  $1 | slowcat | nc {ip address} {port}
</pre>


Example batchfile:
==== Example ====
<pre>
Executing the command <code>ServerInfo</code>.
8b96753b29612d8c98d6b696140b5d9f
< ServerInfo\n
ResetSnd
> {\n\t"Command": "ServerInfo",\n\t"ServerInfo":\n\t{\n\t\t"MapLabel": "UGC2863450",\n\t\t"GameMode": "SND",\n\t\t"ServerName": "Server name",\n\t\t"Teams": true,\n\t\t"Team0Score": "0",\n\t\t"Team1Score": "3",\n\t\t"Round": "3",\n\t\t"RoundState": "Ended",\n\t\t"PlayerCount": "0/10"\n\t},\n\t"Successful": true\n}\r\n
Disconnect
</pre>


== Tools for connecting to RCON ==


<br>
=== Third party hosted tools ===
<hr>
The easiest way to access RCON is to use a third party hosted tool. These are websites that take the RCON connection information and provide an RCON web interface.


'''There is a very brief example above '''
'''Warning''': These tools may not be open source and can steal RCON passwords! Because they are hosted by third parties, it is impossible to verify that they do not.
but it was not very detailed so i wanted to add a more detailed explanation


be aware that connecting and disconnecting a lot can hurt server performance
* [https://pavlovrcon.com/ PavlovRCON.com]: A web-based RCON client
* [https://discord.com/oauth2/authorize?client_id=780880728992383077&scope=bot&permissions=199744 Horde Bot]: Discord bot specific to [[Hosting Providers|Horde servers]]


first you need to make a shell script
=== Third party local tools ===
<pre>nano /home/steam/test.sh</pre>
These are programs that are downloaded and ran locally to provide an RCON interface.


<pre>#!/bin/bash
'''Warning''': If a tool is not open source it is not easily possible to verify that it does not steal RCON passwords. It is recommended to only use open source tools that can be verified.
function slowcat(){ while read; do sleep .15; echo "$REPLY"; done; }
cat $1 | slowcat | nc {SERVER IP} {SERVER RCON PORT}</pre>


now exit and save the test.sh
* [https://github.com/Oakraven79/pavlov_rcon_tcl pavlov_rcon_tcl]: Python based UI which is designed to be usable from within VR. Standalone executable. Requires editing of configuration files.
* [https://github.com/Krzychu81/pavlov-vr-rcon pavlov-vr-rcon]: node.js based web UI which is designed to be usable from within VR. Requires node.js.


here will will make a batch file that will just hold the rcon password and cmds we want to issue
=== Third party self hosted tools ===
These are services that need to be self hosted.


<pre>nano /home/steam/batch</pre>
'''Warning''': If a tool is not open source it is not easily possible to verify that it does not steal RCON passwords. It is recommended to only use open source tools that can be verified.
<pre>{RCON PASSWORD CONVERTED TO MD5 HASH}
{RCON CMD}
{RCON CMD}
Disconnect</pre>


here the first line has to be the rcon password converted to MD5 HASH
* [https://github.com/devinSpitz/PavlovRconWebserver PavlovRconWebserver]: Feature-rich all-in-one hosting solution.
https://www.md5hashgenerator.com/
* [https://github.com/Longoon12000/PterodactylPavlovServerController PPSC]: [https://pterodactyl.io/ Pterodactyl]-based feature-rich server management software. Requires the servers to run through Pterodactyl.
then each line after that u can use any rcon commands
* [https://github.com/makupi/pavlov-bot pavlov-bot]: A bot that allows for using RCON through Discord.
the last line must be disconnect


now we need to give the sh permissions to run
=== Direct connect ===
<pre>sudo chmod +x /home/steam/test.sh</pre>
Since the RCON protocol is plain text TCP, you can use any sort of direct connection terminal to connect to RCON.


to run the bash script
=== Netcat ===
<pre>./home/steam/test.sh /home/steam/batch</pre>
nc ip-or-domain.com port


so to run the script we need to ./ the .sh then after a space we need to pass the batch
==== Example ====
❯ nc bloodisgood.org 9104
Password: d997dfc038fc683aa145bca9c8a3d906Authenticated=1


=== Rcon access from within VR ===
❯ nc myserver.com 9101
 
Password: 7a6d667ea5ed4467c017b2ed6ea07e78
PavlovRconWebserver, pavlov-vr-rcon and pavlov_rcon_tcl have been designed to be accessible within VR using virtual desktop view.
Authenticated=1
 
ServerInfo
 
{
'''pavlov_rcon_tcl''': This is a tool designed to run on your desktop for access within VR
        "Command": "ServerInfo",
 
        "ServerInfo":
https://github.com/Oakraven79/pavlov_rcon_tcl
        {
 
                "MapLabel": "sand",
 
                "GameMode": "snd",
'''PavlovRconWebserver''' is an interface designed to be usable from everywhere all the time. (also in VR over desktop view)
                "ServerName": "My server",
<pre>Features:  
                "Teams": true,
Manage multiple Linux servers with multiple pavlov servers.
                "Team0Score": "0",
Start / Stop / Update
                "Team1Score": "2",
Public player lists
                "Round": "2",
Do almost all rcon commands
                "RoundState": "Started",
Change the map rotation
                "PlayerCount": "0/10"
Determine which users can do what via roles
        },
Manage whitelists and blacklists
        "Successful": true
Integrate the player lists on all other websites
}
</pre>
Disconnect
<pre>Requirements:
Goodbye
Good Linux knowledge
SSH access to a linux server
</pre>
 
https://github.com/devinSpitz/PavlovRconWebserver
 
While functional, the PavlovRconWebserver is still in development.
 
If you do plan on using this tool, we recommend asking for help on the official Discord or http://discord.spitzen.solutions, or contacting the creator on the Github page (devinspitz) for the latest info on how to use it. Failing to do so will likely result in you breaking your servers.
 
 
'''pavlov-vr-rcon''': This is tool designed to run on your desktop for access from within VR with SND team setup
 
https://github.com/Krzychu81/pavlov-vr-rcon
 
=== RCON access from Discord ===
 
For the ultimate in both control and complexity of setup, use the open-source '''pavlov-bot'''. This is a discord bot that will listen for commands in your discord and execute them. Supports all RCON commands with handy features such as discord role based authentication and authorisation, player, map and team aliases (No more SteamIDs or UGC####) and enhanced "all" and team based commands. Has support for flushing non-registered players from server. Advanced features to include alerting when servers are kicking off, team killing player kick/ban and large server (PUSH/RUSH/TankTDM) player balance (count) control.
 
For '''shack''' users it has been updated to support Oculus ids and map aliases, so is fully functional for both server versions. See Readme.md for shack specific tweaks.


https://github.com/makupi/pavlov-bot
=== Telnet ===
'''Telnet does not seem to work. Confirmation required.'''


'''Horde''' also offers a Discord Bot to grant RCON permissions to friends in Discord, and run commands from specific channels. Invite the Horde Bot to your Discord server with this link:
=== Libraries ===
https://discord.com/oauth2/authorize?client_id=780880728992383077&scope=bot&permissions=199744
These are libraries for developers to interface with RCON.


=== Tips on developing apps to use RCON ===
* [https://github.com/Longoon12000/PavlovVR-Rcon PavlovVR-Rcon]: .net 7 library written in C#
* [https://github.com/kaylynn234/rcon rcon]: Python library
What is important if you are issuing commands using a program at high frequency is that you open one connection and put all of the commands through that open connection with a small (.1 sec is fine) delay. What you don't want to do is open a new connection for each command or shove all of the commands through super fast. First causes performance issues and the second dropped commands.
* [https://github.com/makupi/async-pavlov async-pavlov]: Asynchronous python library


==== Tips on developing apps to use RCON ====
It should be avoided to open a new connection for each command. It may cause performance issues.


'''Ban/Unban'''
It should be avoided to send multiple commands directly one after the other without a delay of 100ms. It may cause commands to be dropped.


If you want Ban/Unban to work file /home/steam/pavlovserver/Pavlov/Saved/Config/blacklist.txt needs to be writable by user running server.  (If you followed the instructions on the wiki, username steam is running the server and creates the file).
Commands are not executed during a map change.

Revision as of 06:24, 23 June 2023

RCON (Remote Console) is the method Pavlov VR servers can be controlled from outside of VR.

RCON Commands

Placeholder

Values in [square brackets] are placeholders and must be replaced, or will be replaced by the server in a reply.

[UniqueID] - Player ID (eg. SteamID64 (PCVR), Oculus Username (Shack))

[GameMode] - See Gamemodes

[TeamID] - 0 for blue, 1 for red, if there are teams

[VehicleID] - See Vehicles

[MapName/ID] - See Default maps or find the Map ID on Mod.io (put example)

[SkinID] - See Skins

[RoleID] - See TTT Roles

[ItemID] - See Items

[True/False] - Either "True" to enable or "False" to disable

[Amount] - A number indicating an amount of something

Format

All command replies are formatted as JSON and inherit this base format:

{
	"Command": "[The command you entered]",
	"Comment": "[An optional comment about the command]",
	"Successful": "[True/False]"
}

Comment will not exist if the command does not output a comment.

Additional command output is added to the above format. The Example Reply column below only contains this additional command output.

Often, commands will contain a field with their own name and a boolean value. This is a very inconsistent value. For example in SetMaxPlayers, if the amount is set to the same as the current slot count, Successful will be true but SetMaxPlayers will be false. However for SwitchTeam for example, if a player is switched to the same team they are already in, SwitchTeam is true anyway.

Commands

RCON Commands
Command Parameters Description Example Command Example Reply
Help none Returns the full list of commands and their parameters
Help
"Help": [
  "AddMapRotation MapID GameMode",
  ...truncated...
  "UpdateServerName ServerName"
],
AddMapRotation [MapName/ID]

[GameMode]

Adds the specified map with the specified game mode to the bottom of the map rotation.

Writes the map to Game.ini.

AddMapRotation sand snd
AddMod [UniqueID] Adds the specified player to the moderator list, making them an admin.

Allows them to use the admin menu in the pause menu and be immune to being vote-kicked.

Writes the player to mods.txt.

AddMod 12345678901234567
"AddMod": true,
"UniqueID": "12345678901234567",
Ban [UniqueID] Kicks and permanently bans the specified player from the server. They will not be able to join the server anymore.

Writes the player to blacklist.txt.

Ban 12345678901234567
"Ban": true,
"UniqueID": "12345678901234567",
Banlist none Lists the currently banned player UniqueIDs from blacklist.txt.
Banlist
"BanList": [
  "12345678901234567",
  "12345678901234568",
  ...truncated...
  "12345678901234569"
],
Disconnect none Closes the RCON connection.

This should always be used when done.

TODO: This is probably not true and there is no disadvantage to just disconnecting. Needs clarification from dev.

Disconnect
EnableCompMode [True/False] Enables or disables competitive mode.

Comment: Comp mode will be changed on map rotation, this updates the config value

Writes to bCompetitive in Game.ini.

EnableCompMode true
"CompModeState": true,
"EnableCompMode": true,
EnableVerboseLogging [True/False] Enables or disables verbose logging.

Writes to bVerboseLogging in Game.ini.

EnableVerboseLogging false
"VerboseLoggingState": false,
"EnableVerboseLogging": true,
EnableWhitelist [True/False] Enables or disables whitelist usage.

When enabled, only players who are listed in whitelist.txt can join the server.

Writes to bWhitelist in Game.ini.

"WhitelistState": true,
"EnableWhitelist": true,
Gag [UniqueID]

[True/False]

Gags or ungags the specified player.

When gagged, players can not use voice chat.

"Gag": true,
"UniqueID": "12345678901234567",
GiveAll [TeamID]

[ItemID]

Gives an item to all players on a team. TODO: Couldn't get to execute, always Succesful: false
GiveCash [UniqueID]

[CashAmount]

Gives the specified amount of cash to the specified player.
GiveCash 12345678901234567 200
"GiveCash": true,
"UniqueID": "12345678901234567",
GiveItem [UniqueID]

[ItemID]

Equippes the specified item to the specified player to the corresponding item slot.

TODO: Test for dropping when slot is occupied. Primary weapons are put directly into players hands, old weapon is dropped if hands are full.

Utilities are put on the chest. Are new items dropped when chest is full?What about secondary?

GiveItem 12345678901234567 syringe
"GiveItem": true,
"UniqueID": "12345678901234567",
GiveTeamCash [TeamID]

[CashAmount]

Adds the specified amount of cash to each member of the specified team.
GiveTeamCash 0 200
"GiveTeamCash": true,
"TeamID": "0",
InspectAll none Returns a list of InspectPlayer blocks for all players on the server.
InspectAll
"InspectList": [
  {
    "PlayerName": "Username",
    "UniqueId": "12345678901234567",
    "KDA": "3/1/2",
    "Score": "50",
    "Dead": false,
    "Cash": "3450",
    "TeamId": "1",
    "Ping": 39.857143402099609,
    "Gag": false
  },
  ...truncated...
],
InspectPlayer [UniqueID] Returns a detailed status for the specified player.

The player must be listed in RefreshList.

InspectPlayer 12345678901234567
"PlayerInfo":
{
 "PlayerInfo":
{
  "PlayerName": "Username",
  "UniqueId": "12345678901234567",
  "KDA": "3/1/2",
  "Score": "50",
  "Dead": false,
  "Cash": "3450",
  "TeamId": "1",
  "Ping": 39.857143402099609,
  "Gag": false
},
InspectTeam [TeamID] Returns a list of InspectPlayer blocks for all player on the specified team.
InspectTeam 1
"InspectList": [
  {
    "PlayerName": "Username",
    "UniqueId": "12345678901234567",
    "KDA": "3/1/2",
    "Score": "50",
    "Dead": false,
    "Cash": "3450",
    "TeamId": "1",
    "Ping": 39.857143402099609,
    "Gag": false
  },
  ...truncated...
],
ItemList none Lists all items in the game and the current map.

Custom items built into the map will be listed.

ItemList
"ItemList": [
  "1911",
  "57",
  "acog",
  "adrenaline",
  ...truncated...
  "ww2knife",
  "ww2medkit",
  "ww2painkillers",
  "ww2syringe"
],
Kick [UniqueID] Kicks the specified player from the server.
Kick 12345678901234567
"UniqueID": "12345678901234567",
"Kick": true,
Kill [UniqueID] Kills the specified player.
Kill 12345678901234567
"UniqueID": "12345678901234567",
"Kill": true,
MapList none Returns the current map rotation from Game.ini.

TODO: test if it really returns from game.ini or if it returns from memory.

MapList
"MapList": [
  {
    "MapId": "UGC2863450",
    "GameMode": "SND"
  },
  ...truncated...
  {
    "MapId": "sand",
    "GameMode": "snd"
  }
],
ModeratorList none Returns a list of UniqueIDs of all moderators from mods.txt.
ModeratorList
"ModeratorList": [
  "12345678901234567",
  ...truncated...
  "12345678901234568"
],
RefreshList none Returns a list of all connected player names and their corresponding UniqueIDs.
RefreshList
"PlayerList": [
  {
    "Username": "Username",
    "UniqueId": "12345678901234567"
  },
  ...truncated...
  {
    "Username": "Username2",
    "UniqueId": "12345678901234568"
  }
],
RemoveMapRotation [MapName/ID]

[GameMode]

Removes the first occurrence of the specified map and game mode combination from the map rotation.

[MapName/ID] and [GameMode] are case sensitive to the entries in Game.ini or MapList respectively.

Writes the change to Game.ini.

RemoveMapRotation sand snd
RemoveMod [UniqueID] Removes the specified player from the moderator list.

Writes the change to mods.txt.

RemoveMod 12345678901234567
"RemoveMod": true,
"UniqueID": "12345678901234567",
ResetSND none Reset the currently running SND match.

All players will have starting cash, no kills, deaths, assists or score.

All players are killed.

The score is reset to 0 all.

ResetSND
"ResetSND": true,
PauseMatch [Optional Amount] Pauses the currently running match for the specified amount of seconds.

The game is frozen and displays a "Game is paused" countdown timer.

The game is unpaused when amount is not specified or 0.

Unpausing starts a countdown timer at 15 seconds before unpausing.

Minimum: 0

Maximum: 3600

TODO: What does pausing do? Can you unpause using this command? (eg. PauseMatch 0 or just PauseMatch)

PauseMatch 60
"PauseTime": 60,
"PauseMatch": true,
RotateMap none Immediately changes the current map to the next map in the map rotation.

If the current map was changed to using SwitchMap, the next map will be the one after the previously switched map instead of the immediate map after the current one.

TODO: Test if this ends match or changes immediately.

RotateMap
"RotateMap": true,
ServerInfo none Returns server information such as server name, player count, current map and mode, and more.
ServerInfo
"ServerInfo":
{
  "MapLabel": "datacenter",
  "GameMode": "snd",
  "ServerName": "Server name",
  "Teams": true,
  "Team0Score": "4",
  "Team1Score": "1",
  "Round": "6",
  "RoundState": "Started",
  "PlayerCount": "8/10"
},
SetBalanceTableURL [GithubURL] Sets the balance table to load from the specified URL.

The URL has the format user/repo/branch and must contain a BalancingTable.csv. For example, the official balancing table has the URL vankruptgames/BalancingTable/Beta_5.1.

The balance table contains the values for the prices in the buy wheel, how much money is gained from which actions and how much damage is dealt by each weapon including damage falloff and more.

Writes to BalanceTableURL in Game.ini.

TODO: Test if full github urls (eg. https://...) work.

SetBalanceTableURL vankruptgames/BalancingTable/Beta_5.1
"GithubURL": "https://raw.githubusercontent.com/vankruptgames/BalancingTable/Beta_5.1",
"SetBalanceTableURL": true,
SetCash [UniqueID]

[CashAmount]

Sets the cash of the specified player to the specified amount.

Minimum: 0 Maximum: 16000

SetCash 12345678901234567 1000
"SetCash": true,
"UniqueID": "12345678901234567",
SetLimitedAmmoType [AmmoType] Sets the ammo limitation type.

0 for unlimited, 1 for limited generic, 2 for limited specific, 3 for custom, 4 for limited special, 5 for boxless.

See Limited Ammo Types for details.

Writes to LimitedAmmoType in Game.ini.

SetLimitedAmmoType 0
"SetLimitedAmmoType": true,
"LimitedAmmoType": "0",
SetMaxPlayers [Amount] Sets the amount of slots on the server to the specified amount.

Minimum: 1

Maximum: 24 (PCVR), 10 (Shack)

Writes to MaxPlayers in Game.ini.

SetMaxPlayers 10
"SetMaxPlayers": true,
"MaxPlayers": 10,
SetPin [Optional PinNumber] Sets the server pin to the specified pin number.

Supplying a pin number locks the server so that player have to enter a pin to join.

Not supplying a pin number unlocks the server so that players do not have to enter a pin.

PinNumber can be any whole number between 1 and 9999 and may not contain leading zeroes such as 0001 which would get trimmed to 1.

Setting the pin to 0 or 0000 does not remove the pin but sets it to 0.

Writes to Password in Game.ini.

SetPin 69
SetPlayerSkin [UniqueID]

[SkinID]

Sets the player skin of the specified player to the specified skin.

The skin is automatically removed if the player leaves the server or switches teams.

TODO: Test if there are other conditions where the skin is removed.

SetPlayerSkin 12345678901234567 kevin
"SetPlayerSkin": true,
"UniqueID": "12345678901234567",
SetTimeLimit [Amount] Sets the time limit of the current match to the specified amount in seconds.

The match will end once the time limit has counted down to 0.

TODO: Couldn't get to execute, always Succesful: false
ShowNametags [True/False] Enables or disables name tags above friendly players.
ShowNametags true
"NametagsEnabled": true,
"ShowNametags": true,
ShutdownServer none Immediately shuts down the server.
ShutdownServer
Slap [UniqueID]

[Amount]

Deals the specified amount of damage to the specified player. Can be lethal if the amount exceeds the current health of the player.

The damage is dealt directly to health and ignores armor.

Slap 12345678901234567 
"UniqueID": "12345678901234567",
SwitchMap [MapID]

[GameMode]

Immediately switches to the specified map and game mode.

TDM is automatically selected if no game mode has been specified.

SwitchMap datacenter snd
"SwitchMap": true,
SwitchTeam [UniqueID]

[TeamID]

Kills and moves the specified player into the specified team.

It will be as if the player has just joined (that team) or if they switched themselves, losing all money, kills, deaths, assists, score and gear.

SwitchTeam 12345678901234567 1
"SwitchTeam": true,
"UniqueID": "12345678901234567",
Teleport [Source UniqueID]

[Target UniqueID]

Teleports the specified source player to the position of the specified target player.

Only works when both the source player and the target player are alive.

Teleport 12345678901234567 12345678901234568
"MoveUniqueID": "12345678901234567",
"ToUniqueID": "12345678901234568",
"Teleport": true,
TTTAlwaysEnableSkinMenu [True/False] Trouble in Terrorist Town: Enables or disables the skin menu mid-round.
TTTEndRound [TeamID] Trouble in Terrorist Town: Ends the round.
TTTFlushKarma none Trouble in Terrorist Town: Resets the karma of the specified player.

TODO: According to Help this command does not take any parameters. Previous wiki entries specified [UniqueID] as parameter. Verify whether or not there's a parameter for this command. Send bug report to Dave.

TTTGiveCredits [UniqueID]

[Amount]

Trouble in Terrorist Town: Adds the specified amount of credits to the specified player.

TODO: Are credits and cash two different things?

TTTPauseTimer [True/False] Trouble in Terrorist Town: Pauses the timer.
TTTSetKarma [UniqueID]

[Amount]

Trouble in Terrorist Town: Sets the karma of the specified player to the specified amount.
TTTSetRole [UniqueID]

[RoleID]

Trouble in Terrorist Town: Currently broken.

TODO: Test if still broken or if this does something now.

Unban [UniqueID] Unbans the specified player so that they can join again.

Writes the change to blacklist.txt.

Unban 12345678901234567
"Unban": true,
"UniqueID": "12345678901234567",
UpdateServerName [Name] Changes the server name to the specified name.

Writes to ServerName in Game.ini.

UpdateServerName My server name
"ServerName": "My server name",
"UpdateServerName": true,
Limited Ammo Types
AmmoType Name Description
0 Unlimited Players have unlimited ammo, carry no ammo boxes and do not display an ammo count on the wrist.
1 Limited Generic Players carry ammo boxes with a limited amount of ammo.

One box for each weapon class (Pistol, Submachine gun, Rifles/MGs, Shotgun, Sniper).

Mags and ammo boxes can be put on the chest of the player to consolidate the ammo.

An ammo count is displayed on the wrist.

2 Limited Specific Players carry ammo boxes with a limited amount of ammo.

One box for each weapon.

Mags and ammo boxes can be put on the chest of the player to consolidate the ammo.

An ammo count is displayed on the wrist.

3 Custom Allows for full control over ammo by the map.
4 Limited Special All weapons except "special" weapons are unlimited, more clarification is needed.
5 Boxless Like limited generic but without boxes? Clarification is needed.

TODO: This definitely belongs on a whole different page as ammo types are not specific to RCON.

Game modes
GameMode Name Description
DM Death match
KOTH King of the hill
GUN Gun game
OITC One in the chamber
SND Search and destroy
TANKTDM WW2 Team Death Match

TODO: WTF?

TDM Team Death Match
TTT Trouble in Terrorist Town
WW2GUN WW2 gun game
ZWV Zombie wave survival
HIDE The Hidden
INFECTION Hidden infection
PUSH Push
PH Prop hunt

TODO: This definitely belongs on a whole different page as game modes are not specific to RCON.

TODO: Check and update list of game modes against latest update.


Connecting to RCON

RCON uses a simple UTF-8 TCP text stream allowing for a multitude of ways to connect.

Authentication

After connecting to RCON, the first message sent is by the server requesting the RCON password to be transmitted.

For this, the server sends a 10 byte message "Password: " (including the trailing space) to the client.

The client is expected to reply with the password as lowercase hex representation of the MD5 checksum of the password.

No line feed or carriage return character must be transmitted as part of the password.

If the password is correct, the server will reply with Authenticated=1\r\n or if the password was incorrect, the reply will be Authenticated=0\r\n.

Example

Authentication using the password "hello test".

> Password: 
< 7a6d667ea5ed4467c017b2ed6ea07e78
> Authenticated=1\r\n

Sending commands and receiving replies

Any data sent to the server and terminated by a line feed character will be interpreted as a command and executed.

This is followed by the corresponding command response in JSON format with new lines being indicated by a line feed character

The response is terminated with a carriage return and line break.

Example

Executing the command ServerInfo.

< ServerInfo\n
> {\n\t"Command": "ServerInfo",\n\t"ServerInfo":\n\t{\n\t\t"MapLabel": "UGC2863450",\n\t\t"GameMode": "SND",\n\t\t"ServerName": "Server name",\n\t\t"Teams": true,\n\t\t"Team0Score": "0",\n\t\t"Team1Score": "3",\n\t\t"Round": "3",\n\t\t"RoundState": "Ended",\n\t\t"PlayerCount": "0/10"\n\t},\n\t"Successful": true\n}\r\n

Tools for connecting to RCON

Third party hosted tools

The easiest way to access RCON is to use a third party hosted tool. These are websites that take the RCON connection information and provide an RCON web interface.

Warning: These tools may not be open source and can steal RCON passwords! Because they are hosted by third parties, it is impossible to verify that they do not.

Third party local tools

These are programs that are downloaded and ran locally to provide an RCON interface.

Warning: If a tool is not open source it is not easily possible to verify that it does not steal RCON passwords. It is recommended to only use open source tools that can be verified.

  • pavlov_rcon_tcl: Python based UI which is designed to be usable from within VR. Standalone executable. Requires editing of configuration files.
  • pavlov-vr-rcon: node.js based web UI which is designed to be usable from within VR. Requires node.js.

Third party self hosted tools

These are services that need to be self hosted.

Warning: If a tool is not open source it is not easily possible to verify that it does not steal RCON passwords. It is recommended to only use open source tools that can be verified.

  • PavlovRconWebserver: Feature-rich all-in-one hosting solution.
  • PPSC: Pterodactyl-based feature-rich server management software. Requires the servers to run through Pterodactyl.
  • pavlov-bot: A bot that allows for using RCON through Discord.

Direct connect

Since the RCON protocol is plain text TCP, you can use any sort of direct connection terminal to connect to RCON.

Netcat

nc ip-or-domain.com port

Example

❯ nc bloodisgood.org 9104
Password: d997dfc038fc683aa145bca9c8a3d906Authenticated=1
❯ nc myserver.com 9101
Password: 7a6d667ea5ed4467c017b2ed6ea07e78
Authenticated=1
ServerInfo
{
        "Command": "ServerInfo",
        "ServerInfo":
        {
                "MapLabel": "sand",
                "GameMode": "snd",
                "ServerName": "My server",
                "Teams": true,
                "Team0Score": "0",
                "Team1Score": "2",
                "Round": "2",
                "RoundState": "Started",
                "PlayerCount": "0/10"
        },
        "Successful": true
}
Disconnect
Goodbye

Telnet

Telnet does not seem to work. Confirmation required.

Libraries

These are libraries for developers to interface with RCON.

Tips on developing apps to use RCON

It should be avoided to open a new connection for each command. It may cause performance issues.

It should be avoided to send multiple commands directly one after the other without a delay of 100ms. It may cause commands to be dropped.

Commands are not executed during a map change.