Update Changelog: Difference between revisions

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(Changed "Shack Update" description.)
(Update 33 Shack)
 
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Last Shack Update: August 31<sup>st</sup>, 2023 (RC & Live Merged)
Last Shack Update: December 22<sup>th</sup>, 2025 (May Update)


Last Shack RC Update: August 30<sup>th</sup>, 2023 (RC3 Hotfix)
Last Shack RC Update: December 8<sup>th</sup> , 2025 (Update 33)  
----Last PC Update: 24th January 2022 (Update 28 Hotfix)
----Last PC Update: December 19<sup>th</sup>, 2025 (Update 33)
----Last PSVR Update: December 19<sup>th</sup>, 2025 (Update 33)


Last PC Beta Update: 23rd Febuary 2023
==Last PC Update ==
----Last PSVR Update: 24th February 2023 (Update Hotfix)
Patch Notes:


== Last PC Update ==
Core
Important Notes:


* Updated to Unreal Engine Version 5.1.1 and changed to the OpenXR input standard.
-Added new maps: japan, killhouse_quarry
* Changed the server selection UI to be more streamlined.
* Added 2 Russian playermodels and 3 Nato playermodels.
* New spawning logic.
* Reworked the IK system to allow for new hand poses and proning, also added a 3rd person flinch animation when you are shot.
* Added 2 new guns, the Skorpion and PKM.
* Added an in-game mod browser using Mod.io, discontinued steam workshop.
* Added a new beta branch for the previous update. Update 28 can be accessed through the legacy version and uses Steam Workshop still.
* Adjusted the audio processing system, this allows for some slightly better reverb and added occlusion through walls, guns also have different sfx.
* Changed the infection game mode, now selected through the Hide gamemode as a variant.
* Added Prop hunt, playable on some vanilla maps and some modded maps.
* Added an admin menu for Community Servers.
* TTT has new roles (Zombie, Psychopath (reworked Jester), Soulmate, Hypnotist). Adjusted Lone Wolf, added new role icons, and the option for Community servers to select which roles they want to appear.
* Added volumetrics to smoke.
* Adjusted weapon balancing.
* Added resupply crates to The Hide.


-Added new co-op gamemode: kh


-Added general player and individual weapon stats


You can find the rest about the update here: [https://steamdb.info/patchnotes/11435766/ SteamDB (U29)],[https://steamdb.info/patchnotes/11462633/ SteamDB (U29.1)]
-Added camo unlock system for weapons


== Last Shack Update ==
-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)
Important Notes:


* August 31<sup>st</sup>
-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)
** Changes to gore settings.
*** Gruesome will have ragdolls and dismemberment
*** Normal will have blood and animations (default).
*** No blood will remove all blood and use animations.


* August 29<sup>th</sup>
-Added blocked off gap underneath van in A long in autumn
** Adjusted MP5 to use sniper scopes.
** Fixed the crooked holo scope.
** Fixed exploit in stalingrad.
** Fixed 2 rare instances that would cause a crash.
** Adjusted the shack blood color to be darker.


* August 17<sup>th</sup>
-Added throwing knife kill icon
** Added reporting to lobby members
** Added bell sound effects to santorini
** Added gore
** Added ragdolls
** Added all Nato/Russian characters to SND
* August 4<sup>th</sup>
** Fixed issue with tank hit reg.


'''Audio'''
-Increased max players for co-op lobbies to 5
----


* Fixed STG44 audio being too loud.
-Adjusted visual fidelity of oilrig, plaza_central
* Fixed match end cutting out and restarting.
* Fixed interior MG sounds cutting out.
* Increased priority on headshot, damage and hit notify sound.


'''Community Servers'''
-Adjusted bomb out-of-bounds return logic
----


* Adjusted max player limit to 24
-Adjusted zombie coop team kill kick logic


'''SND'''
-Adjusted plaza_central material instanced parent mask
----


* Added Hunting Rifle + AWP to both teams in SND.
-Adjusted plaza_central bot pathing


-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling


'''Admin Menu'''
-Adjusted oilrig railing plates to add gaps for player visibility,
----


* Adjusted item selection to stay when command executed.
-Adjusted oilrig player visibility lighting
* Added missing hypnotist role to admin menu TTTSetRole.


-Adjusted hospital player collision


-Adjusted bullet penetration on internal railings in various santorini buildings


You can find the rest about the update in the official Pavlov [https://discord.gg/pavlov-vr discord server].
-Fixed lighting issue on bridge


== Last PSVR Update ==
-Fixed autumn bullet penetration issue with doors in A long
Important Notes:


* Added Grip Toggle option in the setting
-Fixed climbable stepladder in harbor
* Fixed controller issues including jittering
 
* Fixed trophies (Dead-ication, SND)
-Fixed climbable chair in santorini
* Fixed radio
 
* Bots spawn in Hide/Infection fixed
-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration
* Fixed dismemberment stretching issues
 
* Fixed voice chat issues
-Fixed hide/infection breaking monster assignment
 
-Fixed a santorini exploit
 
-Fixed out of bounds exploit in plaza central
 
-Fixed being unable to rejoin a pin locked crossplay lobby
 
-Fixed culling issue in plaza_cental
 
-Fixed collision and bullet penetration issue with A-frames on autumn
 
-Fixed a walkable barrier in industry
 
-Fixed a pixel walk in santorini mid
 
-Fixed a pixel walk in oilrig jump down
 
-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival
 
-Fixed an area player can get stuck in bunker
 
-Fixed exploits player can x-ray map in autumn, harbor, industry
 
SND
 
-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online
 
-Adjusted smoke buy limit to 1 per player per round
 
Carnival rework
 
-B site reworked to be more open. Removed a lot of bad sight lines
 
-Connected middle to B long
 
-Added cover on the entry route to B from defender spawn
 
-Moved spawn points forward to allow for faster gameplay
 
-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders
 
-Door to A main permanently open
 
-Blocked off cat tunnel as an entry point to A
 
-Opened up red door as an entry point to A
 
-Closed off red container on A to limit hiding spots.
 
-Brightened up A site
 
-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle
 
-Closed off secondary route on long B, simplifying the way attacking B works
 
Modkit
 
-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances
 
Balance Table Changes
 
Kill Bonus / Price
 
-57 Kill Bonus 300 -> 400
 
-mp5 Price 1600->1400, Kill Bonus 400->600
 
-vanas Kill Bonus 200->300
 
-kross Kill Bonus 100 ->600
 
-ar9 Price 1400->1500
 
-p90 Kill Bonus 300->400
 
-vzz Kill Bonus 200->300
 
-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600
 
-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600
 
-autosniper Kill Bonus 100->300
 
-scur Kill Bonus 100->300
 
-sks Kill Bonus 100->300
 
-lmga Kill Bonus 100 ->300
 
-pkm Kill Bonus 100 -> 300
 
Damage
 
-vanas Falloff multiplier .75 -> .85
 
-vanas Falloff distance 10-35M -> 25-50M
 
-revolver Damage 50 -> 55, Armor Penetration 100 -> 95
 
-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
 
-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
 
-sawedoff Falloff multiplier .33 -> .34
 
-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m
 
-shotgun falloff multiplier .67 -> .9
 
-ak12 Helmet Bleed 74->75
 
-kross falloff multiplier .8 -> .85
 
-vzz Falloff multiplier .8->.85
 
Other
 
-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)
 
You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB]
 
==Last Shack Update==
Same as PC update
 
 
 
You can find the rest about the update in the official Pavlov [https://discord.gg/pavlovvr discord server].
 
==Last PSVR Update==
Same as PC update

Latest revision as of 21:34, 23 December 2025

Last Shack Update: December 22th, 2025 (May Update)

Last Shack RC Update: December 8th , 2025 (Update 33)


Last PC Update: December 19th, 2025 (Update 33)


Last PSVR Update: December 19th, 2025 (Update 33)

Last PC Update

Patch Notes:

Core

-Added new maps: japan, killhouse_quarry

-Added new co-op gamemode: kh

-Added general player and individual weapon stats

-Added camo unlock system for weapons

-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)

-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)

-Added blocked off gap underneath van in A long in autumn

-Added throwing knife kill icon

-Increased max players for co-op lobbies to 5

-Adjusted visual fidelity of oilrig, plaza_central

-Adjusted bomb out-of-bounds return logic

-Adjusted zombie coop team kill kick logic

-Adjusted plaza_central material instanced parent mask

-Adjusted plaza_central bot pathing

-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling

-Adjusted oilrig railing plates to add gaps for player visibility,

-Adjusted oilrig player visibility lighting

-Adjusted hospital player collision

-Adjusted bullet penetration on internal railings in various santorini buildings

-Fixed lighting issue on bridge

-Fixed autumn bullet penetration issue with doors in A long

-Fixed climbable stepladder in harbor

-Fixed climbable chair in santorini

-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration

-Fixed hide/infection breaking monster assignment

-Fixed a santorini exploit

-Fixed out of bounds exploit in plaza central

-Fixed being unable to rejoin a pin locked crossplay lobby

-Fixed culling issue in plaza_cental

-Fixed collision and bullet penetration issue with A-frames on autumn

-Fixed a walkable barrier in industry

-Fixed a pixel walk in santorini mid

-Fixed a pixel walk in oilrig jump down

-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival

-Fixed an area player can get stuck in bunker

-Fixed exploits player can x-ray map in autumn, harbor, industry

SND

-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online

-Adjusted smoke buy limit to 1 per player per round

Carnival rework

-B site reworked to be more open. Removed a lot of bad sight lines

-Connected middle to B long

-Added cover on the entry route to B from defender spawn

-Moved spawn points forward to allow for faster gameplay

-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders

-Door to A main permanently open

-Blocked off cat tunnel as an entry point to A

-Opened up red door as an entry point to A

-Closed off red container on A to limit hiding spots.

-Brightened up A site

-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle

-Closed off secondary route on long B, simplifying the way attacking B works

Modkit

-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances

Balance Table Changes

Kill Bonus / Price

-57 Kill Bonus 300 -> 400

-mp5 Price 1600->1400, Kill Bonus 400->600

-vanas Kill Bonus 200->300

-kross Kill Bonus 100 ->600

-ar9 Price 1400->1500

-p90 Kill Bonus 300->400

-vzz Kill Bonus 200->300

-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600

-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600

-autosniper Kill Bonus 100->300

-scur Kill Bonus 100->300

-sks Kill Bonus 100->300

-lmga Kill Bonus 100 ->300

-pkm Kill Bonus 100 -> 300

Damage

-vanas Falloff multiplier .75 -> .85

-vanas Falloff distance 10-35M -> 25-50M

-revolver Damage 50 -> 55, Armor Penetration 100 -> 95

-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)

-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)

-sawedoff Falloff multiplier .33 -> .34

-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m

-shotgun falloff multiplier .67 -> .9

-ak12 Helmet Bleed 74->75

-kross falloff multiplier .8 -> .85

-vzz Falloff multiplier .8->.85

Other

-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)

You can find the rest about the update here: SteamDB

Last Shack Update

Same as PC update


You can find the rest about the update in the official Pavlov discord server.

Last PSVR Update

Same as PC update