<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://pavlovwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lag</id>
	<title>Pavlov VR Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://pavlovwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lag"/>
	<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php/Special:Contributions/Lag"/>
	<updated>2026-04-04T14:57:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=Weapons&amp;diff=1080</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=Weapons&amp;diff=1080"/>
		<updated>2025-02-26T20:06:41Z</updated>

		<summary type="html">&lt;p&gt;Lag: updated gun stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pavlov VR features both modern and WW2 style weapons. Below you will find a list of the items and weapons found in Pavlov VR. Each weapon gives a cash bonus with each kill, you can find them on the balancing table or Kill Bonuses. &lt;br /&gt;
__TOC__[[File:Buywheel.png|thumb|The buy wheel from pavlov]]&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|IRL name&lt;br /&gt;
| Pavlov Game ID&lt;br /&gt;
|Special Notes&lt;br /&gt;
|Cost&lt;br /&gt;
|KillBonus&lt;br /&gt;
|BaseDamage&lt;br /&gt;
|ArmourDamage&lt;br /&gt;
|ArmourPenetration&lt;br /&gt;
|HelmetDamage&lt;br /&gt;
|HelmetBleed&lt;br /&gt;
|Weight&lt;br /&gt;
|FalloffModifier&lt;br /&gt;
|MinFalloffDist&lt;br /&gt;
|MaxFalloffDist&lt;br /&gt;
|-&lt;br /&gt;
|Colt M1911&lt;br /&gt;
|1911&lt;br /&gt;
|&lt;br /&gt;
|200&lt;br /&gt;
|800&lt;br /&gt;
|25&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0.8&lt;br /&gt;
|2250&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|FN Five Seven&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|300&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|0.85&lt;br /&gt;
|2500&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|Glock 18&lt;br /&gt;
|sock&lt;br /&gt;
|Three round burst&lt;br /&gt;
|650&lt;br /&gt;
|600&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0.85&lt;br /&gt;
|1250&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|Berretta M9&lt;br /&gt;
|m9&lt;br /&gt;
|&lt;br /&gt;
|250&lt;br /&gt;
|400&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0.85&lt;br /&gt;
|1500&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|Magnum research desert eagle&lt;br /&gt;
|de&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|600&lt;br /&gt;
|40&lt;br /&gt;
|35&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0.85&lt;br /&gt;
|2500&lt;br /&gt;
|3500&lt;br /&gt;
|-&lt;br /&gt;
|Smith and Wesson Model .500&lt;br /&gt;
|revolver&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|600&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0.68&lt;br /&gt;
|1000&lt;br /&gt;
|3500&lt;br /&gt;
|-&lt;br /&gt;
|Intratec TEC-9&lt;br /&gt;
|cet9&lt;br /&gt;
|&lt;br /&gt;
|650&lt;br /&gt;
|500&lt;br /&gt;
|25&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|80&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0.8&lt;br /&gt;
|2250&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|Luger P08&lt;br /&gt;
|luger&lt;br /&gt;
|&lt;br /&gt;
|600&lt;br /&gt;
|400&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Tokarev TT-30&lt;br /&gt;
|tokarev&lt;br /&gt;
|&lt;br /&gt;
|300&lt;br /&gt;
|800&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Webley&lt;br /&gt;
|webley&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|600&lt;br /&gt;
|45&lt;br /&gt;
|35&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavy==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|IRL name&lt;br /&gt;
| Pavlov Game ID&lt;br /&gt;
|Special Notes&lt;br /&gt;
|Cost&lt;br /&gt;
|KillBonus&lt;br /&gt;
|BaseDamage&lt;br /&gt;
|ArmourDamage&lt;br /&gt;
|ArmourPenetration&lt;br /&gt;
|HelmetDamage&lt;br /&gt;
|HelmetBleed&lt;br /&gt;
|Weight&lt;br /&gt;
|FalloffModifier&lt;br /&gt;
|MinFalloffDist&lt;br /&gt;
|MaxFalloffDist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|sawedoff&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|600&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0.33&lt;br /&gt;
|250&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|shotgun&lt;br /&gt;
|&lt;br /&gt;
|1500&lt;br /&gt;
|600&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0.67&lt;br /&gt;
|750&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|autoshotgun&lt;br /&gt;
|&lt;br /&gt;
|1800&lt;br /&gt;
|100&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0.67&lt;br /&gt;
|500&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|drumshotgun&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|100&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0.67&lt;br /&gt;
|500&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|FN M249 Saw&lt;br /&gt;
|lmga&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|100&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pkm&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|100&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Barret M99&lt;br /&gt;
|antitank&lt;br /&gt;
|&lt;br /&gt;
|4800&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SMGs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|IRL name&lt;br /&gt;
| Pavlov Game ID&lt;br /&gt;
|Special Notes&lt;br /&gt;
|Cost&lt;br /&gt;
|KillBonus&lt;br /&gt;
|BaseDamage&lt;br /&gt;
|ArmourDamage&lt;br /&gt;
|ArmourPenetration&lt;br /&gt;
|HelmetDamage&lt;br /&gt;
|HelmetBleed&lt;br /&gt;
|Weight&lt;br /&gt;
|FalloffModifier&lt;br /&gt;
|MinFalloffDist&lt;br /&gt;
|MaxFalloffDist&lt;br /&gt;
|-&lt;br /&gt;
|UZI&lt;br /&gt;
|uzi&lt;br /&gt;
|&lt;br /&gt;
|950&lt;br /&gt;
|600&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|0.85&lt;br /&gt;
|1250&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|HK MP5 SD-K&lt;br /&gt;
|mp5&lt;br /&gt;
|&lt;br /&gt;
|1600&lt;br /&gt;
|400&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|0.85&lt;br /&gt;
|1500&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|PP-19 Bison&lt;br /&gt;
|ak&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|600&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0.85&lt;br /&gt;
|2000&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|HK UMP45&lt;br /&gt;
|smg&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|800&lt;br /&gt;
|25&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0.8&lt;br /&gt;
|2250&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|FN P90&lt;br /&gt;
|p90&lt;br /&gt;
|&lt;br /&gt;
|1700&lt;br /&gt;
|300&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|0.8&lt;br /&gt;
|1500&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|Famas&lt;br /&gt;
|vanas&lt;br /&gt;
|&lt;br /&gt;
|2300&lt;br /&gt;
|200&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|60&lt;br /&gt;
|50&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|0.75&lt;br /&gt;
|1000&lt;br /&gt;
|3500&lt;br /&gt;
|-&lt;br /&gt;
|KRISS Vector&lt;br /&gt;
|kross&lt;br /&gt;
|&lt;br /&gt;
|1400&lt;br /&gt;
|100&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|0.8&lt;br /&gt;
|1500&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|VSS&lt;br /&gt;
|vzz&lt;br /&gt;
|&lt;br /&gt;
|2200&lt;br /&gt;
|200&lt;br /&gt;
|20&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|0.8&lt;br /&gt;
|1000&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|AR9&lt;br /&gt;
|ar9&lt;br /&gt;
|&lt;br /&gt;
|1400&lt;br /&gt;
|400&lt;br /&gt;
|25&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0.8&lt;br /&gt;
|2000&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|akshorty&lt;br /&gt;
|&lt;br /&gt;
|1600&lt;br /&gt;
|400&lt;br /&gt;
|25&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Skorpion&lt;br /&gt;
|skorpion&lt;br /&gt;
|&lt;br /&gt;
|950&lt;br /&gt;
|600&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|0.85&lt;br /&gt;
|1250&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|IRL name&lt;br /&gt;
| Pavlov Game ID&lt;br /&gt;
|Special Notes&lt;br /&gt;
|Cost&lt;br /&gt;
|KillBonus&lt;br /&gt;
|BaseDamage&lt;br /&gt;
|ArmourDamage&lt;br /&gt;
|ArmourPenetration&lt;br /&gt;
|HelmetDamage&lt;br /&gt;
|HelmetBleed&lt;br /&gt;
|Weight&lt;br /&gt;
|FalloffModifier&lt;br /&gt;
|MinFalloffDist&lt;br /&gt;
|MaxFalloffDist&lt;br /&gt;
|-&lt;br /&gt;
|Karabiner 98k&lt;br /&gt;
|kar98&lt;br /&gt;
|&lt;br /&gt;
|1600&lt;br /&gt;
|800&lt;br /&gt;
|80&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Ak-47&lt;br /&gt;
|ak47&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|300&lt;br /&gt;
|25&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ak12&lt;br /&gt;
|&lt;br /&gt;
|2600&lt;br /&gt;
|300&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Galil SAR&lt;br /&gt;
|galul&lt;br /&gt;
|&lt;br /&gt;
|2300&lt;br /&gt;
|300&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|M4&lt;br /&gt;
|ar&lt;br /&gt;
|&lt;br /&gt;
|2700&lt;br /&gt;
|300&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|M16&lt;br /&gt;
|m16&lt;br /&gt;
|&lt;br /&gt;
|2300&lt;br /&gt;
|300&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Scar 20s&lt;br /&gt;
|scur&lt;br /&gt;
|&lt;br /&gt;
|2600&lt;br /&gt;
|100&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Aug&lt;br /&gt;
|aug&lt;br /&gt;
|&lt;br /&gt;
|2300&lt;br /&gt;
|300&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|HK 91&lt;br /&gt;
|autosniper&lt;br /&gt;
|&lt;br /&gt;
|2600&lt;br /&gt;
|300&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|awp&lt;br /&gt;
|&lt;br /&gt;
|2200&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|65&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|SKS&lt;br /&gt;
|sks&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|100&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Remington 700&lt;br /&gt;
|hunting&lt;br /&gt;
|The bullets on the stock can be loaded into the gun&lt;br /&gt;
|1600&lt;br /&gt;
|800&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Gear'''&lt;br /&gt;
|'''Price'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Kevlar Vest'''&lt;br /&gt;
|$650&lt;br /&gt;
|Absorbs a variable amount of damage.&lt;br /&gt;
|-&lt;br /&gt;
|'''Kevlar Vest and Helmet'''&lt;br /&gt;
|$1000&lt;br /&gt;
|Absorbs a variable amount of damage and protects your head from weaker guns.&lt;br /&gt;
|-&lt;br /&gt;
|'''Defuse kit/snippers'''&lt;br /&gt;
|$800&lt;br /&gt;
|Use the pliers to snip the wires 3 on top of the bomb for a faster defuse.&lt;br /&gt;
|-&lt;br /&gt;
|'''Knife'''&lt;br /&gt;
|$100&lt;br /&gt;
|Additional knives for CQC knife-throwing play-styles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nades==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Nade'''&lt;br /&gt;
|'''Price'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Armour Pen.'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Flashbang'''&lt;br /&gt;
|$200&lt;br /&gt;
|Causes anyone that is looking at it to hear ringing and be temporarily blinded (gray screen). Variants exist for both teams.&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|'''Smoke'''&lt;br /&gt;
|$300&lt;br /&gt;
|Emits a cloud of smoke. The cloud grows from being small when initially going off to large when stopping.&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive'''&lt;br /&gt;
|$600&lt;br /&gt;
|Causes damage to anyone within its radius. Variants exist for both teams.&lt;br /&gt;
|90%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemIDs==&lt;br /&gt;
&lt;br /&gt;
Below is a list of all Item IDs currently in the game:&lt;br /&gt;
&lt;br /&gt;
 57&lt;br /&gt;
 1911&lt;br /&gt;
 ACOG&lt;br /&gt;
 adrenaline&lt;br /&gt;
 ak&lt;br /&gt;
 ak12&lt;br /&gt;
 ak47&lt;br /&gt;
 akshorty&lt;br /&gt;
 AMMO_OTHER&lt;br /&gt;
 ammo_pistol&lt;br /&gt;
 ammo_rifle&lt;br /&gt;
 ammo_shotgun&lt;br /&gt;
 ammo_smg&lt;br /&gt;
 ammo_sniper&lt;br /&gt;
 ammo_special&lt;br /&gt;
 ammocrate&lt;br /&gt;
 antipersonnelmine&lt;br /&gt;
 antitank&lt;br /&gt;
 antitankmine&lt;br /&gt;
 ar&lt;br /&gt;
 ar9&lt;br /&gt;
 Armour&lt;br /&gt;
 aug&lt;br /&gt;
 autoshotgun&lt;br /&gt;
 autosniper&lt;br /&gt;
 awp&lt;br /&gt;
 ballisticsshield&lt;br /&gt;
 bandage&lt;br /&gt;
 bar&lt;br /&gt;
 bayonet_kar98&lt;br /&gt;
 bayonet_leeenfield&lt;br /&gt;
 bayonet_m1garand&lt;br /&gt;
 bayonet_mosin&lt;br /&gt;
 bayonet_springfield&lt;br /&gt;
 bayonet_trenchgun&lt;br /&gt;
 boltcutters&lt;br /&gt;
 bren&lt;br /&gt;
 Canted_Reddot&lt;br /&gt;
 cet9&lt;br /&gt;
 crowbar&lt;br /&gt;
 de&lt;br /&gt;
 detectivesmg&lt;br /&gt;
 dnascanner&lt;br /&gt;
 dp27&lt;br /&gt;
 drumshotgun&lt;br /&gt;
 flaregun&lt;br /&gt;
 flash&lt;br /&gt;
 flash_aurora&lt;br /&gt;
 flash_ru&lt;br /&gt;
 Flashlight_Rifle&lt;br /&gt;
 G43&lt;br /&gt;
 galul&lt;br /&gt;
 goldengun&lt;br /&gt;
 Grenade&lt;br /&gt;
 grenade_aurora&lt;br /&gt;
 grenade_dis&lt;br /&gt;
 grenade_ger&lt;br /&gt;
 grenade_ru&lt;br /&gt;
 grenade_svt&lt;br /&gt;
 grenade_us&lt;br /&gt;
 Grip_Angled&lt;br /&gt;
 Grip_Vertical&lt;br /&gt;
 handcuffs&lt;br /&gt;
 healthstation&lt;br /&gt;
 holo&lt;br /&gt;
 hunting&lt;br /&gt;
 hypnotiser&lt;br /&gt;
 kar98&lt;br /&gt;
 kevlarhelmet&lt;br /&gt;
 keycard&lt;br /&gt;
 Knife&lt;br /&gt;
 kross&lt;br /&gt;
 Laser_Pistol&lt;br /&gt;
 Laser_Rifle&lt;br /&gt;
 leeenfield&lt;br /&gt;
 lmga&lt;br /&gt;
 lockpick&lt;br /&gt;
 luger&lt;br /&gt;
 m16&lt;br /&gt;
 m1garand&lt;br /&gt;
 m9&lt;br /&gt;
 medkit&lt;br /&gt;
 mg42&lt;br /&gt;
 monocular&lt;br /&gt;
 mosin&lt;br /&gt;
 mp40&lt;br /&gt;
 mp5&lt;br /&gt;
 newtonlauncher&lt;br /&gt;
 p90&lt;br /&gt;
 Painkillers&lt;br /&gt;
 pickaxe&lt;br /&gt;
 pipe&lt;br /&gt;
 pkm&lt;br /&gt;
 Pliers&lt;br /&gt;
 ppsh&lt;br /&gt;
 PushBomb&lt;br /&gt;
 reddot&lt;br /&gt;
 reddot_pistol&lt;br /&gt;
 RepairTool&lt;br /&gt;
 revolver&lt;br /&gt;
 RL_M1A1&lt;br /&gt;
 rl_panzer&lt;br /&gt;
 RL_PIAT&lt;br /&gt;
 rl_rpg&lt;br /&gt;
 sawedoff&lt;br /&gt;
 Scope&lt;br /&gt;
 scope_kar98&lt;br /&gt;
 scope_leeenfield&lt;br /&gt;
 scope_mosin&lt;br /&gt;
 scope_springfield&lt;br /&gt;
 scur&lt;br /&gt;
 shotgun&lt;br /&gt;
 silentcet9&lt;br /&gt;
 skinhelmet_ger&lt;br /&gt;
 skinhelmet_svt&lt;br /&gt;
 skinhelmet_us&lt;br /&gt;
 skorpion&lt;br /&gt;
 sks&lt;br /&gt;
 smg&lt;br /&gt;
 smoke&lt;br /&gt;
 smoke_ger&lt;br /&gt;
 smoke_ru&lt;br /&gt;
 smoke_svt&lt;br /&gt;
 smoke_us&lt;br /&gt;
 Snowball&lt;br /&gt;
 sock&lt;br /&gt;
 springfield&lt;br /&gt;
 sten&lt;br /&gt;
 stg44&lt;br /&gt;
 supp_pistol&lt;br /&gt;
 supp_rifle&lt;br /&gt;
 svt40&lt;br /&gt;
 Syringe&lt;br /&gt;
 taser&lt;br /&gt;
 teleporter&lt;br /&gt;
 thompson&lt;br /&gt;
 Tokarev&lt;br /&gt;
 tranqgun&lt;br /&gt;
 trenchgun&lt;br /&gt;
 tripalarm&lt;br /&gt;
 tttc4&lt;br /&gt;
 tttknife&lt;br /&gt;
 uzi&lt;br /&gt;
 vanas&lt;br /&gt;
 vzz&lt;br /&gt;
 webley&lt;br /&gt;
 ww2bandage&lt;br /&gt;
 ww2knife&lt;br /&gt;
 ww2medkit&lt;br /&gt;
 ww2painkillers&lt;br /&gt;
 ww2syringe&lt;br /&gt;
Ammo IDs&lt;br /&gt;
    ammo_rifle&lt;br /&gt;
    ammo_sniper&lt;br /&gt;
    ammo_pistol&lt;br /&gt;
    ammo_smg&lt;br /&gt;
    ammo_shotgun&lt;br /&gt;
    ammo_dartgun&lt;br /&gt;
    ammo_special&lt;br /&gt;
    ammo_tanks&lt;br /&gt;
    ammo_vechiclemountedweapons&lt;br /&gt;
    &lt;br /&gt;
Loot Crate IDs {{AnchorAs|LootCrateIDs}}&lt;br /&gt;
    Attachments - Reddot, Rifle Suppressor, Vertical Grip, Holo&lt;br /&gt;
    Heavy1      - LMGA, AutoSniper, DrumShotgun, AutoShotgun&lt;br /&gt;
    Heavy2      - LMGA, Reddot, AWP, DrumShotgun&lt;br /&gt;
    MedicRifle  - AK47, AR, Painkillers, Syringe&lt;br /&gt;
    MedicSMG    - MP5, Uzi, Painkillers, Syringe&lt;br /&gt;
    Pistol      - Sock, 57, DE, Revolver&lt;br /&gt;
    Rifle1      - 2x AK47, 2x AR&lt;br /&gt;
    Rifle2      - AK12, Aug, Reddot, Rifle Suppressor&lt;br /&gt;
    Rifle3      - AUG, Vanas, AK47, AR&lt;br /&gt;
    SMG1        - Uzi, Vanas, 2x SMG&lt;br /&gt;
    SMG2        - P90, Bizon, MP5, AK12&lt;br /&gt;
    SMG3        - Uzi, Kar98, Shotgun, SMG&lt;br /&gt;
&lt;br /&gt;
Bullet Velocity (In UU/s and feet per second (fps))(1UU=1cm)(UU=Unreal Unit)&lt;br /&gt;
    Bullet_57:                  50000 (1640 fps)  (57)&lt;br /&gt;
    Bullet_22mm:                30500 (1000 fps)  (none)&lt;br /&gt;
    Bullet_39mm:                70500 (2312 fps)  (AR/AUG/BAR/Bren/DP27/Galil/LMGA/MG42/SCAR20/STG44)&lt;br /&gt;
    Bullet_39mm_LMG:            70500 (2312 fps)  (none)&lt;br /&gt;
    Bullet_45ACP:               18000 (590 fps)   (1911/SMG/Tokarev)&lt;br /&gt;
    Bullet_45ACP_SMG:           30000 (984 fps)   (Thompson)&lt;br /&gt;
    Bullet_50Cal:               70000 (2296 fps)  (AWP)&lt;br /&gt;
    Bullet_50Cal_Half:          45000 (1476 fps)  (DE)&lt;br /&gt;
    Bullet_7_62_39mm:           70000 (2296 fps)  (AK47)&lt;br /&gt;
    Bullet_7_62_39mm_Half:      50000 (1640 fps)  (AK12/Pepe)&lt;br /&gt;
    Bullet_9mm:                 38000 (1246 fps)  (CET9/Sock/Kross/Luger/M9/MP40/MP5/P90/PPSH41/Sten/Uzi)&lt;br /&gt;
    Bullet_9mm_VSS:             38000 (1246 fps)  (VSS)&lt;br /&gt;
    Bullet_HighPowerBoltRifle:  80000 (2624 fps)  (Kar98/LeeEnfield/Mosin/Springfield)&lt;br /&gt;
    Bullet_HighPowerRifle:      80000 (2624 fps   (Auto/G43/M1Garand/Svt40)&lt;br /&gt;
    Bullet_Hunting:             70000 (2296 fps)  (none)&lt;br /&gt;
    Bullet_Magnum:              45000 (1476 fps)  (Revolver/Webley)&lt;br /&gt;
    Bullet_Taser:               3000  (98 fps)    (Taser)&lt;br /&gt;
    Pallet_12Gauge:             10000 (328 fps)   (Sawedoff)&lt;br /&gt;
    Pallet_Tactical:            20000 (656 fps)   (Shotgun/SemiShotgun/DrumShotgun)&lt;br /&gt;
&lt;br /&gt;
== Balancing Table ==&lt;br /&gt;
The balancing table is the file that controls stats about the weapons in pavlov such as the price and damage. The balancing table can be found here: https://github.com/vankruptgames/BalancingTable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An explination of the variables of the table are: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cost&lt;br /&gt;
!KillBonus&lt;br /&gt;
!BaseDamage&lt;br /&gt;
!ArmourDamage&lt;br /&gt;
!ArmourPenetration&lt;br /&gt;
!HelmetDamage&lt;br /&gt;
!HelmetBleed&lt;br /&gt;
!Weight&lt;br /&gt;
!FalloffModifier&lt;br /&gt;
!MinFalloffDist&lt;br /&gt;
!MaxFalloffDist&lt;br /&gt;
|-&lt;br /&gt;
!The price of an item in the buy wheel&lt;br /&gt;
!The amount of reward money a player gets when they get a kill using this item&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kill Bonuses ==&lt;br /&gt;
Each weapon grants money on each kill with the weapon. Some attachments remove money and the AWP doesn't give any money at all. The amount given and the gun name can be found in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Use Ctrl+F to search&lt;br /&gt;
!'''&amp;lt;u&amp;gt;Gun&amp;lt;/u&amp;gt;'''&lt;br /&gt;
!&amp;lt;u&amp;gt;Kill Bonus&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''1911'''&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''Five-Seven'''&lt;br /&gt;
|300 &lt;br /&gt;
|-&lt;br /&gt;
|'''Glock 18'''&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| '''Barretta M9'''&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|'''Deagle'''&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''Revolver (5 Bullet)''' &lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''Tec-9'''&lt;br /&gt;
|500 &lt;br /&gt;
|-&lt;br /&gt;
|'''UMP-45'''&lt;br /&gt;
|800 &lt;br /&gt;
|-&lt;br /&gt;
|'''Uzi''' &lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''Bizon'''&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|'''MP5'''&lt;br /&gt;
|400 &lt;br /&gt;
|-&lt;br /&gt;
|'''P90'''&lt;br /&gt;
|300 &lt;br /&gt;
|-&lt;br /&gt;
|'''Famas F1'''&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''Kross'''&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''AR9'''&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
|'''Shotgun'''&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''DB Shotgun'''&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''Drum Shotgun (KS12)''' &lt;br /&gt;
|100 &lt;br /&gt;
|-&lt;br /&gt;
|'''Spas12''' &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''AK-47'''&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|'''AK-12'''&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|'''M4'''&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|'''AUG'''&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|'''Galil'''&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|'''SKS''' &lt;br /&gt;
|100 &lt;br /&gt;
|-&lt;br /&gt;
|'''M16'''&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|'''Scorpion'''&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''VZZ'''&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''M249'''&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''AWP'''&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|'''HK G3 (Auto Sniper)'''&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
| '''Scur'''&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''Luger'''&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|'''Tokarev'''&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''Webley'''&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''Sten'''&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|'''MP40'''&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|'''Thompson'''&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|'''STG44'''&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|'''PPSH''' &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''M1 Garand'''&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|'''G43'''&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''SVT40'''&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|'''Mosin'''&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''Springfield''' &lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''Kar98'''&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''Lienfield'''&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''Bar'''&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''Bren'''&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''DP27''' &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''MG42'''&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''M1A1'''&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|'''Piat'''&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|'''Panzer'''&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| '''Suppressed Pistol'''&lt;br /&gt;
| -50&lt;br /&gt;
|-&lt;br /&gt;
| '''Suppressed Rifle'''&lt;br /&gt;
| -200&lt;br /&gt;
|-&lt;br /&gt;
|'''Angle Gripped Wep'''&lt;br /&gt;
| -100&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertical Gripped Wep'''&lt;br /&gt;
| -150&lt;br /&gt;
|-&lt;br /&gt;
|'''Flashlight Rifle'''&lt;br /&gt;
| -100&lt;br /&gt;
|-&lt;br /&gt;
|'''Laser Rifle'''&lt;br /&gt;
| -100&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser Pistol'''&lt;br /&gt;
| -100&lt;br /&gt;
|-&lt;br /&gt;
|'''Acog'''&lt;br /&gt;
| -50&lt;br /&gt;
|-&lt;br /&gt;
|'''Holograph'''&lt;br /&gt;
| -150&lt;br /&gt;
|-&lt;br /&gt;
|'''Reddot'''&lt;br /&gt;
| -150&lt;br /&gt;
|-&lt;br /&gt;
|'''Knife'''&lt;br /&gt;
|1200&lt;br /&gt;
|-&lt;br /&gt;
|'''Taser'''&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''Silent Tec 9 (TTT)'''&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''Trench Gun'''&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''Short AK'''&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|'''Hunting Rifle'''&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''PKM'''&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lag</name></author>
	</entry>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=Setting_up_a_dedicated_server&amp;diff=1028</id>
		<title>Setting up a dedicated server</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=Setting_up_a_dedicated_server&amp;diff=1028"/>
		<updated>2024-12-02T20:20:46Z</updated>

		<summary type="html">&lt;p&gt;Lag: /* Configuring Game.ini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting up a dedicated server ==&lt;br /&gt;
&lt;br /&gt;
'''There are no Windows binaries''' &lt;br /&gt;
&lt;br /&gt;
This guide is written exclusively for Linux and covers Ubuntu/Debian/Debian-like and Red Hat RPM-based distros. Possible to run with other distros, but some of the commands won't work and you will need to know enough to figure out the software install of dependencies on your own. &lt;br /&gt;
&lt;br /&gt;
If you are considering hosting from home, please read that section of the wiki first. &lt;br /&gt;
&lt;br /&gt;
This guide assumes you know the basics of using a bash terminal: ssh'ing into a server, running bash commands, editing text files, etc.&lt;br /&gt;
&lt;br /&gt;
If you have no experience using bash, maybe start [https://www.howtogeek.com/140679/beginner-geek-how-to-start-using-the-linux-terminal/ here]. Editing text files via commandline is often a challenge. Suggest using nano and reading guide [https://www.howtogeek.com/howto/42980/the-beginners-guide-to-nano-the-linux-command-line-text-editor/ here]&lt;br /&gt;
&lt;br /&gt;
If you are new to linux and accessing your server from Windows, highly suggest using MobaXterm as your SSH client as that can make required editing of text files easier using built in editor instead of the native linux command line editors.&lt;br /&gt;
&lt;br /&gt;
And finally, ask yourself why you want to setup a server? If you look at the list, there are many, many more servers than players. If you don't have a team, discord community, or group of friends ready to play on your server, chances are it will go unused. Got one of these... great, let's go. &lt;br /&gt;
&lt;br /&gt;
If you don't want to go through the hassle yourself and want to pay for a hosting service Arctic VR (PC and Shack) and Horde (Shack) provide a server hosting services and are trusted in the community. See links below.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Server Requirements ===&lt;br /&gt;
&lt;br /&gt;
==== Operating System ====&lt;br /&gt;
'''Pavlovserver can only be hosted under Linux.'''&lt;br /&gt;
&lt;br /&gt;
Known good operating systems are:&lt;br /&gt;
&lt;br /&gt;
* Ubuntu 18.04 x86_64&lt;br /&gt;
* Ubuntu 19/04 amd64&lt;br /&gt;
* Ubuntu 20.04 x86_64&lt;br /&gt;
* Ubuntu 22.04 x86_64&lt;br /&gt;
* Rocky Linux 8&lt;br /&gt;
&lt;br /&gt;
This can be running as a VM under windows, but this will increase the complexity of the setup beyond this guide. &lt;br /&gt;
&lt;br /&gt;
Ubuntu 15.04 x86 is known to fail to install using this guide. Recommend not running on &amp;quot;minimal&amp;quot; images as some tools are missing, and they can be installed, which is not covered in the scope of this guide. &lt;br /&gt;
&lt;br /&gt;
==== Resources and Performance Optimisation ====&lt;br /&gt;
* 2GB RAM + 1GB RAM per each additional server with 10 players. More RAM is recommended for larger maps, higher player counts, or complex gamemodes. Not having enough RAM is a common cause of server crashes.&lt;br /&gt;
* A ~2.5Ghz CPU will comfortably support a 10 player server.&lt;br /&gt;
* A ~4Ghz CPU will comfortably support 24 players. Pavlov on PC can support up to 50 players. Shack is limited by 24.&lt;br /&gt;
Pavlov servers are functionally single threaded - one thread does vast majority of work. More CPUs only help if you are running more servers. More clockspeed = higher performance = more users per server. Hence, no particular performance benefit is gained from multithreading - if you are running multiple instances of a pavlov server, you will require more CPU cores.&lt;br /&gt;
&lt;br /&gt;
Lower player counts are recommended for complex gamemodes (E.g. CodZ) and/or highly detailed maps, so that maximum number will often be lower. Note that these player count numbers are just suggestions to help optimise for the best performance, based on experiences with many server providers on different grades of hardware.&lt;br /&gt;
&lt;br /&gt;
As of 1.0.17 (17/05/2024) 24 is the hard limits for player counts for Shack, but PC is limited to 50.&lt;br /&gt;
&lt;br /&gt;
The maximum number of servers you can run is dependent on how many CPUs you have. For example, if you have an 8 core CPU, the maximum number of servers would be 7. You should always have at least one CPU free as overhead, as Pavlov servers can use slightly more than one thread.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Hosting at home ====&lt;br /&gt;
When hosting at home there are additional requirements regarding networking: Your router has to support port-forwarding, hair-pinning/LoopbackNAT, and respond to ping requests.  These techniques are necessary to allow your server to be found and to talk back to the client. please see https://en.wikipedia.org/wiki/Port_forwarding,  https://en.wikipedia.org/wiki/Hairpinning, and https://www.speedguide.net/faq/how-to-become-pingable-behind-a-routerfirewall-376 for more info and google for these terms in addition to your router model to find guides on how to enable/configure it properly. If you have modern Router, it may have these features already enabled, in this case you just have to configure port-forwarding. If you can see your server but not join it while others can, this is indicative of a failure of LoopbackNAT. &lt;br /&gt;
&lt;br /&gt;
A second challenge to hosting at home is CGNAT (Carrier grade NAT: https://www.a10networks.com/blog/carrier-grade-nat/). Just like NAT on your home network that has to be gotten around w/ port-forwarding, CGNAT breaks the ability of external connections to be made back to your server, but the controls are solely in your ISPs hands. Sometimes if you ask, you can be removed from CGNAT pools and/or assigned a static IP. CGNAT rollouts are becoming very common now, so if your server worked then doesn't allow connections now, your ISP may have made this change. &lt;br /&gt;
&lt;br /&gt;
You can check whether you’re on a CGNAT network by visiting a Web site such as ipaddress.com or whatsmyip.com and comparing the IP address listed to the public/WAN IP address assigned to your Internet gateway. To find your gateway’s public IP address, check the status page in the administrative interface. If the two IP addresses differ, you’re likely on a CGNAT network. If so, this problem must be resolved before you go any further. &lt;br /&gt;
&lt;br /&gt;
'''Not understanding these requirements and configuration is a frequent cause of failed setups and questions in discord. Don't skip this if you are trying to host from home'''&lt;br /&gt;
&lt;br /&gt;
'''There are serious security implications of hosting this software at home.''' None of the devs are security experts and there has been no security review of the code. You are opening up your system to the world and publicity advertising this fact. Expect that any system hosting this software is open to compromise from the Internet and act accordingly. If your router offers a DMZ network, use it. Consider hosting on a cloud based server and think twice before running this software on any system that contains data you care about or has access to networks and computers you care about.&lt;br /&gt;
&lt;br /&gt;
If you're hosting at home using Oracle's VirtualBox, there are steps you can take to prevent double NAT (which can cause issues later on)&lt;br /&gt;
&lt;br /&gt;
1. Select your VM and then click Settings in VirtualBox's main window.&lt;br /&gt;
&lt;br /&gt;
2. Click on Network and change Attached To from NAT to Bridged Adapter. &lt;br /&gt;
&lt;br /&gt;
Once you've done this, your VM should be connected directly to your home router and double NAT should no longer be a issue.&lt;br /&gt;
&lt;br /&gt;
It should go without saying that hosting at home usually invites a myriad of potential problems that will be unique to your setup - such as your ISP, router, or network configuration. There is a lively community of like-minded server hosters on the Pavlov-VR Discord, so if you get stuck, head on over to the discord and see whether you can find the answers you're looking for.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Starting Server Install ===&lt;br /&gt;
&lt;br /&gt;
====Obtaining an ApiKey ====&lt;br /&gt;
(Not required unless hosting large amount of servers)&lt;br /&gt;
&lt;br /&gt;
For your server to show up in the server list, there is now a requirement to have an ApiKey issued by vankrupt. This is to prevent DOS attacks against the master server.&lt;br /&gt;
&lt;br /&gt;
Get the key by going here: https://pavlov-ms.vankrupt.com/servers/v1/key and using your mobile number to get a SMS&lt;br /&gt;
&lt;br /&gt;
(Note that there have sometimes been reported failures of this SMS system for non-US mobiles. In this case, DM davevillz your phone number and request a key, if you have tried and have had no success.)&lt;br /&gt;
&lt;br /&gt;
Save this key for later, so that you can ut this key in your Game.ini as follows:&lt;br /&gt;
    ApiKey=&amp;quot;ABC123FALSEKEYDONTUSEME&amp;quot;&lt;br /&gt;
or if you would like (personally untested..I would use Game.ini) you can call it at server runtime with flag as follows:&lt;br /&gt;
   -KEY=&amp;quot;ABC123FALSEKEYDONTUSEME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This key can be re-used for a reasonable number of servers (a limit of 10 has been mentioned). Contact the Devs if you need more servers per key.&lt;br /&gt;
====System setup and software installation====&lt;br /&gt;
In this step we will:&lt;br /&gt;
&lt;br /&gt;
# Check the operating system is compatible&lt;br /&gt;
# Install some dependencies&lt;br /&gt;
# create the user &amp;quot;steam&amp;quot; and set it's password, and switch to that user&lt;br /&gt;
# as &amp;quot;steam&amp;quot; user, install Steamcmd, the binary used to download steam games in linux&lt;br /&gt;
# use Steamcmd to install Pavlov.&lt;br /&gt;
&lt;br /&gt;
These steps only need to be done the first time you set up the server. We'll then look at some post-installation steps.&lt;br /&gt;
&lt;br /&gt;
===== Step 1: Check the operating system is compatible =====&lt;br /&gt;
Confirm Linux version, run the command:&lt;br /&gt;
 lsb_release -a&lt;br /&gt;
  &lt;br /&gt;
Expect the result to say '''Ubuntu 20.04''' (or one of the other known supported operating systems - this guide assumes Ubuntu or a Fedora system)&lt;br /&gt;
&lt;br /&gt;
===== Step 2: Install some dependencies =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''For Ubuntu 22.10 or higher'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 sudo apt update &amp;amp;&amp;amp; sudo apt install -y gdb curl lib32gcc-s1 libc++-dev unzip&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''For older version of Ubuntu prior to 22.10:'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 sudo apt update &amp;amp;&amp;amp; sudo apt install -y gdb curl lib32gcc1 libc++-dev unzip&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For Rocky Linux, CentOS 8, and RHEL 8&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 sudo sed -i 's/^SELINUX=enforcing$/SELINUX=permissive/g' /etc/selinux/config&lt;br /&gt;
  sudo setenforce 0&lt;br /&gt;
  sudo yum install gdb curl glibc.i686 libstdc++.i686 libstdc++-devel.i686 libstdc++-devel.x86_64 unzip wget -y&lt;br /&gt;
  wget &amp;lt;nowiki&amp;gt;https://download-ib01.fedoraproject.org/pub/epel/7/x86_64/Packages/l/libcxx-3.8.0-3.el7.x86_64.rpm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  sudo rpm -i libcxx-3.8.0-3.el7.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
===== Step 3: Create the steam user =====&lt;br /&gt;
  sudo useradd -m steam&lt;br /&gt;
&lt;br /&gt;
[Optional] Set the /bin/bash shell for the steam user this will allow you to use arrow keys in terminal and show what folder you are in at all times&amp;lt;pre&amp;gt;sudo chsh -s /bin/bash steam&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Optional] Set a password for steam.&amp;lt;pre&amp;gt;sudo passwd steam&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Login as the Steam user. ('''You will need to do this each time you connect to your server - editing game files and interacting with the game server should be done as the steam user'''):&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo su -l steam&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Step 4: Install Steam, known as SteamCMD =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mkdir ~/Steam &amp;amp;&amp;amp; cd ~/Steam &amp;amp;&amp;amp; curl -sqL &amp;quot;https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz&amp;quot; | tar zxvf -&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Step 5: User SteamCMD to install Pavlov =====&lt;br /&gt;
There are different dedicated server versions for Pavlov Server - choose which server version you want to host (PC non-beta, PC Beta, Shack Live, or Shack RC)&lt;br /&gt;
(You will need to run this command each time there is a Pavlov Server update). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;To host '''PC Server (non-beta)''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta default +exit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To host '''PC BETA''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta beta_server +exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To host '''Shack Live''' (Quest):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta shack +exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To host '''Shack RC''' (Quest): &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta shack_beta +exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Post Installation Steps =====&lt;br /&gt;
Now that we've installed the server, Install a fresh copy of steamclient.so. You may also have to do this after each update.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +login anonymous +app_update 1007 +quit&lt;br /&gt;
mkdir -p ~/.steam/sdk64&lt;br /&gt;
cp ~/Steam/steamapps/common/Steamworks\ SDK\ Redist/linux64/steamclient.so ~/.steam/sdk64/steamclient.so&lt;br /&gt;
cp ~/Steam/steamapps/common/Steamworks\ SDK\ Redist/linux64/steamclient.so ~/pavlovserver/Pavlov/Binaries/Linux/steamclient.so&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All versions are required to run these commands to change the libc++ that steamclient uses:&lt;br /&gt;
 &amp;lt;code&amp;gt;sudo rm /usr/lib/x86_64-linux-gnu/libc++.so&amp;lt;/code&amp;gt; &lt;br /&gt;
 &amp;lt;code&amp;gt;sudo ln -s /usr/lib/x86_64-linux-gnu/libc++.so.1 /usr/lib/x86_64-linux-gnu/libc++.so&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make the PavlovServer script executable. (You only need to do this once):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
chmod +x ~/pavlovserver/PavlovServer.sh&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make a note to review these steps later, if you would like to automate server and steam client updates.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Server Configuration ===&lt;br /&gt;
&lt;br /&gt;
Before being able to properly use the server we need to configure it. You should attempt to start the server, let it start up, and then shut down the server, which should create all the required configuration files and directories. &lt;br /&gt;
&lt;br /&gt;
However, if you are having trouble, it may help to create the directories manually first - make sure you are doing these actions as the &amp;quot;steam&amp;quot; user. &lt;br /&gt;
&lt;br /&gt;
Start by creating some directories: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mkdir -p /home/steam/pavlovserver/Pavlov/Saved/Logs&lt;br /&gt;
mkdir -p /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer&lt;br /&gt;
mkdir -p /home/steam/pavlovserver/Pavlov/Saved/maps&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mods/Blacklist/Whitelist (optional)  ====&lt;br /&gt;
&lt;br /&gt;
The following three files allow you to specify mods, banned players, and whitelist players. These are optional, but go ahead and create them. Populating the files is described later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
touch /home/steam/pavlovserver/Pavlov/Saved/Config/mods.txt&lt;br /&gt;
touch /home/steam/pavlovserver/Pavlov/Saved/Config/blacklist.txt&lt;br /&gt;
touch /home/steam/pavlovserver/Pavlov/Saved/Config/whitelist.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Configuring Game.ini====&lt;br /&gt;
If starting the server did not create a default Game.ini, create a new Game.ini file using following command to open an editor and copy/paste the following block into it then save it.  &lt;br /&gt;
&lt;br /&gt;
Note not all of these options are required. For instance remove or comment out the Password=0000 line to make a public server with no pin.  &lt;br /&gt;
&lt;br /&gt;
You will also need to fetch your API Key you set up earlier. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
nano /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer/Game.ini&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[/Script/Pavlov.DedicatedServer]&lt;br /&gt;
bEnabled=true&lt;br /&gt;
ServerName=&amp;quot;My_private_idaho&amp;quot;&lt;br /&gt;
MaxPlayers=10     #its recommended for the best experience to keep shack servers at or below 10 players pcvr and psvr are both capped at 24 too. &lt;br /&gt;
ApiKey=&amp;quot;ABC123FALSEKEYDONTUSEME&amp;quot;&lt;br /&gt;
bSecured=true&lt;br /&gt;
bCustomServer=true &lt;br /&gt;
bVerboseLogging=false &lt;br /&gt;
bCompetitive=false #This only works for SND&lt;br /&gt;
bWhitelist=false &lt;br /&gt;
RefreshListTime=120 &lt;br /&gt;
LimitedAmmoType=0 &lt;br /&gt;
TickRate=90&lt;br /&gt;
TimeLimit=60&lt;br /&gt;
AFKTimeLimit=300&lt;br /&gt;
#Password=0000 &lt;br /&gt;
#BalanceTableURL=&amp;quot;vankruptgames/BalancingTable/main&amp;quot;&lt;br /&gt;
MapRotation=(MapId=&amp;quot;UGC1758245796&amp;quot;, GameMode=&amp;quot;GUN&amp;quot;)&lt;br /&gt;
MapRotation=(MapId=&amp;quot;datacenter&amp;quot;, GameMode=&amp;quot;SND&amp;quot;)&lt;br /&gt;
MapRotation=(MapId=&amp;quot;sand&amp;quot;, GameMode=&amp;quot;DM&amp;quot;)&lt;br /&gt;
AdditionalMods=UGC3462586&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''bEnabled''' - whether the server appears in the server list (unconfirmed)&lt;br /&gt;
* '''ServerName''' - name it will be listed as. (approx 35 chars max)&lt;br /&gt;
* '''MaxPlayers''' - See suggested specs for limits. 10 standard (10 for shack), 20-24 is max recommended for large maps like Stalingrad or PUSH/RUSH modes, and servers allow a maximum of 24 players.&lt;br /&gt;
* '''ApiKey''' - Unique ApiKey required to register server with master server. Replace with your key&lt;br /&gt;
* '''bSecured''' - enabled Valve Anti-Cheat (VAC)&lt;br /&gt;
* '''bCustomServer''' - activates some new modding tools (save and http functions. Required to write to blacklist.txt for bans)&lt;br /&gt;
* '''bCompetitive''' - sets the server to competitive mode for SND. If removed the server will default to false&lt;br /&gt;
* '''bVerboseLogging''' - enables verbose logging, mostly detailed statistics.  Be prepared for significant increase in logging.&lt;br /&gt;
* '''bWhitelist''' - Only allow users in whitelist.txt to join&lt;br /&gt;
* '''RefreshListTime''' - sets how often the running server checks for updates in ban/whitelist/mod files&lt;br /&gt;
* '''LimitedAmmoType''' - sets limited ammo mode, see Limited Ammo Types table below&lt;br /&gt;
&lt;br /&gt;
* '''TimeLimit''' - sets time limit for each map&lt;br /&gt;
* '''TickRate''' - sets the server tickrate. (so far minimum stable seems around 50 and max around 120. Beware setting this changes weapon despawn time and breaks some game modes. Recommend not touching)&lt;br /&gt;
* '''Password''' - PIN number for server #FYI - this is now also changeable via rcon.&lt;br /&gt;
* '''BalanceTableURL''' - Points to a custom balance table from github. See https://github.com/vankruptgames/BalancingTable for instructions. This line isn't needed if you don't have one. &lt;br /&gt;
* '''MapRotation''' - you can add multiple of these. The map system has switched from the steam workshop to modio which means that the server rotation will need to be redone with modio UGCs. &amp;lt;nowiki&amp;gt;https://mod.io/g/pavlov&amp;lt;/nowiki&amp;gt;. This is done by taking the resource ID from the modio page, adding “UGC” in front of it and then adding that to the rotation. For example the map gravity &amp;lt;nowiki&amp;gt;https://mod.io/g/pavlov/m/gravity1&amp;lt;/nowiki&amp;gt; has a resource ID of 2773760 so the map ID to add to the server would be “UGC2773760”. When a match ends, the server will load the next map in the rotation.  &lt;br /&gt;
* '''AdditionalMods''' - you can add multiple of these. Find the mod(s) you want add on modio and take its resource ID, adding 'UGC' to the front of it. &lt;br /&gt;
* '''AFKTimeLimit''' There is now a feature to kick players who are idle in the game. Integers are measured in seconds and 0 disables AFK kicking completely.&lt;br /&gt;
&lt;br /&gt;
Available game modes as of 09/06/2022: See Game modes table below&lt;br /&gt;
&lt;br /&gt;
For maps running a Custom gamemode (CodZ, BR, Duel, etc.) it doesn't matter which gamemode you choose, as the map will automatically override it with the custom mode.&lt;br /&gt;
&lt;br /&gt;
===== Limited Ammo Types =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!AmmoType&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Unlimited&lt;br /&gt;
|Players have unlimited ammo, carry no ammo boxes and do not display an ammo count on the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Limited Generic&lt;br /&gt;
|Players carry ammo boxes with a limited amount of ammo.&lt;br /&gt;
One box for each weapon class (Pistol, Submachine gun, Rifles/MGs, Shotgun, Sniper).&lt;br /&gt;
&lt;br /&gt;
Mags and ammo boxes can be put on the chest of the player to consolidate the ammo.&lt;br /&gt;
&lt;br /&gt;
An ammo count is displayed on the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Limited Specific&lt;br /&gt;
|Players carry ammo boxes with a limited amount of ammo.&lt;br /&gt;
One box for each weapon.&lt;br /&gt;
&lt;br /&gt;
Mags and ammo boxes can be put on the chest of the player to consolidate the ammo.&lt;br /&gt;
&lt;br /&gt;
An ammo count is displayed on the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Custom&lt;br /&gt;
|Allows for full control over ammo by the map.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| Limited Special&lt;br /&gt;
|'''All weapons except &amp;quot;special&amp;quot; weapons are unlimited, more clarification is needed.''' &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Boxless&lt;br /&gt;
|'''Like limited generic but without boxes? Clarification is needed.'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Game Modes =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GameMode &lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|DM&lt;br /&gt;
|Death match&lt;br /&gt;
|-&lt;br /&gt;
|KOTH&lt;br /&gt;
|King of the hill&lt;br /&gt;
|-&lt;br /&gt;
|GUN&lt;br /&gt;
| Gun game&lt;br /&gt;
|-&lt;br /&gt;
|OITC&lt;br /&gt;
| One in the chamber&lt;br /&gt;
|-&lt;br /&gt;
|SND&lt;br /&gt;
|Search and destroy&lt;br /&gt;
|-&lt;br /&gt;
|TANKTDM&lt;br /&gt;
|WW2 Team Death Match&lt;br /&gt;
|-&lt;br /&gt;
| TDM&lt;br /&gt;
|Team Death Match&lt;br /&gt;
|-&lt;br /&gt;
|TTT&lt;br /&gt;
|Trouble in Terrorist Town&lt;br /&gt;
|-&lt;br /&gt;
|TTTclassic&lt;br /&gt;
|TTT with only innocent/traitor/detective&lt;br /&gt;
|-&lt;br /&gt;
|WW2GUN&lt;br /&gt;
|WW2 gun game&lt;br /&gt;
|-&lt;br /&gt;
|ZWV&lt;br /&gt;
| Zombie wave survival&lt;br /&gt;
|-&lt;br /&gt;
|HIDE&lt;br /&gt;
|The Hidden &lt;br /&gt;
|-&lt;br /&gt;
|INFECTION&lt;br /&gt;
|Hidden infection&lt;br /&gt;
|-&lt;br /&gt;
|PUSH&lt;br /&gt;
|Push&lt;br /&gt;
|-&lt;br /&gt;
|PH&lt;br /&gt;
|Prop hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Default Map ID's ====&lt;br /&gt;
datacenter &lt;br /&gt;
&lt;br /&gt;
sand&lt;br /&gt;
&lt;br /&gt;
bridge&lt;br /&gt;
&lt;br /&gt;
containeryard&lt;br /&gt;
&lt;br /&gt;
siberia (Prison Break)&lt;br /&gt;
&lt;br /&gt;
hospital (Zombies map)&lt;br /&gt;
&lt;br /&gt;
killhouse&lt;br /&gt;
&lt;br /&gt;
range&lt;br /&gt;
&lt;br /&gt;
tutorial&lt;br /&gt;
&lt;br /&gt;
santorini&lt;br /&gt;
&lt;br /&gt;
station&lt;br /&gt;
&lt;br /&gt;
industry&lt;br /&gt;
&lt;br /&gt;
ogcontainers (Shack only)&lt;br /&gt;
&lt;br /&gt;
haguenau (Shack only)&lt;br /&gt;
&lt;br /&gt;
foundation (Shack only)&lt;br /&gt;
&lt;br /&gt;
stalingrad (PC only)&lt;br /&gt;
&lt;br /&gt;
stalingrad_night (PC only)&lt;br /&gt;
&lt;br /&gt;
santorini_night (PC only)&lt;br /&gt;
&lt;br /&gt;
sand_night (PC only)&lt;br /&gt;
&lt;br /&gt;
station_night (PC only)&lt;br /&gt;
&lt;br /&gt;
industry_night (PC only)&lt;br /&gt;
&lt;br /&gt;
bunker (PC only)&lt;br /&gt;
&lt;br /&gt;
=== Server Administration ===&lt;br /&gt;
Installing the server is half the battle.&lt;br /&gt;
&lt;br /&gt;
==== Server Visibility ====&lt;br /&gt;
If you've followed this guide successfully to this point, you should have a running instance of pavlovserver. For your server to be visible to the Master List, and so that it can be joined by players, you will need to make sure the server has the ports forwarded.&lt;br /&gt;
&lt;br /&gt;
You can also check the server visibility using the vankrupt API, or on some publicly hosted game server lists, or by launching the game and just looking for your server in the game browser.&lt;br /&gt;
&lt;br /&gt;
===== Firewall/Port forwarding =====&lt;br /&gt;
Using the default settings there are two UDP ports (7777, 8177) that need to be allowed to access the server either by firewall setup or port forwarding. &lt;br /&gt;
&lt;br /&gt;
'''Ubuntu''' firewall commands to check firewall and open ports:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo ufw status&lt;br /&gt;
sudo ufw allow 7777&lt;br /&gt;
sudo ufw allow 8177&lt;br /&gt;
sudo ufw allow 9100&lt;br /&gt;
sudo ufw status&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rocky Linux''' firewall commands to check the firewall and open ports:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=7777/tcp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=7777/udp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=8177/tcp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=8177/udp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=9100/udp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=9100/tcp&lt;br /&gt;
sudo firewall-cmd --list-ports&lt;br /&gt;
firewall-cmd --runtime-to-permanent&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may also need to allow Pings (ICMP) for the server's true latency to appear in the master list.&lt;br /&gt;
&lt;br /&gt;
If you are running multiple servers and have set additional ports (see http://pavlovwiki.com/index.php/Setting_up_a_dedicated_server#Running_multiple_servers_on_one_host) then you need to allow access to the defined port plus the port 400 higher. So if you use 7000 as your port, then UDP 7000 and 7400 need to be open&lt;br /&gt;
&lt;br /&gt;
Whilst on the topic of port forwarding, If you have setup '''rcon''' via RconSettings.txt (below) then that port also needs to be allowed access via TCP, if your RCON controller will be external to your server.&lt;br /&gt;
&lt;br /&gt;
If you are running Shack/Quest and want to have maps that are downloadable from your server, your server ports (ex. 7777 &amp;amp; 8177) must also be open via TCP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ipv6 is not planned to be supported. You can disable by doing the following command:&lt;br /&gt;
 sudo nano /etc/default/grub&lt;br /&gt;
And then edit the line below to GRUB_CMDLINE_LINUX_DEFAULT=”ipv6. disable=1″&lt;br /&gt;
&lt;br /&gt;
This makes sure ipv6 is disabled on operating system restart. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Shack Maps (Quest) ====&lt;br /&gt;
&lt;br /&gt;
Adding maps for the Shack version of Pavlov works differently to the steam version of the game, and you'll run into issues very quickly if you do not customise your server to accomodate this.&lt;br /&gt;
&lt;br /&gt;
This is because Shack has no affiliation with Steam, and therefore cannot use Steam Workshop maps like the above. In the future, these steps will apply to PC servers as well, allowing a server to hold the map itself, instead of offloading it to Steam.&lt;br /&gt;
&lt;br /&gt;
To get started, first, create the directory to hold the maps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;mkdir -p /home/steam/pavlovserver/Pavlov/Saved/maps&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use any number of methods to move the map files onto the server, but I'll go over the two simplest, starting with a GUI approach&lt;br /&gt;
&lt;br /&gt;
* Download and install Cyberduck onto your &amp;quot;home&amp;quot; PC (Whatever PC you use for access to the server, but not the server itself): https://cyberduck.io/&lt;br /&gt;
&lt;br /&gt;
* Next, download and unzip your map of choice&lt;br /&gt;
** You can get them from https://www.pavlovquest.com/ , https://pavlovhorde.com/mapsList, or look in #shack-map-showcase channel in the discord server.&lt;br /&gt;
** I'm going to use Cheeto's WW2 Items test (http://www.mediafire.com/file/emyt9bs1z9u9ykw/SVR_Cheeto_Items.zip/file ) for this example, you do what you like&lt;br /&gt;
&lt;br /&gt;
* In the top left corner, open a connection, set the connection type to SFTP, and fill in the rest of the information&lt;br /&gt;
** This will be the same credentials you've used to connect to the server via SSH this whole time. - the username is typically `root` for Debian or Rocky systems, but you could also use the &amp;quot;steam&amp;quot; user if you set that user up with a password or private key to allow SSH.&lt;br /&gt;
&lt;br /&gt;
* In the directory dropdown (it will say /root) navigate back to /&lt;br /&gt;
* Follow the directories until we arrive back at our &amp;quot;maps&amp;quot; folder&lt;br /&gt;
&amp;lt;pre&amp;gt;/home/steam/pavlovserver/Pavlov/Saved/maps&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drag and drop the unzipped map folder into the main window, in this case itll be SVR_Cheeto_Items&lt;br /&gt;
* Hit Allow&lt;br /&gt;
** You'll now see a folder named SVR_Cheeto_Items, and within it should be nothing but 3 files. If there is another folder in it, move this folder to the maps directory, otherwise the server won't work. The 3 files (2 .PAK one .JSON) should be in home/steam/pavlovserver/Pavlov/Saved/maps/SVR_Cheeto_Items, no more, no less.&lt;br /&gt;
* Your map should now be ready to use, after you restart the game service (e.g. sudo systemctl restart pavlovserver.service).&lt;br /&gt;
&lt;br /&gt;
Pavlov Shack servers load maps when the pavlovserver starts up.&lt;br /&gt;
&lt;br /&gt;
'''YOU MUST RESTART THE GAME SERVER TO USE THE MAPS.'''&lt;br /&gt;
&lt;br /&gt;
To play the map, you can either use RCON switch map command, or to add the map to your server's automatic map rotation list, add the map's folder name to your Game.ini. This replaces the MapID section, so for our example, you would add the following line to your Game.ini above or below the other MapRotation lines: &lt;br /&gt;
&lt;br /&gt;
If you have any trouble with the map loading (typically, the game will load into datacentre if there are problems) you may need to check the permissions of the map files, to ensure they belong to the user/group &amp;quot;steam:steam&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MapRotation=(MapId=&amp;quot;SVR_Cheeto_Items&amp;quot;, GameMode=&amp;quot;TDM&amp;quot;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And that's all! Disconnect CyberDuck from your server before playing, otherwise you'll have difficulty joining.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
==== Adding Shack Maps over Command Line Interface ====&lt;br /&gt;
&lt;br /&gt;
A reminder that Pavlov Shack servers load maps when the pavlovserver starts up.&lt;br /&gt;
&lt;br /&gt;
'''YOU MUST RESTART THE GAME SERVER TO USE THE MAPS.'''&lt;br /&gt;
&lt;br /&gt;
This process is more complicated, but adding maps over the command line interface has its benefits&lt;br /&gt;
&lt;br /&gt;
First, log into the server, change to the steam user, and CD to the maps directory you made above&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;sudo su steam&lt;br /&gt;
cd ~/pavlovserver/Pavlov/Saved/maps&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the map files from whatever you use to upload them. To do this, you can either use curl or wget&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;curl -O insertURLhere&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you download your map from Google Drive''', make sure that your .zip folder is shared with anyone.&lt;br /&gt;
&lt;br /&gt;
Then, get the file's URL from the shared link.&amp;lt;p&amp;gt;Example : ''&amp;lt;nowiki&amp;gt;https://drive.google.com/file/d/19bI8gUHaN5tUrDvnadAacUnchQf6_k/view&amp;lt;/nowiki&amp;gt;''&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;will be ''19bI8gUHaN5tUrDvnadAacUnchQf6_k''&amp;lt;/p&amp;gt;&lt;br /&gt;
Edit &amp;quot;fileId&amp;quot; and &amp;quot;fileName&amp;quot; before you execute the command. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
fileId=19bI8gUHaN5tUrDvnadAacUnchQf6_k&lt;br /&gt;
fileName=SVR_USER_MAPNAME&lt;br /&gt;
curl -sc /tmp/cookie &amp;quot;https://drive.google.com/uc?export=download&amp;amp;id=${fileId}&amp;quot; &amp;gt; /dev/null&lt;br /&gt;
code=&amp;quot;$(awk '/_warning_/ {print $NF}' /tmp/cookie)&amp;quot;  &lt;br /&gt;
curl -Lb /tmp/cookie &amp;quot;https://drive.google.com/uc?export=download&amp;amp;confirm=${code}&amp;amp;id=${fileId}&amp;quot; -o ${fileName} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To keep with the Items example, we're downloading the file from a ZIP uploaded to discord:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;curl -O https://cdn.discordapp.com/attachments/744185280759857234/745027406695366788/SVR_Cheeto_Items.zip&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, unzip the file. If this next step errors out, saying the command is unknown, switch back to the root user (su root), and install unzip (sudo apt install unzip), then return to the steam user, and continue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;unzip SVR_Cheeto_Items.zip&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now finish like before by adding the map to your Game.ini&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nano /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer/Game.ini&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MapRotation=(MapId=&amp;quot;SVR_Cheeto_Items&amp;quot;, GameMode=&amp;quot;TDM&amp;quot;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Admin/Moderator list for Arctic-VR hosted servers (optional) ====&lt;br /&gt;
&lt;br /&gt;
The only working in-game admin menu is through Arctic VR server hosting (see below).  &lt;br /&gt;
&lt;br /&gt;
If you add moderators to your server, they will not be subject to vote kicks. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
nano ~/pavlovserver/Pavlov/Saved/Config/mods.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example Mod List:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
76541198397498572 #Optional Comment: Player name&lt;br /&gt;
76541198397498573 #Some Other Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== ArcticVR Admin Menu ====&lt;br /&gt;
&lt;br /&gt;
[[File:Arcticmenu.jpg|500px|link=https://www.arctic-vr.com/server-admin-menu]]&lt;br /&gt;
&lt;br /&gt;
Arctic-VR Offers an advanced In-Game Admin menu that is exclusive to their hosting service. Features include: &lt;br /&gt;
* Switch Maps+Modes&lt;br /&gt;
* Teleport Players to Players&lt;br /&gt;
* Change Player Skins&lt;br /&gt;
* Control Player Buying+Cash&lt;br /&gt;
* Spawn Items&lt;br /&gt;
* Clean up corpses + guns&lt;br /&gt;
* Spawn Bots&lt;br /&gt;
* Spawn Items for other players&lt;br /&gt;
* Control Teams + Balance/Shuffle Teams&lt;br /&gt;
* ResetSND&lt;br /&gt;
* And More&lt;br /&gt;
&lt;br /&gt;
You can read more about the ArcticVR admin menu on their website: https://www.arctic-vr.com/server-admin-menu&lt;br /&gt;
&lt;br /&gt;
==== Handy tools for finding steamIDs ==== &lt;br /&gt;
&lt;br /&gt;
Steam ID finder: https://steamidfinder.com/lookup/ or https://steamid.xyz/&lt;br /&gt;
&lt;br /&gt;
You want to enter in the steamID64 format. &lt;br /&gt;
&lt;br /&gt;
This tool can convert or lookup IDs:  https://steamid.io/&lt;br /&gt;
&lt;br /&gt;
If you are looking for a steamID of a player that has been on your server recently this is technique to find them:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
grep -i playername ~/pavlovserver/Pavlov/Saved/Logs/* | grep TicketValidation&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Configure Rcon ====&lt;br /&gt;
To enable Rcon access create config file:&lt;br /&gt;
&amp;lt;pre&amp;gt; nano /home/steam/pavlovserver/Pavlov/Saved/Config/RconSettings.txt &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy in the following text - change password, and if desired the port:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Password=ChangeThisPassword&lt;br /&gt;
Port=9100&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You must specify a port for the Rcon server to use as well as a Password (use a different port per sever instance if running multiple server instances off the same hardware)&lt;br /&gt;
&lt;br /&gt;
==== Starting the server manually ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/pavlovserver &amp;amp;&amp;amp; ./PavlovServer.sh&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's it, your server will be automatically broadcast to the master server! :) &lt;br /&gt;
&lt;br /&gt;
Note that when you close your terminal, the server will go down. See the &amp;quot;supervisors&amp;quot; section below for how to prevent this. &lt;br /&gt;
&lt;br /&gt;
If you have followed the supervisor service-setup part of the guide, you can run pavlovserver as a service using systemctl. &lt;br /&gt;
&lt;br /&gt;
==== Seeing your server in a Master List ====&lt;br /&gt;
Two handy tools to determine quickly if your server is broadcasting are the [https://pavlovhorde.com/ Horde] (Shack) and [https://pavlovhorde.com/pcServers Horde] (PC version) public listings. &lt;br /&gt;
&lt;br /&gt;
If you're also handy with cURL, you can query the vankrupt game server listing directly, for Oculus/Shack servers, and PC servers:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;https://prod-shack-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/oculus_app_id/0/0/0/all&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;https://prod-shack-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/oculus/0/0/0/all&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;https://prod-crossplay-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/steam/0/0/0/all&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where 1.0.17 is the version of the game. You can check the current version of the game your server is running by checking your log file (/home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log) and checking for the &amp;quot;version&amp;quot; line early in the startup of the log file.&lt;br /&gt;
&lt;br /&gt;
The endpoint also supports filtering - changing the '''/0/0/0''' in the URL will have the following effects:&lt;br /&gt;
&lt;br /&gt;
* /1/0/0/ hide empty servers&lt;br /&gt;
* /0/1/0/ hide full servers&lt;br /&gt;
* /0/0/1/ hide password protected servers&lt;br /&gt;
&lt;br /&gt;
You can also customize which gamemodes are shown by changing /all to /SND,TDM,DM,GUN,CUSTOM,ZWV,TTT,TTTCLASSIC,TANKTDM,WW2GUN,KOTH,OITC,HIDE,PH and removing what you don't want to view.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Supervising the server using systemd ===&lt;br /&gt;
&lt;br /&gt;
Running '''./PavlovServer.sh''' in your interactive shell is easy, but the server will shut down when you close your terminal. If you want to run the server in the background,&lt;br /&gt;
you'll want to run it under a supervisor. There are many options, ranging from the simple (nohup, screen or tmux), to the&lt;br /&gt;
more robust (supervisord, systemd).&lt;br /&gt;
&lt;br /&gt;
Systemd is running by default on Ubuntu Linux, so we'll use that here.&lt;br /&gt;
&lt;br /&gt;
To run the server as a systemd service, create the file '''/etc/systemd/system/pavlovserver.service''' (as root) by typing &lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
sudo nano /etc/systemd/system/pavlovserver.service&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy the contents below into the file and save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Unit]&lt;br /&gt;
Description=Pavlov VR dedicated server&lt;br /&gt;
&lt;br /&gt;
[Service]&lt;br /&gt;
Type=simple&lt;br /&gt;
WorkingDirectory=/home/steam/pavlovserver&lt;br /&gt;
ExecStart=/home/steam/pavlovserver/PavlovServer.sh&lt;br /&gt;
&lt;br /&gt;
RestartSec=1&lt;br /&gt;
Restart=always&lt;br /&gt;
User=steam&lt;br /&gt;
Group=steam&lt;br /&gt;
&lt;br /&gt;
[Install]&lt;br /&gt;
WantedBy = multi-user.target&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you'd like your server to start as competitive without editing the game.ini, change the line &amp;quot;ExecStart=/home/steam/pavlovserver/PavlovServer.sh&amp;quot; to look like this below. Though it's much easier to just use the game.ini to enable competitive instead. &amp;lt;pre&amp;gt;ExecStart=/home/steam/pavlovserver/PavlovServer.sh -COMPETITIVE=1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the user or paths as appropriate. After saving the service file, to start, restart, stop, or monitor the server:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo systemctl start pavlovserver&lt;br /&gt;
sudo systemctl restart pavlovserver&lt;br /&gt;
sudo systemctl stop pavlovserver&lt;br /&gt;
sudo systemctl status pavlovserver&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To view the logs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo journalctl -u pavlovserver&lt;br /&gt;
# to live-tail the logs&lt;br /&gt;
sudo journalctl -u pavlovserver -f&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to run the pavlov server as soon as your server boots (e.g. a VPS you turn on and off), add pavlov as a startup service:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo systemctl enable pavlovserver&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Server Administration ==&lt;br /&gt;
&lt;br /&gt;
=== Running multiple servers on one host ===&lt;br /&gt;
&lt;br /&gt;
* Pavlovserver is functionally single-threaded (there are multiple threads, but the vast majority of work occurs in the primary one). Make sure you have # of pavlovservers + 1 CPU available. More CPUs= more servers. Faster CPU = more players.&lt;br /&gt;
* Make multiple server installs by defining a separate install dir for each server.&lt;br /&gt;
* Run each server with a unique port. eg: '''./PavlovServer.sh -PORT=&amp;quot;Desired Port&amp;quot;'''&lt;br /&gt;
* The Server will use the Desired Port and the Port 400 above (Example: You choose 8200 as Port. So Port 8600 will be used as well)&lt;br /&gt;
* If you are using RCON, each server will need a unique port defined in RconSettings.txt&lt;br /&gt;
* Ensure the ports are forwarded and opened in your firewall&lt;br /&gt;
&lt;br /&gt;
To duplicate directories:&lt;br /&gt;
&lt;br /&gt;
be in the steam home folder&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cp -r pavlovserver pavlovserver1&lt;br /&gt;
/home/steam/pavlovserver1/PavlovServer.sh -PORT=[Desired Port]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting server in competitive mode ===&lt;br /&gt;
Competitive mode will prevent dead teammates from being able to see the match, to prevent ghosting.&lt;br /&gt;
You can either enable this via Game.ini (described in Game.ini file), or using the -COMPETITIVE=1 parameter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/home/steam/pavlovserver1/PavlovServer.sh -COMPETITIVE=1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Useful Linux Commands ===&lt;br /&gt;
List files / folders in directory, print current working directory, &lt;br /&gt;
&amp;lt;pre&amp;gt;ls -la                                    #list files/directories along with authorities and ownership&lt;br /&gt;
pwd                                       #print working directory&lt;br /&gt;
sudo chown &amp;lt;owner&amp;gt; &amp;lt;file/directory&amp;gt;       #change owner of file/directory.  If root created something and you need to change it to steam&lt;br /&gt;
sudo chgrp &amp;lt;group&amp;gt; &amp;lt;file/directory&amp;gt;       #change group of file/directory.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check if pavlov is running by checking process status.  If the only row you see is the grep command, pavlov server is not started.&lt;br /&gt;
&amp;lt;pre&amp;gt; ps -ef | grep pav &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sample output:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steam      34044       1  0 16:52 ?        00:00:00 /bin/sh /home/steam/pavlovserver/PavlovServer.sh&lt;br /&gt;
steam      34066   34044 80 16:52 ?        00:00:04 /home/steam/pavlovserver/Pavlov/Binaries/Linux/PavlovServer&lt;br /&gt;
zombies+   34101   34013  0 16:52 pts/0    00:00:00 grep --color=auto pav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kill a process.  Note this command uses 34044, which is a process id from the command output above.&lt;br /&gt;
&amp;lt;pre&amp;gt; kill -9 34044           &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dump the log to the console so you can scroll through it:&lt;br /&gt;
&amp;lt;pre&amp;gt; cat /home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Search the log for a string - replace my_string with case-sensitive string&lt;br /&gt;
&amp;lt;pre&amp;gt; cat /home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log | grep my_string &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Scripts For Server Management ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Auto-updating the server (PCVR only)''' ===&lt;br /&gt;
Assuming you have followed this guide and used the default paths, users, and install instructions, you can paste the following into your terminal to auto-update your Pavlov server:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cat &amp;lt;&amp;lt; 'EOF' &amp;gt; $HOME/pavlov_daily_update_and_restart.sh&lt;br /&gt;
#!/bin/bash&lt;br /&gt;
&lt;br /&gt;
USER=&amp;quot;steam&amp;quot;&lt;br /&gt;
SERVICENAME=&amp;quot;pavlovserver.service&amp;quot;&lt;br /&gt;
INSTALLDIRNAME=&amp;quot;pavlovserver&amp;quot;&lt;br /&gt;
USERHOME=&amp;quot;/home/$USER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
echo -e &amp;quot;Beginning Pavlov VR update run on $(date)\n\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
systemctl stop &amp;quot;$SERVICENAME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
sleep 5&lt;br /&gt;
sudo -iu &amp;quot;$USER&amp;quot; &amp;quot;$USERHOME/Steam/steamcmd.sh&amp;quot; +login anonymous +force_install_dir &amp;quot;$USERHOME/$INSTALLDIRNAME&amp;quot; +app_update 622970 +exit&lt;br /&gt;
sudo -iu &amp;quot;$USER&amp;quot; &amp;quot;$USERHOME/Steam/steamcmd.sh&amp;quot; +login anonymous +app_update 1007 +quit&lt;br /&gt;
sudo -iu &amp;quot;$USER&amp;quot; cp &amp;quot;$USERHOME/Steam/steamapps/common/Steamworks SDK Redist/linux64/steamclient.so&amp;quot; &amp;quot;$USERHOME/.steam/sdk64/steamclient.so&amp;quot;&lt;br /&gt;
sudo -iu &amp;quot;$USER&amp;quot; cp &amp;quot;$USERHOME/Steam/steamapps/common/Steamworks SDK Redist/linux64/steamclient.so&amp;quot; &amp;quot;$USERHOME/pavlovserver/Pavlov/Binaries/Linux/steamclient.so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
systemctl start &amp;quot;$SERVICENAME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
echo -e &amp;quot;Ending Pavlov VR update run on $(date)\n\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
EOF&lt;br /&gt;
&lt;br /&gt;
chmod +x $HOME/pavlov_daily_update_and_restart.sh&lt;br /&gt;
mkdir $HOME/pavlov_update_logs &amp;amp;&amp;amp; touch $HOME/pavlov_update_logs/pavlov_daily_update_and_restart.sh.log&lt;br /&gt;
CRONLINE=&amp;quot;00 2 * * * $HOME/pavlov_daily_update_and_restart.sh &amp;gt;&amp;gt;$HOME/pavlov_update_logs/pavlov_daily_update_and_restart.sh.log 2&amp;gt;&amp;amp;1&amp;quot;&lt;br /&gt;
(sudo crontab -u root -l; echo &amp;quot;$CRONLINE&amp;quot; ) | sudo crontab -u root -&lt;br /&gt;
unset CRONLINE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These commands will:&lt;br /&gt;
&lt;br /&gt;
1. Create a shell script in the &amp;quot;steam&amp;quot; user's home directory that automatically stops the Pavlov server, pulls any updates via steam, pull updates to the Steamworks SDK Redist, and copies the latest version of steamclient.so to the Pavlov server directory&lt;br /&gt;
&lt;br /&gt;
2. Make the shell script executable&lt;br /&gt;
&lt;br /&gt;
3. Create a new directory called &amp;quot;pavlov_update_logs&amp;quot; in the &amp;quot;steam&amp;quot; user's directory, and create a logfile inside that directory called &amp;quot;pavlov_daily_update_and_restart.sh.log&amp;quot;. You can check this logfile to see the output of the Pavlov and Steam SDK update commands.&lt;br /&gt;
&lt;br /&gt;
4. Create a crontab entry for the root user that runs this shell script automatically every day at 2:00AM local time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to change the time that this script runs, edit the numbers &amp;quot;00 2&amp;quot; in the line that starts with &amp;quot;CRONLINE=&amp;quot;. In the example provided, 00 is the minutes column, and 2 is the hour column. For example, if you wanted the server to automatically update and restart at 4:17AM every day, change the line starting with &amp;quot;CRONLINE=&amp;quot; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CRONLINE=&amp;quot;17 4 * * * $HOME/pavlov_daily_update_and_restart.sh &amp;gt;&amp;gt;$HOME/pavlov_update_logs/pavlov_daily_update_and_restart.sh.log 2&amp;gt;&amp;amp;1&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the time is PM, use 24-hour time format, e.g. &amp;quot;32 18&amp;quot; for 6:32PM.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== '''Save Logs for records and stats''' ===&lt;br /&gt;
this is an automated script that will on a timer save all the backups made by the server before they are purged by the game for admin records and starts collection&lt;br /&gt;
&lt;br /&gt;
https://github.com/JTWP-org/backUpLogs2&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Make an API request with Mod.io to get map picture and name''' ===&lt;br /&gt;
very basic script pass the script a map ID as an argument then it will give u the name and a thumbnail to use &lt;br /&gt;
&lt;br /&gt;
https://github.com/JTWP-org/mod.io-modcheck/tree/main&lt;br /&gt;
&lt;br /&gt;
=== '''Sharing Bans over gameserver on same machine''' ===&lt;br /&gt;
when you have a lot of servers keeping the bans synced can be a nightmare so using a symbolic link allows all the servers to use one file &lt;br /&gt;
&lt;br /&gt;
for this lets say I have pavlovserver000 and pavlovserver001 and they are located at /home/steam/pavlovserver000 and  /home/steam/pavlovserver001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''step 1 will be to pick a blacklist to use as the new one and move it to a central location'' &lt;br /&gt;
 mkdir ~/shared ; mv /home/steam/pavlovserver000/Pavlov/Saved/Config/blacklist.txt ~/shared/blacklist.txt ; rm /home/steam/pavlovserver001/Pavlov/Saved/Config/blacklist.txt&lt;br /&gt;
now we have moved the blacklist from pavlovserver000 to a folder in our home called shared and then we removed the blacklist from pavlovserver001 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
step 2 making the links &lt;br /&gt;
 ln -s ~/shared/blacklist.txt /home/steam/pavlovserver000/Pavlov/Saved/Config/blacklist.txt ; ln -s ~/shared/blacklist.txt /home/steam/pavlovserver001/Pavlov/Saved/Config/blacklist.txt&lt;br /&gt;
now editing them in pavlovserver001's files will update the list for all of the servers it's not a sync its uses the same list if you want to check where a link is pointed if u &lt;br /&gt;
 ls -l&lt;br /&gt;
It will show where the file is really located &amp;lt;hr&amp;gt;&lt;br /&gt;
=== Interactive Update ALL ===&lt;br /&gt;
will find all server installs on machine and update them will update Ubuntu check what version and do correct updates for that version also UPDATE 29 PCVR STEP  then it will list each server by server name and ask what type it is and then it will update and move to the next&lt;br /&gt;
&lt;br /&gt;
https://github.com/JTWP-org/Pavlov-updateallservers/tree/main&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== getting map info with just the UGC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you will need to get a API key from mod.io for this ... running this bash script and passing a UGC number to it will return the map name  mod.io url and a thumbnail &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW TO USE &amp;lt;pre&amp;gt;nano get-map.sh&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
then enter this script &amp;lt;pre&amp;gt;#!/bin/bash&lt;br /&gt;
&lt;br /&gt;
ugc=000000&lt;br /&gt;
&lt;br /&gt;
gameID=3959 #PAVLOV IS 3959&lt;br /&gt;
&lt;br /&gt;
api-path=&amp;quot;https://u-*ID NUMBER*.modapi.io/v1&amp;quot; #get on thhe access tab in mod.io settings&lt;br /&gt;
&lt;br /&gt;
api-key=&amp;quot;&amp;quot; #get on thhe access tab in mod.io settings&lt;br /&gt;
&lt;br /&gt;
curl -X GET &amp;quot;${api-path}/v1/games/${gameID}/mods/$(&amp;quot;${ugc:3})?api_key=${api-key}&amp;quot;   -H 'Accept: application/json' | jq  '.logo.thumb_1280x720, .name , .profile_url&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
then give script perms to run &amp;lt;pre&amp;gt;sudo chmod +x get-map.sh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and then run it like this &lt;br /&gt;
&amp;lt;pre&amp;gt;bash get-map.sh UGC3409480   &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lag</name></author>
	</entry>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=Setting_up_a_dedicated_server&amp;diff=1027</id>
		<title>Setting up a dedicated server</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=Setting_up_a_dedicated_server&amp;diff=1027"/>
		<updated>2024-12-02T20:20:11Z</updated>

		<summary type="html">&lt;p&gt;Lag: /* Configuring Game.ini */ added information about adding mods via the game.ini&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting up a dedicated server ==&lt;br /&gt;
&lt;br /&gt;
'''There are no Windows binaries''' &lt;br /&gt;
&lt;br /&gt;
This guide is written exclusively for Linux and covers Ubuntu/Debian/Debian-like and Red Hat RPM-based distros. Possible to run with other distros, but some of the commands won't work and you will need to know enough to figure out the software install of dependencies on your own. &lt;br /&gt;
&lt;br /&gt;
If you are considering hosting from home, please read that section of the wiki first. &lt;br /&gt;
&lt;br /&gt;
This guide assumes you know the basics of using a bash terminal: ssh'ing into a server, running bash commands, editing text files, etc.&lt;br /&gt;
&lt;br /&gt;
If you have no experience using bash, maybe start [https://www.howtogeek.com/140679/beginner-geek-how-to-start-using-the-linux-terminal/ here]. Editing text files via commandline is often a challenge. Suggest using nano and reading guide [https://www.howtogeek.com/howto/42980/the-beginners-guide-to-nano-the-linux-command-line-text-editor/ here]&lt;br /&gt;
&lt;br /&gt;
If you are new to linux and accessing your server from Windows, highly suggest using MobaXterm as your SSH client as that can make required editing of text files easier using built in editor instead of the native linux command line editors.&lt;br /&gt;
&lt;br /&gt;
And finally, ask yourself why you want to setup a server? If you look at the list, there are many, many more servers than players. If you don't have a team, discord community, or group of friends ready to play on your server, chances are it will go unused. Got one of these... great, let's go. &lt;br /&gt;
&lt;br /&gt;
If you don't want to go through the hassle yourself and want to pay for a hosting service Arctic VR (PC and Shack) and Horde (Shack) provide a server hosting services and are trusted in the community. See links below.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Server Requirements ===&lt;br /&gt;
&lt;br /&gt;
==== Operating System ====&lt;br /&gt;
'''Pavlovserver can only be hosted under Linux.'''&lt;br /&gt;
&lt;br /&gt;
Known good operating systems are:&lt;br /&gt;
&lt;br /&gt;
* Ubuntu 18.04 x86_64&lt;br /&gt;
* Ubuntu 19/04 amd64&lt;br /&gt;
* Ubuntu 20.04 x86_64&lt;br /&gt;
* Ubuntu 22.04 x86_64&lt;br /&gt;
* Rocky Linux 8&lt;br /&gt;
&lt;br /&gt;
This can be running as a VM under windows, but this will increase the complexity of the setup beyond this guide. &lt;br /&gt;
&lt;br /&gt;
Ubuntu 15.04 x86 is known to fail to install using this guide. Recommend not running on &amp;quot;minimal&amp;quot; images as some tools are missing, and they can be installed, which is not covered in the scope of this guide. &lt;br /&gt;
&lt;br /&gt;
==== Resources and Performance Optimisation ====&lt;br /&gt;
* 2GB RAM + 1GB RAM per each additional server with 10 players. More RAM is recommended for larger maps, higher player counts, or complex gamemodes. Not having enough RAM is a common cause of server crashes.&lt;br /&gt;
* A ~2.5Ghz CPU will comfortably support a 10 player server.&lt;br /&gt;
* A ~4Ghz CPU will comfortably support 24 players. Pavlov on PC can support up to 50 players. Shack is limited by 24.&lt;br /&gt;
Pavlov servers are functionally single threaded - one thread does vast majority of work. More CPUs only help if you are running more servers. More clockspeed = higher performance = more users per server. Hence, no particular performance benefit is gained from multithreading - if you are running multiple instances of a pavlov server, you will require more CPU cores.&lt;br /&gt;
&lt;br /&gt;
Lower player counts are recommended for complex gamemodes (E.g. CodZ) and/or highly detailed maps, so that maximum number will often be lower. Note that these player count numbers are just suggestions to help optimise for the best performance, based on experiences with many server providers on different grades of hardware.&lt;br /&gt;
&lt;br /&gt;
As of 1.0.17 (17/05/2024) 24 is the hard limits for player counts for Shack, but PC is limited to 50.&lt;br /&gt;
&lt;br /&gt;
The maximum number of servers you can run is dependent on how many CPUs you have. For example, if you have an 8 core CPU, the maximum number of servers would be 7. You should always have at least one CPU free as overhead, as Pavlov servers can use slightly more than one thread.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Hosting at home ====&lt;br /&gt;
When hosting at home there are additional requirements regarding networking: Your router has to support port-forwarding, hair-pinning/LoopbackNAT, and respond to ping requests.  These techniques are necessary to allow your server to be found and to talk back to the client. please see https://en.wikipedia.org/wiki/Port_forwarding,  https://en.wikipedia.org/wiki/Hairpinning, and https://www.speedguide.net/faq/how-to-become-pingable-behind-a-routerfirewall-376 for more info and google for these terms in addition to your router model to find guides on how to enable/configure it properly. If you have modern Router, it may have these features already enabled, in this case you just have to configure port-forwarding. If you can see your server but not join it while others can, this is indicative of a failure of LoopbackNAT. &lt;br /&gt;
&lt;br /&gt;
A second challenge to hosting at home is CGNAT (Carrier grade NAT: https://www.a10networks.com/blog/carrier-grade-nat/). Just like NAT on your home network that has to be gotten around w/ port-forwarding, CGNAT breaks the ability of external connections to be made back to your server, but the controls are solely in your ISPs hands. Sometimes if you ask, you can be removed from CGNAT pools and/or assigned a static IP. CGNAT rollouts are becoming very common now, so if your server worked then doesn't allow connections now, your ISP may have made this change. &lt;br /&gt;
&lt;br /&gt;
You can check whether you’re on a CGNAT network by visiting a Web site such as ipaddress.com or whatsmyip.com and comparing the IP address listed to the public/WAN IP address assigned to your Internet gateway. To find your gateway’s public IP address, check the status page in the administrative interface. If the two IP addresses differ, you’re likely on a CGNAT network. If so, this problem must be resolved before you go any further. &lt;br /&gt;
&lt;br /&gt;
'''Not understanding these requirements and configuration is a frequent cause of failed setups and questions in discord. Don't skip this if you are trying to host from home'''&lt;br /&gt;
&lt;br /&gt;
'''There are serious security implications of hosting this software at home.''' None of the devs are security experts and there has been no security review of the code. You are opening up your system to the world and publicity advertising this fact. Expect that any system hosting this software is open to compromise from the Internet and act accordingly. If your router offers a DMZ network, use it. Consider hosting on a cloud based server and think twice before running this software on any system that contains data you care about or has access to networks and computers you care about.&lt;br /&gt;
&lt;br /&gt;
If you're hosting at home using Oracle's VirtualBox, there are steps you can take to prevent double NAT (which can cause issues later on)&lt;br /&gt;
&lt;br /&gt;
1. Select your VM and then click Settings in VirtualBox's main window.&lt;br /&gt;
&lt;br /&gt;
2. Click on Network and change Attached To from NAT to Bridged Adapter. &lt;br /&gt;
&lt;br /&gt;
Once you've done this, your VM should be connected directly to your home router and double NAT should no longer be a issue.&lt;br /&gt;
&lt;br /&gt;
It should go without saying that hosting at home usually invites a myriad of potential problems that will be unique to your setup - such as your ISP, router, or network configuration. There is a lively community of like-minded server hosters on the Pavlov-VR Discord, so if you get stuck, head on over to the discord and see whether you can find the answers you're looking for.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Starting Server Install ===&lt;br /&gt;
&lt;br /&gt;
====Obtaining an ApiKey ====&lt;br /&gt;
(Not required unless hosting large amount of servers)&lt;br /&gt;
&lt;br /&gt;
For your server to show up in the server list, there is now a requirement to have an ApiKey issued by vankrupt. This is to prevent DOS attacks against the master server.&lt;br /&gt;
&lt;br /&gt;
Get the key by going here: https://pavlov-ms.vankrupt.com/servers/v1/key and using your mobile number to get a SMS&lt;br /&gt;
&lt;br /&gt;
(Note that there have sometimes been reported failures of this SMS system for non-US mobiles. In this case, DM davevillz your phone number and request a key, if you have tried and have had no success.)&lt;br /&gt;
&lt;br /&gt;
Save this key for later, so that you can ut this key in your Game.ini as follows:&lt;br /&gt;
    ApiKey=&amp;quot;ABC123FALSEKEYDONTUSEME&amp;quot;&lt;br /&gt;
or if you would like (personally untested..I would use Game.ini) you can call it at server runtime with flag as follows:&lt;br /&gt;
   -KEY=&amp;quot;ABC123FALSEKEYDONTUSEME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This key can be re-used for a reasonable number of servers (a limit of 10 has been mentioned). Contact the Devs if you need more servers per key.&lt;br /&gt;
====System setup and software installation====&lt;br /&gt;
In this step we will:&lt;br /&gt;
&lt;br /&gt;
# Check the operating system is compatible&lt;br /&gt;
# Install some dependencies&lt;br /&gt;
# create the user &amp;quot;steam&amp;quot; and set it's password, and switch to that user&lt;br /&gt;
# as &amp;quot;steam&amp;quot; user, install Steamcmd, the binary used to download steam games in linux&lt;br /&gt;
# use Steamcmd to install Pavlov.&lt;br /&gt;
&lt;br /&gt;
These steps only need to be done the first time you set up the server. We'll then look at some post-installation steps.&lt;br /&gt;
&lt;br /&gt;
===== Step 1: Check the operating system is compatible =====&lt;br /&gt;
Confirm Linux version, run the command:&lt;br /&gt;
 lsb_release -a&lt;br /&gt;
  &lt;br /&gt;
Expect the result to say '''Ubuntu 20.04''' (or one of the other known supported operating systems - this guide assumes Ubuntu or a Fedora system)&lt;br /&gt;
&lt;br /&gt;
===== Step 2: Install some dependencies =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''For Ubuntu 22.10 or higher'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 sudo apt update &amp;amp;&amp;amp; sudo apt install -y gdb curl lib32gcc-s1 libc++-dev unzip&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''For older version of Ubuntu prior to 22.10:'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 sudo apt update &amp;amp;&amp;amp; sudo apt install -y gdb curl lib32gcc1 libc++-dev unzip&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For Rocky Linux, CentOS 8, and RHEL 8&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 sudo sed -i 's/^SELINUX=enforcing$/SELINUX=permissive/g' /etc/selinux/config&lt;br /&gt;
  sudo setenforce 0&lt;br /&gt;
  sudo yum install gdb curl glibc.i686 libstdc++.i686 libstdc++-devel.i686 libstdc++-devel.x86_64 unzip wget -y&lt;br /&gt;
  wget &amp;lt;nowiki&amp;gt;https://download-ib01.fedoraproject.org/pub/epel/7/x86_64/Packages/l/libcxx-3.8.0-3.el7.x86_64.rpm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  sudo rpm -i libcxx-3.8.0-3.el7.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
===== Step 3: Create the steam user =====&lt;br /&gt;
  sudo useradd -m steam&lt;br /&gt;
&lt;br /&gt;
[Optional] Set the /bin/bash shell for the steam user this will allow you to use arrow keys in terminal and show what folder you are in at all times&amp;lt;pre&amp;gt;sudo chsh -s /bin/bash steam&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Optional] Set a password for steam.&amp;lt;pre&amp;gt;sudo passwd steam&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Login as the Steam user. ('''You will need to do this each time you connect to your server - editing game files and interacting with the game server should be done as the steam user'''):&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo su -l steam&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Step 4: Install Steam, known as SteamCMD =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mkdir ~/Steam &amp;amp;&amp;amp; cd ~/Steam &amp;amp;&amp;amp; curl -sqL &amp;quot;https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz&amp;quot; | tar zxvf -&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Step 5: User SteamCMD to install Pavlov =====&lt;br /&gt;
There are different dedicated server versions for Pavlov Server - choose which server version you want to host (PC non-beta, PC Beta, Shack Live, or Shack RC)&lt;br /&gt;
(You will need to run this command each time there is a Pavlov Server update). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;To host '''PC Server (non-beta)''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta default +exit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To host '''PC BETA''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta beta_server +exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To host '''Shack Live''' (Quest):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta shack +exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To host '''Shack RC''' (Quest): &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +force_install_dir /home/steam/pavlovserver +login anonymous +app_update 622970 -beta shack_beta +exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Post Installation Steps =====&lt;br /&gt;
Now that we've installed the server, Install a fresh copy of steamclient.so. You may also have to do this after each update.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/Steam/steamcmd.sh +login anonymous +app_update 1007 +quit&lt;br /&gt;
mkdir -p ~/.steam/sdk64&lt;br /&gt;
cp ~/Steam/steamapps/common/Steamworks\ SDK\ Redist/linux64/steamclient.so ~/.steam/sdk64/steamclient.so&lt;br /&gt;
cp ~/Steam/steamapps/common/Steamworks\ SDK\ Redist/linux64/steamclient.so ~/pavlovserver/Pavlov/Binaries/Linux/steamclient.so&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All versions are required to run these commands to change the libc++ that steamclient uses:&lt;br /&gt;
 &amp;lt;code&amp;gt;sudo rm /usr/lib/x86_64-linux-gnu/libc++.so&amp;lt;/code&amp;gt; &lt;br /&gt;
 &amp;lt;code&amp;gt;sudo ln -s /usr/lib/x86_64-linux-gnu/libc++.so.1 /usr/lib/x86_64-linux-gnu/libc++.so&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make the PavlovServer script executable. (You only need to do this once):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
chmod +x ~/pavlovserver/PavlovServer.sh&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make a note to review these steps later, if you would like to automate server and steam client updates.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Server Configuration ===&lt;br /&gt;
&lt;br /&gt;
Before being able to properly use the server we need to configure it. You should attempt to start the server, let it start up, and then shut down the server, which should create all the required configuration files and directories. &lt;br /&gt;
&lt;br /&gt;
However, if you are having trouble, it may help to create the directories manually first - make sure you are doing these actions as the &amp;quot;steam&amp;quot; user. &lt;br /&gt;
&lt;br /&gt;
Start by creating some directories: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mkdir -p /home/steam/pavlovserver/Pavlov/Saved/Logs&lt;br /&gt;
mkdir -p /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer&lt;br /&gt;
mkdir -p /home/steam/pavlovserver/Pavlov/Saved/maps&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mods/Blacklist/Whitelist (optional)  ====&lt;br /&gt;
&lt;br /&gt;
The following three files allow you to specify mods, banned players, and whitelist players. These are optional, but go ahead and create them. Populating the files is described later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
touch /home/steam/pavlovserver/Pavlov/Saved/Config/mods.txt&lt;br /&gt;
touch /home/steam/pavlovserver/Pavlov/Saved/Config/blacklist.txt&lt;br /&gt;
touch /home/steam/pavlovserver/Pavlov/Saved/Config/whitelist.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Configuring Game.ini====&lt;br /&gt;
If starting the server did not create a default Game.ini, create a new Game.ini file using following command to open an editor and copy/paste the following block into it then save it.  &lt;br /&gt;
&lt;br /&gt;
Note not all of these options are required. For instance remove or comment out the Password=0000 line to make a public server with no pin.  &lt;br /&gt;
&lt;br /&gt;
You will also need to fetch your API Key you set up earlier. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
nano /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer/Game.ini&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[/Script/Pavlov.DedicatedServer]&lt;br /&gt;
bEnabled=true&lt;br /&gt;
ServerName=&amp;quot;My_private_idaho&amp;quot;&lt;br /&gt;
MaxPlayers=10     #its recommended for the best experience to keep shack servers at or below 10 players pcvr and psvr are both capped at 24 too. &lt;br /&gt;
ApiKey=&amp;quot;ABC123FALSEKEYDONTUSEME&amp;quot;&lt;br /&gt;
bSecured=true&lt;br /&gt;
bCustomServer=true &lt;br /&gt;
bVerboseLogging=false &lt;br /&gt;
bCompetitive=false #This only works for SND&lt;br /&gt;
bWhitelist=false &lt;br /&gt;
RefreshListTime=120 &lt;br /&gt;
LimitedAmmoType=0 &lt;br /&gt;
TickRate=90&lt;br /&gt;
TimeLimit=60&lt;br /&gt;
AFKTimeLimit=300&lt;br /&gt;
#Password=0000 &lt;br /&gt;
#BalanceTableURL=&amp;quot;vankruptgames/BalancingTable/main&amp;quot;&lt;br /&gt;
MapRotation=(MapId=&amp;quot;UGC1758245796&amp;quot;, GameMode=&amp;quot;GUN&amp;quot;)&lt;br /&gt;
MapRotation=(MapId=&amp;quot;datacenter&amp;quot;, GameMode=&amp;quot;SND&amp;quot;)&lt;br /&gt;
MapRotation=(MapId=&amp;quot;sand&amp;quot;, GameMode=&amp;quot;DM&amp;quot;)&lt;br /&gt;
AdditionalMods=UGC3462586&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''bEnabled''' - whether the server appears in the server list (unconfirmed)&lt;br /&gt;
* '''ServerName''' - name it will be listed as. (approx 35 chars max)&lt;br /&gt;
* '''MaxPlayers''' - See suggested specs for limits. 10 standard (10 for shack), 20-24 is max recommended for large maps like Stalingrad or PUSH/RUSH modes, and servers allow a maximum of 24 players.&lt;br /&gt;
* '''ApiKey''' - Unique ApiKey required to register server with master server. Replace with your key&lt;br /&gt;
* '''bSecured''' - enabled Valve Anti-Cheat (VAC)&lt;br /&gt;
* '''bCustomServer''' - activates some new modding tools (save and http functions. Required to write to blacklist.txt for bans)&lt;br /&gt;
* '''bCompetitive''' - sets the server to competitive mode for SND. If removed the server will default to false&lt;br /&gt;
* '''bVerboseLogging''' - enables verbose logging, mostly detailed statistics.  Be prepared for significant increase in logging.&lt;br /&gt;
* '''bWhitelist''' - Only allow users in whitelist.txt to join&lt;br /&gt;
* '''RefreshListTime''' - sets how often the running server checks for updates in ban/whitelist/mod files&lt;br /&gt;
* '''LimitedAmmoType''' - sets limited ammo mode, see Limited Ammo Types table below&lt;br /&gt;
&lt;br /&gt;
* '''TimeLimit''' - sets time limit for each map&lt;br /&gt;
* '''TickRate''' - sets the server tickrate. (so far minimum stable seems around 50 and max around 120. Beware setting this changes weapon despawn time and breaks some game modes. Recommend not touching)&lt;br /&gt;
* '''Password''' - PIN number for server #FYI - this is now also changeable via rcon.&lt;br /&gt;
* '''BalanceTableURL''' - Points to a custom balance table from github. See https://github.com/vankruptgames/BalancingTable for instructions. This line isn't needed if you don't have one. &lt;br /&gt;
* '''MapRotation''' - you can add multiple of these. The map system has switched from the steam workshop to modio which means that the server rotation will need to be redone with modio UGCs. &amp;lt;nowiki&amp;gt;https://mod.io/g/pavlov&amp;lt;/nowiki&amp;gt;. This is done by taking the resource ID from the modio page, adding “UGC” in front of it and then adding that to the rotation. For example the map gravity &amp;lt;nowiki&amp;gt;https://mod.io/g/pavlov/m/gravity1&amp;lt;/nowiki&amp;gt; has a resource ID of 2773760 so the map ID to add to the server would be “UGC2773760”. When a match ends, the server will load the next map in the rotation.  &lt;br /&gt;
* AdditionalMods - you can add multiple of these. Find the mod(s) you want add on modio and take its resource ID, adding 'UGC' to the front of it. &lt;br /&gt;
* '''AFKTimeLimit''' There is now a feature to kick players who are idle in the game. Integers are measured in seconds and 0 disables AFK kicking completely.&lt;br /&gt;
&lt;br /&gt;
Available game modes as of 09/06/2022: See Game modes table below&lt;br /&gt;
&lt;br /&gt;
For maps running a Custom gamemode (CodZ, BR, Duel, etc.) it doesn't matter which gamemode you choose, as the map will automatically override it with the custom mode.&lt;br /&gt;
&lt;br /&gt;
===== Limited Ammo Types =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!AmmoType&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Unlimited&lt;br /&gt;
|Players have unlimited ammo, carry no ammo boxes and do not display an ammo count on the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Limited Generic&lt;br /&gt;
|Players carry ammo boxes with a limited amount of ammo.&lt;br /&gt;
One box for each weapon class (Pistol, Submachine gun, Rifles/MGs, Shotgun, Sniper).&lt;br /&gt;
&lt;br /&gt;
Mags and ammo boxes can be put on the chest of the player to consolidate the ammo.&lt;br /&gt;
&lt;br /&gt;
An ammo count is displayed on the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Limited Specific&lt;br /&gt;
|Players carry ammo boxes with a limited amount of ammo.&lt;br /&gt;
One box for each weapon.&lt;br /&gt;
&lt;br /&gt;
Mags and ammo boxes can be put on the chest of the player to consolidate the ammo.&lt;br /&gt;
&lt;br /&gt;
An ammo count is displayed on the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Custom&lt;br /&gt;
|Allows for full control over ammo by the map.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| Limited Special&lt;br /&gt;
|'''All weapons except &amp;quot;special&amp;quot; weapons are unlimited, more clarification is needed.''' &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Boxless&lt;br /&gt;
|'''Like limited generic but without boxes? Clarification is needed.'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Game Modes =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GameMode &lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|DM&lt;br /&gt;
|Death match&lt;br /&gt;
|-&lt;br /&gt;
|KOTH&lt;br /&gt;
|King of the hill&lt;br /&gt;
|-&lt;br /&gt;
|GUN&lt;br /&gt;
| Gun game&lt;br /&gt;
|-&lt;br /&gt;
|OITC&lt;br /&gt;
| One in the chamber&lt;br /&gt;
|-&lt;br /&gt;
|SND&lt;br /&gt;
|Search and destroy&lt;br /&gt;
|-&lt;br /&gt;
|TANKTDM&lt;br /&gt;
|WW2 Team Death Match&lt;br /&gt;
|-&lt;br /&gt;
| TDM&lt;br /&gt;
|Team Death Match&lt;br /&gt;
|-&lt;br /&gt;
|TTT&lt;br /&gt;
|Trouble in Terrorist Town&lt;br /&gt;
|-&lt;br /&gt;
|TTTclassic&lt;br /&gt;
|TTT with only innocent/traitor/detective&lt;br /&gt;
|-&lt;br /&gt;
|WW2GUN&lt;br /&gt;
|WW2 gun game&lt;br /&gt;
|-&lt;br /&gt;
|ZWV&lt;br /&gt;
| Zombie wave survival&lt;br /&gt;
|-&lt;br /&gt;
|HIDE&lt;br /&gt;
|The Hidden &lt;br /&gt;
|-&lt;br /&gt;
|INFECTION&lt;br /&gt;
|Hidden infection&lt;br /&gt;
|-&lt;br /&gt;
|PUSH&lt;br /&gt;
|Push&lt;br /&gt;
|-&lt;br /&gt;
|PH&lt;br /&gt;
|Prop hunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Default Map ID's ====&lt;br /&gt;
datacenter &lt;br /&gt;
&lt;br /&gt;
sand&lt;br /&gt;
&lt;br /&gt;
bridge&lt;br /&gt;
&lt;br /&gt;
containeryard&lt;br /&gt;
&lt;br /&gt;
siberia (Prison Break)&lt;br /&gt;
&lt;br /&gt;
hospital (Zombies map)&lt;br /&gt;
&lt;br /&gt;
killhouse&lt;br /&gt;
&lt;br /&gt;
range&lt;br /&gt;
&lt;br /&gt;
tutorial&lt;br /&gt;
&lt;br /&gt;
santorini&lt;br /&gt;
&lt;br /&gt;
station&lt;br /&gt;
&lt;br /&gt;
industry&lt;br /&gt;
&lt;br /&gt;
ogcontainers (Shack only)&lt;br /&gt;
&lt;br /&gt;
haguenau (Shack only)&lt;br /&gt;
&lt;br /&gt;
foundation (Shack only)&lt;br /&gt;
&lt;br /&gt;
stalingrad (PC only)&lt;br /&gt;
&lt;br /&gt;
stalingrad_night (PC only)&lt;br /&gt;
&lt;br /&gt;
santorini_night (PC only)&lt;br /&gt;
&lt;br /&gt;
sand_night (PC only)&lt;br /&gt;
&lt;br /&gt;
station_night (PC only)&lt;br /&gt;
&lt;br /&gt;
industry_night (PC only)&lt;br /&gt;
&lt;br /&gt;
bunker (PC only)&lt;br /&gt;
&lt;br /&gt;
=== Server Administration ===&lt;br /&gt;
Installing the server is half the battle.&lt;br /&gt;
&lt;br /&gt;
==== Server Visibility ====&lt;br /&gt;
If you've followed this guide successfully to this point, you should have a running instance of pavlovserver. For your server to be visible to the Master List, and so that it can be joined by players, you will need to make sure the server has the ports forwarded.&lt;br /&gt;
&lt;br /&gt;
You can also check the server visibility using the vankrupt API, or on some publicly hosted game server lists, or by launching the game and just looking for your server in the game browser.&lt;br /&gt;
&lt;br /&gt;
===== Firewall/Port forwarding =====&lt;br /&gt;
Using the default settings there are two UDP ports (7777, 8177) that need to be allowed to access the server either by firewall setup or port forwarding. &lt;br /&gt;
&lt;br /&gt;
'''Ubuntu''' firewall commands to check firewall and open ports:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo ufw status&lt;br /&gt;
sudo ufw allow 7777&lt;br /&gt;
sudo ufw allow 8177&lt;br /&gt;
sudo ufw allow 9100&lt;br /&gt;
sudo ufw status&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rocky Linux''' firewall commands to check the firewall and open ports:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=7777/tcp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=7777/udp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=8177/tcp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=8177/udp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=9100/udp&lt;br /&gt;
sudo firewall-cmd --zone=public --add-port=9100/tcp&lt;br /&gt;
sudo firewall-cmd --list-ports&lt;br /&gt;
firewall-cmd --runtime-to-permanent&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may also need to allow Pings (ICMP) for the server's true latency to appear in the master list.&lt;br /&gt;
&lt;br /&gt;
If you are running multiple servers and have set additional ports (see http://pavlovwiki.com/index.php/Setting_up_a_dedicated_server#Running_multiple_servers_on_one_host) then you need to allow access to the defined port plus the port 400 higher. So if you use 7000 as your port, then UDP 7000 and 7400 need to be open&lt;br /&gt;
&lt;br /&gt;
Whilst on the topic of port forwarding, If you have setup '''rcon''' via RconSettings.txt (below) then that port also needs to be allowed access via TCP, if your RCON controller will be external to your server.&lt;br /&gt;
&lt;br /&gt;
If you are running Shack/Quest and want to have maps that are downloadable from your server, your server ports (ex. 7777 &amp;amp; 8177) must also be open via TCP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ipv6 is not planned to be supported. You can disable by doing the following command:&lt;br /&gt;
 sudo nano /etc/default/grub&lt;br /&gt;
And then edit the line below to GRUB_CMDLINE_LINUX_DEFAULT=”ipv6. disable=1″&lt;br /&gt;
&lt;br /&gt;
This makes sure ipv6 is disabled on operating system restart. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Shack Maps (Quest) ====&lt;br /&gt;
&lt;br /&gt;
Adding maps for the Shack version of Pavlov works differently to the steam version of the game, and you'll run into issues very quickly if you do not customise your server to accomodate this.&lt;br /&gt;
&lt;br /&gt;
This is because Shack has no affiliation with Steam, and therefore cannot use Steam Workshop maps like the above. In the future, these steps will apply to PC servers as well, allowing a server to hold the map itself, instead of offloading it to Steam.&lt;br /&gt;
&lt;br /&gt;
To get started, first, create the directory to hold the maps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;mkdir -p /home/steam/pavlovserver/Pavlov/Saved/maps&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use any number of methods to move the map files onto the server, but I'll go over the two simplest, starting with a GUI approach&lt;br /&gt;
&lt;br /&gt;
* Download and install Cyberduck onto your &amp;quot;home&amp;quot; PC (Whatever PC you use for access to the server, but not the server itself): https://cyberduck.io/&lt;br /&gt;
&lt;br /&gt;
* Next, download and unzip your map of choice&lt;br /&gt;
** You can get them from https://www.pavlovquest.com/ , https://pavlovhorde.com/mapsList, or look in #shack-map-showcase channel in the discord server.&lt;br /&gt;
** I'm going to use Cheeto's WW2 Items test (http://www.mediafire.com/file/emyt9bs1z9u9ykw/SVR_Cheeto_Items.zip/file ) for this example, you do what you like&lt;br /&gt;
&lt;br /&gt;
* In the top left corner, open a connection, set the connection type to SFTP, and fill in the rest of the information&lt;br /&gt;
** This will be the same credentials you've used to connect to the server via SSH this whole time. - the username is typically `root` for Debian or Rocky systems, but you could also use the &amp;quot;steam&amp;quot; user if you set that user up with a password or private key to allow SSH.&lt;br /&gt;
&lt;br /&gt;
* In the directory dropdown (it will say /root) navigate back to /&lt;br /&gt;
* Follow the directories until we arrive back at our &amp;quot;maps&amp;quot; folder&lt;br /&gt;
&amp;lt;pre&amp;gt;/home/steam/pavlovserver/Pavlov/Saved/maps&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drag and drop the unzipped map folder into the main window, in this case itll be SVR_Cheeto_Items&lt;br /&gt;
* Hit Allow&lt;br /&gt;
** You'll now see a folder named SVR_Cheeto_Items, and within it should be nothing but 3 files. If there is another folder in it, move this folder to the maps directory, otherwise the server won't work. The 3 files (2 .PAK one .JSON) should be in home/steam/pavlovserver/Pavlov/Saved/maps/SVR_Cheeto_Items, no more, no less.&lt;br /&gt;
* Your map should now be ready to use, after you restart the game service (e.g. sudo systemctl restart pavlovserver.service).&lt;br /&gt;
&lt;br /&gt;
Pavlov Shack servers load maps when the pavlovserver starts up.&lt;br /&gt;
&lt;br /&gt;
'''YOU MUST RESTART THE GAME SERVER TO USE THE MAPS.'''&lt;br /&gt;
&lt;br /&gt;
To play the map, you can either use RCON switch map command, or to add the map to your server's automatic map rotation list, add the map's folder name to your Game.ini. This replaces the MapID section, so for our example, you would add the following line to your Game.ini above or below the other MapRotation lines: &lt;br /&gt;
&lt;br /&gt;
If you have any trouble with the map loading (typically, the game will load into datacentre if there are problems) you may need to check the permissions of the map files, to ensure they belong to the user/group &amp;quot;steam:steam&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MapRotation=(MapId=&amp;quot;SVR_Cheeto_Items&amp;quot;, GameMode=&amp;quot;TDM&amp;quot;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And that's all! Disconnect CyberDuck from your server before playing, otherwise you'll have difficulty joining.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
==== Adding Shack Maps over Command Line Interface ====&lt;br /&gt;
&lt;br /&gt;
A reminder that Pavlov Shack servers load maps when the pavlovserver starts up.&lt;br /&gt;
&lt;br /&gt;
'''YOU MUST RESTART THE GAME SERVER TO USE THE MAPS.'''&lt;br /&gt;
&lt;br /&gt;
This process is more complicated, but adding maps over the command line interface has its benefits&lt;br /&gt;
&lt;br /&gt;
First, log into the server, change to the steam user, and CD to the maps directory you made above&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;sudo su steam&lt;br /&gt;
cd ~/pavlovserver/Pavlov/Saved/maps&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the map files from whatever you use to upload them. To do this, you can either use curl or wget&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;curl -O insertURLhere&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you download your map from Google Drive''', make sure that your .zip folder is shared with anyone.&lt;br /&gt;
&lt;br /&gt;
Then, get the file's URL from the shared link.&amp;lt;p&amp;gt;Example : ''&amp;lt;nowiki&amp;gt;https://drive.google.com/file/d/19bI8gUHaN5tUrDvnadAacUnchQf6_k/view&amp;lt;/nowiki&amp;gt;''&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;will be ''19bI8gUHaN5tUrDvnadAacUnchQf6_k''&amp;lt;/p&amp;gt;&lt;br /&gt;
Edit &amp;quot;fileId&amp;quot; and &amp;quot;fileName&amp;quot; before you execute the command. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
fileId=19bI8gUHaN5tUrDvnadAacUnchQf6_k&lt;br /&gt;
fileName=SVR_USER_MAPNAME&lt;br /&gt;
curl -sc /tmp/cookie &amp;quot;https://drive.google.com/uc?export=download&amp;amp;id=${fileId}&amp;quot; &amp;gt; /dev/null&lt;br /&gt;
code=&amp;quot;$(awk '/_warning_/ {print $NF}' /tmp/cookie)&amp;quot;  &lt;br /&gt;
curl -Lb /tmp/cookie &amp;quot;https://drive.google.com/uc?export=download&amp;amp;confirm=${code}&amp;amp;id=${fileId}&amp;quot; -o ${fileName} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To keep with the Items example, we're downloading the file from a ZIP uploaded to discord:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;curl -O https://cdn.discordapp.com/attachments/744185280759857234/745027406695366788/SVR_Cheeto_Items.zip&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, unzip the file. If this next step errors out, saying the command is unknown, switch back to the root user (su root), and install unzip (sudo apt install unzip), then return to the steam user, and continue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;unzip SVR_Cheeto_Items.zip&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now finish like before by adding the map to your Game.ini&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nano /home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer/Game.ini&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MapRotation=(MapId=&amp;quot;SVR_Cheeto_Items&amp;quot;, GameMode=&amp;quot;TDM&amp;quot;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Admin/Moderator list for Arctic-VR hosted servers (optional) ====&lt;br /&gt;
&lt;br /&gt;
The only working in-game admin menu is through Arctic VR server hosting (see below).  &lt;br /&gt;
&lt;br /&gt;
If you add moderators to your server, they will not be subject to vote kicks. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
nano ~/pavlovserver/Pavlov/Saved/Config/mods.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example Mod List:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
76541198397498572 #Optional Comment: Player name&lt;br /&gt;
76541198397498573 #Some Other Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== ArcticVR Admin Menu ====&lt;br /&gt;
&lt;br /&gt;
[[File:Arcticmenu.jpg|500px|link=https://www.arctic-vr.com/server-admin-menu]]&lt;br /&gt;
&lt;br /&gt;
Arctic-VR Offers an advanced In-Game Admin menu that is exclusive to their hosting service. Features include: &lt;br /&gt;
* Switch Maps+Modes&lt;br /&gt;
* Teleport Players to Players&lt;br /&gt;
* Change Player Skins&lt;br /&gt;
* Control Player Buying+Cash&lt;br /&gt;
* Spawn Items&lt;br /&gt;
* Clean up corpses + guns&lt;br /&gt;
* Spawn Bots&lt;br /&gt;
* Spawn Items for other players&lt;br /&gt;
* Control Teams + Balance/Shuffle Teams&lt;br /&gt;
* ResetSND&lt;br /&gt;
* And More&lt;br /&gt;
&lt;br /&gt;
You can read more about the ArcticVR admin menu on their website: https://www.arctic-vr.com/server-admin-menu&lt;br /&gt;
&lt;br /&gt;
==== Handy tools for finding steamIDs ==== &lt;br /&gt;
&lt;br /&gt;
Steam ID finder: https://steamidfinder.com/lookup/ or https://steamid.xyz/&lt;br /&gt;
&lt;br /&gt;
You want to enter in the steamID64 format. &lt;br /&gt;
&lt;br /&gt;
This tool can convert or lookup IDs:  https://steamid.io/&lt;br /&gt;
&lt;br /&gt;
If you are looking for a steamID of a player that has been on your server recently this is technique to find them:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
grep -i playername ~/pavlovserver/Pavlov/Saved/Logs/* | grep TicketValidation&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Configure Rcon ====&lt;br /&gt;
To enable Rcon access create config file:&lt;br /&gt;
&amp;lt;pre&amp;gt; nano /home/steam/pavlovserver/Pavlov/Saved/Config/RconSettings.txt &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy in the following text - change password, and if desired the port:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Password=ChangeThisPassword&lt;br /&gt;
Port=9100&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You must specify a port for the Rcon server to use as well as a Password (use a different port per sever instance if running multiple server instances off the same hardware)&lt;br /&gt;
&lt;br /&gt;
==== Starting the server manually ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/pavlovserver &amp;amp;&amp;amp; ./PavlovServer.sh&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's it, your server will be automatically broadcast to the master server! :) &lt;br /&gt;
&lt;br /&gt;
Note that when you close your terminal, the server will go down. See the &amp;quot;supervisors&amp;quot; section below for how to prevent this. &lt;br /&gt;
&lt;br /&gt;
If you have followed the supervisor service-setup part of the guide, you can run pavlovserver as a service using systemctl. &lt;br /&gt;
&lt;br /&gt;
==== Seeing your server in a Master List ====&lt;br /&gt;
Two handy tools to determine quickly if your server is broadcasting are the [https://pavlovhorde.com/ Horde] (Shack) and [https://pavlovhorde.com/pcServers Horde] (PC version) public listings. &lt;br /&gt;
&lt;br /&gt;
If you're also handy with cURL, you can query the vankrupt game server listing directly, for Oculus/Shack servers, and PC servers:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;https://prod-shack-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/oculus_app_id/0/0/0/all&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;https://prod-shack-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/oculus/0/0/0/all&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;https://prod-crossplay-pavlov-ms.vankrupt.net/servers/v2/list/1.0.17/steam/0/0/0/all&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where 1.0.17 is the version of the game. You can check the current version of the game your server is running by checking your log file (/home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log) and checking for the &amp;quot;version&amp;quot; line early in the startup of the log file.&lt;br /&gt;
&lt;br /&gt;
The endpoint also supports filtering - changing the '''/0/0/0''' in the URL will have the following effects:&lt;br /&gt;
&lt;br /&gt;
* /1/0/0/ hide empty servers&lt;br /&gt;
* /0/1/0/ hide full servers&lt;br /&gt;
* /0/0/1/ hide password protected servers&lt;br /&gt;
&lt;br /&gt;
You can also customize which gamemodes are shown by changing /all to /SND,TDM,DM,GUN,CUSTOM,ZWV,TTT,TTTCLASSIC,TANKTDM,WW2GUN,KOTH,OITC,HIDE,PH and removing what you don't want to view.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Supervising the server using systemd ===&lt;br /&gt;
&lt;br /&gt;
Running '''./PavlovServer.sh''' in your interactive shell is easy, but the server will shut down when you close your terminal. If you want to run the server in the background,&lt;br /&gt;
you'll want to run it under a supervisor. There are many options, ranging from the simple (nohup, screen or tmux), to the&lt;br /&gt;
more robust (supervisord, systemd).&lt;br /&gt;
&lt;br /&gt;
Systemd is running by default on Ubuntu Linux, so we'll use that here.&lt;br /&gt;
&lt;br /&gt;
To run the server as a systemd service, create the file '''/etc/systemd/system/pavlovserver.service''' (as root) by typing &lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
sudo nano /etc/systemd/system/pavlovserver.service&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy the contents below into the file and save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Unit]&lt;br /&gt;
Description=Pavlov VR dedicated server&lt;br /&gt;
&lt;br /&gt;
[Service]&lt;br /&gt;
Type=simple&lt;br /&gt;
WorkingDirectory=/home/steam/pavlovserver&lt;br /&gt;
ExecStart=/home/steam/pavlovserver/PavlovServer.sh&lt;br /&gt;
&lt;br /&gt;
RestartSec=1&lt;br /&gt;
Restart=always&lt;br /&gt;
User=steam&lt;br /&gt;
Group=steam&lt;br /&gt;
&lt;br /&gt;
[Install]&lt;br /&gt;
WantedBy = multi-user.target&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you'd like your server to start as competitive without editing the game.ini, change the line &amp;quot;ExecStart=/home/steam/pavlovserver/PavlovServer.sh&amp;quot; to look like this below. Though it's much easier to just use the game.ini to enable competitive instead. &amp;lt;pre&amp;gt;ExecStart=/home/steam/pavlovserver/PavlovServer.sh -COMPETITIVE=1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the user or paths as appropriate. After saving the service file, to start, restart, stop, or monitor the server:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo systemctl start pavlovserver&lt;br /&gt;
sudo systemctl restart pavlovserver&lt;br /&gt;
sudo systemctl stop pavlovserver&lt;br /&gt;
sudo systemctl status pavlovserver&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To view the logs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo journalctl -u pavlovserver&lt;br /&gt;
# to live-tail the logs&lt;br /&gt;
sudo journalctl -u pavlovserver -f&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to run the pavlov server as soon as your server boots (e.g. a VPS you turn on and off), add pavlov as a startup service:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo systemctl enable pavlovserver&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Server Administration ==&lt;br /&gt;
&lt;br /&gt;
=== Running multiple servers on one host ===&lt;br /&gt;
&lt;br /&gt;
* Pavlovserver is functionally single-threaded (there are multiple threads, but the vast majority of work occurs in the primary one). Make sure you have # of pavlovservers + 1 CPU available. More CPUs= more servers. Faster CPU = more players.&lt;br /&gt;
* Make multiple server installs by defining a separate install dir for each server.&lt;br /&gt;
* Run each server with a unique port. eg: '''./PavlovServer.sh -PORT=&amp;quot;Desired Port&amp;quot;'''&lt;br /&gt;
* The Server will use the Desired Port and the Port 400 above (Example: You choose 8200 as Port. So Port 8600 will be used as well)&lt;br /&gt;
* If you are using RCON, each server will need a unique port defined in RconSettings.txt&lt;br /&gt;
* Ensure the ports are forwarded and opened in your firewall&lt;br /&gt;
&lt;br /&gt;
To duplicate directories:&lt;br /&gt;
&lt;br /&gt;
be in the steam home folder&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cp -r pavlovserver pavlovserver1&lt;br /&gt;
/home/steam/pavlovserver1/PavlovServer.sh -PORT=[Desired Port]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting server in competitive mode ===&lt;br /&gt;
Competitive mode will prevent dead teammates from being able to see the match, to prevent ghosting.&lt;br /&gt;
You can either enable this via Game.ini (described in Game.ini file), or using the -COMPETITIVE=1 parameter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/home/steam/pavlovserver1/PavlovServer.sh -COMPETITIVE=1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Useful Linux Commands ===&lt;br /&gt;
List files / folders in directory, print current working directory, &lt;br /&gt;
&amp;lt;pre&amp;gt;ls -la                                    #list files/directories along with authorities and ownership&lt;br /&gt;
pwd                                       #print working directory&lt;br /&gt;
sudo chown &amp;lt;owner&amp;gt; &amp;lt;file/directory&amp;gt;       #change owner of file/directory.  If root created something and you need to change it to steam&lt;br /&gt;
sudo chgrp &amp;lt;group&amp;gt; &amp;lt;file/directory&amp;gt;       #change group of file/directory.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check if pavlov is running by checking process status.  If the only row you see is the grep command, pavlov server is not started.&lt;br /&gt;
&amp;lt;pre&amp;gt; ps -ef | grep pav &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sample output:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steam      34044       1  0 16:52 ?        00:00:00 /bin/sh /home/steam/pavlovserver/PavlovServer.sh&lt;br /&gt;
steam      34066   34044 80 16:52 ?        00:00:04 /home/steam/pavlovserver/Pavlov/Binaries/Linux/PavlovServer&lt;br /&gt;
zombies+   34101   34013  0 16:52 pts/0    00:00:00 grep --color=auto pav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kill a process.  Note this command uses 34044, which is a process id from the command output above.&lt;br /&gt;
&amp;lt;pre&amp;gt; kill -9 34044           &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dump the log to the console so you can scroll through it:&lt;br /&gt;
&amp;lt;pre&amp;gt; cat /home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Search the log for a string - replace my_string with case-sensitive string&lt;br /&gt;
&amp;lt;pre&amp;gt; cat /home/steam/pavlovserver/Pavlov/Saved/Logs/Pavlov.log | grep my_string &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Scripts For Server Management ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Auto-updating the server (PCVR only)''' ===&lt;br /&gt;
Assuming you have followed this guide and used the default paths, users, and install instructions, you can paste the following into your terminal to auto-update your Pavlov server:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cat &amp;lt;&amp;lt; 'EOF' &amp;gt; $HOME/pavlov_daily_update_and_restart.sh&lt;br /&gt;
#!/bin/bash&lt;br /&gt;
&lt;br /&gt;
USER=&amp;quot;steam&amp;quot;&lt;br /&gt;
SERVICENAME=&amp;quot;pavlovserver.service&amp;quot;&lt;br /&gt;
INSTALLDIRNAME=&amp;quot;pavlovserver&amp;quot;&lt;br /&gt;
USERHOME=&amp;quot;/home/$USER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
echo -e &amp;quot;Beginning Pavlov VR update run on $(date)\n\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
systemctl stop &amp;quot;$SERVICENAME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
sleep 5&lt;br /&gt;
sudo -iu &amp;quot;$USER&amp;quot; &amp;quot;$USERHOME/Steam/steamcmd.sh&amp;quot; +login anonymous +force_install_dir &amp;quot;$USERHOME/$INSTALLDIRNAME&amp;quot; +app_update 622970 +exit&lt;br /&gt;
sudo -iu &amp;quot;$USER&amp;quot; &amp;quot;$USERHOME/Steam/steamcmd.sh&amp;quot; +login anonymous +app_update 1007 +quit&lt;br /&gt;
sudo -iu &amp;quot;$USER&amp;quot; cp &amp;quot;$USERHOME/Steam/steamapps/common/Steamworks SDK Redist/linux64/steamclient.so&amp;quot; &amp;quot;$USERHOME/.steam/sdk64/steamclient.so&amp;quot;&lt;br /&gt;
sudo -iu &amp;quot;$USER&amp;quot; cp &amp;quot;$USERHOME/Steam/steamapps/common/Steamworks SDK Redist/linux64/steamclient.so&amp;quot; &amp;quot;$USERHOME/pavlovserver/Pavlov/Binaries/Linux/steamclient.so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
systemctl start &amp;quot;$SERVICENAME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
echo -e &amp;quot;Ending Pavlov VR update run on $(date)\n\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
EOF&lt;br /&gt;
&lt;br /&gt;
chmod +x $HOME/pavlov_daily_update_and_restart.sh&lt;br /&gt;
mkdir $HOME/pavlov_update_logs &amp;amp;&amp;amp; touch $HOME/pavlov_update_logs/pavlov_daily_update_and_restart.sh.log&lt;br /&gt;
CRONLINE=&amp;quot;00 2 * * * $HOME/pavlov_daily_update_and_restart.sh &amp;gt;&amp;gt;$HOME/pavlov_update_logs/pavlov_daily_update_and_restart.sh.log 2&amp;gt;&amp;amp;1&amp;quot;&lt;br /&gt;
(sudo crontab -u root -l; echo &amp;quot;$CRONLINE&amp;quot; ) | sudo crontab -u root -&lt;br /&gt;
unset CRONLINE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These commands will:&lt;br /&gt;
&lt;br /&gt;
1. Create a shell script in the &amp;quot;steam&amp;quot; user's home directory that automatically stops the Pavlov server, pulls any updates via steam, pull updates to the Steamworks SDK Redist, and copies the latest version of steamclient.so to the Pavlov server directory&lt;br /&gt;
&lt;br /&gt;
2. Make the shell script executable&lt;br /&gt;
&lt;br /&gt;
3. Create a new directory called &amp;quot;pavlov_update_logs&amp;quot; in the &amp;quot;steam&amp;quot; user's directory, and create a logfile inside that directory called &amp;quot;pavlov_daily_update_and_restart.sh.log&amp;quot;. You can check this logfile to see the output of the Pavlov and Steam SDK update commands.&lt;br /&gt;
&lt;br /&gt;
4. Create a crontab entry for the root user that runs this shell script automatically every day at 2:00AM local time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to change the time that this script runs, edit the numbers &amp;quot;00 2&amp;quot; in the line that starts with &amp;quot;CRONLINE=&amp;quot;. In the example provided, 00 is the minutes column, and 2 is the hour column. For example, if you wanted the server to automatically update and restart at 4:17AM every day, change the line starting with &amp;quot;CRONLINE=&amp;quot; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CRONLINE=&amp;quot;17 4 * * * $HOME/pavlov_daily_update_and_restart.sh &amp;gt;&amp;gt;$HOME/pavlov_update_logs/pavlov_daily_update_and_restart.sh.log 2&amp;gt;&amp;amp;1&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the time is PM, use 24-hour time format, e.g. &amp;quot;32 18&amp;quot; for 6:32PM.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== '''Save Logs for records and stats''' ===&lt;br /&gt;
this is an automated script that will on a timer save all the backups made by the server before they are purged by the game for admin records and starts collection&lt;br /&gt;
&lt;br /&gt;
https://github.com/JTWP-org/backUpLogs2&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Make an API request with Mod.io to get map picture and name''' ===&lt;br /&gt;
very basic script pass the script a map ID as an argument then it will give u the name and a thumbnail to use &lt;br /&gt;
&lt;br /&gt;
https://github.com/JTWP-org/mod.io-modcheck/tree/main&lt;br /&gt;
&lt;br /&gt;
=== '''Sharing Bans over gameserver on same machine''' ===&lt;br /&gt;
when you have a lot of servers keeping the bans synced can be a nightmare so using a symbolic link allows all the servers to use one file &lt;br /&gt;
&lt;br /&gt;
for this lets say I have pavlovserver000 and pavlovserver001 and they are located at /home/steam/pavlovserver000 and  /home/steam/pavlovserver001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''step 1 will be to pick a blacklist to use as the new one and move it to a central location'' &lt;br /&gt;
 mkdir ~/shared ; mv /home/steam/pavlovserver000/Pavlov/Saved/Config/blacklist.txt ~/shared/blacklist.txt ; rm /home/steam/pavlovserver001/Pavlov/Saved/Config/blacklist.txt&lt;br /&gt;
now we have moved the blacklist from pavlovserver000 to a folder in our home called shared and then we removed the blacklist from pavlovserver001 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
step 2 making the links &lt;br /&gt;
 ln -s ~/shared/blacklist.txt /home/steam/pavlovserver000/Pavlov/Saved/Config/blacklist.txt ; ln -s ~/shared/blacklist.txt /home/steam/pavlovserver001/Pavlov/Saved/Config/blacklist.txt&lt;br /&gt;
now editing them in pavlovserver001's files will update the list for all of the servers it's not a sync its uses the same list if you want to check where a link is pointed if u &lt;br /&gt;
 ls -l&lt;br /&gt;
It will show where the file is really located &amp;lt;hr&amp;gt;&lt;br /&gt;
=== Interactive Update ALL ===&lt;br /&gt;
will find all server installs on machine and update them will update Ubuntu check what version and do correct updates for that version also UPDATE 29 PCVR STEP  then it will list each server by server name and ask what type it is and then it will update and move to the next&lt;br /&gt;
&lt;br /&gt;
https://github.com/JTWP-org/Pavlov-updateallservers/tree/main&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== getting map info with just the UGC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you will need to get a API key from mod.io for this ... running this bash script and passing a UGC number to it will return the map name  mod.io url and a thumbnail &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW TO USE &amp;lt;pre&amp;gt;nano get-map.sh&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
then enter this script &amp;lt;pre&amp;gt;#!/bin/bash&lt;br /&gt;
&lt;br /&gt;
ugc=000000&lt;br /&gt;
&lt;br /&gt;
gameID=3959 #PAVLOV IS 3959&lt;br /&gt;
&lt;br /&gt;
api-path=&amp;quot;https://u-*ID NUMBER*.modapi.io/v1&amp;quot; #get on thhe access tab in mod.io settings&lt;br /&gt;
&lt;br /&gt;
api-key=&amp;quot;&amp;quot; #get on thhe access tab in mod.io settings&lt;br /&gt;
&lt;br /&gt;
curl -X GET &amp;quot;${api-path}/v1/games/${gameID}/mods/$(&amp;quot;${ugc:3})?api_key=${api-key}&amp;quot;   -H 'Accept: application/json' | jq  '.logo.thumb_1280x720, .name , .profile_url&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
then give script perms to run &amp;lt;pre&amp;gt;sudo chmod +x get-map.sh&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and then run it like this &lt;br /&gt;
&amp;lt;pre&amp;gt;bash get-map.sh UGC3409480   &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lag</name></author>
	</entry>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=Gamemodes&amp;diff=1006</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=Gamemodes&amp;diff=1006"/>
		<updated>2024-06-13T09:58:10Z</updated>

		<summary type="html">&lt;p&gt;Lag: /* Gun Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Deathmatch==&lt;br /&gt;
&lt;br /&gt;
Team-less free for all against everyone on the server. You have access to every modern weapon via the buy wheel. To win, you must have the most kills in the server before the timer runs out. &lt;br /&gt;
&lt;br /&gt;
==Gun Game==&lt;br /&gt;
&lt;br /&gt;
Each player spawns with an M249. Once a player receives a kill with the weapon, the next weapon in the list spawns in their hand and they must earn a kill with it. This process continues until a player has killed another player with the knife. There are 26 gun levels.&lt;br /&gt;
&lt;br /&gt;
This is a free-for-all mode, so players are encouraged to kill anyone they see.&lt;br /&gt;
&lt;br /&gt;
Players cannot buy in this game-mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgrade list goes as follows:&lt;br /&gt;
*1: M249&lt;br /&gt;
*2: Saiga-12&lt;br /&gt;
*3: M4A1&lt;br /&gt;
*4: AK-47&lt;br /&gt;
*5: HK G3&lt;br /&gt;
*6: AUG A3&lt;br /&gt;
*7: M16&lt;br /&gt;
*8: FAMAS F1&lt;br /&gt;
*9: AR9&lt;br /&gt;
*10: P90&lt;br /&gt;
*11: UMP45&lt;br /&gt;
*12: PP-19 Bizon&lt;br /&gt;
*13: MP5&lt;br /&gt;
*14: UZI&lt;br /&gt;
*15: KRISS Vector&lt;br /&gt;
*16: Skorpion&lt;br /&gt;
*17: VSS&lt;br /&gt;
*18: Barret M99&lt;br /&gt;
*19: Remington 700&lt;br /&gt;
*20: AWP&lt;br /&gt;
*21: Scar 20s&lt;br /&gt;
*22: SPAS-12&lt;br /&gt;
*23: M590&lt;br /&gt;
*24: Sawed-Off Shotgun&lt;br /&gt;
*25: Desert Eagle&lt;br /&gt;
*26: Revolver&lt;br /&gt;
*27: Five-seveN&lt;br /&gt;
*28: TEC-9&lt;br /&gt;
*29: Beretta M9&lt;br /&gt;
*30: Glock 18C&lt;br /&gt;
*31: M1911A1&lt;br /&gt;
*32: Knife&lt;br /&gt;
&lt;br /&gt;
==WW2 Gun Game==&lt;br /&gt;
&lt;br /&gt;
Same as Gun Game, but with WW2 weapons instead of modern weapons.&lt;br /&gt;
&lt;br /&gt;
==One in the Chamber==&lt;br /&gt;
&lt;br /&gt;
A special version of Deathmatch. Every player spawns with a Golden Deagle that has one single bullet. Each bullet instantly kills another player, and every kill awards another. &lt;br /&gt;
&lt;br /&gt;
If you miss, you can use the knife on your holster and attempt to get a kill for another bullet. You can use the knife over and over again to gain plenty of ammunition, however, if you die, you'll get reset back to one bullet.&lt;br /&gt;
&lt;br /&gt;
You can shoot 2 bullets without reloading by putting a mag in so the chamber has a bullet in it and putting in a new mag with its own bullet.&lt;br /&gt;
&lt;br /&gt;
==Search and Destroy==&lt;br /&gt;
'''&amp;lt;big&amp;gt;NOTE: Proning is currently disabled in SND for balancing reasons.&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The ''Search and Destroy'' game mode consists of 2 minute rounds. Players have one life per round. The &amp;quot;Terrorists&amp;quot; have the objective of planting the bomb at one of the bombsites, while the &amp;quot;Counter Terrorists&amp;quot; need to defend the bomb locations or defuse the bomb. You can also win a round by killing all enemies. Counter-Terrorists will still need to defuse the bomb after all the Terrorists are dead. First team to 10 wins wins the game. The max amount of rounds in SND is 19.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb Arming and Defusing'''&lt;br /&gt;
----'''''Terrorists:''''' To arm the bomb, 4 digits are required to be input onto the number pad in the correct sequence. The numbers on the top left LCD screen on the bomb shows the sequence of digits that need to be pressed. An incorrect number will reset the sequence.  Once armed, a green light will glow indicating that the bomb is ready to be planted. Now, place it on the Bomb outline at a bombsite to start the timer. Failing to put the Bomb on the outline within roughly 5 seconds will cause the bomb will reset, requiring you to re-input the code.&lt;br /&gt;
&lt;br /&gt;
'''''Counter-Terrorists:''''' Defusing the bomb requires 8 digits to be input onto the number pad. Counter-Terrorists may purchase Wire Cutters for $800, which allows a bomb to be defused by clipping the 3 wires on top of the bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Money'''&lt;br /&gt;
----All players start the game with $900.&lt;br /&gt;
&lt;br /&gt;
Players are awarded money based on their team performance, losing streaks will increase the amount of money received:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loss Bonus: $2200&lt;br /&gt;
&lt;br /&gt;
Win Bonus: $3250&lt;br /&gt;
&lt;br /&gt;
Plant Bonus (T ONLY): $500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kill Bonuses can be found here: [[Weapons|Kill Bonuses]]&lt;br /&gt;
&lt;br /&gt;
Each kill a player receives depends on the weapon used as well as attachments on the weapon.&lt;br /&gt;
&lt;br /&gt;
Players receive round win/loss bonus regardless of whether or not players survived the round. This differs from Counter Strike where Terrorists get no loss bonus if they lived without planting the bomb.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
----Terrorists and Counter-Terrorists have different pools of weapons assigned to them. The weapon pool goes as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Heavy&lt;br /&gt;
----&lt;br /&gt;
!Terrorists&lt;br /&gt;
!$&lt;br /&gt;
!Counter-Terrorists&lt;br /&gt;
!$&lt;br /&gt;
|-&lt;br /&gt;
|Remington 700&lt;br /&gt;
|$1600&lt;br /&gt;
|AWP&lt;br /&gt;
|$2200&lt;br /&gt;
|-&lt;br /&gt;
|SKS &lt;br /&gt;
|$2500&lt;br /&gt;
|SCAR 20s&lt;br /&gt;
|$3500&lt;br /&gt;
|-&lt;br /&gt;
|Barret M99&lt;br /&gt;
|$4800&lt;br /&gt;
|Barret M99&lt;br /&gt;
|$4800&lt;br /&gt;
|-&lt;br /&gt;
|PKM&lt;br /&gt;
|$3500&lt;br /&gt;
|FN M249 Saw&lt;br /&gt;
|$3000&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&lt;br /&gt;
|$1500&lt;br /&gt;
|Shotgun&lt;br /&gt;
|$1500&lt;br /&gt;
|-&lt;br /&gt;
|Drum Shotgun&lt;br /&gt;
|$4200&lt;br /&gt;
|Auto-Shotgun&lt;br /&gt;
|$1800&lt;br /&gt;
|-&lt;br /&gt;
|Sawed-Off&lt;br /&gt;
|$1000&lt;br /&gt;
|Sawed-Off&lt;br /&gt;
|$1000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+SMGs&lt;br /&gt;
----&lt;br /&gt;
!Terrorists&lt;br /&gt;
!$&lt;br /&gt;
!Counter-Terrorists&lt;br /&gt;
!$&lt;br /&gt;
|-&lt;br /&gt;
|PP-Bizon&lt;br /&gt;
|$1200&lt;br /&gt;
|UMP&lt;br /&gt;
|$1200&lt;br /&gt;
|-&lt;br /&gt;
|AK-Shorty&lt;br /&gt;
|$1600&lt;br /&gt;
|AR9 &lt;br /&gt;
|$1400&lt;br /&gt;
|-&lt;br /&gt;
|Vector&lt;br /&gt;
|$1550&lt;br /&gt;
|P90&lt;br /&gt;
|$1700&lt;br /&gt;
|-&lt;br /&gt;
|Skorpion&lt;br /&gt;
|$950&lt;br /&gt;
|MP5&lt;br /&gt;
|$1600&lt;br /&gt;
|-&lt;br /&gt;
|VSS&lt;br /&gt;
|$2200&lt;br /&gt;
|UZI&lt;br /&gt;
|$950&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rifles&lt;br /&gt;
----&lt;br /&gt;
!Terrorists&lt;br /&gt;
!$&lt;br /&gt;
!Counter-Terrorists&lt;br /&gt;
!$&lt;br /&gt;
|-&lt;br /&gt;
|AK47&lt;br /&gt;
|$2500&lt;br /&gt;
|G3&lt;br /&gt;
|$2500&lt;br /&gt;
|-&lt;br /&gt;
|AK12&lt;br /&gt;
|$2600&lt;br /&gt;
|M4&lt;br /&gt;
|$2700&lt;br /&gt;
|-&lt;br /&gt;
|Galil SAR&lt;br /&gt;
|$2300&lt;br /&gt;
|FAMAS&lt;br /&gt;
|$2300&lt;br /&gt;
|-&lt;br /&gt;
|AUG&lt;br /&gt;
|$2300&lt;br /&gt;
|M16&lt;br /&gt;
|$2300&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Gear&lt;br /&gt;
----&lt;br /&gt;
!Item&lt;br /&gt;
!$&lt;br /&gt;
|-&lt;br /&gt;
|Kevlar Vest&lt;br /&gt;
|$650&lt;br /&gt;
|-&lt;br /&gt;
|Kevlar Vest + Helmet&lt;br /&gt;
|$1000&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang&lt;br /&gt;
|$200&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Grenade&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|Grenade&lt;br /&gt;
|$600&lt;br /&gt;
|-&lt;br /&gt;
|Wire Cutters (CT ONLY)&lt;br /&gt;
|$800&lt;br /&gt;
|-&lt;br /&gt;
|Knife&lt;br /&gt;
|$100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Attachments|Upgrades]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Pistols&lt;br /&gt;
----&lt;br /&gt;
!Terrorists&lt;br /&gt;
!$&lt;br /&gt;
!Counter-Terrorists&lt;br /&gt;
!$&lt;br /&gt;
|-&lt;br /&gt;
|TEC-9&lt;br /&gt;
|$650&lt;br /&gt;
|Glock-18&lt;br /&gt;
|$650&lt;br /&gt;
|-&lt;br /&gt;
|Five-Seven&lt;br /&gt;
|$500&lt;br /&gt;
|Five-Seven&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|1911&lt;br /&gt;
|$200&lt;br /&gt;
|1911&lt;br /&gt;
|$200&lt;br /&gt;
|-&lt;br /&gt;
|Berretta&lt;br /&gt;
|$250&lt;br /&gt;
|Berretta&lt;br /&gt;
|$250&lt;br /&gt;
|-&lt;br /&gt;
|Revolver&lt;br /&gt;
|$800&lt;br /&gt;
|Revolver&lt;br /&gt;
|$800&lt;br /&gt;
|-&lt;br /&gt;
|Desert Eagle&lt;br /&gt;
|$800&lt;br /&gt;
|Desert Eagle&lt;br /&gt;
|$800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team Deathmatch==&lt;br /&gt;
&lt;br /&gt;
Two Teams (NATO and Russians) are pitted against each other with the goal of getting the most kills with '''modern weapons''' before the game ends. Spawn times are short and players may purchase weapons until they move too far away from where they spawned.&lt;br /&gt;
&lt;br /&gt;
Players start with a random weapon and $4900. Kills reward $300 and respawning rewards $4000. Any weapon purchased will disable random weapons. When respawning, anything you're carrying on your vest when you died will still be with you. &lt;br /&gt;
&lt;br /&gt;
Team-Killing, and committing suicide rewards &amp;lt;code&amp;gt;-4 points&amp;lt;/code&amp;gt; to the player. This doesn't reward the other team with an assist if they (or you) were hit earlier. Dying doesn't affect points.&lt;br /&gt;
&lt;br /&gt;
Getting an assist rewards &amp;lt;code&amp;gt;1 point&amp;lt;/code&amp;gt; and killing an enemy rewards &amp;lt;code&amp;gt;2 points&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==WW2 Team Deathmatch (TANKTDM)==&lt;br /&gt;
&lt;br /&gt;
Two Teams (Germans and Americans) are pitted against each other with the goal of getting the most kills with '''WW&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; weapons''' before the game ends. Tanks are accessible in this gamemode and loot crates will occasionally drop somewhere in the map. Spawn times are short and players may purchase weapons until they move too far away from where they spawned.&lt;br /&gt;
&lt;br /&gt;
Players start with a random weapon and $4900. Kills reward $300 and respawning rewards $4000. Any weapon purchased will disable random weapons. When respawning, anything you're carrying on your vest when you died will still be with you. &lt;br /&gt;
&lt;br /&gt;
Team-Killing, and committing suicide rewards &amp;lt;code&amp;gt;-4 points&amp;lt;/code&amp;gt; to the player. This doesn't reward the other team with an assist if they (or you) were hit earlier. Dying doesn't affect points.&lt;br /&gt;
&lt;br /&gt;
Getting an assist rewards &amp;lt;code&amp;gt;1 point&amp;lt;/code&amp;gt; and killing an enemy rewards &amp;lt;code&amp;gt;2 points&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==King of the Hill==&lt;br /&gt;
&lt;br /&gt;
Two Teams (Germans &amp;amp; Americans) compete to gather the most points from an objective. Players fight against each other with '''WW&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; weapons'''. Inside an objective, it'll usually have a loot crate inside containing useful weapons and throwables. To capture the objective, a player needs to be inside of the objective ring. In some KOTH maps, the objective will occasionally move after a period of time. &lt;br /&gt;
&lt;br /&gt;
==TTT==&lt;br /&gt;
&lt;br /&gt;
TTT has a variety of roles under the following four categories, Innocents (Detective, Tank, Sheriff, Innocent, Mercenary, Survivalist, Glitch, Soulmate), Traitors (Traitor, Assassin, Hypnotizer), Solo roles (Psychopath, Lone Wolf), and the Unique roles (Soulmate, Zombie). Roles given to players are randomized. Innocents far outnumber the traitors, and need to kill all antagonist roles. Solos are one of a kind, and can only win if they are the last player remaining. Traitors have to kill all other teams. Unique roles have special jobs to do, Zombies must be the only team remaining while soulmate must survive with their soul-link teammate.&lt;br /&gt;
&lt;br /&gt;
Failure to commit to your roles may reduce your karma, if you kill anyone you're not supposed to. Achieve too low of karma and you'll be kicked from the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detective roles (Allied with Innocents):&lt;br /&gt;
!Roles&lt;br /&gt;
!Description&lt;br /&gt;
!Items&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T DetectiveIcon.png|frameless|20x20px]] Detective   &lt;br /&gt;
|A weight has been placed on your shoulders.&lt;br /&gt;
You have a gaggle of mouthy individuals in your town and they all claim to take no part in this.&lt;br /&gt;
Someone is lying, maybe more.&lt;br /&gt;
Thankfully, the department has issued you a plethora of instruments to aid in the defense of your peoples (even if you don't particularly like them).&lt;br /&gt;
|You spawn with a DNA scanner and a pipe.The DNA scanner can scan dead bodies and dropped items, scanning either will give you a radar-like ping to show you who the DNA belongs to.&lt;br /&gt;
The pipe does nothing, but makes you look cooler.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SheriffIcon.png|frameless|20x20px]] Sheriff&lt;br /&gt;
|You're here to enact arrests, not executions.&lt;br /&gt;
|You spawn with a taser and handcuffs. Arresting someone will make them drop their weapons.&lt;br /&gt;
Tasers have 2 shots and can arrest from a distance, the taser also does a little bit of damage and makes someone unable to move for a few seconds.&lt;br /&gt;
The handcuffs arrest someone without dealing damage and doesn't immobilize them, using them is a risky move but can save you some karma.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T TankIcon.png|frameless|20x20px]] Tank&lt;br /&gt;
|In a physical sense, you're a tank, you spawn with body armor and extra damage resistance on top of that.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Innocent roles (Allied with Detectives):&lt;br /&gt;
!Roles&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T InnocentIcon.png|frameless|20x20px]] Innocent &lt;br /&gt;
|You didn't do anything wrong, and there's no reason to start now. Just survive as long as you can. Maybe you can help, but you must be certain you're hurting the antagonist(s).&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T MercenaryIcon.png|frameless|20x20px]] Mercenary &lt;br /&gt;
|You have 1 credit to buy an item with, and can only gain more by looting bodies that have credits.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SurvivalistIcon.png|frameless|20x20px]] Survivalist &lt;br /&gt;
|You start with no credits, but can loot credits from dead bodies of detectives, mercenaries, or traitors to spend in your buy menu.&lt;br /&gt;
|Must be enabled in a custom server's config.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T GlitchIcon.png|frameless|20x20px]] Glitch &lt;br /&gt;
|You appear with a red T above your head to traitors, but you're actually innocent. They can still see you're not a T if they look at the scoreboard or don't see the T above your head through the environment, so watch out.&lt;br /&gt;
|Must be enabled in a custom server's config.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Solo roles:&lt;br /&gt;
!Roles&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T JesterIcon.png|frameless|20x20px]] Jester &lt;br /&gt;
|Your goal is to have any Innocent or Innocent-allied player kill you, whilst at least one antagonist (traitors/any solo role) is still alive. If you are killed you come back to life as a psychopath, see role below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While you're still alive you can contribute to the game by killing antagonist roles. However, if you shoot a non-antagonist, the damage you deal will be reflected back onto you.&lt;br /&gt;
|Must be enabled in a custom server's config.&lt;br /&gt;
|-&lt;br /&gt;
|Psychopath &lt;br /&gt;
|Your goal is to kill all other players, kind of like the Lone Wolf. However, everyone in the server knows you're the Psychopath and can see the icon above your head, and you're automatically given a radar to ping the location of all other players. The Psychopath also has the same level of damage resistance as the Tank. You don't have access to any buy menus.&lt;br /&gt;
|Spawns randomly on Shack&lt;br /&gt;
On PC, you must be killed as a Jester by an innocent to become a psychopath.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T LonwWolfIcon.png|frameless|20x20px]] Lone Wolf    &lt;br /&gt;
|Your goal is to be the last man standing and kill everyone else in the round, if there are 2 lone wolves, you must kill each other to win. The Lone Wolf will also have 2 credits and access to a special buy menu that combines parts of the traitor's and detective's buy menu.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Traitor roles:&lt;br /&gt;
!Roles&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T TraitorIcon.png|frameless|20x20px]] Traitor&lt;br /&gt;
|These innocents aren't your friends. They must be eliminated carefully. There is more of them than there are of you, so stealth is the key. You have many tools at your disposal but you're funds are limited. See another red T above a player's head? They're on your side, but keep communication on the down-low.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T AssassinIcon.png|frameless|20x20px]] Assassin     &lt;br /&gt;
|You spawn with a list of targets, and if you kill them all you instantly win. Winning as the assassin counts as a win for both traitors and assassins. If a player on your target list is killed by another player, or if you kill someone who's not on your list, you can no longer win as the assassin. If a target leaves the game you will lose a target but can still win by killing your remaining targets. However you can still win as a traitor and help your team.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotist&lt;br /&gt;
|You spawn with a gadget on your chest called the Hypnotizer, use it on a dead innocent to bring them back to life and make them a traitor.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Unique roles:&lt;br /&gt;
!Roles&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Soulmate &lt;br /&gt;
|You spawn with a name (or 2) on your wrist, you must keep the listed person(s) alive. Their job is to play their role and keep you alive with them. If either of you die then the other soul-linked person will also die.&lt;br /&gt;
|Must be enabled in a custom server's config.&lt;br /&gt;
|-&lt;br /&gt;
|Zombie&lt;br /&gt;
|You spawn solo but can gain teammates with the reusable knife on your chest, stab someone with it and they become a zombie, you can kill whoever you want with your guns but they will not be made a zombie.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
You and your teammates must survive endless waves of zombies, the amount of zombies that spawn will go up every round until round 21 and on where the cap is 999 zombies, you cannot buy at anytime in this game-mode and when you respawn you will get a random weapon, head-shots are instant kills since zombies do not have armor. At the end if every round you may randomly get an attachment, painkillers, or a syringe.&lt;br /&gt;
&lt;br /&gt;
This game-mode is very hard because it's easy to get overwhelmed, but if you and your team work together it will work out just fine, just be weary of friendly fire!&lt;br /&gt;
&lt;br /&gt;
'''Shoving'''&lt;br /&gt;
----By using either your fists or your weapon, you are able to hit zombies to push them away, while seemingly useless, this may save your life in some situations. There are many ways you can use this to your advantage, whether it's pushing a zombie while running or saving a teammate, you can use this in most situations where shooting would cause more harm than it should.&lt;br /&gt;
&lt;br /&gt;
'''Painkillers and Syringe'''&lt;br /&gt;
----To use Painkillers, Hold the Trigger and it will open the bottle, tilt so painkillers are upside down and the pills start falling down, and aim near the head, this will heal you over time in 3 bursts. You do not need to take all of them, as a few will heal you, so take some, check health, then take more if necessary. If health is dangerously low, take the entire bottle. To use a syringe simply hold trigger while the needle is in someone and it will revive them, this can be used three times.&lt;br /&gt;
&lt;br /&gt;
'''Loot Crates'''&lt;br /&gt;
----After every wave, a crate will usually spawn, there are 6 types of crates that can spawn and 2 other upgraded versions of existing crates.&lt;br /&gt;
*''Pistol Crates'' which spawn after wave 1 contain a Glock 18, Five-Seven, Revolver and a Deagle.&lt;br /&gt;
&lt;br /&gt;
*''SMG Crates'' which spawn after wave 2 contain 2 UMP-45's, 1 Micro-UZI and a FAMAS, The SMG crate gets upgraded after wave 3 and it will spawn with 1 MP5-N, 1 Micro-UZI, 1 Painkiller and 1 Syringe.&lt;br /&gt;
&lt;br /&gt;
*''Rifle Crates'' can spawn any time after the SMG crate contain 2 AK-47's and 2 M4's, then just like the SMG crate the rifle crate gets an upgrade, now spawning with 1 Syringe, 1 Pain-killer, 1 AK-47 and 1 M4. &lt;br /&gt;
&lt;br /&gt;
*''Mixed Crates'' can spawn instead of the SMG crate, it contains 1 Kar98, 1 M590, 1 UMP-45 and 1 Micro-UZI.&lt;br /&gt;
&lt;br /&gt;
*''Heavy Crates'' spawn with 1 M249, 1 Saiga-12, 1 Spas-12 and 1 G3 Semi-Automatic battle rifle.&lt;br /&gt;
&lt;br /&gt;
*''Attachment Crates'' spawn with 2 Sights, 1 Suppressor, 1 Grip.&lt;br /&gt;
&lt;br /&gt;
'''Meta'''&lt;br /&gt;
----There are many places in maps where zombies cannot go, you can easily take advantage of some of these places and camp for as long as you want! You could also carry 2 saiga-12s or 2 m249s, one on your back and one in your hand, making an easy switch without the trouble of reloading, great for tight situations.&lt;br /&gt;
&lt;br /&gt;
==The Hidden (aka Hide)==&lt;br /&gt;
&lt;br /&gt;
One team consists of 1-4 powerful players who are 99% invisible, that have blades attached to their arms, moves quickly, can jump and grab onto ledges, can see through walls, and can heal by stabbing corpses.&lt;br /&gt;
&lt;br /&gt;
The other team is full of soldiers who have to either kill the monsters or survive until the timer runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players to Monster Ratio&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# of Players&lt;br /&gt;
!# of Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 10&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of a round, there are objectives that soldiers can work together to capture by occupying them. Once captured, the monster will groan in agony and it's visibility will be increased. Soldiers have access to special items such as tripwire alarms, adrenaline shots, bandages, and special flashbangs that only affect the monsters and not your fellow teammates. A soldier will normally spawn with 4 different items: A primary weapon, a sidearm, and two miscellaneous items like a flashbang, bandage, adrenaline, or tripwire.&lt;br /&gt;
&lt;br /&gt;
Tripwire alarms will show a blue line that, when a monster passes through them, will beep and explode, damaging nearby monsters and soldiers. Adrenaline shots can be used once and will give you a temporary speed boost and 20 health as a shield that you will lose when the effect wears off. Tear and use the trigger to use bandages which will heal you by 33 health, and flashbangs will temporarily blind the monster and cause it to make a noise that can be heard by soldiers to find it's location. It's best to throw flashbangs high into the air as the effects (at least the noise the monster makes when affected) will work on any monster that isn't blocked by objects between where the flashbang goes off and where the monster is.&lt;br /&gt;
&lt;br /&gt;
==Infection==&lt;br /&gt;
&lt;br /&gt;
One team consists of visible &amp;quot;Hiddens&amp;quot;, the powers of which are the same as above but without any invisibility. At the start of a round, one random player is selected as the Hidden, and has to kill all other soldiers. Each soldier killed will become a Hidden themselves, and the Hidden team have unlimited lives. The first Hidden will always spawn with a grenade.&lt;br /&gt;
&lt;br /&gt;
The soldiers don't spawn with any of the special Hidden items like they do in The Hidden, however they do have the same gun loadouts, minus the tranquilizer loadout. Their goal is to survive until the timer runs out, before all of them become infected.&lt;br /&gt;
&lt;br /&gt;
==Push==&lt;br /&gt;
Two Teams compete with each other to either plant or diffuse bombs (slightly similar to SND). One team has to plant and prevent the other team from diffusing them. The second team has to defend bombsites and diffuse bombs.&lt;br /&gt;
&lt;br /&gt;
Both teams can respawn but the planters have a limited amount of &amp;quot;Tickets&amp;quot; (default set to 50) and their team will lose them for every player that picks a loadout in the spawn room. The team that plants bombs can also earn more Tickets for every bomb that explodes (default set to 25). When the bomb is planted, the planting team has an infinite amount of tickets until the bomb is diffused. Syringes don't contribute to tickets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teams cannot buy their own weapons, and instead must choose a loadout in the spawn room. There can be a maximum of 7 different loadouts in the spawn room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Planting and Diffusing'''&lt;br /&gt;
----Arming the bomb requires you to spin the pin and pull down. Then plant in one of the bomb outlines and the countdown will start.&lt;br /&gt;
&lt;br /&gt;
Diffusing the bomb requires you to spin the rod and pull outwards (away from the bomb). The bomb will be diffused and the countdown will stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Instructions to arm and diffuse the bomb can also be found in the spawn room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bomb's default explode time is one minute.&lt;br /&gt;
&lt;br /&gt;
==Prop Hunt==&lt;br /&gt;
&lt;br /&gt;
One team consists of players who can transform into various props and try to blend in, and the other team consists of soldiers trying to hunt these props down. Props will automatically taunt at fixed intervals (The length between taunts varies depending on the map), and there's a timer on your scoreboard which shows how long you have left to taunt. You can also manually taunt using your buy menu button, which will reset the auto-taunt timer.&lt;br /&gt;
&lt;br /&gt;
As a soldier, you lose 5 health for every non-player prop you shoot, so try to only shoot props that you believe are players. You also gain a small amount of health upon killing a player prop.&lt;/div&gt;</summary>
		<author><name>Lag</name></author>
	</entry>
</feed>