Update Changelog: Difference between revisions

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Last Shack Update: May 16<sup>th</sup>, 2025 (May Update)
Last Shack Update: December 22<sup>th</sup>, 2025 (May Update)


Last Shack RC Update: August 30<sup>th</sup>, 2023 (RC3 Hotfix - RC3 NO LONGER IN USE)  
Last Shack RC Update: December 8<sup>th</sup> , 2025 (Update 33)  
----Last PC Update: February 25th, 2025 (Update 32)
----Last PC Update: December 19<sup>th</sup>, 2025 (Update 33)
 
----Last PSVR Update: December 19<sup>th</sup>, 2025 (Update 33)   
Last PC Beta Update: 23rd Febuary 2023
----Last PSVR Update: February 25th, 2025 (Update 32)   


==Last PC Update ==
==Last PC Update ==
Patch Notes:
Patch Notes:


-Added new map: plazacentral
Core
 
-Added new maps: japan, killhouse_quarry
 
-Added new co-op gamemode: kh
 
-Added general player and individual weapon stats
 
-Added camo unlock system for weapons
 
-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)
 
-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)
 
-Added blocked off gap underneath van in A long in autumn
 
-Added throwing knife kill icon
 
-Increased max players for co-op lobbies to 5
 
-Adjusted visual fidelity of oilrig, plaza_central
 
-Adjusted bomb out-of-bounds return logic
 
-Adjusted zombie coop team kill kick logic
 
-Adjusted plaza_central material instanced parent mask
 
-Adjusted plaza_central bot pathing
 
-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling


-Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm
-Adjusted oilrig railing plates to add gaps for player visibility,


-Added ability to select up to 10 content mods in lobbies
-Adjusted oilrig player visibility lighting


-Adjusted hand poses on some of the custom knives
-Adjusted hospital player collision


-Adjusted lobby mod download UI to add more context to mods being downloaded
-Adjusted bullet penetration on internal railings in various santorini buildings


-Adjusted fire rate of the autoshotgun (increased)
-Fixed lighting issue on bridge


-Adjusted the rails on the sks and scur to help with putting scopes back
-Fixed autumn bullet penetration issue with doors in A long


-Adjusted charm on ppbizon
-Fixed climbable stepladder in harbor


-Fixed audio position of smoke grenades when in they’re in a final resting place
-Fixed climbable chair in santorini


-Fixed exploit related to vehicle exiting
-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration


-Fixed Pistol laser not using the correct lens
-Fixed hide/infection breaking monster assignment


-Fixed issue with motorcycle tire alignment
-Fixed a santorini exploit


-Fixed pre-clipping SnD bomb grief
-Fixed out of bounds exploit in plaza central


-Fixed skinned knives not showing in OITC
-Fixed being unable to rejoin a pin locked crossplay lobby


-Fixed an exploit that would make a weapon invisible
-Fixed culling issue in plaza_cental


-Fixed explosion fx missing on direct player hit with a rocket
-Fixed collision and bullet penetration issue with A-frames on autumn


-Fixed out-of-bounds exploit in carnival
-Fixed a walkable barrier in industry


-Fixed crate gap in Pinehill
-Fixed a pixel walk in santorini mid


-Fixed floating SnD bomb spots in autumn
-Fixed a pixel walk in oilrig jump down


-Fixed various LODs and minor lighting issues in various maps
-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival


-Fixed flashlight and laser collision issues on stalingradnight
-Fixed an area player can get stuck in bunker


-Fixed penetration issue with planters in datacenter
-Fixed exploits player can x-ray map in autumn, harbor, industry


-Fixed landscape warping issues in stalingradnight
SND


-Fixed Anticheat affecting newer CPUs
-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online


'''Balance Table'''
-Adjusted smoke buy limit to 1 per player per round


-Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15
Carnival rework


-Reduced price of scur to 2600
-B site reworked to be more open. Removed a lot of bad sight lines


-Increased kross damage to 20, lowered price to $1400
-Connected middle to B long


-Increased m9 armor damage to 40
-Added cover on the entry route to B from defender spawn


-Increased revolver armor damage to 50
-Moved spawn points forward to allow for faster gameplay


-Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8
-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders


'''The Hide'''
-Door to A main permanently open


-Adjusted to increase music intensity on the last objective
-Blocked off cat tunnel as an entry point to A


'''Audio'''
-Opened up red door as an entry point to A


-Fixed Tank side gunner audio cutting off
-Closed off red container on A to limit hiding spots.


-Fixed issue with match ending music restarting on gunfire
-Brightened up A site


'''SnD'''
-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle


-Adjusted armor buying logic to only charge the player the cost of the helmet when they already have full armor. ($350 instead of $1000)
-Closed off secondary route on long B, simplifying the way attacking B works


-Fixed controller inversing left/right handed mesh under SND reset RCON command
Modkit


-Fixed an issue with the knife not registering hits after the bomb gets planted
-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances


'''UI'''-Fixed issues with notification icon selection being unreliable
Balance Table Changes


'''Competitive room'''
Kill Bonus / Price


-Fixed strange lighting issue around tool box
-57 Kill Bonus 300 -> 400


'''PavTV'''
-mp5 Price 1600->1400, Kill Bonus 400->600


-Fixed PAVTV not showing values properly
-vanas Kill Bonus 200->300


-Fixed only saved flag not working as intended
-kross Kill Bonus 100 ->600


-Fixed Bomb plant spot disappearing after the end of the round
-ar9 Price 1400->1500


-Fixed the cancel button not working as intended
-p90 Kill Bonus 300->400


-Fixed Live flag not updating correctly
-vzz Kill Bonus 200->300


-Fixed Pavlov TV not gracefully ending replays when the SnD match completes
-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600


-Fixed issue with timeline bar extending beyond display bounds
-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600


-Fixed overlapping text in the search box
-autosniper Kill Bonus 100->300


-Fixed manually typing numbers for camera settings not working as intended
-scur Kill Bonus 100->300


-Fixed issue with rotated SnD server showing old matches as live
-sks Kill Bonus 100->300


'''Pavlov TV API'''
-lmga Kill Bonus 100 ->300


-Fixed /Killfeed breaking when viewer moves in the timeline
-pkm Kill Bonus 100 -> 300


-Fixed /PlayersPos reporting incorrect bomb state
Damage


-Fixed /MatchEvents issue rounded with floor()
-vanas Falloff multiplier .75 -> .85


-Fixed /MatchStatus {MatchStatus}.TeamX[y].Helmet always false.
-vanas Falloff distance 10-35M -> 25-50M


-Added avatar URL when player is referred, (shack: shackname, steam: steamid,
-revolver Damage 50 -> 55, Armor Penetration 100 -> 95


-Added replayid of currently playing to match status
-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)


You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB]
-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)
 
-sawedoff Falloff multiplier .33 -> .34
 
-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m
 
-shotgun falloff multiplier .67 -> .9
 
-ak12 Helmet Bleed 74->75
 
-kross falloff multiplier .8 -> .85


==Last Shack Update==
-vzz Falloff multiplier .8->.85
Patch Notes:


*Added new map: japan,
Other
*Added new weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90),
*Adjusted bomb out-of-bounds return logic,
*Adjusted zombie coop team kill kick logic,
*Adjusted plaza central material instanced parent mask,
*Adjusted plaza central bot pathing,
*Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling,
*Adjusted oilrig railing plates to add gaps for player visibility,
*Adjusted oilrig player visibility lighting,
*Adjusted plaza glass size/frequency to be close to PC/PS5 version,
*Fixed lighting issue on bridge,
*Fixed autumn bullet penetration issue with doors in A long,
*Fixed climbable stepladder in harbor,
*Fixed climbable chair in santorini,
*Fixed oilrig inconsistencies in hand rails bullet penetration, now full bullet penetration,
*Fixed hide/infection breaking monster assignment,
*Fixed a santorini exploit,
*Fixed out of bounds exploit in plaza central,


'''SND'''
-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)


*Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online,
You can find the rest about the update here: [https://steamdb.info/app/555160/patchnotes/ SteamDB]


'''Pavlov TV'''
==Last Shack Update==
Same as PC update


*Added ping to the scoreboard




You can find the rest about the update in the official Pavlov [https://discord.gg/pavlov-vr discord server].
You can find the rest about the update in the official Pavlov [https://discord.gg/pavlovvr discord server].


==Last PSVR Update==
==Last PSVR Update==
Same as PC update
Same as PC update

Latest revision as of 21:34, 23 December 2025

Last Shack Update: December 22th, 2025 (May Update)

Last Shack RC Update: December 8th , 2025 (Update 33)


Last PC Update: December 19th, 2025 (Update 33)


Last PSVR Update: December 19th, 2025 (Update 33)

Last PC Update

Patch Notes:

Core

-Added new maps: japan, killhouse_quarry

-Added new co-op gamemode: kh

-Added general player and individual weapon stats

-Added camo unlock system for weapons

-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)

-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)

-Added blocked off gap underneath van in A long in autumn

-Added throwing knife kill icon

-Increased max players for co-op lobbies to 5

-Adjusted visual fidelity of oilrig, plaza_central

-Adjusted bomb out-of-bounds return logic

-Adjusted zombie coop team kill kick logic

-Adjusted plaza_central material instanced parent mask

-Adjusted plaza_central bot pathing

-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling

-Adjusted oilrig railing plates to add gaps for player visibility,

-Adjusted oilrig player visibility lighting

-Adjusted hospital player collision

-Adjusted bullet penetration on internal railings in various santorini buildings

-Fixed lighting issue on bridge

-Fixed autumn bullet penetration issue with doors in A long

-Fixed climbable stepladder in harbor

-Fixed climbable chair in santorini

-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration

-Fixed hide/infection breaking monster assignment

-Fixed a santorini exploit

-Fixed out of bounds exploit in plaza central

-Fixed being unable to rejoin a pin locked crossplay lobby

-Fixed culling issue in plaza_cental

-Fixed collision and bullet penetration issue with A-frames on autumn

-Fixed a walkable barrier in industry

-Fixed a pixel walk in santorini mid

-Fixed a pixel walk in oilrig jump down

-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival

-Fixed an area player can get stuck in bunker

-Fixed exploits player can x-ray map in autumn, harbor, industry

SND

-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online

-Adjusted smoke buy limit to 1 per player per round

Carnival rework

-B site reworked to be more open. Removed a lot of bad sight lines

-Connected middle to B long

-Added cover on the entry route to B from defender spawn

-Moved spawn points forward to allow for faster gameplay

-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders

-Door to A main permanently open

-Blocked off cat tunnel as an entry point to A

-Opened up red door as an entry point to A

-Closed off red container on A to limit hiding spots.

-Brightened up A site

-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle

-Closed off secondary route on long B, simplifying the way attacking B works

Modkit

-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances

Balance Table Changes

Kill Bonus / Price

-57 Kill Bonus 300 -> 400

-mp5 Price 1600->1400, Kill Bonus 400->600

-vanas Kill Bonus 200->300

-kross Kill Bonus 100 ->600

-ar9 Price 1400->1500

-p90 Kill Bonus 300->400

-vzz Kill Bonus 200->300

-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600

-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600

-autosniper Kill Bonus 100->300

-scur Kill Bonus 100->300

-sks Kill Bonus 100->300

-lmga Kill Bonus 100 ->300

-pkm Kill Bonus 100 -> 300

Damage

-vanas Falloff multiplier .75 -> .85

-vanas Falloff distance 10-35M -> 25-50M

-revolver Damage 50 -> 55, Armor Penetration 100 -> 95

-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)

-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)

-sawedoff Falloff multiplier .33 -> .34

-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m

-shotgun falloff multiplier .67 -> .9

-ak12 Helmet Bleed 74->75

-kross falloff multiplier .8 -> .85

-vzz Falloff multiplier .8->.85

Other

-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)

You can find the rest about the update here: SteamDB

Last Shack Update

Same as PC update


You can find the rest about the update in the official Pavlov discord server.

Last PSVR Update

Same as PC update