Setting up a dedicated server: Difference between revisions

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== Setting up a dedicated server ==
== Setting up a dedicated server ==


'''There are no Windows binaries'''  
'''There are no Windows binaries. You can't host a Pavlov server on any machine that runs Windows.'''  


This guide is written exclusively for Linux and covers Ubuntu/Debian/Debian-like and Red Hat RPM-based distros. Possible to run with other distros, but some of the commands won't work and you will need to know enough to figure out the software install of dependencies on your own.  
This guide is written exclusively for Linux and covers Ubuntu/Debian/Debian-like and Red Hat RPM-based distros. Possible to run with other distros, but some of the commands won't work and you will need to know enough to figure out the software install of dependencies on your own.  
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And finally, ask yourself why you want to setup a server? If you look at the list, there are many, many more servers than players. If you don't have a team, discord community, or group of friends ready to play on your server, chances are it will go unused. Got one of these... great, let's go.  
And finally, ask yourself why you want to setup a server? If you look at the list, there are many, many more servers than players. If you don't have a team, discord community, or group of friends ready to play on your server, chances are it will go unused. Got one of these... great, let's go.  


If you don't want to go through the hassle yourself and want to pay for a hosting service Arctic VR (PC and Shack) and Horde (Shack) provide a server hosting services and are trusted in the community. See links below. 
'''If you don't want to go through the hassle yourself and want to pay for a hosting service: [https://www.arctic-vr.com/ Arctic VR (For both PC and Shack)] and Horde (Shack) provide a server hosting services and are trusted in the community.''' 
 
----


=== Server Requirements ===


----
==== Operating System ====
'''Pavlovserver can only be hosted under Linux.'''


=== Server Requirements ===
Known good operating systems are:


'''Pavlovserver can only be hosted under Linux.'''
* Ubuntu 18.04 x86_64
* Ubuntu 19/04 amd64
* Ubuntu 20.04 x86_64
* Ubuntu 22.04 x86_64
* Ubuntu 24.04 x86_64
* Rocky Linux 8


This can be running as a VM under windows, but this will increase the complexity of the setup beyond this guide.  
This can be running as a VM under windows, but this will increase the complexity of the setup beyond this guide.  


Ubuntu 18.04 x86_64, Ubuntu 19/04 amd64, Ubuntu 20.04, and Rocky Linux 8 are confirmed working. Ubuntu 15.04 x86 is known to fail to install using this guide. Recommend not running on "minimal" images as some tools are missing.  
Ubuntu 15.04 x86 is known to fail to install using this guide. Recommend not running on "minimal" images as some tools are missing, and they can be installed, which is not covered in the scope of this guide.
 
==== Resources and Performance Optimisation ====
* 2GB RAM for Basic 10 player vanilla server. 4GB for 24+ player server with content mods or large maps. More RAM is recommended for larger maps, higher player counts, or complex gamemodes. Not having enough RAM is a common cause of server crashes.
* A ~2.5Ghz CPU will comfortably support a 10 player server.
* A ~4Ghz CPU will comfortably support 24 players. Pavlov on PC can support up to 50 players. Shack is limited by 24.
Pavlov servers are functionally single threaded - one thread does vast majority of work. More CPUs only help if you are running more servers. More clockspeed = higher performance = more users per server. Hence, no particular performance benefit is gained from multithreading - if you are running multiple instances of a pavlov server, you will require more CPU cores.


* 2GB RAM + 1GB RAM per each additional server with 10 players. More RAM is recommended for larger maps, higher player counts, or complex gamemodes. Not having enough RAM is a common cause of server crashes.
Lower player counts are recommended for complex gamemodes (E.g. CodZ) and/or highly detailed maps, so that maximum number will often be lower. Note that these player count numbers are just suggestions to help optimise for the best performance, based on experiences with many server providers on different grades of hardware.


* A ~2.5Ghz CPU will comfortably support a 10 player server.
As of 12/3/2024 24 is the hard limits for player counts for Shack, but PC is limited to 50.
* A ~4Ghz CPU will comfortably support 24 players. This is a limit built into Pavlov itself, no server will allow players to join over 24. Lower player counts are recommended for complex gamemodes (E.g. CodZ) and/or highly detailed maps, so that maximum number will often be lower.


(Note that these are '''not''' hard limits for player counts, just suggestions for the best performance, based on experiences with many server providers on different grades of hardware.)
* Pavlovserver is functionally single threaded (one thread does vast majority of work). More CPUs only help if you are running more servers. More clockspeed = higher performance = more users per server.
The maximum number of servers you can run is dependent on how many CPUs you have. For example, if you have an 8 core CPU, the maximum number of servers would be 7. You should always have at least one CPU free as overhead, as Pavlov servers can use slightly more than one thread.
The maximum number of servers you can run is dependent on how many CPUs you have. For example, if you have an 8 core CPU, the maximum number of servers would be 7. You should always have at least one CPU free as overhead, as Pavlov servers can use slightly more than one thread.


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==== Hosting at home ====
==== Hosting at home ====
Hosting at home is generally not recomended. '''Not understanding the hosting at home requirements and configuration is a frequent cause of failed setups and questions in discord. Don't skip these steps if you are trying to host from home'''
When hosting at home there are additional requirements regarding networking: Your router has to support port-forwarding, hair-pinning/LoopbackNAT, and respond to ping requests.  These techniques are necessary to allow your server to be found and to talk back to the client. please see https://en.wikipedia.org/wiki/Port_forwarding,  https://en.wikipedia.org/wiki/Hairpinning, and https://www.speedguide.net/faq/how-to-become-pingable-behind-a-routerfirewall-376 for more info and google for these terms in addition to your router model to find guides on how to enable/configure it properly. If you have modern Router, it may have these features already enabled, in this case you just have to configure port-forwarding. If you can see your server but not join it while others can, this is indicative of a failure of LoopbackNAT.  
When hosting at home there are additional requirements regarding networking: Your router has to support port-forwarding, hair-pinning/LoopbackNAT, and respond to ping requests.  These techniques are necessary to allow your server to be found and to talk back to the client. please see https://en.wikipedia.org/wiki/Port_forwarding,  https://en.wikipedia.org/wiki/Hairpinning, and https://www.speedguide.net/faq/how-to-become-pingable-behind-a-routerfirewall-376 for more info and google for these terms in addition to your router model to find guides on how to enable/configure it properly. If you have modern Router, it may have these features already enabled, in this case you just have to configure port-forwarding. If you can see your server but not join it while others can, this is indicative of a failure of LoopbackNAT.  


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You can check whether you’re on a CGNAT network by visiting a Web site such as ipaddress.com or whatsmyip.com and comparing the IP address listed to the public/WAN IP address assigned to your Internet gateway. To find your gateway’s public IP address, check the status page in the administrative interface. If the two IP addresses differ, you’re likely on a CGNAT network. If so, this problem must be resolved before you go any further.  
You can check whether you’re on a CGNAT network by visiting a Web site such as ipaddress.com or whatsmyip.com and comparing the IP address listed to the public/WAN IP address assigned to your Internet gateway. To find your gateway’s public IP address, check the status page in the administrative interface. If the two IP addresses differ, you’re likely on a CGNAT network. If so, this problem must be resolved before you go any further.  
'''Not understanding these requirements and configuration is a frequent cause of failed setups and questions in discord. Don't skip this if you are trying to host from home'''


'''There are serious security implications of hosting this software at home.''' None of the devs are security experts and there has been no security review of the code. You are opening up your system to the world and publicity advertising this fact. Expect that any system hosting this software is open to compromise from the Internet and act accordingly. If your router offers a DMZ network, use it. Consider hosting on a cloud based server and think twice before running this software on any system that contains data you care about or has access to networks and computers you care about.
'''There are serious security implications of hosting this software at home.''' None of the devs are security experts and there has been no security review of the code. You are opening up your system to the world and publicity advertising this fact. Expect that any system hosting this software is open to compromise from the Internet and act accordingly. If your router offers a DMZ network, use it. Consider hosting on a cloud based server and think twice before running this software on any system that contains data you care about or has access to networks and computers you care about.
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Once you've done this, your VM should be connected directly to your home router and double NAT should no longer be a issue.
Once you've done this, your VM should be connected directly to your home router and double NAT should no longer be a issue.


It should go without saying that hosting at home usually invites a myriad of potential problems that will be unique to your setup - such as your ISP, router, or network configuration. There is a lively community of like-minded server hosters on the Pavlov-VR Discord, so if you get stuck, head on over to the discord and see whether you can find the answers you're looking for.
----


=== Starting Server Install ===


----
====Obtaining an ApiKey ====
[[File:Server API Key.jpg|thumb|Example code generated in settings menu]]
'''<u>This is required for all servers as of the December 2024 Pavlov Update.</u>'''
For your server to show up in the server list, there is now a requirement to have an ApiKey issued by Vankrupt. You will need to load up the game on your headset the navigate to the settings, in the general tab is there a button to Generate Server Code.
[[File:Pavlov Settings API Key Button.jpg|thumb|API key generator button located in the settings menu]]
* Your "pin" will only be valid for 15 minutes.
* If your server key is exposed you can create a new key by generating a new 6 digit code.
* This will invalidate the old key.
* A server key can be used by multiple servers.
* A user may only have one server key, requesting a new one will invalidate the old one.


==== Starting Server Install ====
This will give you a 6 character code you need to combine with your player ID to generate a server key.


====Obtaining an ApiKey====
Get the key by going here: https://api-key.vankrupt.net/
For your server to show up in the server list, there is now a requirement to have an ApiKey issued by vankrupt. This is to prevent DOS attacks against the master server


Get the key by going here: https://pavlov-ms.vankrupt.com/servers/v1/key and using your mobile number to get a SMS
[[File:Generateserverkey.png|thumb|449x449px|Screenshot from vankrupt API website]]
(note that there have been reported failures of this SMS system for non-US mobiles. In this case DM davevillz your mobile and ask for a key)


Once you submit you will get your unique Server API Key that needs to go into your Game.ini


Put this key in your Game.ini as follows:
'''Warnings:'''
* '''Abusing a Server key may result in a ban to the attached user.'''
* '''<u>Do NOT share your server key</u>, it should be used by you alone.'''
* '''Store your server key in a safe place, such as a password or secret manager.'''
Save this key for later, so that you can ut this key in your Game.ini as follows:
     ApiKey="ABC123FALSEKEYDONTUSEME"
     ApiKey="ABC123FALSEKEYDONTUSEME"
or if you would like (personally untested..I would use game.ini) you can call it at server runtime with flag as follows:
or if you would like (personally untested..I would use Game.ini) you can call it at server runtime with flag as follows:
   -KEY="ABC123FALSEKEYDONTUSEME"
   -KEY="ABC123FALSEKEYDONTUSEME"


This key can be re-used for a reasonable number of servers (a limit of 10 has been mentioned). Contact the Devs if you need more servers per key.
This key can be re-used for a reasonable number of servers (a limit of 10 has been mentioned). Contact the Devs if you need more servers per key.
====System setup and software installation====
====System setup and software installation====
In this step we will:


Install dependencies and create the `steam` user. (You only need to do this once):
# Check the operating system is compatible
# Install some dependencies
# create the user "steam" and set it's password, and switch to that user
# as "steam" user, install Steamcmd, the binary used to download steam games in linux
# use Steamcmd to install Pavlov.


Confirm Linux version
These steps only need to be done the first time you set up the server. We'll then look at some post-installation steps.
<pre>
===== Step 1: Check the operating system is compatible =====
lsb_release -a
Confirm Linux version, run the command:
</pre>
lsb_release -a
 
Expect the result to say '''Ubuntu 20.04''' (or one of the other known supported operating systems - this guide assumes Ubuntu or a Fedora system)


'''Ubuntu 20.04'''
===== Step 2: Install some dependencies =====
<pre>
<blockquote>'''For Ubuntu 22.10 or higher'''</blockquote>
sudo apt update && sudo apt install -y gdb curl lib32gcc1 libc++-dev unzip
sudo apt update && sudo apt install -y gdb curl lib32gcc-s1 libc++-dev unzip
sudo useradd -m steam
<blockquote>'''For older version of Ubuntu prior to 22.10:'''</blockquote>
</pre>
sudo apt update && sudo apt install -y gdb curl lib32gcc1 libc++-dev unzip
 
<blockquote>For Rocky Linux, CentOS 8, and RHEL 8</blockquote>
'''Ubuntu 20.10 or higher'''
sudo sed -i 's/^SELINUX=enforcing$/SELINUX=permissive/g' /etc/selinux/config
<pre>
  sudo setenforce 0
sudo apt update && sudo apt install -y gdb curl lib32gcc-s1 libc++-dev unzip
  sudo yum install gdb curl glibc.i686 libstdc++.i686 libstdc++-devel.i686 libstdc++-devel.x86_64 unzip wget -y
sudo useradd -m steam
  wget <nowiki>https://download-ib01.fedoraproject.org/pub/epel/7/x86_64/Packages/l/libcxx-3.8.0-3.el7.x86_64.rpm</nowiki>
</pre>
  sudo rpm -i libcxx-3.8.0-3.el7.x86_64.rpm
 
'''Rocky Linux, CentOS 8, and RHEL 8'''


<pre>
===== Step 3: Create the steam user =====
sudo sed -i 's/^SELINUX=enforcing$/SELINUX=permissive/g' /etc/selinux/config
  sudo useradd -m steam
sudo setenforce 0
sudo yum install gdb curl glibc.i686 libstdc++.i686 libstdc++-devel.i686 libstdc++-devel.x86_64 unzip wget -y
wget https://download-ib01.fedoraproject.org/pub/epel/7/x86_64/Packages/l/libcxx-3.8.0-3.el7.x86_64.rpm
sudo rpm -i libcxx-3.8.0-3.el7.x86_64.rpm
sudo useradd -m steam
</pre>


[Optional] Set a password for steam.
[Optional] Set the /bin/bash shell for the steam user this will allow you to use arrow keys in terminal and show what folder you are in at all times<pre>sudo chsh -s /bin/bash steam</pre>
<pre>sudo passwd steam</pre>


Login as the steam user. ('''You will need to do this each time you connect to your server'''):
[Optional] Set a password for steam.<pre>sudo passwd steam</pre>


<pre>
Login as the Steam user. ('''You will need to do this each time you connect to your server - editing game files and interacting with the game server should be done as the steam user'''):<pre>
sudo su -l steam
sudo su -l steam
</pre>
</pre>


 
===== Step 4: Install Steam, known as SteamCMD =====
Install Steam:
 
<pre>
<pre>
mkdir ~/Steam && cd ~/Steam && curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf -
mkdir ~/Steam && cd ~/Steam && curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf -
</pre>
</pre>


===== Step 5: User SteamCMD to install Pavlov =====
There are different dedicated server versions for Pavlov Server - choose which server version you want to host (PC non-beta, PC Beta, Shack Live, or Shack RC)
There are different dedicated server versions for Pavlov Server - choose which server version you want to host (PC non-beta, PC Beta, Shack Live, or Shack RC)
(You will need to run this command each time there is a Pavlov Server update).  
(You will need to run this command each time there is a Pavlov Server update).  


<br />
<br />To host '''PC Server (non-beta)''':
To host '''PC Server (non-beta)''':


<pre>
<pre>
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta default +exit
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta default +exit
</pre>
</pre>


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</pre>
</pre>


To host '''Shack RC''' (Quest): <br />
To host '''Shack RC''' (Quest):  


<pre>
<pre>
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</pre>
</pre>


Now that we've installed the server, all pavlov server versions should continue.  <br />
===== Post Installation Steps =====
Install a fresh copy of steamclient.so (May have to do this after each update):
Now that we've installed the server, Install a fresh copy of steamclient.so. You may also have to do this after each update.
<pre>
<pre>
~/Steam/steamcmd.sh +login anonymous +app_update 1007 +quit
~/Steam/steamcmd.sh +login anonymous +app_update 1007 +quit
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</pre>
</pre>


The update 29 of the PCVR version of pavlov and after added a requirement to run these commands to change the steamclient.so:
All versions are required to run these commands to change the libc++ that steamclient uses:
  <code>sudo rm /usr/lib/x86_64-linux-gnu/libc++.so</code>  
  <code>sudo rm /usr/lib/x86_64-linux-gnu/libc++.so</code>  
  <code>sudo ln -s /usr/lib/x86_64-linux-gnu/libc++.so.1 /usr/lib/x86_64-linux-gnu/libc++.so</code>
  <code>sudo ln -s /usr/lib/x86_64-linux-gnu/libc++.so.1 /usr/lib/x86_64-linux-gnu/libc++.so</code>


Make the PavlovServer script executable. (You only need to do this once):
Make the PavlovServer script executable. (You only need to do this once):
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</pre>
</pre>


Make a note to review these steps later, if you would like to automate server and steam client updates.
----


=== Server Configuration ===


Before being able to properly use the server we need to configure it. You should attempt to start the server, let it start up, and then shut down the server, which should create all the required configuration files and directories.


----
However, if you are having trouble, it may help to create the directories manually first - make sure you are doing these actions as the "steam" user.
 
=== Server Configuration ===


Before starting the server we need to configure it. Start by creating some directories:  
Start by creating some directories:  


<pre>
<pre>
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==== Mods/Blacklist/Whitelist (optional)  ====
==== Mods/Blacklist/Whitelist (optional)  ====


The following three files allow you to specify mods, banned players, and whitelist players. These are optional, but go ahead and create them. Populating the files is described later.
The following three files allow you to specify mods, banned players, and whitelist players. These are optional, but go ahead and create them. Populating the files is described later.


<pre>
<pre>
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====Configuring Game.ini====
====Configuring Game.ini====
Create a new Game.ini file using following command to open an editor and copy/paste the following block into it then save it. Note not all of these options are required. For instance remove or comment out the Password=0000 line to make a public server with no pin.  
If starting the server did not create a default Game.ini, create a new Game.ini file using following command to open an editor and copy/paste the following block into it then save it.
 
Note not all of these options are required. For instance remove or comment out the Password=0000 line to make a public server with no pin
 
You will also need to fetch your API Key you set up earlier.  
<pre>
<pre>
nano /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer/Game.ini
nano /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer/Game.ini
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[/Script/Pavlov.DedicatedServer]
[/Script/Pavlov.DedicatedServer]
bEnabled=true
bEnabled=true
ServerName="My_private_idaho"
ServerName="My_private_idaho"  
MaxPlayers=10    #Set this to 10 for Shack. 24 is the max for PC, setting it higher will not allow players to join.  
MaxPlayers=10    #its recommended for the best experience to keep shack servers at or below 10 players pcvr and psvr are both capped at 24 too.  
ApiKey="ABC123FALSEKEYDONTUSEME"
ApiKey="ABC123FALSEKEYDONTUSEME"
bSecured=true
bSecured=true
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TickRate=90
TickRate=90
TimeLimit=60
TimeLimit=60
AFKTimeLimit=300
#Password=0000  
#Password=0000  
#BalanceTableURL="vankruptgames/BalancingTable/main"
#BalanceTableURL="vankruptgames/BalancingTable/main"
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MapRotation=(MapId="datacenter", GameMode="SND")
MapRotation=(MapId="datacenter", GameMode="SND")
MapRotation=(MapId="sand", GameMode="DM")
MapRotation=(MapId="sand", GameMode="DM")
 
AdditionalMods=UGC3462586
</pre>
</pre>


* '''bEnabled''' - whether the server appears in the server list (unconfirmed)
* '''bEnabled''' - whether the server appears in the server list (unconfirmed)
* '''ServerName''' - name it will be listed as. (approx 35 chars max)
* '''ServerName''' - name it will be listed as. (approx 35 chars max). There is a profanity filter that may cause the server to not show. It can be strict for example "BASS FISHING SERVER" might get flagged for "ASS" in the name.
* '''MaxPlayers''' - See suggested specs for limits. 10 standard (10 for shack), 20-24 is max recommended for large maps like Stalingrad or PUSH/RUSH modes, and servers allow a maximum of 24 players.
* '''MaxPlayers''' - See suggested specs for limits. Shack servers allow a maximum of 24 players and while PCVR can technically support 50 no more than 24 is recomended.  
* '''ApiKey''' - Unique ApiKey required to register server with master server. Replace with your key
* '''ApiKey''' - Unique ApiKey required to register server with master server. Replace with your key
* '''bSecured''' - enabled Valve Anti-Cheat (VAC)
* '''bSecured''' - enabled Valve Anti-Cheat (VAC)
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* '''LimitedAmmoType''' - sets limited ammo mode, see Limited Ammo Types table below
* '''LimitedAmmoType''' - sets limited ammo mode, see Limited Ammo Types table below


* '''TimeLimit''' - sets time limit for each map
* '''TimeLimit''' - sets time limit for each map (Only works on TDM/DM type modes not those with custom logic like TTT or SND)
* '''TickRate''' - sets the server tickrate. (so far minimum stable seems around 50 and max around 120. Beware setting this changes weapon despawn time and breaks some game modes. Recommend not touching)
* '''TickRate''' - sets the server tickrate. (Default is 90. so far minimum stable seems around 50 and max around 120. Beware setting this changes weapon despawn time and breaks some game modes. Recommend not touching)
* '''Password''' - PIN number for server #FYI - this is now also changeable via rcon.
* '''Password''' - PIN number for server #FYI - this is now also changeable via rcon.
* '''BalanceTableURL''' - Points to a custom balance table from github. See https://github.com/vankruptgames/BalancingTable for instructions. This line isn't needed if you don't have one.  
* '''BalanceTableURL''' - Points to a custom balance table from github. See https://github.com/vankruptgames/BalancingTable for instructions. This line isn't needed if you don't have one.  
* '''MapRotation''' - you can add multiple of these. The map system has switched from the steam workshop to modio which means that the server rotation will need to be redone with modio UGCs. <nowiki>https://mod.io/g/pavlov</nowiki>. This is done by taking the resource ID from the modio page, adding “UGC” in front of it and then adding that to the rotation. For example the map gravity <nowiki>https://mod.io/g/pavlov/m/gravity1</nowiki> has a resource ID of 2773760 so the map ID to add to the server would be “UGC2773760”. When a match ends, the server will load the next map in the rotation.   
* '''MapRotation''' - you can add multiple of these. The map system has switched from the steam workshop to modio which means that the server rotation will need to be redone with modio UGCs. <nowiki>https://mod.io/g/pavlov</nowiki>. This is done by taking the resource ID from the modio page, adding “UGC” in front of it and then adding that to the rotation. For example the map gravity <nowiki>https://mod.io/g/pavlov/m/gravity1</nowiki> has a resource ID of 2773760 so the map ID to add to the server would be “UGC2773760”. When a match ends, the server will load the next map in the rotation.   
* '''AdditionalMods''' - you can add multiple of these. Find the mod(s) you want add on modio and take its resource ID, adding 'UGC' to the front of it.
* '''AFKTimeLimit''' There is now a feature to kick players who are idle in the game. Integers are measured in seconds and 0 disables AFK kicking completely.
* '''AFKTimeLimit''' There is now a feature to kick players who are idle in the game. Integers are measured in seconds and 0 disables AFK kicking completely.


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For maps running a Custom gamemode (CodZ, BR, Duel, etc.) it doesn't matter which gamemode you choose, as the map will automatically override it with the custom mode.
For maps running a Custom gamemode (CodZ, BR, Duel, etc.) it doesn't matter which gamemode you choose, as the map will automatically override it with the custom mode.


===== Limited Ammo Types =====
{| class="wikitable"
{| class="wikitable"
|+Limited Ammo Types
|+
!AmmoType
!AmmoType
!Name
!Name
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|'''Like limited generic but without boxes? Clarification is needed.'''
|'''Like limited generic but without boxes? Clarification is needed.'''
|}
|}
===== Game Modes =====
{| class="wikitable"
{| class="wikitable"
|+Game modes
|+
!GameMode  
!GameMode  
!Name
!Name
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|TTT
|TTT
|Trouble in Terrorist Town
|Trouble in Terrorist Town
|-
|TTTclassic
|TTT with only innocent/traitor/detective
|-
|-
|WW2GUN
|WW2GUN
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|Prop hunt
|Prop hunt
|}
|}
= Default Map ID's =
 
==== Default Map ID's ====
datacenter  
datacenter  


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bunker (PC only)
bunker (PC only)


=== Server Administration ===
Installing the server is half the battle.
==== Server Visibility ====
If you've followed this guide successfully to this point, you should have a running instance of pavlovserver. For your server to be visible to the Master List, and so that it can be joined by players, you will need to make sure the server has the ports forwarded.
You can also check the server visibility using the vankrupt API, or on some publicly hosted game server lists, or by launching the game and just looking for your server in the game browser.


==== Firewall/Port forwarding ====
===== Firewall/Port forwarding =====
Using the default settings there are two UDP ports (7777, 8177) that need to be allowed to access the server either by firewall setup or port forwarding.  
Using the default settings there are two UDP ports (7777, 8177) that need to be allowed to access the server either by firewall setup or port forwarding.  


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</pre>
</pre>


'''Rocky Linux''' firewall commands to check firewall and open ports:
'''Rocky Linux''' firewall commands to check the firewall and open ports:
<pre>
<pre>
sudo firewall-cmd --zone=public --add-port=7777/tcp
sudo firewall-cmd --zone=public --add-port=7777/tcp
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You may also need to allow Pings (ICMP) for the server's true latency to appear in the master list.
You may also need to allow Pings (ICMP) for the server's true latency to appear in the master list.


If you are running multiple servers and have set additional ports (see http://wiki.pavlov-vr.com/index.php?title=Dedicated_server#Running_multiple_servers_on_one_host) then you need to allow access to the defined port plus the port 400 higher. So if you use 7000 as your port, then UDP 7000 and 7400 need to be open
If you are running multiple servers and have set additional ports (see http://pavlovwiki.com/index.php/Setting_up_a_dedicated_server#Running_multiple_servers_on_one_host) then you need to allow access to the defined port plus the port 400 higher. So if you use 7000 as your port, then UDP 7000 and 7400 need to be open


If you have setup rcon via RconSettings.txt (below) then that port also need to be allowed access via TCP
Whilst on the topic of port forwarding, If you have setup '''rcon''' via RconSettings.txt (below) then that port also needs to be allowed access via TCP, if your RCON controller will be external to your server.


If you are running Shack/Quest and want to have maps that are downloadable from your server, your server ports (ex. 7777 & 8177) must also be open via TCP
If you are running Shack/Quest and want to have maps that are downloadable from your server, your server ports (ex. 7777 & 8177) must also be open via TCP
ipv6 is not planned to be supported. You can disable by doing the following command:
sudo nano /etc/default/grub
And then edit the line below to GRUB_CMDLINE_LINUX_DEFAULT=”ipv6. disable=1″
This makes sure ipv6 is disabled on operating system restart.


----
----
Line 423: Line 471:
==== Shack Maps (Quest) ====
==== Shack Maps (Quest) ====


If you try to use the steps above to add maps for Shack, youll run into issues very quickly. This is because Shack has no affiliation to Steam, and therefore cannot use Steam Workshop maps like above. In the future, these steps will apply to PC servers as well, allowing a server to hold the map itself, instead of offloading to Steam.
Adding maps for the Shack version of Pavlov works differently to the steam version of the game, and you'll run into issues very quickly if you do not customise your server to accomodate this.


To get started, first create the directory to hold the maps
To get started, first, create the directory to hold the maps


<pre>mkdir -p /home/steam/pavlovserver/Pavlov/Saved/maps</pre>
<pre>mkdir -p /home/steam/pavlovserver/Pavlov/Saved/maps</pre>


You can use any number of methods to move the map files onto the server, but ill go over the two simplest, starting with a GUI approach
Rotate the server to the map you would like with RCON or editing the game.ini and the server will automatically download the map files.  
 
Download and install CyberDuck onto your "home" PC (Whatever PC you use for access to the server, but not the server itsself): https://cyberduck.io/
 
Next, download and unzip your map of choice from https://www.pavlovquest.com/ , https://pavlovhorde.com/mapsList, or look in #shack-map-showcase channel in the discord server. I'm going to use Cheeto's WW2 Items test (http://www.mediafire.com/file/emyt9bs1z9u9ykw/SVR_Cheeto_Items.zip/file ) for this example, you do what you like
 
In the top left corner, open a connection, set the connection type to SFTP, and fill in the rest of the information. User will be root, password is whatever you set the root pw as (toor in Ubuntu by default)
 
In the directory dropdown (itll say /root) go back to /
 
Follow the directories until we arrive back at our "maps" folder <pre>/home/steam/pavlovserver/Pavlov/Saved/maps</pre>
 
Drag and drop the unzipped map folder into the main window, in this case itll be SVR_Cheeto_Items
 
Hit Allow
 
Youll now see a folder named SVR_Cheeto_Items, and within it should be nothing but 3 files. If there is another folder in it, move this folder to the maps directory, otherwise the server wont work. The 3 files (2 .PAK one .JSON) should be in home/steam/pavlovserver/Pavlov/Saved/maps/SVR_Cheeto_Items, no more, no less.
 
Pavlov Shack servers load maps at pavlovserver start.  '''YOU MUST RESTART THE GAME SERVER TO USE THE MAPS.'''
 
To play the map, you can either use RCON switch map command, or to add the map to your servers automatic map rotation list, add the map's folder name to your Game.ini. This replaces the MapID section, so for our example it would be
 
<pre>MapRotation=(MapId="SVR_Cheeto_Items", GameMode="TDM")</pre>
 
And thats all! Disconnect CyberDuck from your server before playing, otherwise youll have difficulty joining.


-----------
-----------
==== Adding Shack Maps over Command Line Interface ====
Pavlov Shack servers load maps at pavlovserver start.  '''YOU MUST RESTART THE GAME SERVER TO USE THE MAPS.'''
A bit more complicated, but adding maps over CLI has its benefits
First, CD to the maps directory you made above
<pre>cd ~/pavlovserver/Pavlov/Saved/maps</pre>
Download the map files from whatever you use to upload them. To do this, you can either use curl or wget
<pre>curl -O insertURLhere</pre>
<p>'''If you download your map from Google Drive''', make sure that your .zip folder is shared to anyone.</p>
Then, get the file's url from the shared link. <p>Example : ''<nowiki>https://drive.google.com/file/d/19bI8gUHaN5tUrDvnadAacUnchQf6_k/view</nowiki>''</p> <p>will be ''19bI8gUHaN5tUrDvnadAacUnchQf6_k''</p>
Edit "fileId" and "fileName" before you execute the command.
<pre>
fileId=19bI8gUHaN5tUrDvnadAacUnchQf6_k
fileName=SVR_USER_MAPNAME
curl -sc /tmp/cookie "https://drive.google.com/uc?export=download&id=${fileId}" > /dev/null
code="$(awk '/_warning_/ {print $NF}' /tmp/cookie)" 
curl -Lb /tmp/cookie "https://drive.google.com/uc?export=download&confirm=${code}&id=${fileId}" -o ${fileName} </pre>
To keep with the Items example:
<pre>curl -O https://cdn.discordapp.com/attachments/744185280759857234/745027406695366788/SVR_Cheeto_Items.zip</pre>
Next, unzip the file. If this next step errors out, saying the command is unknown, switch back to the root user (su root), and install unzip (sudo apt install unzip), then return to the steam user, and continue.
<pre>unzip SVR_Cheeto_Items.zip</pre>
Now finish like before by adding the map to your Game.ini
<pre>nano /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer/Game.ini</pre>
<pre>MapRotation=(MapId="SVR_Cheeto_Items", GameMode="TDM")</pre>
==== Admin/Moderator list (optional) ====
The only working in-game admin menu is through Arctic VR server hosting (see below). 
If you add moderators to your server, they will not be subject to vote kicks.
<pre>
nano ~/pavlovserver/Pavlov/Saved/Config/mods.txt
</pre>
Example Mod List:
<pre>
76541198397498572 #Optional Comment: Player name
76541198397498573 #Some Other Player
</pre>
==== ArcticVR Admin Menu ====
[[File:Arcticmenu.jpg|500px|link=https://www.arctic-vr.com/server-admin-menu]]
Arctic-VR Offers an advanced In-Game Admin menu that is exclusive to their hosting service. Features include:
* Switch Maps+Modes
* Teleport Players to Players
* Change Player Skins
* Control Player Buying+Cash
* Spawn Items
* Clean up corpses + guns
* Spawn Bots
* Spawn Items for other players
* Control Teams + Balance/Shuffle Teams
* ResetSND
* And More
You can read more about the ArcticVR admin menu on their website: https://www.arctic-vr.com/server-admin-menu


==== Handy tools for finding steamIDs ====  
==== Handy tools for finding steamIDs ====  
Line 545: Line 494:
</pre>
</pre>


=== Configure Rcon ===
==== Configure Rcon ====
To enable Rcon access create config file:
To enable Rcon access create config file:
<pre> nano /home/steam/pavlovserver/Pavlov/Saved/Config/RconSettings.txt </pre>
<pre> nano /home/steam/pavlovserver/Pavlov/Saved/Config/RconSettings.txt </pre>
Line 556: Line 505:
You must specify a port for the Rcon server to use as well as a Password (use a different port per sever instance if running multiple server instances off the same hardware)
You must specify a port for the Rcon server to use as well as a Password (use a different port per sever instance if running multiple server instances off the same hardware)


=== Starting the server ===
==== Starting the server manually ====
 
 
<pre>
<pre>
cd ~/pavlovserver && ./PavlovServer.sh
cd ~/pavlovserver && ./PavlovServer.sh
Line 565: Line 512:
That's it, your server will be automatically broadcast to the master server! :)  
That's it, your server will be automatically broadcast to the master server! :)  


Two handy tools to determine quickly if your server is broadcasting are [https://pablub.xyz/ Pablub] (PC only) and [https://pavlovhorde.com/ Horde] (Shack) and [https://pavlovhorde.com/pcServers Horde] (PC version)
Note that when you close your terminal, the server will go down. See the "supervisors" section below for how to prevent this.  


Note that when you close your terminal, the server will go down. See the "supervisors" section below for how to prevent this.
If you have followed the supervisor service-setup part of the guide, you can run pavlovserver as a service using systemctl.
 
==== Seeing your server in a Master List ====
Two handy tools to determine quickly if your server is broadcasting are https://pavlovservers.com/ and [https://pavlovhorde.com/ Horde]  public listings.
 
If you're also handy with cURL, you can query the vankrupt game server listing directly, for Oculus/Shack servers, and PC servers:
 
* <nowiki>https://prod-shack-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/oculus_app_id/0/0/0/all</nowiki>
* <nowiki>https://prod-shack-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/oculus/0/0/0/all</nowiki>
* <nowiki>https://prod-crossplay-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/steam/0/0/0/all</nowiki>
 
where 1.0.17 is the version of the game. You can check the current version of the game your server is running by checking your log file (/home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log) and checking for the "version" line early in the startup of the log file.
 
The endpoint also supports filtering - changing the '''/0/0/0''' in the URL will have the following effects:
 
* /1/0/0/ hide empty servers
* /0/1/0/ hide full servers
* /0/0/1/ hide password protected servers
 
You can also customize which gamemodes are shown by changing /all to /SND,TDM,DM,GUN,CUSTOM,ZWV,TTT,TTTCLASSIC,TANKTDM,WW2GUN,KOTH,OITC,HIDE,PH and removing what you don't want to view.


----
----
Line 584: Line 550:
</pre>
</pre>


Copy contents below into the file and save.
Copy the contents below into the file and save.


<pre>
<pre>
Line 636: Line 602:
=== Running multiple servers on one host ===
=== Running multiple servers on one host ===


* Pavlovserver is functionally single threaded (there are multiple threads, but vast majority of work occurs in the primary one). Make sure you have # of pavlovservers + 1 CPU available. More CPUs= more servers. Faster CPU = more players.
* Pavlovserver is functionally single-threaded (there are multiple threads, but the vast majority of work occurs in the primary one). Make sure you have # of pavlovservers + 1 CPU available. More CPUs= more servers. Faster CPU = more players.
* Make multiple server installs by defining a separate install dir for each server.
* Make multiple server installs by defining a separate install dir for each server.
* Run each server with a unique port. eg: '''./PavlovServer.sh -PORT="Desired Port"'''
* Run each server with a unique port. eg: '''./PavlovServer.sh -PORT="Desired Port"'''
Line 650: Line 616:
/home/steam/pavlovserver1/PavlovServer.sh -PORT=[Desired Port]
/home/steam/pavlovserver1/PavlovServer.sh -PORT=[Desired Port]
</pre>
</pre>


=== Starting server in competitive mode ===
=== Starting server in competitive mode ===
Line 693: Line 660:


<hr>
<hr>
=== Advanced Scripts For Server Management ===
 
== Advanced Scripts For Server Management ==
<hr>
<hr>


==== Auto-updating the server ====
=== '''Auto-updating the server (PCVR only)''' ===
Assuming you have followed this guide and used the default paths, users, and install instructions, you can paste the following into your terminal to auto-update your Pavlov server:
Assuming you have followed this guide and used the default paths, users, and install instructions, you can paste the following into your terminal to auto-update your Pavlov server:


Line 751: Line 719:
If the time is PM, use 24-hour time format, e.g. "32 18" for 6:32PM.
If the time is PM, use 24-hour time format, e.g. "32 18" for 6:32PM.
<hr>
<hr>
=== Save Logs for records and stats ===
=== '''Save Logs for records and stats''' ===
this is a automated script that will on a timer save all the backups made by the server before they are purged by the game for admin records and starts collection
this is an automated script that will on a timer save all the backups made by the server before they are purged by the game for admin records and starts collection


https://github.com/JTWP-org/backUpLogs2
https://github.com/JTWP-org/backUpLogs2
<hr>
=== '''Make an API request with Mod.io to get map picture and name''' ===
very basic script pass the script a map ID as an argument then it will give u the name and a thumbnail to use
https://github.com/JTWP-org/mod.io-modcheck/tree/main
=== '''Sharing Bans over gameserver on same machine''' ===
when you have a lot of servers keeping the bans synced can be a nightmare so using a symbolic link allows all the servers to use one file
for this lets say I have pavlovserver000 and pavlovserver001 and they are located at /home/steam/pavlovserver000 and  /home/steam/pavlovserver001
''step 1 will be to pick a blacklist to use as the new one and move it to a central location''
mkdir ~/shared ; mv /home/steam/pavlovserver000/Pavlov/Saved/Config/blacklist.txt ~/shared/blacklist.txt ; rm /home/steam/pavlovserver001/Pavlov/Saved/Config/blacklist.txt
now we have moved the blacklist from pavlovserver000 to a folder in our home called shared and then we removed the blacklist from pavlovserver001
step 2 making the links
ln -s ~/shared/blacklist.txt /home/steam/pavlovserver000/Pavlov/Saved/Config/blacklist.txt ; ln -s ~/shared/blacklist.txt /home/steam/pavlovserver001/Pavlov/Saved/Config/blacklist.txt
now editing them in pavlovserver001's files will update the list for all of the servers it's not a sync its uses the same list if you want to check where a link is pointed if u
ls -l
It will show where the file is really located <hr>
=== Interactive Update ALL ===
will find all server installs on machine and update them will update Ubuntu check what version and do correct updates for that version also UPDATE 29 PCVR STEP  then it will list each server by server name and ask what type it is and then it will update and move to the next
https://github.com/JTWP-org/Pavlov-updateallservers/tree/main<hr>
=== getting map info with just the UGC ===
you will need to get a API key from mod.io for this ... running this bash script and passing a UGC number to it will return the map name  mod.io url and a thumbnail
HOW TO USE <pre>nano get-map.sh</pre>
then enter this script <pre>#!/bin/bash
ugc=000000
gameID=3959 #PAVLOV IS 3959
api-path="https://u-*ID NUMBER*.modapi.io/v1" #get on thhe access tab in mod.io settings
api-key="" #get on thhe access tab in mod.io settings
curl -X GET "${api-path}/v1/games/${gameID}/mods/$("${ugc:3})?api_key=${api-key}"   -H 'Accept: application/json' | jq  '.logo.thumb_1280x720, .name , .profile_url</pre>
then give script perms to run <pre>sudo chmod +x get-map.sh</pre>
and then run it like this
<pre>bash get-map.sh UGC3409480  </pre>

Latest revision as of 06:12, 7 December 2024

Setting up a dedicated server

There are no Windows binaries. You can't host a Pavlov server on any machine that runs Windows.

This guide is written exclusively for Linux and covers Ubuntu/Debian/Debian-like and Red Hat RPM-based distros. Possible to run with other distros, but some of the commands won't work and you will need to know enough to figure out the software install of dependencies on your own.

If you are considering hosting from home, please read that section of the wiki first.

This guide assumes you know the basics of using a bash terminal: ssh'ing into a server, running bash commands, editing text files, etc.

If you have no experience using bash, maybe start here. Editing text files via commandline is often a challenge. Suggest using nano and reading guide here

If you are new to linux and accessing your server from Windows, highly suggest using MobaXterm as your SSH client as that can make required editing of text files easier using built in editor instead of the native linux command line editors.

And finally, ask yourself why you want to setup a server? If you look at the list, there are many, many more servers than players. If you don't have a team, discord community, or group of friends ready to play on your server, chances are it will go unused. Got one of these... great, let's go.

If you don't want to go through the hassle yourself and want to pay for a hosting service: Arctic VR (For both PC and Shack) and Horde (Shack) provide a server hosting services and are trusted in the community.


Server Requirements

Operating System

Pavlovserver can only be hosted under Linux.

Known good operating systems are:

  • Ubuntu 18.04 x86_64
  • Ubuntu 19/04 amd64
  • Ubuntu 20.04 x86_64
  • Ubuntu 22.04 x86_64
  • Ubuntu 24.04 x86_64
  • Rocky Linux 8

This can be running as a VM under windows, but this will increase the complexity of the setup beyond this guide.

Ubuntu 15.04 x86 is known to fail to install using this guide. Recommend not running on "minimal" images as some tools are missing, and they can be installed, which is not covered in the scope of this guide.

Resources and Performance Optimisation

  • 2GB RAM for Basic 10 player vanilla server. 4GB for 24+ player server with content mods or large maps. More RAM is recommended for larger maps, higher player counts, or complex gamemodes. Not having enough RAM is a common cause of server crashes.
  • A ~2.5Ghz CPU will comfortably support a 10 player server.
  • A ~4Ghz CPU will comfortably support 24 players. Pavlov on PC can support up to 50 players. Shack is limited by 24.

Pavlov servers are functionally single threaded - one thread does vast majority of work. More CPUs only help if you are running more servers. More clockspeed = higher performance = more users per server. Hence, no particular performance benefit is gained from multithreading - if you are running multiple instances of a pavlov server, you will require more CPU cores.

Lower player counts are recommended for complex gamemodes (E.g. CodZ) and/or highly detailed maps, so that maximum number will often be lower. Note that these player count numbers are just suggestions to help optimise for the best performance, based on experiences with many server providers on different grades of hardware.

As of 12/3/2024 24 is the hard limits for player counts for Shack, but PC is limited to 50.

The maximum number of servers you can run is dependent on how many CPUs you have. For example, if you have an 8 core CPU, the maximum number of servers would be 7. You should always have at least one CPU free as overhead, as Pavlov servers can use slightly more than one thread.


Hosting at home

Hosting at home is generally not recomended. Not understanding the hosting at home requirements and configuration is a frequent cause of failed setups and questions in discord. Don't skip these steps if you are trying to host from home

When hosting at home there are additional requirements regarding networking: Your router has to support port-forwarding, hair-pinning/LoopbackNAT, and respond to ping requests. These techniques are necessary to allow your server to be found and to talk back to the client. please see https://en.wikipedia.org/wiki/Port_forwarding, https://en.wikipedia.org/wiki/Hairpinning, and https://www.speedguide.net/faq/how-to-become-pingable-behind-a-routerfirewall-376 for more info and google for these terms in addition to your router model to find guides on how to enable/configure it properly. If you have modern Router, it may have these features already enabled, in this case you just have to configure port-forwarding. If you can see your server but not join it while others can, this is indicative of a failure of LoopbackNAT.

A second challenge to hosting at home is CGNAT (Carrier grade NAT: https://www.a10networks.com/blog/carrier-grade-nat/). Just like NAT on your home network that has to be gotten around w/ port-forwarding, CGNAT breaks the ability of external connections to be made back to your server, but the controls are solely in your ISPs hands. Sometimes if you ask, you can be removed from CGNAT pools and/or assigned a static IP. CGNAT rollouts are becoming very common now, so if your server worked then doesn't allow connections now, your ISP may have made this change.

You can check whether you’re on a CGNAT network by visiting a Web site such as ipaddress.com or whatsmyip.com and comparing the IP address listed to the public/WAN IP address assigned to your Internet gateway. To find your gateway’s public IP address, check the status page in the administrative interface. If the two IP addresses differ, you’re likely on a CGNAT network. If so, this problem must be resolved before you go any further.

There are serious security implications of hosting this software at home. None of the devs are security experts and there has been no security review of the code. You are opening up your system to the world and publicity advertising this fact. Expect that any system hosting this software is open to compromise from the Internet and act accordingly. If your router offers a DMZ network, use it. Consider hosting on a cloud based server and think twice before running this software on any system that contains data you care about or has access to networks and computers you care about.

If you're hosting at home using Oracle's VirtualBox, there are steps you can take to prevent double NAT (which can cause issues later on)

1. Select your VM and then click Settings in VirtualBox's main window.

2. Click on Network and change Attached To from NAT to Bridged Adapter.

Once you've done this, your VM should be connected directly to your home router and double NAT should no longer be a issue.

It should go without saying that hosting at home usually invites a myriad of potential problems that will be unique to your setup - such as your ISP, router, or network configuration. There is a lively community of like-minded server hosters on the Pavlov-VR Discord, so if you get stuck, head on over to the discord and see whether you can find the answers you're looking for.


Starting Server Install

Obtaining an ApiKey

Example code generated in settings menu

This is required for all servers as of the December 2024 Pavlov Update. For your server to show up in the server list, there is now a requirement to have an ApiKey issued by Vankrupt. You will need to load up the game on your headset the navigate to the settings, in the general tab is there a button to Generate Server Code.

API key generator button located in the settings menu
  • Your "pin" will only be valid for 15 minutes.
  • If your server key is exposed you can create a new key by generating a new 6 digit code.
  • This will invalidate the old key.
  • A server key can be used by multiple servers.
  • A user may only have one server key, requesting a new one will invalidate the old one.

This will give you a 6 character code you need to combine with your player ID to generate a server key.

Get the key by going here: https://api-key.vankrupt.net/

Screenshot from vankrupt API website

Once you submit you will get your unique Server API Key that needs to go into your Game.ini

Warnings:

  • Abusing a Server key may result in a ban to the attached user.
  • Do NOT share your server key, it should be used by you alone.
  • Store your server key in a safe place, such as a password or secret manager.

Save this key for later, so that you can ut this key in your Game.ini as follows:

   ApiKey="ABC123FALSEKEYDONTUSEME"

or if you would like (personally untested..I would use Game.ini) you can call it at server runtime with flag as follows:

  -KEY="ABC123FALSEKEYDONTUSEME"

This key can be re-used for a reasonable number of servers (a limit of 10 has been mentioned). Contact the Devs if you need more servers per key.

System setup and software installation

In this step we will:

  1. Check the operating system is compatible
  2. Install some dependencies
  3. create the user "steam" and set it's password, and switch to that user
  4. as "steam" user, install Steamcmd, the binary used to download steam games in linux
  5. use Steamcmd to install Pavlov.

These steps only need to be done the first time you set up the server. We'll then look at some post-installation steps.

Step 1: Check the operating system is compatible

Confirm Linux version, run the command:

lsb_release -a
 

Expect the result to say Ubuntu 20.04 (or one of the other known supported operating systems - this guide assumes Ubuntu or a Fedora system)

Step 2: Install some dependencies

For Ubuntu 22.10 or higher

sudo apt update && sudo apt install -y gdb curl lib32gcc-s1 libc++-dev unzip

For older version of Ubuntu prior to 22.10:

sudo apt update && sudo apt install -y gdb curl lib32gcc1 libc++-dev unzip

For Rocky Linux, CentOS 8, and RHEL 8

sudo sed -i 's/^SELINUX=enforcing$/SELINUX=permissive/g' /etc/selinux/config
 sudo setenforce 0
 sudo yum install gdb curl glibc.i686 libstdc++.i686 libstdc++-devel.i686 libstdc++-devel.x86_64 unzip wget -y
 wget https://download-ib01.fedoraproject.org/pub/epel/7/x86_64/Packages/l/libcxx-3.8.0-3.el7.x86_64.rpm
 sudo rpm -i libcxx-3.8.0-3.el7.x86_64.rpm
Step 3: Create the steam user
 sudo useradd -m steam

[Optional] Set the /bin/bash shell for the steam user this will allow you to use arrow keys in terminal and show what folder you are in at all times

sudo chsh -s /bin/bash steam

[Optional] Set a password for steam.

sudo passwd steam

Login as the Steam user. (You will need to do this each time you connect to your server - editing game files and interacting with the game server should be done as the steam user):

sudo su -l steam
Step 4: Install Steam, known as SteamCMD
mkdir ~/Steam && cd ~/Steam && curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf -
Step 5: User SteamCMD to install Pavlov

There are different dedicated server versions for Pavlov Server - choose which server version you want to host (PC non-beta, PC Beta, Shack Live, or Shack RC) (You will need to run this command each time there is a Pavlov Server update).


To host PC Server (non-beta):

~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta default +exit

To host PC BETA:

~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta beta_server +exit

To host Shack Live (Quest):

~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta shack +exit

To host Shack RC (Quest):

~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta shack_beta +exit
Post Installation Steps

Now that we've installed the server, Install a fresh copy of steamclient.so. You may also have to do this after each update.

~/Steam/steamcmd.sh +login anonymous +app_update 1007 +quit
mkdir -p ~/.steam/sdk64
cp ~/Steam/steamapps/common/Steamworks\ SDK\ Redist/linux64/steamclient.so ~/.steam/sdk64/steamclient.so
cp ~/Steam/steamapps/common/Steamworks\ SDK\ Redist/linux64/steamclient.so ~/pavlovserver/Pavlov/Binaries/Linux/steamclient.so

All versions are required to run these commands to change the libc++ that steamclient uses:

sudo rm /usr/lib/x86_64-linux-gnu/libc++.so 
sudo ln -s /usr/lib/x86_64-linux-gnu/libc++.so.1 /usr/lib/x86_64-linux-gnu/libc++.so

Make the PavlovServer script executable. (You only need to do this once):

chmod +x ~/pavlovserver/PavlovServer.sh

Make a note to review these steps later, if you would like to automate server and steam client updates.


Server Configuration

Before being able to properly use the server we need to configure it. You should attempt to start the server, let it start up, and then shut down the server, which should create all the required configuration files and directories.

However, if you are having trouble, it may help to create the directories manually first - make sure you are doing these actions as the "steam" user.

Start by creating some directories:

mkdir -p /home/steam/pavlovserver/Pavlov/Saved/Logs
mkdir -p /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer
mkdir -p /home/steam/pavlovserver/Pavlov/Saved/maps

Mods/Blacklist/Whitelist (optional)

The following three files allow you to specify mods, banned players, and whitelist players. These are optional, but go ahead and create them. Populating the files is described later.

touch /home/steam/pavlovserver/Pavlov/Saved/Config/mods.txt
touch /home/steam/pavlovserver/Pavlov/Saved/Config/blacklist.txt
touch /home/steam/pavlovserver/Pavlov/Saved/Config/whitelist.txt

Configuring Game.ini

If starting the server did not create a default Game.ini, create a new Game.ini file using following command to open an editor and copy/paste the following block into it then save it.

Note not all of these options are required. For instance remove or comment out the Password=0000 line to make a public server with no pin.

You will also need to fetch your API Key you set up earlier.

nano /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer/Game.ini
[/Script/Pavlov.DedicatedServer]
bEnabled=true
ServerName="My_private_idaho" 
MaxPlayers=10     #its recommended for the best experience to keep shack servers at or below 10 players pcvr and psvr are both capped at 24 too. 
ApiKey="ABC123FALSEKEYDONTUSEME"
bSecured=true
bCustomServer=true 
bVerboseLogging=false 
bCompetitive=false #This only works for SND
bWhitelist=false 
RefreshListTime=120 
LimitedAmmoType=0 
TickRate=90
TimeLimit=60
AFKTimeLimit=300
#Password=0000 
#BalanceTableURL="vankruptgames/BalancingTable/main"
MapRotation=(MapId="UGC1758245796", GameMode="GUN")
MapRotation=(MapId="datacenter", GameMode="SND")
MapRotation=(MapId="sand", GameMode="DM")
AdditionalMods=UGC3462586
  • bEnabled - whether the server appears in the server list (unconfirmed)
  • ServerName - name it will be listed as. (approx 35 chars max). There is a profanity filter that may cause the server to not show. It can be strict for example "BASS FISHING SERVER" might get flagged for "ASS" in the name.
  • MaxPlayers - See suggested specs for limits. Shack servers allow a maximum of 24 players and while PCVR can technically support 50 no more than 24 is recomended.
  • ApiKey - Unique ApiKey required to register server with master server. Replace with your key
  • bSecured - enabled Valve Anti-Cheat (VAC)
  • bCustomServer - activates some new modding tools (save and http functions. Required to write to blacklist.txt for bans)
  • bCompetitive - sets the server to competitive mode for SND. If removed the server will default to false
  • bVerboseLogging - enables verbose logging, mostly detailed statistics. Be prepared for significant increase in logging.
  • bWhitelist - Only allow users in whitelist.txt to join
  • RefreshListTime - sets how often the running server checks for updates in ban/whitelist/mod files
  • LimitedAmmoType - sets limited ammo mode, see Limited Ammo Types table below
  • TimeLimit - sets time limit for each map (Only works on TDM/DM type modes not those with custom logic like TTT or SND)
  • TickRate - sets the server tickrate. (Default is 90. so far minimum stable seems around 50 and max around 120. Beware setting this changes weapon despawn time and breaks some game modes. Recommend not touching)
  • Password - PIN number for server #FYI - this is now also changeable via rcon.
  • BalanceTableURL - Points to a custom balance table from github. See https://github.com/vankruptgames/BalancingTable for instructions. This line isn't needed if you don't have one.
  • MapRotation - you can add multiple of these. The map system has switched from the steam workshop to modio which means that the server rotation will need to be redone with modio UGCs. https://mod.io/g/pavlov. This is done by taking the resource ID from the modio page, adding “UGC” in front of it and then adding that to the rotation. For example the map gravity https://mod.io/g/pavlov/m/gravity1 has a resource ID of 2773760 so the map ID to add to the server would be “UGC2773760”. When a match ends, the server will load the next map in the rotation.
  • AdditionalMods - you can add multiple of these. Find the mod(s) you want add on modio and take its resource ID, adding 'UGC' to the front of it.
  • AFKTimeLimit There is now a feature to kick players who are idle in the game. Integers are measured in seconds and 0 disables AFK kicking completely.

Available game modes as of 09/06/2022: See Game modes table below

For maps running a Custom gamemode (CodZ, BR, Duel, etc.) it doesn't matter which gamemode you choose, as the map will automatically override it with the custom mode.

Limited Ammo Types
AmmoType Name Description
0 Unlimited Players have unlimited ammo, carry no ammo boxes and do not display an ammo count on the wrist.
1 Limited Generic Players carry ammo boxes with a limited amount of ammo.

One box for each weapon class (Pistol, Submachine gun, Rifles/MGs, Shotgun, Sniper).

Mags and ammo boxes can be put on the chest of the player to consolidate the ammo.

An ammo count is displayed on the wrist.

2 Limited Specific Players carry ammo boxes with a limited amount of ammo.

One box for each weapon.

Mags and ammo boxes can be put on the chest of the player to consolidate the ammo.

An ammo count is displayed on the wrist.

3 Custom Allows for full control over ammo by the map.
4 Limited Special All weapons except "special" weapons are unlimited, more clarification is needed.
5 Boxless Like limited generic but without boxes? Clarification is needed.
Game Modes
GameMode Name
DM Death match
KOTH King of the hill
GUN Gun game
OITC One in the chamber
SND Search and destroy
TANKTDM WW2 Team Death Match
TDM Team Death Match
TTT Trouble in Terrorist Town
TTTclassic TTT with only innocent/traitor/detective
WW2GUN WW2 gun game
ZWV Zombie wave survival
HIDE The Hidden
INFECTION Hidden infection
PUSH Push
PH Prop hunt

Default Map ID's

datacenter

sand

bridge

containeryard

siberia (Prison Break)

hospital (Zombies map)

killhouse

range

tutorial

santorini

station

industry

ogcontainers (Shack only)

haguenau (Shack only)

foundation (Shack only)

stalingrad (PC only)

stalingrad_night (PC only)

santorini_night (PC only)

sand_night (PC only)

station_night (PC only)

industry_night (PC only)

bunker (PC only)

Server Administration

Installing the server is half the battle.

Server Visibility

If you've followed this guide successfully to this point, you should have a running instance of pavlovserver. For your server to be visible to the Master List, and so that it can be joined by players, you will need to make sure the server has the ports forwarded.

You can also check the server visibility using the vankrupt API, or on some publicly hosted game server lists, or by launching the game and just looking for your server in the game browser.

Firewall/Port forwarding

Using the default settings there are two UDP ports (7777, 8177) that need to be allowed to access the server either by firewall setup or port forwarding.

Ubuntu firewall commands to check firewall and open ports:

sudo ufw status
sudo ufw allow 7777
sudo ufw allow 8177
sudo ufw allow 9100
sudo ufw status

Rocky Linux firewall commands to check the firewall and open ports:

sudo firewall-cmd --zone=public --add-port=7777/tcp
sudo firewall-cmd --zone=public --add-port=7777/udp
sudo firewall-cmd --zone=public --add-port=8177/tcp
sudo firewall-cmd --zone=public --add-port=8177/udp
sudo firewall-cmd --zone=public --add-port=9100/udp
sudo firewall-cmd --zone=public --add-port=9100/tcp
sudo firewall-cmd --list-ports
firewall-cmd --runtime-to-permanent

You may also need to allow Pings (ICMP) for the server's true latency to appear in the master list.

If you are running multiple servers and have set additional ports (see http://pavlovwiki.com/index.php/Setting_up_a_dedicated_server#Running_multiple_servers_on_one_host) then you need to allow access to the defined port plus the port 400 higher. So if you use 7000 as your port, then UDP 7000 and 7400 need to be open

Whilst on the topic of port forwarding, If you have setup rcon via RconSettings.txt (below) then that port also needs to be allowed access via TCP, if your RCON controller will be external to your server.

If you are running Shack/Quest and want to have maps that are downloadable from your server, your server ports (ex. 7777 & 8177) must also be open via TCP


ipv6 is not planned to be supported. You can disable by doing the following command:

sudo nano /etc/default/grub

And then edit the line below to GRUB_CMDLINE_LINUX_DEFAULT=”ipv6. disable=1″

This makes sure ipv6 is disabled on operating system restart.


Shack Maps (Quest)

Adding maps for the Shack version of Pavlov works differently to the steam version of the game, and you'll run into issues very quickly if you do not customise your server to accomodate this.

To get started, first, create the directory to hold the maps

mkdir -p /home/steam/pavlovserver/Pavlov/Saved/maps

Rotate the server to the map you would like with RCON or editing the game.ini and the server will automatically download the map files.


Handy tools for finding steamIDs

Steam ID finder: https://steamidfinder.com/lookup/ or https://steamid.xyz/

You want to enter in the steamID64 format.

This tool can convert or lookup IDs: https://steamid.io/

If you are looking for a steamID of a player that has been on your server recently this is technique to find them:

grep -i playername ~/pavlovserver/Pavlov/Saved/Logs/* | grep TicketValidation

Configure Rcon

To enable Rcon access create config file:

 nano /home/steam/pavlovserver/Pavlov/Saved/Config/RconSettings.txt 

Copy in the following text - change password, and if desired the port:

Password=ChangeThisPassword
Port=9100

You must specify a port for the Rcon server to use as well as a Password (use a different port per sever instance if running multiple server instances off the same hardware)

Starting the server manually

cd ~/pavlovserver && ./PavlovServer.sh

That's it, your server will be automatically broadcast to the master server! :)

Note that when you close your terminal, the server will go down. See the "supervisors" section below for how to prevent this.

If you have followed the supervisor service-setup part of the guide, you can run pavlovserver as a service using systemctl.

Seeing your server in a Master List

Two handy tools to determine quickly if your server is broadcasting are https://pavlovservers.com/ and Horde public listings.

If you're also handy with cURL, you can query the vankrupt game server listing directly, for Oculus/Shack servers, and PC servers:

  • https://prod-shack-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/oculus_app_id/0/0/0/all
  • https://prod-shack-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/oculus/0/0/0/all
  • https://prod-crossplay-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/steam/0/0/0/all

where 1.0.17 is the version of the game. You can check the current version of the game your server is running by checking your log file (/home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log) and checking for the "version" line early in the startup of the log file.

The endpoint also supports filtering - changing the /0/0/0 in the URL will have the following effects:

  • /1/0/0/ hide empty servers
  • /0/1/0/ hide full servers
  • /0/0/1/ hide password protected servers

You can also customize which gamemodes are shown by changing /all to /SND,TDM,DM,GUN,CUSTOM,ZWV,TTT,TTTCLASSIC,TANKTDM,WW2GUN,KOTH,OITC,HIDE,PH and removing what you don't want to view.


Supervising the server using systemd

Running ./PavlovServer.sh in your interactive shell is easy, but the server will shut down when you close your terminal. If you want to run the server in the background, you'll want to run it under a supervisor. There are many options, ranging from the simple (nohup, screen or tmux), to the more robust (supervisord, systemd).

Systemd is running by default on Ubuntu Linux, so we'll use that here.

To run the server as a systemd service, create the file /etc/systemd/system/pavlovserver.service (as root) by typing

 
sudo nano /etc/systemd/system/pavlovserver.service

Copy the contents below into the file and save.

[Unit]
Description=Pavlov VR dedicated server

[Service]
Type=simple
WorkingDirectory=/home/steam/pavlovserver
ExecStart=/home/steam/pavlovserver/PavlovServer.sh

RestartSec=1
Restart=always
User=steam
Group=steam

[Install]
WantedBy = multi-user.target

If you'd like your server to start as competitive without editing the game.ini, change the line "ExecStart=/home/steam/pavlovserver/PavlovServer.sh" to look like this below. Though it's much easier to just use the game.ini to enable competitive instead.

ExecStart=/home/steam/pavlovserver/PavlovServer.sh -COMPETITIVE=1

Change the user or paths as appropriate. After saving the service file, to start, restart, stop, or monitor the server:

sudo systemctl start pavlovserver
sudo systemctl restart pavlovserver
sudo systemctl stop pavlovserver
sudo systemctl status pavlovserver

To view the logs:

sudo journalctl -u pavlovserver
# to live-tail the logs
sudo journalctl -u pavlovserver -f

If you want to run the pavlov server as soon as your server boots (e.g. a VPS you turn on and off), add pavlov as a startup service:

sudo systemctl enable pavlovserver



Advanced Server Administration

Running multiple servers on one host

  • Pavlovserver is functionally single-threaded (there are multiple threads, but the vast majority of work occurs in the primary one). Make sure you have # of pavlovservers + 1 CPU available. More CPUs= more servers. Faster CPU = more players.
  • Make multiple server installs by defining a separate install dir for each server.
  • Run each server with a unique port. eg: ./PavlovServer.sh -PORT="Desired Port"
  • The Server will use the Desired Port and the Port 400 above (Example: You choose 8200 as Port. So Port 8600 will be used as well)
  • If you are using RCON, each server will need a unique port defined in RconSettings.txt
  • Ensure the ports are forwarded and opened in your firewall

To duplicate directories:

be in the steam home folder

cp -r pavlovserver pavlovserver1
/home/steam/pavlovserver1/PavlovServer.sh -PORT=[Desired Port]


Starting server in competitive mode

Competitive mode will prevent dead teammates from being able to see the match, to prevent ghosting. You can either enable this via Game.ini (described in Game.ini file), or using the -COMPETITIVE=1 parameter.

/home/steam/pavlovserver1/PavlovServer.sh -COMPETITIVE=1


Useful Linux Commands

List files / folders in directory, print current working directory,

ls -la                                    #list files/directories along with authorities and ownership
pwd                                       #print working directory
sudo chown <owner> <file/directory>       #change owner of file/directory.  If root created something and you need to change it to steam
sudo chgrp <group> <file/directory>       #change group of file/directory.


Check if pavlov is running by checking process status. If the only row you see is the grep command, pavlov server is not started.

 ps -ef | grep pav 

Sample output:

steam      34044       1  0 16:52 ?        00:00:00 /bin/sh /home/steam/pavlovserver/PavlovServer.sh
steam      34066   34044 80 16:52 ?        00:00:04 /home/steam/pavlovserver/Pavlov/Binaries/Linux/PavlovServer
zombies+   34101   34013  0 16:52 pts/0    00:00:00 grep --color=auto pav

Kill a process. Note this command uses 34044, which is a process id from the command output above.

 kill -9 34044           

Dump the log to the console so you can scroll through it:

 cat /home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log 

Search the log for a string - replace my_string with case-sensitive string

 cat /home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log | grep my_string 

Advanced Scripts For Server Management


Auto-updating the server (PCVR only)

Assuming you have followed this guide and used the default paths, users, and install instructions, you can paste the following into your terminal to auto-update your Pavlov server:

cat << 'EOF' > $HOME/pavlov_daily_update_and_restart.sh
#!/bin/bash

USER="steam"
SERVICENAME="pavlovserver.service"
INSTALLDIRNAME="pavlovserver"
USERHOME="/home/$USER"

echo -e "Beginning Pavlov VR update run on $(date)\n\n"

systemctl stop "$SERVICENAME"

sleep 5
sudo -iu "$USER" "$USERHOME/Steam/steamcmd.sh" +login anonymous +force_install_dir "$USERHOME/$INSTALLDIRNAME" +app_update 622970 +exit
sudo -iu "$USER" "$USERHOME/Steam/steamcmd.sh" +login anonymous +app_update 1007 +quit
sudo -iu "$USER" cp "$USERHOME/Steam/steamapps/common/Steamworks SDK Redist/linux64/steamclient.so" "$USERHOME/.steam/sdk64/steamclient.so"
sudo -iu "$USER" cp "$USERHOME/Steam/steamapps/common/Steamworks SDK Redist/linux64/steamclient.so" "$USERHOME/pavlovserver/Pavlov/Binaries/Linux/steamclient.so"

systemctl start "$SERVICENAME"

echo -e "Ending Pavlov VR update run on $(date)\n\n"

EOF

chmod +x $HOME/pavlov_daily_update_and_restart.sh
mkdir $HOME/pavlov_update_logs && touch $HOME/pavlov_update_logs/pavlov_daily_update_and_restart.sh.log
CRONLINE="00 2 * * * $HOME/pavlov_daily_update_and_restart.sh >>$HOME/pavlov_update_logs/pavlov_daily_update_and_restart.sh.log 2>&1"
(sudo crontab -u root -l; echo "$CRONLINE" ) | sudo crontab -u root -
unset CRONLINE

These commands will:

1. Create a shell script in the "steam" user's home directory that automatically stops the Pavlov server, pulls any updates via steam, pull updates to the Steamworks SDK Redist, and copies the latest version of steamclient.so to the Pavlov server directory

2. Make the shell script executable

3. Create a new directory called "pavlov_update_logs" in the "steam" user's directory, and create a logfile inside that directory called "pavlov_daily_update_and_restart.sh.log". You can check this logfile to see the output of the Pavlov and Steam SDK update commands.

4. Create a crontab entry for the root user that runs this shell script automatically every day at 2:00AM local time


If you want to change the time that this script runs, edit the numbers "00 2" in the line that starts with "CRONLINE=". In the example provided, 00 is the minutes column, and 2 is the hour column. For example, if you wanted the server to automatically update and restart at 4:17AM every day, change the line starting with "CRONLINE=" to:

CRONLINE="17 4 * * * $HOME/pavlov_daily_update_and_restart.sh >>$HOME/pavlov_update_logs/pavlov_daily_update_and_restart.sh.log 2>&1"

If the time is PM, use 24-hour time format, e.g. "32 18" for 6:32PM.


Save Logs for records and stats

this is an automated script that will on a timer save all the backups made by the server before they are purged by the game for admin records and starts collection

https://github.com/JTWP-org/backUpLogs2


Make an API request with Mod.io to get map picture and name

very basic script pass the script a map ID as an argument then it will give u the name and a thumbnail to use

https://github.com/JTWP-org/mod.io-modcheck/tree/main

Sharing Bans over gameserver on same machine

when you have a lot of servers keeping the bans synced can be a nightmare so using a symbolic link allows all the servers to use one file

for this lets say I have pavlovserver000 and pavlovserver001 and they are located at /home/steam/pavlovserver000 and /home/steam/pavlovserver001


step 1 will be to pick a blacklist to use as the new one and move it to a central location

mkdir ~/shared ; mv /home/steam/pavlovserver000/Pavlov/Saved/Config/blacklist.txt ~/shared/blacklist.txt ; rm /home/steam/pavlovserver001/Pavlov/Saved/Config/blacklist.txt

now we have moved the blacklist from pavlovserver000 to a folder in our home called shared and then we removed the blacklist from pavlovserver001


step 2 making the links

ln -s ~/shared/blacklist.txt /home/steam/pavlovserver000/Pavlov/Saved/Config/blacklist.txt ; ln -s ~/shared/blacklist.txt /home/steam/pavlovserver001/Pavlov/Saved/Config/blacklist.txt

now editing them in pavlovserver001's files will update the list for all of the servers it's not a sync its uses the same list if you want to check where a link is pointed if u

ls -l

It will show where the file is really located


Interactive Update ALL

will find all server installs on machine and update them will update Ubuntu check what version and do correct updates for that version also UPDATE 29 PCVR STEP then it will list each server by server name and ask what type it is and then it will update and move to the next

https://github.com/JTWP-org/Pavlov-updateallservers/tree/main


getting map info with just the UGC

you will need to get a API key from mod.io for this ... running this bash script and passing a UGC number to it will return the map name mod.io url and a thumbnail


HOW TO USE

nano get-map.sh

then enter this script

#!/bin/bash

ugc=000000

gameID=3959 #PAVLOV IS 3959

api-path="https://u-*ID NUMBER*.modapi.io/v1" #get on thhe access tab in mod.io settings

api-key="" #get on thhe access tab in mod.io settings

curl -X GET "${api-path}/v1/games/${gameID}/mods/$("${ugc:3})?api_key=${api-key}"   -H 'Accept: application/json' | jq  '.logo.thumb_1280x720, .name , .profile_url

then give script perms to run

sudo chmod +x get-map.sh

and then run it like this

bash get-map.sh UGC3409480