<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://pavlovwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=THWReaper</id>
	<title>Pavlov VR Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://pavlovwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=THWReaper"/>
	<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php/Special:Contributions/THWReaper"/>
	<updated>2026-04-05T21:35:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=Default_Maps&amp;diff=942</id>
		<title>Default Maps</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=Default_Maps&amp;diff=942"/>
		<updated>2023-11-09T01:43:25Z</updated>

		<summary type="html">&lt;p&gt;THWReaper: Harbor and Foundation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Map ID List ==&lt;br /&gt;
Here is the list of item IDs for the default maps. This is mainly useful for community servers and is the correct mapID for each map: &lt;br /&gt;
&lt;br /&gt;
'''Both shack and PC'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Bridge&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Bunker&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Datacenter&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Industry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sand&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Santorini&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Siberia&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Station&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Hospital&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Range&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WW2range&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Tutorial&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Killhouse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shack Only'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stalingrad_shack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Foundation&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Haguenau&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;OGcontainers&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PC only'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;containeryard&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stalingrad_night&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Datacenter_night&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;santorini_night&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;sand_night&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Siberia_night&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;station_night&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;industry_night&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;containeryard_night&amp;lt;/code&amp;gt;&lt;br /&gt;
==Bridge==&lt;br /&gt;
[[File:Bridge Top-Down.jpg|thumb|Birdseye View of Bridge.]]&lt;br /&gt;
&lt;br /&gt;
Bridge was added to Pavlov in '''Update 10''' and was redesigned in '''Update 24''', set in a canal-heavy city in Europe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
== Bunker==&lt;br /&gt;
[[File:Bunker Top-Down.jpg|thumb|‍ ‍Birdseye view of Bunker.]]&lt;br /&gt;
Bunker is a map that came to Pavlov during '''Update 28'''. It supports all modes in Pavlov and was mainly designed for SND. It has two bombsites, one in the generator/turbine room, and one in the radar room. It is a Soviet style bunker featuring living quarters, a large hangar, and an empty missile silo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
==Container Yard==&lt;br /&gt;
[[File:Container Yard Top-Down.jpg|thumb|Birdseye view of Container Yard.]]&lt;br /&gt;
[[File:Container Yard.jpg|thumb|400x400px|Container Yard, looking at the house from T spawn. |none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
==Datacenter==&lt;br /&gt;
[[File:Datacenter Top-Down.jpg|thumb|Birdseye view of Datacenter.]]&lt;br /&gt;
Datacenter is Pavlov's first default map. It is symmetrical in design, has long hallways and corridors, a garage area, and two bombsites: one in the '''server room''', the other in the second floor on the back of a '''pillar'''. It can be played in both [[Gamemodes|Search and Destroy]] and [[Gamemodes|Team Deathmatch]].[[File:Datacenter middle.jpg|thumb|400px|Datacenter's Middle area.|none]]&lt;br /&gt;
==Datacenter &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Datacenter &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt; resembles Datacenter at night time. It is an zombies, infection, and hide exclusive map (PC &amp;amp; PSVR2 ONLY).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
==Foundation &amp;lt;small&amp;gt;(Shack Only)&amp;lt;/small&amp;gt;==&lt;br /&gt;
[[File:Foundation TopDown.png|thumb|Bird's Eye view of Foundation]]&lt;br /&gt;
&lt;br /&gt;
Foundation is a community map created by IL PRIMO and resembles a construction site. It consists of two bombsites which are both located on the base of cranes.[[File:Foundation.jpg|thumb|Foundation, overlooking A from CT spawn.|none]]&lt;br /&gt;
==Haguenau &amp;lt;small&amp;gt;(Shack Only)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Hagnueau is a shack exclusive map designed by il Primo[[File:Haguenau.jpg|thumb|Haguenau, looking at B.|none]]&lt;br /&gt;
&lt;br /&gt;
== Harbor (Shack Only) ==&lt;br /&gt;
[[File:Harbor TopDown.png|thumb|Bird's Eye view of Harbor]]&lt;br /&gt;
Harbor is an SnD map originally created by wsly and watevs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Industry==&lt;br /&gt;
[[File:Industry Top-Down.jpg|thumb|Birdseye view of Industry.]]&lt;br /&gt;
Industry was added to Pavlov during '''Update 26''' and was originally designed by a member of the Pavlov community named Voxie. The map features a lobby area, a parking garage, and a warehouse. This map was designed for SND but supports all modern game modes. The two bombsites on this map are located on the van in the garage and on the pillar of the raised section in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Industry was later released on the Meta Quest in '''RC3'''.[[File:Pavlov Industry.jpg|thumb|Industry's Warehouse and Office|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
==Industry &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Industry &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt; resembles Industry at night time. It is a zombies, infection, and hide exclusive map.&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
==OG Containers &amp;lt;small&amp;gt;(Shack Only)&amp;lt;/small&amp;gt;==&lt;br /&gt;
[[File:OGContainers.jpg|thumb|OG Containers, floating nearby CT spawn.|none]]&lt;br /&gt;
==Sand==&lt;br /&gt;
[[File:Sand Top-Down.jpg|thumb|Birdseye view of Sand.]]&lt;br /&gt;
Sand was added in '''Update 12''', along with support for community maps. Sand has a visual style similar to [[http://counterstrike.wikia.com/wiki/Dust Dust from Counter Strike]], using a similar Middle Eastern setting and Islamic architecture. Sand was the first Search and Destroy map and was designed with the game mode in mind. It has a variety of ways to enter the two bombsites, a distinct middle area that connects all parts of the map, and various strategies in which to attack or defend either bombsite. &lt;br /&gt;
[[File:Sand_B_site.jpg|thumb|400px|Sand ('''Update 12''' ver. ), overlooking B site from CT spawn. |none]]Sand was redesigned in '''Update 29''' to match with Vankrupt's map standards in 2023. All of the textures, models, and bombsites were all changed, although the map layout stayed relatively the same.[[File:Sand Upd29.jpg|thumb|400x400px|Sand ('''Update 29''' ver.) overlooking B site from CT spawn.|none]]&lt;br /&gt;
==Sand &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Sand &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt; resembles Sand at night time. It is a zombies, infection, and hide exclusive map. (ONLY ON PC &amp;amp; PSVR2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
==Santorini==&lt;br /&gt;
[[File:Santorini Top-Down.jpg|thumb|Birdseye view of Santorini.]]Set in the Greek Island of the Aegean Sea, Santorini is an inclined map in a lovely blue and white color tones with the traditional 3 lanes of movement the Search and Destroy is known for. Come to the market and buy some fish![[File:Santorini.jpg|thumb|400x400px|Santorini, hovering over B site from CT spawn.|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
==Santorini &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Santorini &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt; resembles Santorini at night time. It is a zombies, infection, &amp;amp; hide exclusive map (PC &amp;amp; PSVR2 ONLY).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
==Siberia==&lt;br /&gt;
[[File:Prisonbreak Top-Down.jpg|thumb|Birdseye view of Siberia.]]&lt;br /&gt;
Siberia represents a prison in a snow biome and was released in '''Update 22'''. [[File:Siberia.jpg|thumb|400x400px|Siberia, looking over the prison bombsite from T spawn.|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
==Siberia &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Siberia &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt; resembles Siberia at night time.The map is extended outside of the fence and walls of the original. It is a zombies, infection, and hide exclusive map (PC &amp;amp; PSVR2 ONLY).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
==Stalingrad==&lt;br /&gt;
[[File:Stalingrad Top-Down.jpg|thumb|Birdseye view of Stalingrad.]]&lt;br /&gt;
Named after Pavlov VRs namesake, the battle of Stalingrad laid host to Sergeant Yakov Pavlov's fortified defense from the German Wehrmacht during the fall season of 1942. Intended to provide wide lands of traversal for tanks to navigate and various demolished buildings to have close combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stalingrad was added to Pavlov in '''Update 24'''.Stalingrad was later added to Pavlov Shack in '''RC3'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
==Stalingrad &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Stalingrad &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt; resembles Stalingrad at night time. It is a zombies, infection, and hide exclusive map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
==Station ==&lt;br /&gt;
[[File:Subway Top-Down Upper.jpg|thumb|250x250px|Birdseye view of the top floor of Station.]]&lt;br /&gt;
[[File:Subway Top-Down Middle.jpg|thumb|250x250px|Birdseye view of the middle floor of Station.]]&lt;br /&gt;
[[File:Subway Top-Down Lower.jpg|thumb|250x250px|Birdseye view of the lower floor of Station.]]Station is an underground map set in a US subway station. With 3 layers of movement and a risk of dying from falling in the train tracks, this closed transit system with a cold atmosphere is a different change-up from a normal flat structure to a layered system.&lt;br /&gt;
&lt;br /&gt;
Station was added to Pavlov in '''Update 24'''[[File:Station.jpg|thumb|400x400px|Station, looking at the train bombsite from T spawn.|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍&lt;br /&gt;
‍&lt;br /&gt;
&lt;br /&gt;
==Station &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Station &amp;lt;small&amp;gt;(Night)&amp;lt;/small&amp;gt; resembles Station at night time where most of the lights in the original are turned off. It is a zombies, infection, and hide exclusive map (PC &amp;amp; PSVR2 ONLY).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‍ &lt;br /&gt;
‍&lt;br /&gt;
==Hospital==&lt;br /&gt;
Hospital is a zombies mode exclusive map released in '''Update 22''' and is a relatively small map with one floor. Its interior represents a run down hospital.    &lt;br /&gt;
&lt;br /&gt;
‍ &lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
Tutorial is the first map in the &amp;quot;TRAINING&amp;quot; tab in the main menu. Its purpose is to help newer players learn the basics of Pavlov.&lt;br /&gt;
&lt;br /&gt;
It's map resembles a killhouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map Description:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Learn the basic mechanics and controls.&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learn the basic mechanics before jumping onto the battlefield.&lt;br /&gt;
&lt;br /&gt;
Here you will know about:&lt;br /&gt;
&lt;br /&gt;
*Team Communication&lt;br /&gt;
*Basic movement&lt;br /&gt;
*Equipment and use of fire weapons and grenades&lt;br /&gt;
*Use of the bomb of Search &amp;amp; Destroy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video of the Pavlov Tutorial:&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/DywgkSqblfY&lt;br /&gt;
&lt;br /&gt;
==Shooting Range &amp;lt;small&amp;gt;(Modern)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Shooting Range (Modern) is the second map in the &amp;quot;TRAINING&amp;quot; tab found in the main menu. Its main purpose is to help you practice your aim with modern weapons.&lt;br /&gt;
Its map resembles an indoor shooting range. The doors to the left lead to Killhouse. The doors to the right lead to Shooting Range (WW&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map Description:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Test weapons shooting to static or mobile targets.&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here you can test and practice with all the modern weapons in the game.&lt;br /&gt;
&lt;br /&gt;
You will also find moving targets and various exercises to improve your aim.&lt;br /&gt;
&lt;br /&gt;
==Shooting Range &amp;lt;small&amp;gt;(WW2)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Shooting Range (WW&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) is the third map in the &amp;quot;TRAINING&amp;quot; tab found in the main menu. Its main purpose is to help you practice your aim with WW&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; weapons.&lt;br /&gt;
&lt;br /&gt;
Its map resembles an indoor shooting range. The doors to the left bring you to Shooting Range (Modern). The doors to the right bring you to Killhouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map Description:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;small&amp;gt;Test weapons shooting to static or mobile targets.&amp;lt;/small&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here you can test and practice with WW&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; weapons.&lt;br /&gt;
&lt;br /&gt;
You will also find moving targets and various exercises to improve your aim.&lt;br /&gt;
&lt;br /&gt;
==Killhouse==&lt;br /&gt;
Killhouse is the last map in the &amp;quot;TRAINING&amp;quot; tab found in the main menu. Its main purpose is to help you practice your aim.&lt;br /&gt;
Its map resembles a killhouse. There is a door to the left of the main entrance of the &amp;quot;Circuit&amp;quot; that leads to another door which brings you too Shooting Range &amp;lt;small&amp;gt;(Modern).&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map Description:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Put your skills to the test in a circuit.&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choose a weapon and enter the circuit.&lt;br /&gt;
&lt;br /&gt;
The objective is to shoot all the targets and complete the circuit in the shortest time possible.&lt;br /&gt;
&lt;br /&gt;
*Shots to the body score 1 point.&lt;br /&gt;
*Shots to the head score 2 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video of Killhouse:&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/avGOm9EgjEc&lt;/div&gt;</summary>
		<author><name>THWReaper</name></author>
	</entry>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=File:Harbor_TopDown.png&amp;diff=941</id>
		<title>File:Harbor TopDown.png</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=File:Harbor_TopDown.png&amp;diff=941"/>
		<updated>2023-11-09T00:18:24Z</updated>

		<summary type="html">&lt;p&gt;THWReaper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orthographic image of harbor&lt;/div&gt;</summary>
		<author><name>THWReaper</name></author>
	</entry>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=File:Foundation_TopDown.png&amp;diff=939</id>
		<title>File:Foundation TopDown.png</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=File:Foundation_TopDown.png&amp;diff=939"/>
		<updated>2023-11-06T01:29:16Z</updated>

		<summary type="html">&lt;p&gt;THWReaper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bird's eye view of Foundation&lt;/div&gt;</summary>
		<author><name>THWReaper</name></author>
	</entry>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=Community_Modkit_Tools&amp;diff=361</id>
		<title>Community Modkit Tools</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=Community_Modkit_Tools&amp;diff=361"/>
		<updated>2023-04-30T16:29:40Z</updated>

		<summary type="html">&lt;p&gt;THWReaper: Added SkinBox BP to Community Modkit tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Visual loot and player spawner by KENNITHH ==&lt;br /&gt;
&lt;br /&gt;
LSWCM and VSWCM&lt;br /&gt;
Loot Spawner with Colored Models&lt;br /&gt;
Vehicle Spawner with Colored Models&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;tool&amp;quot; can be useful for people who struggle placing their items/weapons/healing/armor/vehicles properly In-Editor.&lt;br /&gt;
You get an alphabetic list to select your items/weapons/vehicles from and when selected, this model will show so you can move and rotate it properly.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/KENNITHHH/LSWCM Download from Github]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=oov2Kj2PoJc&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
== Advanced Movement Module by Yoshi ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Climbing (With VR Controllers), Grabbing (Interactive Drawers, Levers, Doors etc), Velocity based Falldamage (By Mottflyer), Parachuting (By Mark Dey), Jumping, Bunnyhopping, Change jump bind&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Yoshey/AdvancedMovement Download from Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Bomb Spot by Xandon ==&lt;br /&gt;
&lt;br /&gt;
This tool allows you to run an event when the bomb is planted or detonates. It also allows you to add particles when the bomb is set off which is useful for map Makers in Search and Destroy. &lt;br /&gt;
&lt;br /&gt;
[https://github.com/0Xandon0/AdvancedSNDBombSpot Download from Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Guns by Ceezy ==&lt;br /&gt;
&lt;br /&gt;
Tutorial series and base kit on how to create custom guns for Pavlov VR. Recommended only for advanced users.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.pavlov-vr.com/index.php?title=Custom_Guns Wiki Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Movement Handler by BOT Dean aka Beanseller ==&lt;br /&gt;
&lt;br /&gt;
Add this blueprint to your map, you can change the Max Walkable Floor Angle and Max Step Height upon your liking. The player will also run slower on steep angles.&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/043nrpnqkqal0l1/PlayerMovementHandler.zip?dl=0 Download from Dropbox]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sliding Door, Gate, and Window by Kennithh ==&lt;br /&gt;
&lt;br /&gt;
Add interactable sliding meshes to your map!&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/7yrw7zkce2gf0ah/SlidingDoors.zip?dl=0 Download from Dropbox]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WbLqoKCYJKg Video Demonstration]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Launch Pads by Xandon ==&lt;br /&gt;
This tool allows you to launch the players reliably from one point to another. You will be able to control the arc height, start point, endpoint and time of travel.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/0Xandon0/PavlovVRLaunchPads Read the readme and download from GitHub]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Push Advanced Pack by Golden ==&lt;br /&gt;
&lt;br /&gt;
''Build Artillery, Structures, and vehicles - Call an Airstrike on the enemy, Jump from a plane and parachute into the enemy line - and more!&lt;br /&gt;
&lt;br /&gt;
'''Features'''&lt;br /&gt;
*5 Working artillery guns&lt;br /&gt;
*2 Anti-vehicles grenades (1 impact grenade (Gammonbomb) and 1 magnetic grenade (Hafthohlladung)&lt;br /&gt;
*A paratrooper system with a mobile plane and an animated parachute&lt;br /&gt;
*A build system! The hammer tool lets you construct sandbags, hedgehogs, barbed wires, and much more! You can even build artillery guns and vehicles with it!&lt;br /&gt;
*An airstrike system! The monocular tool allows you to call a bomber on the map. It also includes a marking system for better team coordination (ping tank, infantry, coordinate with an attack or defend markers, and more)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/GoldenBlack4/Push_Advanced_Pack GitHub]&lt;br /&gt;
[https://discord.com/channels/267301605882200065/292153967440429056/970437805660602469 Discord Link with video preview]&lt;br /&gt;
&lt;br /&gt;
[[File:PAP.png|250px]]&lt;br /&gt;
&lt;br /&gt;
== Pavlov CCTV and Body Cameras System by Golden ==&lt;br /&gt;
&amp;lt;p&amp;gt;These customs items allow every player to embark an action camera.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;It also includes fixed wall cameras. The monitor allows the user to browse the different cameras in the map, plus it shows the actual player's name, his health and team.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;A monitor can be allowed to see every player or, just a specific team.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can create child blueprints and customize everything easily in the default class settings (meshes, sounds, team index etc.)&amp;lt;/p&amp;gt;&lt;br /&gt;
[https://drive.google.com/file/d/1LVoY_zP695pDRbM801R1WpEoR0IE-9EE/view?usp=sharing Download from Google Drive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Shops Framework by Zetch505 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A Pavlov Modpack To Make Your Own Custom Shops&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Features'''&lt;br /&gt;
&lt;br /&gt;
*Blueprints/Framework for custom in game shops.&lt;br /&gt;
*Custom Item Spawner Framework&lt;br /&gt;
*Custom Money Items (Add cash to players wallet)&lt;br /&gt;
*Custom Food Item Framework Blueprint&lt;br /&gt;
*Custom Teleporter&lt;br /&gt;
*Locked Door Blueprint (Choose Item Needed To Unlock)&lt;br /&gt;
*Custom Link Box (Opens URL From In Game) (Used For Discord Links &amp;amp; Such)&lt;br /&gt;
*Custom Slot Machine BP&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Zetch505/Zetch-s-Shop-Framework Github link]&lt;br /&gt;
&lt;br /&gt;
== Custom Skin Box By THW_Reaper3368 ==&lt;br /&gt;
A BP for applying skins to guns, supports specific playerIDs to apply skins to&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1uvMPCowbwhEnIGhw_JkipfEcSgz4aXt2/view?usp=sharing Google Drive link]&lt;/div&gt;</summary>
		<author><name>THWReaper</name></author>
	</entry>
</feed>