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	<id>http://pavlovwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blu</id>
	<title>Pavlov VR Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://pavlovwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blu"/>
	<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php/Special:Contributions/Blu"/>
	<updated>2026-04-19T21:19:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=Community_Gamemodes&amp;diff=892</id>
		<title>Community Gamemodes</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=Community_Gamemodes&amp;diff=892"/>
		<updated>2023-08-25T07:05:02Z</updated>

		<summary type="html">&lt;p&gt;Blu: Reverted edits by Blu (talk) to last revision by WizPik&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== PC ==&lt;br /&gt;
&lt;br /&gt;
=== Kill Confirmed ===&lt;br /&gt;
by Golden&lt;br /&gt;
&lt;br /&gt;
DM or TDM - bots support and manager included&lt;br /&gt;
&lt;br /&gt;
[https://github.com/GoldenBlack4/Pavlov_KillConfirmed_Gamemode Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
Ceezy's custom zombies kit. &lt;br /&gt;
&lt;br /&gt;
[http://discord.gg/KB9vmn9 Join his discord community to access the kit]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Parkour ===&lt;br /&gt;
&lt;br /&gt;
Yoshey's parkour system &lt;br /&gt;
&lt;br /&gt;
[https://github.com/Yoshey/Parkour Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom CTF ===&lt;br /&gt;
&lt;br /&gt;
Xandon's Custom CTF Mode (With Shack Support)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/0Xandon0/PavlovVR-CTF Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gravel Wars ===&lt;br /&gt;
&lt;br /&gt;
Goofballs Gravelwars kit. Gravel Wars is a set of game modes heavily inspired by TF2. Game modes include Attack/Defend, Control Points, King of the Hill, and Payload. &lt;br /&gt;
&lt;br /&gt;
[https://github.com/Iamgoofball/gravelwars-pavlov Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP escort and Hostage Rescue ===&lt;br /&gt;
&lt;br /&gt;
EcstaticalEcstatic's Escort and Hostage kit. Protect an AI civilian bot. &lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/17-itqCUfiO89efZUR3qvOwr7cOzBajIy GoogleDrive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
'''Coomzys'''' Infection game mode. Infected pits a team of humans against a relentless onslaught of zombie players. If a human is killed, they switch teams to zombies. The zombies can only use a melee weapon with low health but have high speed and jumping abilities. Humans win the round by outlasting the timer. Heavily inspired by Halo. &lt;br /&gt;
&lt;br /&gt;
''Installation'': Migrate the project to your map. Place the INF_GameLogic and go to the editor category and press Spawn CORE actors, it should say &amp;quot;Creating INF_SoundManager&amp;quot;. If it doesn't just place one in the level manually, place a PMF_MapEntryPoint where you want spectators to spawn when joining your map (they will probably be at world origin for half a sec first)&lt;br /&gt;
&lt;br /&gt;
Place INF Spawns and assign them appropriately (Humans/Zombies). To tweak it the most important changes are to INF_GameLogic, INF_HumanProxy &amp;amp; INF_ZombieProxy. There you can change health, loadout, gravity, speed, etc.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Coomzy/Pavlov-PMF Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skeedards''' Infection game mode. Similar to the other game mode, but with cowboys as the humans and clowns being infected. Comes with anti-team killing measures which will kick the player if too excessive. Skeedard really likes the soda Dr. Pepper.  &lt;br /&gt;
&lt;br /&gt;
[https://github.com/Skeedard/Clown-Infection Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prison Break ===&lt;br /&gt;
By Yoshey&lt;br /&gt;
&lt;br /&gt;
'''How does Prisonbreak work?'''&lt;br /&gt;
There are two teams (Guards and Prisoners). Guards have to give the Prisoners orders and play Minigames until 1 Prisoner is the last man standing. Last Prisoner alive gets to choose what to do the current or following round. Prisoners may instead of following the orders, try to Rebel and kill the guards instead as well.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Yoshey/Prisonbreak Github]&lt;br /&gt;
&lt;br /&gt;
== Shack/Quest &amp;quot;LIVE&amp;quot; Version ==&lt;br /&gt;
&lt;br /&gt;
=== Showdown ===&lt;br /&gt;
&lt;br /&gt;
Cheeto's Showdown (last man standing) mode &lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/744185280759857234/780574515771080704/Showdown.zip Download], [https://discord.com/channels/267301605882200065/744185280759857234/780571118100414485 Instructions] (Requires joining the Pavlov Discord)&lt;br /&gt;
&lt;br /&gt;
== Shack/Quest &amp;quot;RC&amp;quot; Version ==&lt;br /&gt;
&lt;br /&gt;
=== PavZ ===&lt;br /&gt;
&lt;br /&gt;
Search for loot crates on a big map while defending yourself from other players and zombies. Or befriend other players and fight zombies together.&lt;br /&gt;
&lt;br /&gt;
Design by DSalimander&lt;br /&gt;
&lt;br /&gt;
Scripting by il Primo&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/wUZHwF2Awr PavlovScore Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PavZ 2 ===&lt;br /&gt;
Exact same concept as PavZ, except with a bigger map and a custom gas mask item.&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/wUZHwF2Awr PavlovScore Discord]&lt;/div&gt;</summary>
		<author><name>Blu</name></author>
	</entry>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=Community_Gamemodes&amp;diff=891</id>
		<title>Community Gamemodes</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=Community_Gamemodes&amp;diff=891"/>
		<updated>2023-08-25T06:29:31Z</updated>

		<summary type="html">&lt;p&gt;Blu: Added my own gamemode &amp;quot;Longshot&amp;quot; to the community gamemode list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== PC ==&lt;br /&gt;
&lt;br /&gt;
=== Kill Confirmed ===&lt;br /&gt;
by Golden&lt;br /&gt;
&lt;br /&gt;
DM or TDM - bots support and manager included&lt;br /&gt;
&lt;br /&gt;
[https://github.com/GoldenBlack4/Pavlov_KillConfirmed_Gamemode Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
Ceezy's custom zombies kit. &lt;br /&gt;
&lt;br /&gt;
[http://discord.gg/KB9vmn9 Join his discord community to access the kit]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Parkour ===&lt;br /&gt;
&lt;br /&gt;
Yoshey's parkour system &lt;br /&gt;
&lt;br /&gt;
[https://github.com/Yoshey/Parkour Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom CTF ===&lt;br /&gt;
&lt;br /&gt;
Xandon's Custom CTF Mode (With Shack Support)&lt;br /&gt;
&lt;br /&gt;
[https://github.com/0Xandon0/PavlovVR-CTF Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gravel Wars ===&lt;br /&gt;
&lt;br /&gt;
Goofballs Gravelwars kit. Gravel Wars is a set of game modes heavily inspired by TF2. Game modes include Attack/Defend, Control Points, King of the Hill, and Payload. &lt;br /&gt;
&lt;br /&gt;
[https://github.com/Iamgoofball/gravelwars-pavlov Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP escort and Hostage Rescue ===&lt;br /&gt;
&lt;br /&gt;
EcstaticalEcstatic's Escort and Hostage kit. Protect an AI civilian bot. &lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/17-itqCUfiO89efZUR3qvOwr7cOzBajIy GoogleDrive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
'''Coomzys'''' Infection game mode. Infected pits a team of humans against a relentless onslaught of zombie players. If a human is killed, they switch teams to zombies. The zombies can only use a melee weapon with low health but have high speed and jumping abilities. Humans win the round by outlasting the timer. Heavily inspired by Halo. &lt;br /&gt;
&lt;br /&gt;
''Installation'': Migrate the project to your map. Place the INF_GameLogic and go to the editor category and press Spawn CORE actors, it should say &amp;quot;Creating INF_SoundManager&amp;quot;. If it doesn't just place one in the level manually, place a PMF_MapEntryPoint where you want spectators to spawn when joining your map (they will probably be at world origin for half a sec first)&lt;br /&gt;
&lt;br /&gt;
Place INF Spawns and assign them appropriately (Humans/Zombies). To tweak it the most important changes are to INF_GameLogic, INF_HumanProxy &amp;amp; INF_ZombieProxy. There you can change health, loadout, gravity, speed, etc.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Coomzy/Pavlov-PMF Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skeedards''' Infection game mode. Similar to the other game mode, but with cowboys as the humans and clowns being infected. Comes with anti-team killing measures which will kick the player if too excessive. Skeedard really likes the soda Dr. Pepper.  &lt;br /&gt;
&lt;br /&gt;
[https://github.com/Skeedard/Clown-Infection Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prison Break ===&lt;br /&gt;
By Yoshey&lt;br /&gt;
&lt;br /&gt;
'''How does Prisonbreak work?'''&lt;br /&gt;
There are two teams (Guards and Prisoners). Guards have to give the Prisoners orders and play Minigames until 1 Prisoner is the last man standing. Last Prisoner alive gets to choose what to do the current or following round. Prisoners may instead of following the orders, try to Rebel and kill the guards instead as well.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Yoshey/Prisonbreak Github]&lt;br /&gt;
&lt;br /&gt;
== Shack/Quest &amp;quot;LIVE&amp;quot; Version ==&lt;br /&gt;
&lt;br /&gt;
=== Showdown ===&lt;br /&gt;
&lt;br /&gt;
Cheeto's Showdown (last man standing) mode &lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/744185280759857234/780574515771080704/Showdown.zip Download], [https://discord.com/channels/267301605882200065/744185280759857234/780571118100414485 Instructions] (Requires joining the Pavlov Discord)&lt;br /&gt;
&lt;br /&gt;
== Shack/Quest &amp;quot;RC&amp;quot; Version ==&lt;br /&gt;
&lt;br /&gt;
=== PavZ ===&lt;br /&gt;
&lt;br /&gt;
Search for loot crates on a big map while defending yourself from other players and zombies. Or befriend other players and fight zombies together.&lt;br /&gt;
&lt;br /&gt;
Design by DSalimander&lt;br /&gt;
&lt;br /&gt;
Scripting by il Primo&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/wUZHwF2Awr PavlovScore Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PavZ 2 ===&lt;br /&gt;
Exact same concept as PavZ, except with a bigger map and a custom gas mask item.&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/wUZHwF2Awr PavlovScore Discord]&lt;br /&gt;
&lt;br /&gt;
=== Longshot ===&lt;br /&gt;
By BluIsBlue&lt;br /&gt;
&lt;br /&gt;
Compete with other players in a 5 minute free-for-all for a kill at the furthest distance possible. The player who got a kill at the highest distance wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Instructions for using the gamemode in a map:&lt;br /&gt;
&lt;br /&gt;
1.  Unzip &amp;lt;code&amp;gt;Longshot1.0.zip&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
2. Place &amp;lt;code&amp;gt;LongshotGamemode&amp;lt;/code&amp;gt; where you like in your UGC folder &lt;br /&gt;
&lt;br /&gt;
3. Right click and hit &amp;lt;code&amp;gt;Fix up redirectors&amp;lt;/code&amp;gt; to make sure everything works &lt;br /&gt;
&lt;br /&gt;
4. Place &amp;lt;code&amp;gt;GL_Longshot&amp;lt;/code&amp;gt; in your map and connect the definition &lt;br /&gt;
&lt;br /&gt;
5. Click on &amp;lt;code&amp;gt;GL_Longshot&amp;lt;/code&amp;gt; and change the settings to your liking or leave as default &lt;br /&gt;
&lt;br /&gt;
[https://canary.discord.com/assets/157ccfe93c91db60adddd48a75b69205.svg Download]&lt;/div&gt;</summary>
		<author><name>Blu</name></author>
	</entry>
	<entry>
		<id>http://pavlovwiki.com/index.php?title=ItemIDs&amp;diff=850</id>
		<title>ItemIDs</title>
		<link rel="alternate" type="text/html" href="http://pavlovwiki.com/index.php?title=ItemIDs&amp;diff=850"/>
		<updated>2023-08-10T08:55:10Z</updated>

		<summary type="html">&lt;p&gt;Blu: /* TTT Roles (Case Sensitive) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a full list of items, vehicles, and skin IDs for Pavlov VR, for use in either map making or spawning items through Rcon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
====Pistols====&lt;br /&gt;
: 1911 (Colt M1911)&lt;br /&gt;
: 57 (FN Five-seveN)&lt;br /&gt;
: cet9 (TEC-9)&lt;br /&gt;
: de (Desert Eagle)&lt;br /&gt;
: goldengun (Gold Desert Eagle)&lt;br /&gt;
: luger (Luger P08)&lt;br /&gt;
: m9 (Beretta M9)&lt;br /&gt;
: revolver (357)&lt;br /&gt;
: silentcet9 (Silenced TEC-9)&lt;br /&gt;
: sock (Glock)&lt;br /&gt;
: tokarev (TT-30)&lt;br /&gt;
: webley &lt;br /&gt;
&lt;br /&gt;
====SMGs====&lt;br /&gt;
: ak (PP-19 Bizon)&lt;br /&gt;
: ar9&lt;br /&gt;
: detectivesmg (&amp;quot;Tuned&amp;quot; Kriss Vector)&lt;br /&gt;
: kross (Kriss Vector)&lt;br /&gt;
: mp40&lt;br /&gt;
: mp5 (H&amp;amp;K MP5)&lt;br /&gt;
: p90 (FN P90)&lt;br /&gt;
: ppsh (PPSh-41)&lt;br /&gt;
: skorpion (Škorpion vz. 61)&lt;br /&gt;
: smg (H&amp;amp;K UMP 45)&lt;br /&gt;
: sten&lt;br /&gt;
: thompson (M1928A1 Thompson)&lt;br /&gt;
: uzi (Mini Uzi)&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
: autoshotgun (Franchi SPAS-12)&lt;br /&gt;
: drumshotgun (Saiga 12)&lt;br /&gt;
: sawedoff&lt;br /&gt;
: shotgun (Mossberg 590)&lt;br /&gt;
: trenchgun (Winchester 1897)&lt;br /&gt;
&lt;br /&gt;
====Rifles====&lt;br /&gt;
: ak12&lt;br /&gt;
: ak47&lt;br /&gt;
: akshorty&lt;br /&gt;
: ar&lt;br /&gt;
: aug&lt;br /&gt;
: autosniper&lt;br /&gt;
: g43&lt;br /&gt;
: galul&lt;br /&gt;
: m16&lt;br /&gt;
: m1garand&lt;br /&gt;
: sks&lt;br /&gt;
: stg44&lt;br /&gt;
: svt40&lt;br /&gt;
: vanas&lt;br /&gt;
&lt;br /&gt;
====LMGs====&lt;br /&gt;
: bar&lt;br /&gt;
: bren&lt;br /&gt;
: dp27&lt;br /&gt;
: lmga&lt;br /&gt;
: mg42&lt;br /&gt;
: pkm&lt;br /&gt;
: tankmg (Old MG42)&lt;br /&gt;
&lt;br /&gt;
====Snipers====&lt;br /&gt;
: antitank&lt;br /&gt;
: awp&lt;br /&gt;
: hunting&lt;br /&gt;
: kar98&lt;br /&gt;
: leeenfield&lt;br /&gt;
: mosin&lt;br /&gt;
: scur&lt;br /&gt;
: springfield&lt;br /&gt;
: vzz&lt;br /&gt;
&lt;br /&gt;
====Rocket Launchers====&lt;br /&gt;
: rl_m1a1&lt;br /&gt;
: rl_panzer&lt;br /&gt;
: rl_piat&lt;br /&gt;
: rl_rpg&lt;br /&gt;
: tankturret (Old M1A1 rocket)&lt;br /&gt;
&lt;br /&gt;
====Knives====&lt;br /&gt;
: knife&lt;br /&gt;
: tttknife&lt;br /&gt;
: ww2knife&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
: flaregun&lt;br /&gt;
: newtonlauncher&lt;br /&gt;
: taser&lt;br /&gt;
: tranqgun&lt;br /&gt;
&lt;br /&gt;
=Items=&lt;br /&gt;
&lt;br /&gt;
====Attachments====&lt;br /&gt;
: acog&lt;br /&gt;
: bayonet_kar98&lt;br /&gt;
: bayonet_leeenfield&lt;br /&gt;
: bayonet_m1garand&lt;br /&gt;
: bayonet_mosin&lt;br /&gt;
: bayonet_springfield&lt;br /&gt;
: bayonet_trenchgun&lt;br /&gt;
: canted_reddot&lt;br /&gt;
: flashlight_rifle&lt;br /&gt;
: grip_angled&lt;br /&gt;
: grip_vertical&lt;br /&gt;
: holo&lt;br /&gt;
: laser_pistol&lt;br /&gt;
: laser_rifle&lt;br /&gt;
: reddot&lt;br /&gt;
: reddot_pistol&lt;br /&gt;
: scope&lt;br /&gt;
: scope_kar98&lt;br /&gt;
: scope_leeenfield&lt;br /&gt;
: scope_mosin&lt;br /&gt;
: scope_springfield&lt;br /&gt;
: supp_pistol&lt;br /&gt;
: supp_rifle&lt;br /&gt;
&lt;br /&gt;
====Meds====&lt;br /&gt;
: adrenaline&lt;br /&gt;
: bandage&lt;br /&gt;
: medkit&lt;br /&gt;
: painkillers&lt;br /&gt;
: syringe&lt;br /&gt;
: ww2bandage&lt;br /&gt;
: ww2medkit&lt;br /&gt;
: ww2painkillers&lt;br /&gt;
: ww2syringe&lt;br /&gt;
&lt;br /&gt;
====Grenades====&lt;br /&gt;
: flash&lt;br /&gt;
: flash_aurora&lt;br /&gt;
: flash_ru&lt;br /&gt;
: grenade&lt;br /&gt;
: grenade_aurora&lt;br /&gt;
: grenade_dis&lt;br /&gt;
: grenade_ger&lt;br /&gt;
: grenade_ru&lt;br /&gt;
: grenade_svt&lt;br /&gt;
: grenade_us&lt;br /&gt;
: smoke&lt;br /&gt;
: smoke_ger&lt;br /&gt;
: smoke_ru&lt;br /&gt;
: smoke_svt&lt;br /&gt;
: smoke_us&lt;br /&gt;
&lt;br /&gt;
====Mines====&lt;br /&gt;
: antipersonnelmine&lt;br /&gt;
: antitankmine&lt;br /&gt;
: tripalarm&lt;br /&gt;
&lt;br /&gt;
====Ammo====&lt;br /&gt;
: ammo_pistol&lt;br /&gt;
: ammo_rifle&lt;br /&gt;
: ammo_shotgun&lt;br /&gt;
: ammo_smg&lt;br /&gt;
: ammo_sniper&lt;br /&gt;
: ammo_special&lt;br /&gt;
: ammocrate&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
: armour&lt;br /&gt;
: ballisticsshield&lt;br /&gt;
: boltcutters&lt;br /&gt;
: cloakdisrupter&lt;br /&gt;
: crowbar&lt;br /&gt;
: dnascanner&lt;br /&gt;
: handcuffs&lt;br /&gt;
: healthstation&lt;br /&gt;
: kevlarhelmet&lt;br /&gt;
: keycard&lt;br /&gt;
: lockpick&lt;br /&gt;
: monocular&lt;br /&gt;
: pickaxe&lt;br /&gt;
: pipe&lt;br /&gt;
: pliers&lt;br /&gt;
: pushBomb&lt;br /&gt;
: repairtool&lt;br /&gt;
: skinhelmet_ger&lt;br /&gt;
: skinhelmet_svt&lt;br /&gt;
: skinhelmet_us&lt;br /&gt;
: snowball&lt;br /&gt;
: teleporter&lt;br /&gt;
: tttc4&lt;br /&gt;
&lt;br /&gt;
=Skins=&lt;br /&gt;
[[File:HDNSoldier_Face.png|frameless|32x32px]] aurora &amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Clown_Face.png|frameless|32x32px]] clown&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cop_Face.png|frameless|32x32px]] cop&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Farmer_Face.png|frameless|32x32px]] farmer&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ger_Face.png|frameless|32x32px]] german&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hidden_Face.png|frameless|32x32px]] kevin&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Naked_Face.png|frameless|32x32px]] naked&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:NATOv2_Face.png|frameless|32x32px]] nato&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:NATO_02_Face.png|frameless|32x32px]] nato1&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:NATO_03_Face.png|frameless|32x32px]] nato2&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:NATO_04_Face.png|frameless|32x32px]] nato3&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:NATO_05_Face.png|frameless|32x32px]] nato4&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Prisoner_Face.png|frameless|32x32px]] prisoner&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Rusv2_Face.png|frameless|32x32px]] russian&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Rus_02_Face.png|frameless|32x32px]] russian1&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Rus_03_Face.png|frameless|32x32px]] russian2&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Rus_04_Face.png|frameless|32x32px]] russian3&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Rus_05_Face.png|frameless|32x32px]] russian4&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Svt_Face.png|frameless|32x32px]] soviet&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:US_Face.png|frameless|32x32px]] us&lt;br /&gt;
&lt;br /&gt;
=Vehicles=&lt;br /&gt;
[[File:ATV.png|57x57px]] atv&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kubelwagen.png|57x57px]] kubel&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:BMWR75.png|57x57px]] motorcycle&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Panzer4.png|57x57px]] panzer&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Sherman.png|57x57px]] sherman&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T34.png|57x57px]] t34&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tiger.png|57x57px]] tiger&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Truck.png|57x57px]] truck&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Willys.png|57x57px]] willys&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Willys_Soviet.png|57x57px]] willys_svt&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=TTT Roles (Case Sensitive)=&lt;br /&gt;
[[File:T_InnocentIcon.png|frameless|20x20px]] Innocent&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_TraitorIcon.png|frameless|20x20px]] Traitor&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_DetectiveIcon.png|frameless|20x20px]] Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_MercenaryIcon.png|frameless|20x20px]] Mercenary&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_GlitchIcon.png|frameless|20x20px]] Glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_AssassinIcon.png|frameless|20x20px]] Assassin&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_JesterIcon.png|frameless|20x20px]] Jester&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_SurvivalistIcon.png|frameless|20x20px]] Survivalist&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_SheriffIcon.png|frameless|20x20px]] Sheriff&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_TankIcon.png|frameless|20x20px]] Tank&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:T_LonwWolfIcon.png|frameless|20x20px]] LoneWolf&lt;br /&gt;
&lt;br /&gt;
Zombie&lt;br /&gt;
&lt;br /&gt;
Hypnotist&lt;br /&gt;
&lt;br /&gt;
Soulmate&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;u&amp;gt;Custom items ? (map specific)&amp;lt;/u&amp;gt; =&lt;br /&gt;
Spawning custom items can be done like any of the base game items you will just need the item id and use the rcon command &amp;lt;code&amp;gt;ITEMLIST&amp;lt;/code&amp;gt; when the map is loaded &amp;lt;sub&amp;gt;( it may show some as there is a max to the items it can list  and the custom items will be listed with the default ones)&amp;lt;/sub&amp;gt; &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blu</name></author>
	</entry>
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